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https://github.com/nim-lang/Nim.git
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Switch maintanance (#18668)
* Fix and improve Nintendo Switch support * Document the necessity for nimAllocPagesViaMalloc * update changelog * Use --gc:orc in examples
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@@ -104,6 +104,8 @@
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- In `std/dom`, `Interval` is now a `ref object`, same as `Timeout`. Definitions of `setTimeout`,
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`clearTimeout`, `setInterval`, `clearInterval` were updated.
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- The allocator for Nintendo Switch, which was nonfunctional because
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of breaking changes in libnx, was removed, in favour of the new `-d:nimAllocPagesViaMalloc` option.
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## Standard library additions and changes
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@@ -363,6 +365,7 @@
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- Added `dom.setInterval`, `dom.clearInterval` overloads.
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- Allow reading parameters when compiling for Nintendo Switch.
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- Deprecated `sequtils.delete` and added an overload taking a `Slice` that raises a defect
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if the slice is out of bounds, likewise with `strutils.delete`.
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21
doc/nimc.rst
21
doc/nimc.rst
@@ -406,16 +406,18 @@ to your usual `nim c`:cmd: or `nim cpp`:cmd: command and set the `passC`:option:
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and `passL`:option: command line switches to something like:
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.. code-block:: cmd
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nim c ... --passC="-I$DEVKITPRO/libnx/include" ...
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nim c ... --d:nimAllocPagesViaMalloc --gc:orc --passC="-I$DEVKITPRO/libnx/include" ...
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--passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
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or setup a ``nim.cfg`` file like so::
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#nim.cfg
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--gc:orc
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--d:nimAllocPagesViaMalloc
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--passC="-I$DEVKITPRO/libnx/include"
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--passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
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The DevkitPro setup must be the same as the default with their new installer
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The devkitPro setup must be the same as the default with their new installer
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`here for Mac/Linux <https://github.com/devkitPro/pacman/releases>`_ or
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`here for Windows <https://github.com/devkitPro/installer/releases>`_.
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@@ -426,20 +428,19 @@ For example, with the above-mentioned config:
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nim c --os:nintendoswitch switchhomebrew.nim
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This will generate a file called ``switchhomebrew.elf`` which can then be turned into
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an nro file with the `elf2nro`:cmd: tool in the DevkitPro release. Examples can be found at
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an nro file with the `elf2nro`:cmd: tool in the devkitPro release. Examples can be found at
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`the nim-libnx github repo <https://github.com/jyapayne/nim-libnx.git>`_.
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There are a few things that don't work because the DevkitPro libraries don't support them.
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There are a few things that don't work because the devkitPro libraries don't support them.
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They are:
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1. Waiting for a subprocess to finish. A subprocess can be started, but right
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now it can't be waited on, which sort of makes subprocesses a bit hard to use
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2. Dynamic calls. DevkitPro libraries have no dlopen/dlclose functions.
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3. Command line parameters. It doesn't make sense to have these for a console
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anyways, so no big deal here.
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4. mqueue. Sadly there are no mqueue headers.
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5. ucontext. No headers for these either. No coroutines for now :(
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6. nl_types. No headers for this.
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2. Dynamic calls. Switch OS (Horizon) doesn't support dynamic libraries, so dlopen/dlclose are not available.
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3. mqueue. Sadly there are no mqueue headers.
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4. ucontext. No headers for these either. No coroutines for now :(
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5. nl_types. No headers for this.
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6. As mmap is not supported, the nimAllocPagesViaMalloc option has to be used.
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DLL generation
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==============
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@@ -1,36 +0,0 @@
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## All of these library headers and source can be found in the github repo
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## https://github.com/switchbrew/libnx.
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const virtMemHeader = "<switch/kernel/virtmem.h>"
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const svcHeader = "<switch/kernel/svc.h>"
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const mallocHeader = "<malloc.h>"
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## Aligns a block of memory with request `size` to `bytes` size. For
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## example, a request of memalign(0x1000, 0x1001) == 0x2000 bytes allocated
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proc memalign*(bytes: csize, size: csize): pointer {.importc: "memalign",
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header: mallocHeader.}
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# Should be required, but not needed now because of how
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# svcUnmapMemory frees all memory
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#proc free*(address: pointer) {.importc: "free",
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# header: mallocHeader.}
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## Maps a memaligned block of memory from `src_addr` to `dst_addr`. The
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## Nintendo Switch requires this call in order to make use of memory, otherwise
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## an invalid memory access occurs.
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proc svcMapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
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importc: "svcMapMemory", header: svcHeader.}
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## Unmaps (frees) all memory from both `dst_addr` and `src_addr`. **Must** be called
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## whenever svcMapMemory is used. The Switch will expect all memory to be allocated
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## before gfxExit() calls (<switch/gfx/gfx.h>)
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proc svcUnmapMemory*(dst_addr: pointer; src_addr: pointer; size: uint64): uint32 {.
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importc: "svcUnmapMemory", header: svcHeader.}
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proc virtmemReserveMap*(size: csize): pointer {.importc: "virtmemReserveMap",
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header: virtMemHeader.}
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# Should be required, but not needed now because of how
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# svcUnmapMemory frees all memory
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#proc virtmemFreeMap*(address: pointer; size: csize) {.importc: "virtmemFreeMap",
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# header: virtMemHeader.}
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@@ -2910,13 +2910,6 @@ elif defined(nodejs):
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result = $argv[i]
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else:
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raise newException(IndexDefect, formatErrorIndexBound(i - 1, argv.len - 2))
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elif defined(nintendoswitch):
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proc paramStr*(i: int): string {.tags: [ReadIOEffect].} =
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raise newException(OSError, "paramStr is not implemented on Nintendo Switch")
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proc paramCount*(): int {.tags: [ReadIOEffect].} =
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raise newException(OSError, "paramCount is not implemented on Nintendo Switch")
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elif defined(windows):
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# Since we support GUI applications with Nim, we sometimes generate
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# a WinMain entry proc. But a WinMain proc has no access to the parsed
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@@ -3190,7 +3183,7 @@ proc getAppFilename*(): string {.rtl, extern: "nos$1", tags: [ReadIOEffect], noW
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result = getApplAux("/proc/self/exe")
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elif defined(solaris):
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result = getApplAux("/proc/" & $getpid() & "/path/a.out")
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elif defined(genode) or defined(nintendoswitch):
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elif defined(genode):
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raiseOSError(OSErrorCode(-1), "POSIX command line not supported")
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elif defined(freebsd) or defined(dragonfly) or defined(netbsd):
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result = getApplFreebsd()
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@@ -103,117 +103,6 @@ elif defined(emscripten) and not defined(StandaloneHeapSize):
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elif defined(genode) and not defined(StandaloneHeapSize):
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include genode/alloc # osAllocPages, osTryAllocPages, osDeallocPages
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elif defined(nintendoswitch) and not defined(StandaloneHeapSize):
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import nintendoswitch/switch_memory
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type
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PSwitchBlock = ptr NSwitchBlock
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## This will hold the heap pointer data in a separate
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## block of memory that is PageSize bytes above
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## the requested memory. It's the only good way
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## to pass around data with heap allocations
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NSwitchBlock {.pure, inheritable.} = object
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realSize: int
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heap: pointer # pointer to main heap alloc
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heapMirror: pointer # pointer to virtmem mapped heap
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proc alignSize(size: int): int {.inline.} =
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## Align a size integer to be in multiples of PageSize
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## The nintendo switch will not allocate memory that is not
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## aligned to 0x1000 bytes and will just crash.
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(size + (PageSize - 1)) and not (PageSize - 1)
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proc deallocate(heapMirror: pointer, heap: pointer, size: int) =
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# Unmap the allocated memory
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discard svcUnmapMemory(heapMirror, heap, size.uint64)
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# These should be called (theoretically), but referencing them crashes the switch.
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# The above call seems to free all heap memory, so these are not needed.
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# virtmemFreeMap(nswitchBlock.heapMirror, nswitchBlock.realSize.csize)
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# free(nswitchBlock.heap)
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proc freeMem(p: pointer) =
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# Retrieve the switch block data from the pointer we set before
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# The data is located just sizeof(NSwitchBlock) bytes below
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# the top of the pointer to the heap
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let
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nswitchDescrPos = cast[ByteAddress](p) -% sizeof(NSwitchBlock)
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nswitchBlock = cast[PSwitchBlock](nswitchDescrPos)
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deallocate(
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nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize
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)
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proc storeHeapData(address, heapMirror, heap: pointer, size: int) {.inline.} =
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## Store data in the heap for deallocation purposes later
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# the position of our heap pointer data. Since we allocated PageSize extra
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# bytes, we should have a buffer on top of the requested size of at least
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# PageSize bytes, which is much larger than sizeof(NSwitchBlock). So we
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# decrement the address by sizeof(NSwitchBlock) and use that address
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# to store our pointer data
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let nswitchBlockPos = cast[ByteAddress](address) -% sizeof(NSwitchBlock)
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# We need to store this in a pointer obj (PSwitchBlock) so that the data sticks
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# at the address we've chosen. If NSwitchBlock is used here, the data will
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# be all 0 when we try to retrieve it later.
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var nswitchBlock = cast[PSwitchBlock](nswitchBlockPos)
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nswitchBlock.realSize = size
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nswitchBlock.heap = heap
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nswitchBlock.heapMirror = heapMirror
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proc getOriginalHeapPosition(address: pointer, difference: int): pointer {.inline.} =
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## This function sets the heap back to the originally requested
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## size
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let
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pos = cast[int](address)
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newPos = cast[ByteAddress](pos) +% difference
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return cast[pointer](newPos)
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template allocPages(size: int, outOfMemoryStmt: untyped): untyped =
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# This is to ensure we get a block of memory the requested
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# size, as well as space to store our structure
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let realSize = alignSize(size + sizeof(NSwitchBlock))
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let heap = memalign(PageSize, realSize)
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if heap.isNil:
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outOfMemoryStmt
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let heapMirror = virtmemReserveMap(realSize.csize)
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result = heapMirror
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let rc = svcMapMemory(heapMirror, heap, realSize.uint64)
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# Any return code not equal 0 means an error in libnx
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if rc.uint32 != 0:
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deallocate(heapMirror, heap, realSize)
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outOfMemoryStmt
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# set result to be the original size requirement
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result = getOriginalHeapPosition(result, realSize - size)
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storeHeapData(result, heapMirror, heap, realSize)
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proc osAllocPages(size: int): pointer {.inline.} =
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allocPages(size):
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raiseOutOfMem()
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proc osTryAllocPages(size: int): pointer =
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allocPages(size):
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return nil
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proc osDeallocPages(p: pointer, size: int) =
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# Note that in order for the Switch not to crash, a call to
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# deallocHeap(runFinalizers = true, allowGcAfterwards = false)
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# must be run before gfxExit(). The Switch requires all memory
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# to be deallocated before the graphics application has exited.
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#
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# gfxExit() can be found in <switch/gfx/gfx.h> in the github
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# repo https://github.com/switchbrew/libnx
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when reallyOsDealloc:
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freeMem(p)
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elif defined(posix) and not defined(StandaloneHeapSize):
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const
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PROT_READ = 1 # page can be read
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