Merge pull request #1841 from skyfex/devel

Add support for big 'u64 literals and remove SomeUInt from unsigned.nim
This commit is contained in:
Andreas Rumpf
2015-01-12 01:44:57 +01:00
5 changed files with 233 additions and 30 deletions

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@@ -264,6 +264,19 @@ proc isFloatLiteral(s: string): bool =
return true
result = false
{.push overflowChecks: off.}
# We need to parse the largest uint literal without overflow checks
proc unsafeParseUInt(s: string, b: var BiggestInt, start = 0): int =
var i = start
if s[i] in {'0'..'9'}:
b = 0
while s[i] in {'0'..'9'}:
b = b * 10 + (ord(s[i]) - ord('0'))
inc(i)
while s[i] == '_': inc(i) # underscores are allowed and ignored
result = i - start
{.pop.} # overflowChecks
proc getNumber(L: var TLexer): TToken =
var
pos, endpos: int
@@ -425,6 +438,12 @@ proc getNumber(L: var TLexer): TToken =
(result.tokType == tkFloat64Lit):
result.fNumber = parseFloat(result.literal)
if result.tokType == tkIntLit: result.tokType = tkFloatLit
elif result.tokType == tkUint64Lit:
xi = 0
let len = unsafeParseUInt(result.literal, xi)
if len != result.literal.len or len == 0:
raise newException(ValueError, "invalid integer: " & $xi)
result.iNumber = xi
else:
result.iNumber = parseBiggestInt(result.literal)
if (result.iNumber < low(int32)) or (result.iNumber > high(int32)):

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@@ -267,7 +267,7 @@ proc concreteType(c: TCandidate, t: PType): PType =
else:
result = t # Note: empty is valid here
proc handleRange(f, a: PType, min, max: TTypeKind): TTypeRelation =
proc handleRange(f, a: PType, validconv: set[TTypeKind]): TTypeRelation =
if a.kind == f.kind:
result = isEqual
else:
@@ -281,9 +281,9 @@ proc handleRange(f, a: PType, min, max: TTypeKind): TTypeRelation =
# integer literal in the proper range; we want ``i16 + 4`` to stay an
# ``int16`` operation so we declare the ``4`` pseudo-equal to int16
result = isFromIntLit
elif f.kind == tyInt and k in {tyInt8..tyInt32}:
elif f.kind == tyInt and k in {tyInt8..tyInt32, tyUint8..tyUInt16}:
result = isIntConv
elif k >= min and k <= max:
elif k in validconv:
result = isConvertible
elif a.kind == tyRange and a.sons[0].kind in {tyInt..tyInt64,
tyUInt8..tyUInt32} and
@@ -663,16 +663,16 @@ proc typeRel(c: var TCandidate, f, aOrig: PType, doBind = true): TTypeRelation =
result = isIntConv
elif isConvertibleToRange(skipTypes(f, {tyRange}), a):
result = isConvertible # a convertible to f
of tyInt: result = handleRange(f, a, tyInt8, tyInt32)
of tyInt8: result = handleRange(f, a, tyInt8, tyInt8)
of tyInt16: result = handleRange(f, a, tyInt8, tyInt16)
of tyInt32: result = handleRange(f, a, tyInt8, tyInt32)
of tyInt64: result = handleRange(f, a, tyInt, tyInt64)
of tyUInt: result = handleRange(f, a, tyUInt8, tyUInt32)
of tyUInt8: result = handleRange(f, a, tyUInt8, tyUInt8)
of tyUInt16: result = handleRange(f, a, tyUInt8, tyUInt16)
of tyUInt32: result = handleRange(f, a, tyUInt8, tyUInt32)
of tyUInt64: result = handleRange(f, a, tyUInt, tyUInt64)
of tyInt: result = handleRange(f, a, {tyInt8..tyInt32,tyUInt8..tyUInt16})
of tyInt8: result = handleRange(f, a, {tyInt8})
of tyInt16: result = handleRange(f, a, {tyInt8..tyInt16,tyUInt8})
of tyInt32: result = handleRange(f, a, {tyInt8..tyInt32,tyUInt8..tyUInt16})
of tyInt64: result = handleRange(f, a, {tyInt..tyInt64,tyUInt8..tyUInt32})
of tyUInt: result = handleRange(f, a, {tyUInt8..tyUInt32})
of tyUInt8: result = handleRange(f, a, {tyUInt8})
of tyUInt16: result = handleRange(f, a, {tyUInt8..tyUInt16})
of tyUInt32: result = handleRange(f, a, {tyUInt8..tyUInt32})
of tyUInt64: result = handleRange(f, a, {tyUInt..tyUInt64})
of tyFloat: result = handleFloatRange(f, a)
of tyFloat32: result = handleFloatRange(f, a)
of tyFloat64: result = handleFloatRange(f, a)

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@@ -11,49 +11,47 @@
## To discourage users from using ``unsigned``, it's not part of ``system``,
## but an extra import.
type
SomeUInt = uint|uint8|uint16|uint32|uint64
proc `not`*[T: SomeUInt](x: T): T {.magic: "BitnotI", noSideEffect.}
proc `not`*[T: SomeUnsignedInt](x: T): T {.magic: "BitnotI", noSideEffect.}
## computes the `bitwise complement` of the integer `x`.
proc `shr`*[T: SomeUInt](x, y: T): T {.magic: "ShrI", noSideEffect.}
proc `shr`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ShrI", noSideEffect.}
## computes the `shift right` operation of `x` and `y`.
proc `shl`*[T: SomeUInt](x, y: T): T {.magic: "ShlI", noSideEffect.}
proc `shl`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ShlI", noSideEffect.}
## computes the `shift left` operation of `x` and `y`.
proc `and`*[T: SomeUInt](x, y: T): T {.magic: "BitandI", noSideEffect.}
proc `and`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitandI", noSideEffect.}
## computes the `bitwise and` of numbers `x` and `y`.
proc `or`*[T: SomeUInt](x, y: T): T {.magic: "BitorI", noSideEffect.}
proc `or`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitorI", noSideEffect.}
## computes the `bitwise or` of numbers `x` and `y`.
proc `xor`*[T: SomeUInt](x, y: T): T {.magic: "BitxorI", noSideEffect.}
proc `xor`*[T: SomeUnsignedInt](x, y: T): T {.magic: "BitxorI", noSideEffect.}
## computes the `bitwise xor` of numbers `x` and `y`.
proc `==`*[T: SomeUInt](x, y: T): bool {.magic: "EqI", noSideEffect.}
proc `==`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "EqI", noSideEffect.}
## Compares two unsigned integers for equality.
proc `+`*[T: SomeUInt](x, y: T): T {.magic: "AddU", noSideEffect.}
proc `+`*[T: SomeUnsignedInt](x, y: T): T {.magic: "AddU", noSideEffect.}
## Binary `+` operator for unsigned integers.
proc `-`*[T: SomeUInt](x, y: T): T {.magic: "SubU", noSideEffect.}
proc `-`*[T: SomeUnsignedInt](x, y: T): T {.magic: "SubU", noSideEffect.}
## Binary `-` operator for unsigned integers.
proc `*`*[T: SomeUInt](x, y: T): T {.magic: "MulU", noSideEffect.}
proc `*`*[T: SomeUnsignedInt](x, y: T): T {.magic: "MulU", noSideEffect.}
## Binary `*` operator for unsigned integers.
proc `div`*[T: SomeUInt](x, y: T): T {.magic: "DivU", noSideEffect.}
proc `div`*[T: SomeUnsignedInt](x, y: T): T {.magic: "DivU", noSideEffect.}
## computes the integer division. This is roughly the same as
## ``floor(x/y)``.
proc `mod`*[T: SomeUInt](x, y: T): T {.magic: "ModU", noSideEffect.}
proc `mod`*[T: SomeUnsignedInt](x, y: T): T {.magic: "ModU", noSideEffect.}
## computes the integer modulo operation. This is the same as
## ``x - (x div y) * y``.
proc `<=`*[T: SomeUInt](x, y: T): bool {.magic: "LeU", noSideEffect.}
proc `<=`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "LeU", noSideEffect.}
## Returns true iff ``x <= y``.
proc `<`*[T: SomeUInt](x, y: T): bool {.magic: "LtU", noSideEffect.}
proc `<`*[T: SomeUnsignedInt](x, y: T): bool {.magic: "LtU", noSideEffect.}
## Returns true iff ``unsigned(x) < unsigned(y)``.

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@@ -0,0 +1,134 @@
discard """
output: ''''''
"""
# All operations involving uint64 are commented out
# as they're not yet supported.
# All other operations are handled by implicit conversions from uints to ints
# uint64 could be supported but would need special implementation of the operators
# unsigned < signed
assert 10'u8 < 20'i8
assert 10'u8 < 20'i16
assert 10'u8 < 20'i32
assert 10'u8 < 20'i64
assert 10'u16 < 20'i8
assert 10'u16 < 20'i16
assert 10'u16 < 20'i32
assert 10'u16 < 20'i64
assert 10'u32 < 20'i8
assert 10'u32 < 20'i16
assert 10'u32 < 20'i32
assert 10'u32 < 20'i64
# assert 10'u64 < 20'i8
# assert 10'u64 < 20'i16
# assert 10'u64 < 20'i32
# assert 10'u64 < 20'i64
# signed < unsigned
assert 10'i8 < 20'u8
assert 10'i8 < 20'u16
assert 10'i8 < 20'u32
# assert 10'i8 < 20'u64
assert 10'i16 < 20'u8
assert 10'i16 < 20'u16
assert 10'i16 < 20'u32
# assert 10'i16 < 20'u64
assert 10'i32 < 20'u8
assert 10'i32 < 20'u16
assert 10'i32 < 20'u32
# assert 10'i32 < 20'u64
assert 10'i64 < 20'u8
assert 10'i64 < 20'u16
assert 10'i64 < 20'u32
# assert 10'i64 < 20'u64
# unsigned <= signed
assert 10'u8 <= 20'i8
assert 10'u8 <= 20'i16
assert 10'u8 <= 20'i32
assert 10'u8 <= 20'i64
assert 10'u16 <= 20'i8
assert 10'u16 <= 20'i16
assert 10'u16 <= 20'i32
assert 10'u16 <= 20'i64
assert 10'u32 <= 20'i8
assert 10'u32 <= 20'i16
assert 10'u32 <= 20'i32
assert 10'u32 <= 20'i64
# assert 10'u64 <= 20'i8
# assert 10'u64 <= 20'i16
# assert 10'u64 <= 20'i32
# assert 10'u64 <= 20'i64
# signed <= unsigned
assert 10'i8 <= 20'u8
assert 10'i8 <= 20'u16
assert 10'i8 <= 20'u32
# assert 10'i8 <= 20'u64
assert 10'i16 <= 20'u8
assert 10'i16 <= 20'u16
assert 10'i16 <= 20'u32
# assert 10'i16 <= 20'u64
assert 10'i32 <= 20'u8
assert 10'i32 <= 20'u16
assert 10'i32 <= 20'u32
# assert 10'i32 <= 20'u64
assert 10'i64 <= 20'u8
assert 10'i64 <= 20'u16
assert 10'i64 <= 20'u32
# assert 10'i64 <= 20'u64
# signed == unsigned
assert 10'i8 == 10'u8
assert 10'i8 == 10'u16
assert 10'i8 == 10'u32
# assert 10'i8 == 10'u64
assert 10'i16 == 10'u8
assert 10'i16 == 10'u16
assert 10'i16 == 10'u32
# assert 10'i16 == 10'u64
assert 10'i32 == 10'u8
assert 10'i32 == 10'u16
assert 10'i32 == 10'u32
# assert 10'i32 == 10'u64
assert 10'i64 == 10'u8
assert 10'i64 == 10'u16
assert 10'i64 == 10'u32
# assert 10'i64 == 10'u64
# unsigned == signed
assert 10'u8 == 10'i8
assert 10'u8 == 10'i16
assert 10'u8 == 10'i32
# assert 10'u8 == 10'i64
assert 10'u16 == 10'i8
assert 10'u16 == 10'i16
assert 10'u16 == 10'i32
# assert 10'u16 == 10'i64
assert 10'u32 == 10'i8
assert 10'u32 == 10'i16
assert 10'u32 == 10'i32
# assert 10'u32 == 10'i64
# assert 10'u64 == 10'i8
# assert 10'u64 == 10'i16
# assert 10'u64 == 10'i32
# assert 10'u64 == 10'i64

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@@ -0,0 +1,52 @@
discard """
output: ''''''
"""
import unsigned
# Tests unsigned literals and implicit conversion between uints and ints
# Passes if it compiles
var h8:uint8 = 128
var h16:uint16 = 32768
var h32:uint32 = 2147483648'u32
var h64:uint64 = 9223372036854775808'u64
var foobar:uint64 = 9223372036854775813'u64 # Issue 728
var v8:uint8 = 10
var v16:uint16 = 10
var v32:uint32 = 10
var v64:uint64 = 10
var a8:int = v8 + 10
var a16:int = v16 + 10
# var a32:int = v32 + 10
# var a64:int = v64 + 10
var d8 = v8 + 10'i8
var d16 = v8 + 10'i16
var d32 = v8 + 10'i32
# var d64 = v8 + 10'i64
var f8 = v16 + 10'i8
var f16 = v16 + 10'i16
var f32 = v16 + 10'i32
# var f64 = v16 + 10'i64
var g8 = v32 + 10'i8
var g16 = v32 + 10'i16
var g32 = v32 + 10'i32
# var g64 = v32 + 10'i64
# var n8 = v64 + 10'i8
# var n16 = v64 + 10'i16
# var n32 = v64 + 10'i32
# var n64 = v64 + 10'i64
var ar: array[0..20, int]
var n8 = ar[v8]
var n16 = ar[v16]
var n32 = ar[v32]
var n64 = ar[v64]