Revert function names scheme due to the @dom96 comment

This commit is contained in:
Anatoly Galiulin
2016-09-06 09:29:41 +07:00
parent 862d6ad234
commit 60dbfb2ec9
3 changed files with 16 additions and 40 deletions

View File

@@ -749,7 +749,7 @@ when defined(windows) or defined(nimdoc):
retFuture.complete("")
return retFuture
proc recvBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
@@ -769,7 +769,7 @@ when defined(windows) or defined(nimdoc):
verifyPresence(socket)
assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
var retFuture = newFuture[int]("recvBuffer")
var retFuture = newFuture[int]("recvInto")
#buf[] = '\0'
var dataBuf: TWSABuf
@@ -816,19 +816,7 @@ when defined(windows) or defined(nimdoc):
retFuture.complete(bytesReceived)
return retFuture
proc recvInto*(socket: AsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
## data requested is read, a part of the data has been read, or the socket
## has disconnected in which case the future will complete with a value of
## ``0``.
##
## **Warning**: The ``Peek`` socket flag is not supported on Windows.
socket.recvBuffer(buf, size, flags)
proc sendBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc send*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[void] =
## Sends ``size`` bytes from ``buf`` to ``socket``. The returned future will complete once all
## data has been sent.
@@ -1457,9 +1445,9 @@ else:
addRead(socket, cb)
return retFuture
proc recvBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
var retFuture = newFuture[int]("recvBuffer")
var retFuture = newFuture[int]("recvInto")
proc cb(sock: AsyncFD): bool =
result = true
@@ -1481,7 +1469,7 @@ else:
addRead(socket, cb)
return retFuture
proc sendBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc send*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[void] =
var retFuture = newFuture[void]("send")

View File

@@ -205,7 +205,7 @@ template readInto(buf: pointer, size: int, socket: AsyncSocket,
sslRead(socket.sslHandle, cast[cstring](buf), size.cint))
res = opResult
else:
var recvIntoFut = recvBuffer(socket.fd.AsyncFD, buf, size, flags)
var recvIntoFut = asyncdispatch.recvInto(socket.fd.AsyncFD, buf, size, flags)
yield recvIntoFut
# Not in SSL mode.
res = recvIntoFut.read()
@@ -218,7 +218,7 @@ template readIntoBuf(socket: AsyncSocket,
socket.bufLen = size
size
proc recvBuffer*(socket: AsyncSocket, buf: pointer, size: int,
proc recvInto*(socket: AsyncSocket, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] {.async.} =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``.
##
@@ -318,7 +318,7 @@ proc recv*(socket: AsyncSocket, size: int,
let read = readInto(addr result[0], size, socket, flags)
result.setLen(read)
proc sendBuffer*(socket: AsyncSocket, buf: pointer, size: int,
proc send*(socket: AsyncSocket, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}) {.async.} =
## Sends ``size`` bytes from ``buf`` to ``socket``. The returned future will complete once all
## data has been sent.
@@ -329,7 +329,7 @@ proc sendBuffer*(socket: AsyncSocket, buf: pointer, size: int,
sslWrite(socket.sslHandle, cast[cstring](buf), size.cint))
await sendPendingSslData(socket, flags)
else:
await sendBuffer(socket.fd.AsyncFD, buf, size, flags)
await send(socket.fd.AsyncFD, buf, size, flags)
proc send*(socket: AsyncSocket, data: string,
flags = {SocketFlag.SafeDisconn}) {.async.} =

View File

@@ -718,7 +718,7 @@ when defined(windows) or defined(nimdoc):
retFuture.complete("")
return retFuture
proc recvBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
@@ -738,7 +738,7 @@ when defined(windows) or defined(nimdoc):
verifyPresence(socket)
assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
var retFuture = newFuture[int]("recvBuffer")
var retFuture = newFuture[int]("recvInto")
#buf[] = '\0'
var dataBuf: TWSABuf
@@ -785,19 +785,7 @@ when defined(windows) or defined(nimdoc):
retFuture.complete(bytesReceived)
return retFuture
proc recvInto*(socket: AsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
## data requested is read, a part of the data has been read, or the socket
## has disconnected in which case the future will complete with a value of
## ``0``.
##
## **Warning**: The ``Peek`` socket flag is not supported on Windows.
socket.recvBuffer(buf, size, flags)
proc sendBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc send*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[void] =
## Sends ``size`` bytes from ``buf`` to ``socket``. The returned future will complete once all
## data has been sent.
@@ -1582,9 +1570,9 @@ else:
addRead(socket, cb)
return retFuture
proc recvBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
var retFuture = newFuture[int]("recvBuffer")
var retFuture = newFuture[int]("recvInto")
proc cb(sock: AsyncFD): bool =
result = true
@@ -1606,7 +1594,7 @@ else:
addRead(socket, cb)
return retFuture
proc sendBuffer*(socket: AsyncFD, buf: pointer, size: int,
proc send*(socket: AsyncFD, buf: pointer, size: int,
flags = {SocketFlag.SafeDisconn}): Future[void] =
var retFuture = newFuture[void]("send")