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Merge branch 'master' of github.com:Araq/Nimrod
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@@ -123,17 +123,22 @@ proc variance*(x: openarray[float]): float {.noSideEffect.} =
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result = result + diff*diff
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result = result / toFloat(len(x))
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when not defined(ECMAScript):
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proc random*(max: int): int
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## returns a random number in the range 0..max-1. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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proc randomize*()
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## initializes the random number generator with a "random"
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## number, i.e. a tickcount. Note: Does nothing for the ECMAScript target,
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## as ECMAScript does not support this.
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proc random*(max: int): int
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## returns a random number in the range 0..max-1. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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proc random*(max: float): float
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## returns a random number in the range 0..<max. The sequence of
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## random number is always the same, unless `randomize` is called
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## which initializes the random number generator with a "random"
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## number, i.e. a tickcount.
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proc randomize*()
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## initializes the random number generator with a "random"
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## number, i.e. a tickcount. Note: Does nothing for the ECMAScript target,
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## as ECMAScript does not support this.
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when not defined(ECMAScript):
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proc sqrt*(x: float): float {.importc: "sqrt", header: "<math.h>".}
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## computes the square root of `x`.
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@@ -179,10 +184,18 @@ when not defined(ECMAScript):
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# C procs:
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proc gettime(dummy: ptr cint): cint {.importc: "time", header: "<time.h>".}
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proc srand(seed: cint) {.importc: "srand", nodecl.}
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proc srand48(seed: cint) {.importc: "srand48", nodecl.}
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proc rand(): cint {.importc: "rand", nodecl.}
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proc drand48(): float {.importc: "drand48", nodecl.}
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proc randomize() = srand(gettime(nil))
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proc random(max: int): int = return int(rand()) mod max
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proc randomize() =
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let x = gettime(nil)
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srand(x)
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srand48(x)
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proc random(max: int): int =
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result = int(rand()) mod max
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proc random(max: float): float =
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result = drand48() * max
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proc trunc*(x: float): float {.importc: "trunc", nodecl.}
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proc floor*(x: float): float {.importc: "floor", nodecl.}
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@@ -194,8 +207,11 @@ else:
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proc mathrandom(): float {.importc: "Math.random", nodecl.}
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proc floor*(x: float): float {.importc: "Math.floor", nodecl.}
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proc ceil*(x: float): float {.importc: "Math.ceil", nodecl.}
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proc random*(max: int): int = return int(floor(mathrandom() * float(max)))
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proc randomize*() = nil
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proc random(max: int): int =
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result = int(floor(mathrandom() * float(max)))
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proc random(max: float): float =
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result = float(mathrandom() * float(max))
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proc randomize() = nil
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proc sqrt*(x: float): float {.importc: "Math.sqrt", nodecl.}
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proc ln*(x: float): float {.importc: "Math.log", nodecl.}
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@@ -235,6 +251,9 @@ else:
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proc `mod`*(x, y: float): float =
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result = if y == 0.0: x else: x - y * (x/y).floor
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proc random*[T](x: TSlice[T]): T =
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result = random(x.b - x.a) + x.a
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type
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TRunningStat* {.pure,final.} = object ## an accumulator for statistical data
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n*: int ## number of pushed data
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49
tests/run/tmath.nim
Normal file
49
tests/run/tmath.nim
Normal file
@@ -0,0 +1,49 @@
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import math
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import unittest
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import sets
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suite "random int":
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test "there might be some randomness":
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var set = initSet[int](128)
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randomize()
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for i in 1..1000:
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incl(set, random(high(int)))
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check len(set) == 1000
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test "single number bounds work":
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randomize()
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var rand: int
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for i in 1..1000:
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rand = random(1000)
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check rand < 1000
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check rand > -1
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test "slice bounds work":
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randomize()
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var rand: int
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for i in 1..1000:
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rand = random(100..1000)
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check rand < 1000
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check rand >= 100
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suite "random float":
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# Enable this once #197 has been resolved
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# test "there might be some randomness":
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# var set = initSet[float](128)
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# for i in 1..10:
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# for j in 1..10:
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# randomize()
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# incl(set, random(1.0))
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# check len(set) == 100
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test "single number bounds work":
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randomize()
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var rand: float
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for i in 1..1000:
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rand = random(1000.0)
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check rand < 1000.0
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check rand > -1.0
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test "slice bounds work":
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randomize()
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var rand: float
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for i in 1..1000:
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rand = random(100.0..1000.0)
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check rand < 1000.0
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check rand >= 100.0
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