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* Make pickBestCandidate store syms * Remove useless cursor * Try making pickBestCandidate more readable * Fix advance order * Revert back to seq with lots of comments --------- Co-authored-by: SirOlaf <>
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@@ -43,6 +43,7 @@ proc initCandidateSymbols(c: PContext, headSymbol: PNode,
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best, alt: var TCandidate,
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o: var TOverloadIter,
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diagnostics: bool): seq[tuple[s: PSym, scope: int]] =
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## puts all overloads into a seq and prepares best+alt
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result = @[]
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var symx = initOverloadIter(o, c, headSymbol)
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while symx != nil:
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@@ -64,36 +65,35 @@ proc pickBestCandidate(c: PContext, headSymbol: PNode,
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errors: var CandidateErrors,
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diagnosticsFlag: bool,
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errorsEnabled: bool, flags: TExprFlags) =
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# `matches` may find new symbols, so keep track of count
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var symCount = c.currentScope.symbols.counter
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var o: TOverloadIter
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var sym = initOverloadIter(o, c, headSymbol)
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var scope = o.lastOverloadScope
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# Thanks to the lazy semchecking for operands, we need to check whether
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# 'initCandidate' modifies the symbol table (via semExpr).
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# This can occur in cases like 'init(a, 1, (var b = new(Type2); b))'
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let counterInitial = c.currentScope.symbols.counter
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var syms: seq[tuple[s: PSym, scope: int]]
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var noSyms = true
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var nextSymIndex = 0
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while sym != nil:
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if sym.kind in filter:
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# Initialise 'best' and 'alt' with the first available symbol
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initCandidate(c, best, sym, initialBinding, scope, diagnosticsFlag)
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initCandidate(c, alt, sym, initialBinding, scope, diagnosticsFlag)
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best.state = csNoMatch
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break
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else:
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sym = nextOverloadIter(o, c, headSymbol)
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scope = o.lastOverloadScope
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var z: TCandidate
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while sym != nil:
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if sym.kind notin filter:
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sym = nextOverloadIter(o, c, headSymbol)
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scope = o.lastOverloadScope
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continue
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# https://github.com/nim-lang/Nim/issues/21272
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# prevent mutation during iteration by storing them in a seq
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# luckily `initCandidateSymbols` does just that
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var syms = initCandidateSymbols(c, headSymbol, initialBinding, filter,
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best, alt, o, diagnosticsFlag)
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if len(syms) == 0:
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return
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# current overload being considered
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var sym = syms[0].s
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var scope = syms[0].scope
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# starts at 1 because 0 is already done with setup, only needs checking
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var nextSymIndex = 1
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var z: TCandidate # current candidate
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while true:
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determineType(c, sym)
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initCandidate(c, z, sym, initialBinding, scope, diagnosticsFlag)
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if c.currentScope.symbols.counter == counterInitial or syms.len != 0:
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# this is kinda backwards as without a check here the described
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# problems in recalc would not happen, but instead it 100%
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# does check forever in some cases
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if c.currentScope.symbols.counter == symCount:
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# may introduce new symbols with caveats described in recalc branch
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matches(c, n, orig, z)
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if z.state == csMatch:
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# little hack so that iterators are preferred over everything else:
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if sym.kind == skIterator:
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@@ -113,22 +113,36 @@ proc pickBestCandidate(c: PContext, headSymbol: PNode,
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firstMismatch: z.firstMismatch,
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diagnostics: z.diagnostics))
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else:
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# this branch feels like a ticking timebomb
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# one of two bad things could happen
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# 1) new symbols are discovered but the loop ends before we recalc
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# 2) new symbols are discovered and resemmed forever
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# not 100% sure if these are possible though as they would rely
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# on somehow introducing a new overload during overload resolution
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# Symbol table has been modified. Restart and pre-calculate all syms
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# before any further candidate init and compare. SLOW, but rare case.
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syms = initCandidateSymbols(c, headSymbol, initialBinding, filter,
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best, alt, o, diagnosticsFlag)
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noSyms = false
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if noSyms:
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sym = nextOverloadIter(o, c, headSymbol)
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scope = o.lastOverloadScope
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elif nextSymIndex < syms.len:
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# rare case: retrieve the next pre-calculated symbol
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sym = syms[nextSymIndex].s
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scope = syms[nextSymIndex].scope
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nextSymIndex += 1
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else:
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# reset counter because syms may be in a new order
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symCount = c.currentScope.symbols.counter
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nextSymIndex = 0
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# just in case, should be impossible though
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if syms.len == 0:
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break
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if nextSymIndex > high(syms):
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# we have reached the end
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break
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# advance to next sym
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sym = syms[nextSymIndex].s
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scope = syms[nextSymIndex].scope
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inc(nextSymIndex)
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proc effectProblem(f, a: PType; result: var string; c: PContext) =
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if f.kind == tyProc and a.kind == tyProc:
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if tfThread in f.flags and tfThread notin a.flags:
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