fixed anti-aliasing for graphics module

This commit is contained in:
Andreas Rumpf
2010-03-05 09:48:47 +01:00
parent ae3cddc01e
commit a22d6b7e68
2 changed files with 132 additions and 17 deletions

View File

@@ -1,7 +1,7 @@
#
#
# Nimrod's Runtime Library
# (c) Copyright 2010 Andreas Rumpf
# (c) Copyright 2010 Andreas Rumpf, Dominik Picheta
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
@@ -150,16 +150,55 @@ proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
setPix(video, pitch, x0, y0, color)
proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
## draws a horizontal line from (x,y) to (x+w-1, y).
## draws a horizontal line from (x,y) to (x+w-1, h).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
for i in 0 .. w-1: setPix(video, pitch, x + i, y, color)
if y >= 0 and y <= sur.s.h:
for i in 0 .. min(sur.s.w-x, w-1)-1:
setPix(video, pitch, x + i, y, color)
proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
## draws a vertical line from (x,y) to (x, y+h-1).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
for i in 0 .. h-1: setPix(video, pitch, x, y + i, color)
if x >= 0 and x <= sur.s.w:
for i in 0 .. min(sur.s.h-y, h-1)-1:
setPix(video, pitch, x, y + i, color)
proc drawLine2*(sur: PSurface, p0: TPoint, p1: TPoint, color: TColor) =
## Draws a line from ``p0`` to ``p1``, using the Bresenham's line algorithm
var (x0, x1, y0, y1) = (p0.x, p1.x, p0.y, p1.y)
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var steep = abs(y1 - y0) > abs(x1 - x0)
if steep:
swap(x0, y0)
swap(x1, y1)
if x0 > x1:
swap(x0, x1)
swap(y0, y1)
var deltax = x1 - x0
var deltay = abs(y1 - y0)
var error = deltax div 2
var ystep: int
var y = y0
if y0 < y1: ystep = 1 else: ystep = -1
for x in x0..x1:
if steep:
setPix(video, pitch, y, x, color)
else:
setPix(video, pitch, x, y, color)
error = error - deltay
if error < 0:
y = y + ystep
error = error + deltax
proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
@@ -193,30 +232,103 @@ proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
## draws a rectangle.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
for i in 0 .. r.width-1:
setPix(video, pitch, r.x + i, r.y, color)
for i in 0 .. r.height-1:
setPix(video, pitch, r.x, r.y + i, color)
setPix(video, pitch, r.x + r.width - 1, r.y + i, color)
for i in 0 .. r.width-1:
setPix(video, pitch, r.x + i, r.y + r.height - 1, color)
if (r.x >= 0 and r.x <= sur.s.w) and (r.y >= 0 and r.y <= sur.s.h):
var minW = min(sur.s.w - r.x, r.width - 1)
var minH = min(sur.s.h - r.y, r.height - 1)
# Draw Top
for i in 0 .. minW - 1:
setPix(video, pitch, r.x + i, r.y, color)
setPix(video, pitch, r.x + i, r.y + minH - 1, color) # Draw bottom
# Draw left side
for i in 0 .. minH - 1:
setPix(video, pitch, r.x, r.y + i, color)
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
## draws and fills a rectancle.
var video = cast[PPixels](sur.s.pixels)
assert video != nil
var pitch = sur.s.pitch div ColSize
for i in r.y..r.y+r.height-1:
for j in r.x..r.x+r.width-1:
for i in r.y..min(sur.s.h, r.y+r.height-1)-1:
for j in r.x..min(sur.s.w, r.x+r.width-1)-1:
setPix(video, pitch, j, i, col)
proc trunc(x: float): float {.importc: "trunc", nodecl.}
proc plot(sur: PSurface, x, y, c: float, color: TColor) =
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pixColor = getPix(video, pitch, x.toInt, y.toInt)
setPix(video, pitch, x.toInt(), y.toInt(),
pixColor.intensity(1.0 - c) + color.intensity(c))
proc ipart(x: float): float =
return x.trunc()
proc fpart(x: float): float =
return x - ipart(x)
proc rfpart(x: float): float =
return 1.0 - fpart(x)
import math
proc drawLineAA(sur: PSurface, p1: TPoint, p2: TPoint, color: TColor) =
## Draws a line from ``p1`` to ``p2``, using the Xiaolin Wu's line algorithm
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
p1.y.toFloat(), p2.y.toFloat())
var dx = x2 - x1
var dy = y2 - y1
if abs(dx) < abs(dy):
swap(x1, y1)
swap(x2, y2)
if x2 < x1:
swap(x1, x2)
swap(y1, y2)
var gradient = dy / dx
# handle first endpoint
var xend = x1 # Should be round(x1), but since this is an int anyway..
var yend = y1 + gradient * (xend - x1)
var xgap = rfpart(x1 + 0.5)
var xpxl1 = xend # this will be used in the main loop
var ypxl1 = ipart(yend)
sur.plot(xpxl1, ypxl1, rfpart(yend) * xgap, color)
sur.plot(xpxl1, ypxl1 + 1.0, fpart(yend) * xgap, color)
var intery = yend + gradient # first y-intersection for the main loop
# handle second endpoint
xend = x2 # Should be round(x1), but since this is an int anyway..
yend = y2 + gradient * (xend - x2)
xgap = fpart(x2 + 0.5)
var xpxl2 = xend # this will be used in the main loop
var ypxl2 = ipart (yend)
sur.plot(xpxl2, ypxl2, rfpart(yend) * xgap, color)
sur.plot(xpxl2, ypxl2 + 1.0, fpart(yend) * xgap, color)
# main loop
for x in xpxl1.toInt + 1..xpxl2.toInt - 1:
sur.plot(x.toFloat(), ipart(intery), rfpart(intery), color)
sur.plot(x.toFloat(), ipart(intery) + 1.0, fpart(intery), color)
intery = intery + gradient
if sdl.Init(sdl.INIT_VIDEO) < 0:
echo "init failed"
when isMainModule:
var surf = newSurface(800, 600)
var r: TRect = (0, 0, 200, 300)
surf.fillRect(r, colBlue)
surf.drawHorLine(5, 5, 60, colRed)
var r: TRect = (0, 0, 900, 900)
surf.fillRect(r, colWhite)
surf.drawLineAA((500, 300), (200, 200), colBlack)
surf.drawHorLine(5, 5, 900, colRed)
surf.drawVerLine(5, 60, 800, colRed)
surf.setPixel(70, 100, colWhite)
surf.drawCircle((600, 500), 60, colRed)
#surf.setPixel(799, 599, colGreen)
echo(fpart(5.5))
surf.writeToBMP("test.bmp")

View File

@@ -60,7 +60,6 @@ proc definedInScope*[T](x: T): bool {.
## Special comile-time procedure that checks whether `x` is
## defined in the current scope. `x` has to be an identifier.
# these require compiler magic:
proc `not` *(x: bool): bool {.magic: "Not", noSideEffect.}
## Boolean not; returns true iff ``x == false``.
@@ -844,6 +843,10 @@ proc toBiggestInt*(f: biggestfloat): biggestint {.
## rounds `f` if it does not contain an integer value. If the conversion
## fails (because `f` is infinite for example), `EInvalidValue` is raised.
proc `/`*(x, y: int): float {.inline, noSideEffect.} =
## integer division that results in a float.
result = toFloat(x) / toFloat(y)
proc addQuitProc*(QuitProc: proc {.noconv.}) {.importc: "atexit", nodecl.}
## adds/registers a quit procedure. Each call to ``addQuitProc``
## registers another quit procedure. Up to 30 procedures can be