Update basic3d.nim

fix rst error
This commit is contained in:
Billingsly Wetherfordshire
2015-02-14 17:15:30 -06:00
parent c63c3a8654
commit e22ae986f9

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@@ -812,7 +812,7 @@ proc bisect*(v1,v2:TVector3d):TVector3d {.noInit.}=
## Computes the bisector between v1 and v2 as a normalized vector.
## If one of the input vectors has zero length, a normalized version
## of the other is returned. If both input vectors has zero length,
## an arbitrary normalized vector `v1`is returned.
## an arbitrary normalized vector `v1` is returned.
var
vmag1=v1.len
vmag2=v2.len