mirror of
https://github.com/nim-lang/Nim.git
synced 2026-01-01 02:42:05 +00:00
Merge pull request #1841 from skyfex/devel
Add support for big 'u64 literals and remove SomeUInt from unsigned.nim
This commit is contained in:
@@ -264,6 +264,19 @@ proc isFloatLiteral(s: string): bool =
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return true
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result = false
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{.push overflowChecks: off.}
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# We need to parse the largest uint literal without overflow checks
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proc unsafeParseUInt(s: string, b: var BiggestInt, start = 0): int =
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var i = start
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if s[i] in {'0'..'9'}:
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b = 0
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while s[i] in {'0'..'9'}:
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b = b * 10 + (ord(s[i]) - ord('0'))
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inc(i)
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while s[i] == '_': inc(i) # underscores are allowed and ignored
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result = i - start
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{.pop.} # overflowChecks
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proc getNumber(L: var TLexer): TToken =
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var
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pos, endpos: int
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@@ -425,6 +438,12 @@ proc getNumber(L: var TLexer): TToken =
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(result.tokType == tkFloat64Lit):
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result.fNumber = parseFloat(result.literal)
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if result.tokType == tkIntLit: result.tokType = tkFloatLit
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elif result.tokType == tkUint64Lit:
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xi = 0
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let len = unsafeParseUInt(result.literal, xi)
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if len != result.literal.len or len == 0:
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raise newException(ValueError, "invalid integer: " & $xi)
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result.iNumber = xi
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else:
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result.iNumber = parseBiggestInt(result.literal)
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if (result.iNumber < low(int32)) or (result.iNumber > high(int32)):
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@@ -267,7 +267,7 @@ proc concreteType(c: TCandidate, t: PType): PType =
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else:
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result = t # Note: empty is valid here
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proc handleRange(f, a: PType, min, max: TTypeKind): TTypeRelation =
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proc handleRange(f, a: PType, validconv: set[TTypeKind]): TTypeRelation =
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if a.kind == f.kind:
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result = isEqual
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else:
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@@ -281,9 +281,9 @@ proc handleRange(f, a: PType, min, max: TTypeKind): TTypeRelation =
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# integer literal in the proper range; we want ``i16 + 4`` to stay an
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# ``int16`` operation so we declare the ``4`` pseudo-equal to int16
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result = isFromIntLit
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elif f.kind == tyInt and k in {tyInt8..tyInt32}:
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elif f.kind == tyInt and k in {tyInt8..tyInt32, tyUint8..tyUInt16}:
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result = isIntConv
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elif k >= min and k <= max:
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elif k in validconv:
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result = isConvertible
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elif a.kind == tyRange and a.sons[0].kind in {tyInt..tyInt64,
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tyUInt8..tyUInt32} and
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@@ -663,16 +663,16 @@ proc typeRel(c: var TCandidate, f, aOrig: PType, doBind = true): TTypeRelation =
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result = isIntConv
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elif isConvertibleToRange(skipTypes(f, {tyRange}), a):
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result = isConvertible # a convertible to f
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of tyInt: result = handleRange(f, a, tyInt8, tyInt32)
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of tyInt8: result = handleRange(f, a, tyInt8, tyInt8)
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of tyInt16: result = handleRange(f, a, tyInt8, tyInt16)
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of tyInt32: result = handleRange(f, a, tyInt8, tyInt32)
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of tyInt64: result = handleRange(f, a, tyInt, tyInt64)
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of tyUInt: result = handleRange(f, a, tyUInt8, tyUInt32)
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of tyUInt8: result = handleRange(f, a, tyUInt8, tyUInt8)
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of tyUInt16: result = handleRange(f, a, tyUInt8, tyUInt16)
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of tyUInt32: result = handleRange(f, a, tyUInt8, tyUInt32)
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of tyUInt64: result = handleRange(f, a, tyUInt, tyUInt64)
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of tyInt: result = handleRange(f, a, {tyInt8..tyInt32,tyUInt8..tyUInt16})
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of tyInt8: result = handleRange(f, a, {tyInt8})
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of tyInt16: result = handleRange(f, a, {tyInt8..tyInt16,tyUInt8})
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of tyInt32: result = handleRange(f, a, {tyInt8..tyInt32,tyUInt8..tyUInt16})
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of tyInt64: result = handleRange(f, a, {tyInt..tyInt64,tyUInt8..tyUInt32})
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of tyUInt: result = handleRange(f, a, {tyUInt8..tyUInt32})
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of tyUInt8: result = handleRange(f, a, {tyUInt8})
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of tyUInt16: result = handleRange(f, a, {tyUInt8..tyUInt16})
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of tyUInt32: result = handleRange(f, a, {tyUInt8..tyUInt32})
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of tyUInt64: result = handleRange(f, a, {tyUInt..tyUInt64})
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of tyFloat: result = handleFloatRange(f, a)
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of tyFloat32: result = handleFloatRange(f, a)
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of tyFloat64: result = handleFloatRange(f, a)
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@@ -11,49 +11,47 @@
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## To discourage users from using ``unsigned``, it's not part of ``system``,
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## but an extra import.
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type
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SomeUInt = uint|uint8|uint16|uint32|uint64
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proc `not`*[T: SomeUInt](x: T): T {.magic: "BitnotI", noSideEffect.}
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proc `not`*[T: SomeUnsignedInt](x: T): T {.magic: "BitnotI", noSideEffect.}
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## computes the `bitwise complement` of the integer `x`.
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proc `shr`*[T: SomeUInt](x, y: T): T {.magic: "ShrI", noSideEffect.}
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proc `shr`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ShrI", noSideEffect.}
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## computes the `shift right` operation of `x` and `y`.
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proc `shl`*[T: SomeUInt](x, y: T): T {.magic: "ShlI", noSideEffect.}
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proc `shl`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ShlI", noSideEffect.}
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## computes the `shift left` operation of `x` and `y`.
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proc `and`*[T: SomeUInt](x, y: T): T {.magic: "BitandI", noSideEffect.}
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proc `and`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitandI", noSideEffect.}
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## computes the `bitwise and` of numbers `x` and `y`.
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proc `or`*[T: SomeUInt](x, y: T): T {.magic: "BitorI", noSideEffect.}
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proc `or`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitorI", noSideEffect.}
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## computes the `bitwise or` of numbers `x` and `y`.
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proc `xor`*[T: SomeUInt](x, y: T): T {.magic: "BitxorI", noSideEffect.}
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proc `xor`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitxorI", noSideEffect.}
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## computes the `bitwise xor` of numbers `x` and `y`.
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proc `==`*[T: SomeUInt](x, y: T): bool {.magic: "EqI", noSideEffect.}
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proc `==`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "EqI", noSideEffect.}
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## Compares two unsigned integers for equality.
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proc `+`*[T: SomeUInt](x, y: T): T {.magic: "AddU", noSideEffect.}
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proc `+`*[T: SomeUnsignedInt](x, y: T): T {.magic: "AddU", noSideEffect.}
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## Binary `+` operator for unsigned integers.
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proc `-`*[T: SomeUInt](x, y: T): T {.magic: "SubU", noSideEffect.}
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proc `-`*[T: SomeUnsignedInt](x, y: T): T {.magic: "SubU", noSideEffect.}
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## Binary `-` operator for unsigned integers.
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proc `*`*[T: SomeUInt](x, y: T): T {.magic: "MulU", noSideEffect.}
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proc `*`*[T: SomeUnsignedInt](x, y: T): T {.magic: "MulU", noSideEffect.}
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## Binary `*` operator for unsigned integers.
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proc `div`*[T: SomeUInt](x, y: T): T {.magic: "DivU", noSideEffect.}
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proc `div`*[T: SomeUnsignedInt](x, y: T): T {.magic: "DivU", noSideEffect.}
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## computes the integer division. This is roughly the same as
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## ``floor(x/y)``.
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proc `mod`*[T: SomeUInt](x, y: T): T {.magic: "ModU", noSideEffect.}
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proc `mod`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ModU", noSideEffect.}
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## computes the integer modulo operation. This is the same as
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## ``x - (x div y) * y``.
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proc `<=`*[T: SomeUInt](x, y: T): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "LeU", noSideEffect.}
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## Returns true iff ``x <= y``.
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proc `<`*[T: SomeUInt](x, y: T): bool {.magic: "LtU", noSideEffect.}
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proc `<`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "LtU", noSideEffect.}
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## Returns true iff ``unsigned(x) < unsigned(y)``.
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134
tests/misc/tunsignedcomp.nim
Normal file
134
tests/misc/tunsignedcomp.nim
Normal file
@@ -0,0 +1,134 @@
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discard """
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output: ''''''
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"""
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# All operations involving uint64 are commented out
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# as they're not yet supported.
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# All other operations are handled by implicit conversions from uints to ints
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# uint64 could be supported but would need special implementation of the operators
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# unsigned < signed
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assert 10'u8 < 20'i8
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assert 10'u8 < 20'i16
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assert 10'u8 < 20'i32
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assert 10'u8 < 20'i64
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assert 10'u16 < 20'i8
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assert 10'u16 < 20'i16
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assert 10'u16 < 20'i32
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assert 10'u16 < 20'i64
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assert 10'u32 < 20'i8
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assert 10'u32 < 20'i16
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assert 10'u32 < 20'i32
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assert 10'u32 < 20'i64
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# assert 10'u64 < 20'i8
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# assert 10'u64 < 20'i16
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# assert 10'u64 < 20'i32
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# assert 10'u64 < 20'i64
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# signed < unsigned
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assert 10'i8 < 20'u8
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assert 10'i8 < 20'u16
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assert 10'i8 < 20'u32
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# assert 10'i8 < 20'u64
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assert 10'i16 < 20'u8
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assert 10'i16 < 20'u16
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assert 10'i16 < 20'u32
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# assert 10'i16 < 20'u64
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assert 10'i32 < 20'u8
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assert 10'i32 < 20'u16
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assert 10'i32 < 20'u32
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# assert 10'i32 < 20'u64
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assert 10'i64 < 20'u8
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assert 10'i64 < 20'u16
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assert 10'i64 < 20'u32
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# assert 10'i64 < 20'u64
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# unsigned <= signed
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assert 10'u8 <= 20'i8
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assert 10'u8 <= 20'i16
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assert 10'u8 <= 20'i32
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assert 10'u8 <= 20'i64
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assert 10'u16 <= 20'i8
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assert 10'u16 <= 20'i16
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assert 10'u16 <= 20'i32
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assert 10'u16 <= 20'i64
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assert 10'u32 <= 20'i8
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assert 10'u32 <= 20'i16
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assert 10'u32 <= 20'i32
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assert 10'u32 <= 20'i64
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# assert 10'u64 <= 20'i8
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# assert 10'u64 <= 20'i16
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# assert 10'u64 <= 20'i32
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# assert 10'u64 <= 20'i64
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# signed <= unsigned
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assert 10'i8 <= 20'u8
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assert 10'i8 <= 20'u16
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assert 10'i8 <= 20'u32
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# assert 10'i8 <= 20'u64
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assert 10'i16 <= 20'u8
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assert 10'i16 <= 20'u16
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assert 10'i16 <= 20'u32
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# assert 10'i16 <= 20'u64
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assert 10'i32 <= 20'u8
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assert 10'i32 <= 20'u16
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assert 10'i32 <= 20'u32
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# assert 10'i32 <= 20'u64
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assert 10'i64 <= 20'u8
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assert 10'i64 <= 20'u16
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assert 10'i64 <= 20'u32
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# assert 10'i64 <= 20'u64
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# signed == unsigned
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assert 10'i8 == 10'u8
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assert 10'i8 == 10'u16
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assert 10'i8 == 10'u32
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# assert 10'i8 == 10'u64
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assert 10'i16 == 10'u8
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assert 10'i16 == 10'u16
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assert 10'i16 == 10'u32
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# assert 10'i16 == 10'u64
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assert 10'i32 == 10'u8
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assert 10'i32 == 10'u16
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assert 10'i32 == 10'u32
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# assert 10'i32 == 10'u64
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assert 10'i64 == 10'u8
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assert 10'i64 == 10'u16
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assert 10'i64 == 10'u32
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# assert 10'i64 == 10'u64
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# unsigned == signed
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assert 10'u8 == 10'i8
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assert 10'u8 == 10'i16
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assert 10'u8 == 10'i32
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# assert 10'u8 == 10'i64
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assert 10'u16 == 10'i8
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assert 10'u16 == 10'i16
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assert 10'u16 == 10'i32
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# assert 10'u16 == 10'i64
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assert 10'u32 == 10'i8
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assert 10'u32 == 10'i16
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assert 10'u32 == 10'i32
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# assert 10'u32 == 10'i64
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# assert 10'u64 == 10'i8
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# assert 10'u64 == 10'i16
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# assert 10'u64 == 10'i32
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# assert 10'u64 == 10'i64
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52
tests/misc/tunsignedconv.nim
Normal file
52
tests/misc/tunsignedconv.nim
Normal file
@@ -0,0 +1,52 @@
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discard """
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output: ''''''
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"""
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import unsigned
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# Tests unsigned literals and implicit conversion between uints and ints
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# Passes if it compiles
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var h8:uint8 = 128
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var h16:uint16 = 32768
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var h32:uint32 = 2147483648'u32
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var h64:uint64 = 9223372036854775808'u64
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var foobar:uint64 = 9223372036854775813'u64 # Issue 728
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var v8:uint8 = 10
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var v16:uint16 = 10
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var v32:uint32 = 10
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var v64:uint64 = 10
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var a8:int = v8 + 10
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var a16:int = v16 + 10
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# var a32:int = v32 + 10
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# var a64:int = v64 + 10
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var d8 = v8 + 10'i8
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var d16 = v8 + 10'i16
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var d32 = v8 + 10'i32
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# var d64 = v8 + 10'i64
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var f8 = v16 + 10'i8
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var f16 = v16 + 10'i16
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var f32 = v16 + 10'i32
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# var f64 = v16 + 10'i64
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var g8 = v32 + 10'i8
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var g16 = v32 + 10'i16
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var g32 = v32 + 10'i32
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# var g64 = v32 + 10'i64
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# var n8 = v64 + 10'i8
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# var n16 = v64 + 10'i16
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# var n32 = v64 + 10'i32
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# var n64 = v64 + 10'i64
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var ar: array[0..20, int]
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var n8 = ar[v8]
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var n16 = ar[v16]
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var n32 = ar[v32]
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var n64 = ar[v64]
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Reference in New Issue
Block a user