mirror of
https://github.com/nim-lang/Nim.git
synced 2026-02-13 06:43:52 +00:00
disable vcc specific code which doesn't work
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@@ -8,11 +8,11 @@
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#
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## Constructive mathematics is naturally typed. -- Simon Thompson
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##
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##
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## Basic math routines for Nim.
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## This module is available for the `JavaScript target
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## <backends.html#the-javascript-target>`_.
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##
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##
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## Note that the trigonometric functions naturally operate on radians.
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## The helper functions `degToRad` and `radToDeg` provide conversion
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## between radians and degrees.
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@@ -38,9 +38,9 @@ const
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MaxFloat32Precision* = 8 ## maximum number of meaningful digits
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## after the decimal point for Nim's
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## ``float32`` type.
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MaxFloatPrecision* = MaxFloat64Precision ## maximum number of
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MaxFloatPrecision* = MaxFloat64Precision ## maximum number of
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## meaningful digits
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## after the decimal point
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## after the decimal point
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## for Nim's ``float`` type.
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RadPerDeg = PI / 180.0 ## number of radians per degree
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@@ -55,10 +55,10 @@ type
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fcInf, ## value is positive infinity
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fcNegInf ## value is negative infinity
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proc classify*(x: float): FloatClass =
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proc classify*(x: float): FloatClass =
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## classifies a floating point value. Returns `x`'s class as specified by
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## `FloatClass`.
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# JavaScript and most C compilers have no classify:
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if x == 0.0:
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if 1.0/x == Inf:
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@@ -73,15 +73,15 @@ proc classify*(x: float): FloatClass =
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# XXX: fcSubnormal is not detected!
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proc binom*(n, k: int): int {.noSideEffect.} =
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proc binom*(n, k: int): int {.noSideEffect.} =
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## computes the binomial coefficient
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if k <= 0: return 1
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if 2*k > n: return binom(n, n-k)
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result = n
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for i in countup(2, k):
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result = (result * (n + 1 - i)) div i
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proc fac*(n: int): int {.noSideEffect.} =
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proc fac*(n: int): int {.noSideEffect.} =
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## computes the faculty/factorial function.
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result = 1
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for i in countup(2, n):
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@@ -95,7 +95,7 @@ proc isPowerOfTwo*(x: int): bool {.noSideEffect.} =
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proc nextPowerOfTwo*(x: int): int {.noSideEffect.} =
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## returns `x` rounded up to the nearest power of two.
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## Zero and negative numbers get rounded up to 1.
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result = x - 1
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result = x - 1
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when defined(cpu64):
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result = result or (result shr 32)
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when sizeof(int) > 2:
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@@ -114,8 +114,8 @@ proc countBits32*(n: int32): int {.noSideEffect.} =
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v = (v and 0x33333333'i32) +% ((v shr 2'i32) and 0x33333333'i32)
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result = ((v +% (v shr 4'i32) and 0xF0F0F0F'i32) *% 0x1010101'i32) shr 24'i32
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proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
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## computes the sum of the elements in `x`.
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proc sum*[T](x: openArray[T]): T {.noSideEffect.} =
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## computes the sum of the elements in `x`.
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## If `x` is empty, 0 is returned.
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for i in items(x): result = result + i
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@@ -129,7 +129,7 @@ proc mean*[T](x: openArray[T]): float {.noSideEffect.} =
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result = result / toFloat(len(x))
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proc variance*[T](x: openArray[T]): float {.noSideEffect.} =
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## computes the variance of the elements in `x`.
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## computes the variance of the elements in `x`.
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## If `x` is empty, NaN is returned.
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## ``toFloat(x: T): float`` must be defined.
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result = 0.0
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@@ -156,7 +156,7 @@ proc randomize*() {.benign.}
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## initializes the random number generator with a "random"
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## number, i.e. a tickcount. Note: Does nothing for the JavaScript target,
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## as JavaScript does not support this.
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proc randomize*(seed: int) {.benign.}
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## initializes the random number generator with a specific seed.
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## Note: Does nothing for the JavaScript target,
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@@ -168,14 +168,14 @@ when not defined(JS):
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## computes the square root of `x`.
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proc cbrt*(x: float): float {.importc: "cbrt", header: "<math.h>".}
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## computes the cubic root of `x`
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proc ln*(x: float): float {.importc: "log", header: "<math.h>".}
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## computes ln(x).
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proc log10*(x: float): float {.importc: "log10", header: "<math.h>".}
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proc log2*(x: float): float = return ln(x) / ln(2.0)
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proc exp*(x: float): float {.importc: "exp", header: "<math.h>".}
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## computes e**x.
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proc frexp*(x: float, exponent: var int): float {.
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importc: "frexp", header: "<math.h>".}
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## Split a number into mantissa and exponent.
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@@ -183,10 +183,10 @@ when not defined(JS):
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## and less than 1) and the integer value n such that `x` (the original
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## float value) equals m * 2**n. frexp stores n in `exponent` and returns
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## m.
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proc round*(x: float): int {.importc: "lrint", header: "<math.h>".}
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## converts a float to an int by rounding.
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## converts a float to an int by rounding.
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proc arccos*(x: float): float {.importc: "acos", header: "<math.h>".}
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proc arcsin*(x: float): float {.importc: "asin", header: "<math.h>".}
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proc arctan*(x: float): float {.importc: "atan", header: "<math.h>".}
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@@ -195,31 +195,31 @@ when not defined(JS):
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## `atan2` returns the arc tangent of `y` / `x`; it produces correct
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## results even when the resulting angle is near pi/2 or -pi/2
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## (`x` near 0).
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proc cos*(x: float): float {.importc: "cos", header: "<math.h>".}
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proc cosh*(x: float): float {.importc: "cosh", header: "<math.h>".}
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proc hypot*(x, y: float): float {.importc: "hypot", header: "<math.h>".}
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## same as ``sqrt(x*x + y*y)``.
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proc sinh*(x: float): float {.importc: "sinh", header: "<math.h>".}
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proc sin*(x: float): float {.importc: "sin", header: "<math.h>".}
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proc tan*(x: float): float {.importc: "tan", header: "<math.h>".}
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proc tanh*(x: float): float {.importc: "tanh", header: "<math.h>".}
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proc pow*(x, y: float): float {.importc: "pow", header: "<math.h>".}
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## computes x to power raised of y.
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proc erf*(x: float): float {.importc: "erf", header: "<math.h>".}
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## The error function
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proc erfc*(x: float): float {.importc: "erfc", header: "<math.h>".}
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## The complementary error function
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proc lgamma*(x: float): float {.importc: "lgamma", header: "<math.h>".}
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## Natural log of the gamma function
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proc tgamma*(x: float): float {.importc: "tgamma", header: "<math.h>".}
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## The gamma function
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# C procs:
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when defined(vcc):
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when defined(vcc) and false:
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# The "secure" random, available from Windows XP
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# https://msdn.microsoft.com/en-us/library/sxtz2fa8.aspx
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# Present in some variants of MinGW but not enough to justify
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@@ -230,7 +230,7 @@ when not defined(JS):
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else:
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proc srand(seed: cint) {.importc: "srand", header: "<stdlib.h>".}
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proc rand(): cint {.importc: "rand", header: "<stdlib.h>".}
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when not defined(windows):
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proc srand48(seed: clong) {.importc: "srand48", header: "<stdlib.h>".}
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proc drand48(): float {.importc: "drand48", header: "<stdlib.h>".}
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@@ -256,7 +256,7 @@ when not defined(JS):
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# on MSDN and very unlikely to change
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const rand_max = 32767
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result = (float(rand()) / float(rand_max)) * max
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when not defined(vcc): # the above code for vcc uses `discard` instead
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# this is either not Windows or is Windows without vcc
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proc randomize() =
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@@ -264,7 +264,7 @@ when not defined(JS):
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proc randomize(seed: int) =
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srand(cint(seed)) # rand_s doesn't use srand
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when declared(srand48): srand48(seed)
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proc random(max: int): int =
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result = int(rand()) mod max
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@@ -284,7 +284,7 @@ else:
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result = float(mathrandom() * float(max))
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proc randomize() = discard
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proc randomize(seed: int) = discard
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proc sqrt*(x: float): float {.importc: "Math.sqrt", nodecl.}
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proc ln*(x: float): float {.importc: "Math.log", nodecl.}
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proc log10*(x: float): float = return ln(x) / ln(10.0)
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@@ -293,7 +293,7 @@ else:
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proc exp*(x: float): float {.importc: "Math.exp", nodecl.}
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proc round*(x: float): int {.importc: "Math.round", nodecl.}
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proc pow*(x, y: float): float {.importc: "Math.pow", nodecl.}
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proc frexp*(x: float, exponent: var int): float =
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if x == 0.0:
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exponent = 0
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@@ -309,7 +309,7 @@ else:
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proc arcsin*(x: float): float {.importc: "Math.asin", nodecl.}
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proc arctan*(x: float): float {.importc: "Math.atan", nodecl.}
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proc arctan2*(y, x: float): float {.importc: "Math.atan2", nodecl.}
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proc cos*(x: float): float {.importc: "Math.cos", nodecl.}
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proc cosh*(x: float): float = return (exp(x)+exp(-x))*0.5
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proc hypot*(x, y: float): float = return sqrt(x*x + y*y)
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@@ -334,7 +334,7 @@ proc `mod`*(x, y: float): float =
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## Computes the modulo operation for float operators. Equivalent
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## to ``x - y * floor(x/y)``. Note that the remainder will always
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## have the same sign as the divisor.
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##
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##
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## .. code-block:: nim
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## echo (4.0 mod -3.1) # -2.2
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result = if y == 0.0: x else: x - y * (x/y).floor
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@@ -355,7 +355,7 @@ type
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{.deprecated: [TFloatClass: FloatClass, TRunningStat: RunningStat].}
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proc push*(s: var RunningStat, x: float) =
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proc push*(s: var RunningStat, x: float) =
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## pushes a value `x` for processing
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inc(s.n)
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# See Knuth TAOCP vol 2, 3rd edition, page 232
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@@ -375,17 +375,17 @@ proc push*(s: var RunningStat, x: float) =
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s.oldM = s.mean
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s.oldS = s.newS
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s.sum = s.sum + x
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proc push*(s: var RunningStat, x: int) =
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proc push*(s: var RunningStat, x: int) =
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## pushes a value `x` for processing. `x` is simply converted to ``float``
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## and the other push operation is called.
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push(s, toFloat(x))
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proc variance*(s: RunningStat): float =
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proc variance*(s: RunningStat): float =
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## computes the current variance of `s`
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if s.n > 1: result = s.newS / (toFloat(s.n - 1))
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proc standardDeviation*(s: RunningStat): float =
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proc standardDeviation*(s: RunningStat): float =
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## computes the current standard deviation of `s`
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result = sqrt(variance(s))
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@@ -442,7 +442,7 @@ when isMainModule and not defined(JS):
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# Check for no side effect annotation
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proc mySqrt(num: float): float {.noSideEffect.} =
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return sqrt(num)
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# check gamma function
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assert(tgamma(5.0) == 24.0) # 4!
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assert(lgamma(1.0) == 0.0) # ln(1.0) == 0.0
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