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https://github.com/nim-lang/Nim.git
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js -d:nodejs now supports osenv: getEnv, putEnv, envPairs, delEnv, existsEnv (v2) (#15826)
* js -d:nodejs now supports osenv: `getEnv`, `putEnv`, `envPairs`, `delEnv`, `existsEnv` * refactor to osenv * fix for js (without -d:nodejs) + VM Co-authored-by: Andreas Rumpf <rumpf_a@web.de>
This commit is contained in:
@@ -31,6 +31,8 @@
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- Removed deprecated `iup` module from stdlib, it has already moved to
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[nimble](https://github.com/nim-lang/iup).
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- Removed deprecated `iup` module from stdlib, it has already moved to [nimble](https://github.com/nim-lang/iup).
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- nodejs now supports osenv: `getEnv`, `putEnv`, `envPairs`, `delEnv`, `existsEnv`
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- `doAssertRaises` now correctly handles foreign exceptions.
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## Language changes
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@@ -3,228 +3,264 @@
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when not declared(os) and not declared(ospaths):
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{.error: "This is an include file for os.nim!".}
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when defined(windows):
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from parseutils import skipIgnoreCase
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when defined(nodejs):
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proc getEnv*(key: string, default = ""): TaintedString {.tags: [ReadEnvEffect].} =
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var ret: cstring
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let key2 = key.cstring
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{.emit: "`ret` = process.env[`key2`];".}
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result = $ret
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proc c_getenv(env: cstring): cstring {.
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importc: "getenv", header: "<stdlib.h>".}
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proc c_putenv(env: cstring): cint {.
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importc: "putenv", header: "<stdlib.h>".}
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proc c_unsetenv(env: cstring): cint {.
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importc: "unsetenv", header: "<stdlib.h>".}
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proc existsEnv*(key: string): bool {.tags: [ReadEnvEffect].} =
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var key2 = key.cstring
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var ret: bool
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{.emit: "`ret` = `key2` in process.env;".}
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result = ret
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# Environment handling cannot be put into RTL, because the ``envPairs``
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# iterator depends on ``environment``.
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proc putEnv*(key, val: string) {.tags: [WriteEnvEffect].} =
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var key2 = key.cstring
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var val2 = val.cstring
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{.emit: "process.env[`key2`] = `val2`;".}
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var
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envComputed {.threadvar.}: bool
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environment {.threadvar.}: seq[string]
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proc delEnv*(key: string) {.tags: [WriteEnvEffect].} =
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var key2 = key.cstring
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{.emit: "delete process.env[`key2`];".}
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when defined(nimV2):
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proc unpairedEnvAllocs*(): int =
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result = environment.len
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if result > 0: inc result
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iterator envPairs*(): tuple[key, value: TaintedString] {.tags: [ReadEnvEffect].} =
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var num: int
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var keys: RootObj
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{.emit: "`keys` = Object.keys(process.env); `num` = `keys`.length;".}
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for i in 0..<num:
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var key, value: cstring
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{.emit: "`key` = `keys`[`i`]; `value` = process.env[`key`];".}
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yield ($key, $value)
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when defined(windows) and not defined(nimscript):
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# because we support Windows GUI applications, things get really
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# messy here...
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when useWinUnicode:
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when defined(cpp):
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importcpp: "(NI16*)wcschr((const wchar_t *)#, #)", header: "<string.h>".}
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else:
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importc: "wcschr", header: "<string.h>".}
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else:
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proc strEnd(cstr: cstring, c = 0'i32): cstring {.
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importc: "strchr", header: "<string.h>".}
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proc getEnvVarsC() =
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if not envComputed:
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environment = @[]
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when useWinUnicode:
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var
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env = getEnvironmentStringsW()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[WideCString](cast[ByteAddress](eend)+2)
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if eend[1].int == 0: break
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discard freeEnvironmentStringsW(env)
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else:
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var
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env = getEnvironmentStringsA()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[cstring](cast[ByteAddress](eend)+1)
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if eend[1] == '\0': break
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discard freeEnvironmentStringsA(env)
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envComputed = true
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# commented because it must keep working with js+VM
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# elif defined(js):
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# {.error: "requires -d:nodejs".}
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else:
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const
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useNSGetEnviron = (defined(macosx) and not defined(ios) and not defined(emscripten)) or defined(nimscript)
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when defined(windows):
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from parseutils import skipIgnoreCase
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when useNSGetEnviron:
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# From the manual:
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# Shared libraries and bundles don't have direct access to environ,
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# which is only available to the loader ld(1) when a complete program
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# is being linked.
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# The environment routines can still be used, but if direct access to
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# environ is needed, the _NSGetEnviron() routine, defined in
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# <crt_externs.h>, can be used to retrieve the address of environ
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# at runtime.
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proc NSGetEnviron(): ptr cstringArray {.
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importc: "_NSGetEnviron", header: "<crt_externs.h>".}
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elif defined(haiku):
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var gEnv {.importc: "environ", header: "<stdlib.h>".}: cstringArray
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else:
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var gEnv {.importc: "environ".}: cstringArray
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proc c_getenv(env: cstring): cstring {.
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importc: "getenv", header: "<stdlib.h>".}
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proc c_putenv(env: cstring): cint {.
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importc: "putenv", header: "<stdlib.h>".}
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proc c_unsetenv(env: cstring): cint {.
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importc: "unsetenv", header: "<stdlib.h>".}
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proc getEnvVarsC() =
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# retrieves the variables of char** env of C's main proc
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if not envComputed:
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environment = @[]
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when useNSGetEnviron:
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var gEnv = NSGetEnviron()[]
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var i = 0
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while gEnv[i] != nil:
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add environment, $gEnv[i]
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inc(i)
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envComputed = true
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# Environment handling cannot be put into RTL, because the ``envPairs``
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# iterator depends on ``environment``.
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proc findEnvVar(key: string): int =
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getEnvVarsC()
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var temp = key & '='
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for i in 0..high(environment):
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when defined(windows):
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if skipIgnoreCase(environment[i], temp) == len(temp): return i
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else:
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if startsWith(environment[i], temp): return i
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return -1
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var
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envComputed {.threadvar.}: bool
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environment {.threadvar.}: seq[string]
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proc getEnv*(key: string, default = ""): TaintedString {.tags: [ReadEnvEffect].} =
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## Returns the value of the `environment variable`:idx: named `key`.
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##
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## If the variable does not exist, `""` is returned. To distinguish
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## whether a variable exists or it's value is just `""`, call
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## `existsEnv(key) proc <#existsEnv,string>`_.
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##
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## See also:
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## * `existsEnv proc <#existsEnv,string>`_
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## * `putEnv proc <#putEnv,string,string>`_
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## * `delEnv proc <#delEnv,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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runnableExamples:
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assert getEnv("unknownEnv") == ""
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assert getEnv("unknownEnv", "doesn't exist") == "doesn't exist"
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when defined(nimV2):
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proc unpairedEnvAllocs*(): int =
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result = environment.len
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if result > 0: inc result
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when nimvm:
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discard "built into the compiler"
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else:
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var i = findEnvVar(key)
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if i >= 0:
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return TaintedString(substr(environment[i], find(environment[i], '=')+1))
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else:
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var env = c_getenv(key)
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if env == nil: return TaintedString(default)
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result = TaintedString($env)
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proc existsEnv*(key: string): bool {.tags: [ReadEnvEffect].} =
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## Checks whether the environment variable named `key` exists.
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## Returns true if it exists, false otherwise.
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##
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## See also:
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## * `getEnv proc <#getEnv,string,string>`_
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## * `putEnv proc <#putEnv,string,string>`_
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## * `delEnv proc <#delEnv,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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runnableExamples:
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assert not existsEnv("unknownEnv")
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when nimvm:
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discard "built into the compiler"
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else:
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if c_getenv(key) != nil: return true
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else: return findEnvVar(key) >= 0
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proc putEnv*(key, val: string) {.tags: [WriteEnvEffect].} =
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## Sets the value of the `environment variable`:idx: named `key` to `val`.
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## If an error occurs, `OSError` is raised.
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##
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## See also:
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## * `getEnv proc <#getEnv,string,string>`_
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## * `existsEnv proc <#existsEnv,string>`_
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## * `delEnv proc <#delEnv,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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# Note: by storing the string in the environment sequence,
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# we guarantee that we don't free the memory before the program
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# ends (this is needed for POSIX compliance). It is also needed so that
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# the process itself may access its modified environment variables!
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when nimvm:
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discard "built into the compiler"
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else:
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var indx = findEnvVar(key)
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if indx >= 0:
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environment[indx] = key & '=' & val
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else:
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add environment, (key & '=' & val)
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indx = high(environment)
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when defined(windows) and not defined(nimscript):
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when useWinUnicode:
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var k = newWideCString(key)
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var v = newWideCString(val)
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if setEnvironmentVariableW(k, v) == 0'i32: raiseOSError(osLastError())
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when defined(windows) and not defined(nimscript):
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# because we support Windows GUI applications, things get really
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# messy here...
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when useWinUnicode:
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when defined(cpp):
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importcpp: "(NI16*)wcschr((const wchar_t *)#, #)", header: "<string.h>".}
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else:
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if setEnvironmentVariableA(key, val) == 0'i32: raiseOSError(osLastError())
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proc strEnd(cstr: WideCString, c = 0'i32): WideCString {.
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importc: "wcschr", header: "<string.h>".}
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else:
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if c_putenv(environment[indx]) != 0'i32:
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raiseOSError(osLastError())
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proc strEnd(cstr: cstring, c = 0'i32): cstring {.
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importc: "strchr", header: "<string.h>".}
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proc getEnvVarsC() =
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if not envComputed:
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environment = @[]
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when useWinUnicode:
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var
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env = getEnvironmentStringsW()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[WideCString](cast[ByteAddress](eend)+2)
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if eend[1].int == 0: break
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discard freeEnvironmentStringsW(env)
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else:
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var
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env = getEnvironmentStringsA()
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e = env
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if e == nil: return # an error occurred
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while true:
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var eend = strEnd(e)
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add(environment, $e)
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e = cast[cstring](cast[ByteAddress](eend)+1)
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if eend[1] == '\0': break
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discard freeEnvironmentStringsA(env)
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envComputed = true
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proc delEnv*(key: string) {.tags: [WriteEnvEffect].} =
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## Deletes the `environment variable`:idx: named `key`.
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## If an error occurs, `OSError` is raised.
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##
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## See also:ven
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## * `getEnv proc <#getEnv,string,string>`_
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## * `existsEnv proc <#existsEnv,string>`_
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## * `putEnv proc <#putEnv,string,string>`_
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## * `envPairs iterator <#envPairs.i>`_
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when nimvm:
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discard "built into the compiler"
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else:
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var indx = findEnvVar(key)
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if indx < 0: return # Do nothing if the env var is not already set
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when defined(windows) and not defined(nimscript):
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when useWinUnicode:
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var k = newWideCString(key)
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if setEnvironmentVariableW(k, nil) == 0'i32: raiseOSError(osLastError())
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else:
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if setEnvironmentVariableA(key, nil) == 0'i32: raiseOSError(osLastError())
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else:
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if c_unsetenv(key) != 0'i32:
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raiseOSError(osLastError())
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environment.delete(indx)
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const
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useNSGetEnviron = (defined(macosx) and not defined(ios) and not defined(emscripten)) or defined(nimscript)
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|
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iterator envPairs*(): tuple[key, value: TaintedString] {.tags: [ReadEnvEffect].} =
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## Iterate over all `environments variables`:idx:.
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##
|
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## In the first component of the tuple is the name of the current variable stored,
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## in the second its value.
|
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##
|
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## See also:
|
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## * `getEnv proc <#getEnv,string,string>`_
|
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## * `existsEnv proc <#existsEnv,string>`_
|
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## * `putEnv proc <#putEnv,string,string>`_
|
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## * `delEnv proc <#delEnv,string>`_
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getEnvVarsC()
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for i in 0..high(environment):
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var p = find(environment[i], '=')
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yield (TaintedString(substr(environment[i], 0, p-1)),
|
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TaintedString(substr(environment[i], p+1)))
|
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when useNSGetEnviron:
|
||||
# From the manual:
|
||||
# Shared libraries and bundles don't have direct access to environ,
|
||||
# which is only available to the loader ld(1) when a complete program
|
||||
# is being linked.
|
||||
# The environment routines can still be used, but if direct access to
|
||||
# environ is needed, the _NSGetEnviron() routine, defined in
|
||||
# <crt_externs.h>, can be used to retrieve the address of environ
|
||||
# at runtime.
|
||||
proc NSGetEnviron(): ptr cstringArray {.
|
||||
importc: "_NSGetEnviron", header: "<crt_externs.h>".}
|
||||
elif defined(haiku):
|
||||
var gEnv {.importc: "environ", header: "<stdlib.h>".}: cstringArray
|
||||
else:
|
||||
var gEnv {.importc: "environ".}: cstringArray
|
||||
|
||||
proc getEnvVarsC() =
|
||||
# retrieves the variables of char** env of C's main proc
|
||||
if not envComputed:
|
||||
environment = @[]
|
||||
when useNSGetEnviron:
|
||||
var gEnv = NSGetEnviron()[]
|
||||
var i = 0
|
||||
while gEnv[i] != nil:
|
||||
add environment, $gEnv[i]
|
||||
inc(i)
|
||||
envComputed = true
|
||||
|
||||
proc findEnvVar(key: string): int =
|
||||
getEnvVarsC()
|
||||
var temp = key & '='
|
||||
for i in 0..high(environment):
|
||||
when defined(windows):
|
||||
if skipIgnoreCase(environment[i], temp) == len(temp): return i
|
||||
else:
|
||||
if startsWith(environment[i], temp): return i
|
||||
return -1
|
||||
|
||||
proc getEnv*(key: string, default = ""): TaintedString {.tags: [ReadEnvEffect].} =
|
||||
## Returns the value of the `environment variable`:idx: named `key`.
|
||||
##
|
||||
## If the variable does not exist, `""` is returned. To distinguish
|
||||
## whether a variable exists or it's value is just `""`, call
|
||||
## `existsEnv(key) proc <#existsEnv,string>`_.
|
||||
##
|
||||
## See also:
|
||||
## * `existsEnv proc <#existsEnv,string>`_
|
||||
## * `putEnv proc <#putEnv,string,string>`_
|
||||
## * `delEnv proc <#delEnv,string>`_
|
||||
## * `envPairs iterator <#envPairs.i>`_
|
||||
runnableExamples:
|
||||
assert getEnv("unknownEnv") == ""
|
||||
assert getEnv("unknownEnv", "doesn't exist") == "doesn't exist"
|
||||
|
||||
when nimvm:
|
||||
discard "built into the compiler"
|
||||
else:
|
||||
var i = findEnvVar(key)
|
||||
if i >= 0:
|
||||
return TaintedString(substr(environment[i], find(environment[i], '=')+1))
|
||||
else:
|
||||
var env = c_getenv(key)
|
||||
if env == nil: return TaintedString(default)
|
||||
result = TaintedString($env)
|
||||
|
||||
proc existsEnv*(key: string): bool {.tags: [ReadEnvEffect].} =
|
||||
## Checks whether the environment variable named `key` exists.
|
||||
## Returns true if it exists, false otherwise.
|
||||
##
|
||||
## See also:
|
||||
## * `getEnv proc <#getEnv,string,string>`_
|
||||
## * `putEnv proc <#putEnv,string,string>`_
|
||||
## * `delEnv proc <#delEnv,string>`_
|
||||
## * `envPairs iterator <#envPairs.i>`_
|
||||
runnableExamples:
|
||||
assert not existsEnv("unknownEnv")
|
||||
|
||||
when nimvm:
|
||||
discard "built into the compiler"
|
||||
else:
|
||||
if c_getenv(key) != nil: return true
|
||||
else: return findEnvVar(key) >= 0
|
||||
|
||||
proc putEnv*(key, val: string) {.tags: [WriteEnvEffect].} =
|
||||
## Sets the value of the `environment variable`:idx: named `key` to `val`.
|
||||
## If an error occurs, `OSError` is raised.
|
||||
##
|
||||
## See also:
|
||||
## * `getEnv proc <#getEnv,string,string>`_
|
||||
## * `existsEnv proc <#existsEnv,string>`_
|
||||
## * `delEnv proc <#delEnv,string>`_
|
||||
## * `envPairs iterator <#envPairs.i>`_
|
||||
|
||||
# Note: by storing the string in the environment sequence,
|
||||
# we guarantee that we don't free the memory before the program
|
||||
# ends (this is needed for POSIX compliance). It is also needed so that
|
||||
# the process itself may access its modified environment variables!
|
||||
when nimvm:
|
||||
discard "built into the compiler"
|
||||
else:
|
||||
var indx = findEnvVar(key)
|
||||
if indx >= 0:
|
||||
environment[indx] = key & '=' & val
|
||||
else:
|
||||
add environment, (key & '=' & val)
|
||||
indx = high(environment)
|
||||
when defined(windows) and not defined(nimscript):
|
||||
when useWinUnicode:
|
||||
var k = newWideCString(key)
|
||||
var v = newWideCString(val)
|
||||
if setEnvironmentVariableW(k, v) == 0'i32: raiseOSError(osLastError())
|
||||
else:
|
||||
if setEnvironmentVariableA(key, val) == 0'i32: raiseOSError(osLastError())
|
||||
else:
|
||||
if c_putenv(environment[indx]) != 0'i32:
|
||||
raiseOSError(osLastError())
|
||||
|
||||
proc delEnv*(key: string) {.tags: [WriteEnvEffect].} =
|
||||
## Deletes the `environment variable`:idx: named `key`.
|
||||
## If an error occurs, `OSError` is raised.
|
||||
##
|
||||
## See also:ven
|
||||
## * `getEnv proc <#getEnv,string,string>`_
|
||||
## * `existsEnv proc <#existsEnv,string>`_
|
||||
## * `putEnv proc <#putEnv,string,string>`_
|
||||
## * `envPairs iterator <#envPairs.i>`_
|
||||
when nimvm:
|
||||
discard "built into the compiler"
|
||||
else:
|
||||
var indx = findEnvVar(key)
|
||||
if indx < 0: return # Do nothing if the env var is not already set
|
||||
when defined(windows) and not defined(nimscript):
|
||||
when useWinUnicode:
|
||||
var k = newWideCString(key)
|
||||
if setEnvironmentVariableW(k, nil) == 0'i32: raiseOSError(osLastError())
|
||||
else:
|
||||
if setEnvironmentVariableA(key, nil) == 0'i32: raiseOSError(osLastError())
|
||||
else:
|
||||
if c_unsetenv(key) != 0'i32:
|
||||
raiseOSError(osLastError())
|
||||
environment.delete(indx)
|
||||
|
||||
iterator envPairs*(): tuple[key, value: TaintedString] {.tags: [ReadEnvEffect].} =
|
||||
## Iterate over all `environments variables`:idx:.
|
||||
##
|
||||
## In the first component of the tuple is the name of the current variable stored,
|
||||
## in the second its value.
|
||||
##
|
||||
## See also:
|
||||
## * `getEnv proc <#getEnv,string,string>`_
|
||||
## * `existsEnv proc <#existsEnv,string>`_
|
||||
## * `putEnv proc <#putEnv,string,string>`_
|
||||
## * `delEnv proc <#delEnv,string>`_
|
||||
getEnvVarsC()
|
||||
for i in 0..high(environment):
|
||||
var p = find(environment[i], '=')
|
||||
yield (TaintedString(substr(environment[i], 0, p-1)),
|
||||
TaintedString(substr(environment[i], p+1)))
|
||||
|
||||
@@ -19,3 +19,29 @@ block:
|
||||
if not isWindows:
|
||||
doAssert cwd.isAbsolute
|
||||
doAssert relativePath(getCurrentDir() / "foo", "bar") == "../foo"
|
||||
|
||||
import std/sequtils
|
||||
|
||||
template main =
|
||||
putEnv("foo", "bar")
|
||||
doAssert getEnv("foo") == "bar"
|
||||
doAssert existsEnv("foo")
|
||||
|
||||
putEnv("foo", "")
|
||||
doAssert existsEnv("foo")
|
||||
putEnv("foo", "bar2")
|
||||
doAssert getEnv("foo") == "bar2"
|
||||
|
||||
when nimvm:
|
||||
discard
|
||||
else:
|
||||
# need support in vmops: envPairs, delEnv
|
||||
let s = toSeq(envPairs())
|
||||
doAssert ("foo", "bar2") in s
|
||||
doAssert ("foo", "bar") notin s
|
||||
|
||||
delEnv("foo")
|
||||
doAssert not existsEnv("foo")
|
||||
|
||||
static: main()
|
||||
main()
|
||||
|
||||
Reference in New Issue
Block a user