Fix asyncdispatch on Windows.

This commit is contained in:
Dominik Picheta
2015-04-24 18:12:13 +01:00
parent 72b4912c84
commit f4c1c252a7
2 changed files with 111 additions and 112 deletions

View File

@@ -665,6 +665,93 @@ when defined(windows) or defined(nimdoc):
# free ``ol``.
return retFuture
proc recvInto*(socket: TAsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
## data requested is read, a part of the data has been read, or the socket
## has disconnected in which case the future will complete with a value of
## ``0``.
##
## **Warning**: The ``Peek`` socket flag is not supported on Windows.
# Things to note:
# * When WSARecv completes immediately then ``bytesReceived`` is very
# unreliable.
# * Still need to implement message-oriented socket disconnection,
# '\0' in the message currently signifies a socket disconnect. Who
# knows what will happen when someone sends that to our socket.
verifyPresence(socket)
assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
var retFuture = newFuture[int]("recvInto")
#buf[] = '\0'
var dataBuf: TWSABuf
dataBuf.buf = buf
dataBuf.len = size
var bytesReceived: Dword
var flagsio = flags.toOSFlags().Dword
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
if bytesCount == 0 and dataBuf.buf[0] == '\0':
retFuture.complete(0)
else:
retFuture.complete(bytesCount)
else:
if flags.isDisconnectionError(errcode):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
if dataBuf.buf != nil:
dataBuf.buf = nil
)
let ret = WSARecv(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived,
addr flagsio, cast[POVERLAPPED](ol), nil)
if ret == -1:
let err = osLastError()
if err.int32 != ERROR_IO_PENDING:
if dataBuf.buf != nil:
dataBuf.buf = nil
GC_unref(ol)
if flags.isDisconnectionError(err):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(err)))
elif ret == 0 and bytesReceived == 0 and dataBuf.buf[0] == '\0':
# We have to ensure that the buffer is empty because WSARecv will tell
# us immediately when it was disconnected, even when there is still
# data in the buffer.
# We want to give the user as much data as we can. So we only return
# the empty string (which signals a disconnection) when there is
# nothing left to read.
retFuture.complete(0)
# TODO: "For message-oriented sockets, where a zero byte message is often
# allowable, a failure with an error code of WSAEDISCON is used to
# indicate graceful closure."
# ~ http://msdn.microsoft.com/en-us/library/ms741688%28v=vs.85%29.aspx
else:
# Request to read completed immediately.
# From my tests bytesReceived isn't reliable.
let realSize =
if bytesReceived == 0:
size
else:
bytesReceived
assert realSize <= size
retFuture.complete(realSize)
# We don't deallocate ``ol`` here because even though this completed
# immediately poll will still be notified about its completion and it will
# free ``ol``.
return retFuture
proc send*(socket: TAsyncFD, data: string,
flags = {SocketFlag.SafeDisconn}): Future[void] =
## Sends ``data`` to ``socket``. The returned future will complete once all
@@ -1014,6 +1101,30 @@ else:
addRead(socket, cb)
return retFuture
proc recvInto*(socket: TAsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
var retFuture = newFuture[int]("recvInto")
proc cb(sock: TAsyncFD): bool =
result = true
let res = recv(sock.SocketHandle, buf, size.cint,
flags.toOSFlags())
if res < 0:
let lastError = osLastError()
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
if flags.isDisconnectionError(lastError):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
else:
result = false # We still want this callback to be called.
else:
retFuture.complete(res)
# TODO: The following causes a massive slowdown.
#if not cb(socket):
addRead(socket, cb)
return retFuture
proc send*(socket: TAsyncFD, data: string,
flags = {SocketFlag.SafeDisconn}): Future[void] =
var retFuture = newFuture[void]("send")

View File

@@ -182,118 +182,6 @@ proc connect*(socket: AsyncSocket, address: string, port: Port,
sslSetConnectState(socket.sslHandle)
sslLoop(socket, flags, sslDoHandshake(socket.sslHandle))
when defined(windows):
proc recvInto(socket: TAsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
## at least be of that size. Returned future will complete once all the
## data requested is read, a part of the data has been read, or the socket
## has disconnected in which case the future will complete with a value of
## ``0``.
##
## **Warning**: The ``Peek`` socket flag is not supported on Windows.
# Things to note:
# * When WSARecv completes immediately then ``bytesReceived`` is very
# unreliable.
# * Still need to implement message-oriented socket disconnection,
# '\0' in the message currently signifies a socket disconnect. Who
# knows what will happen when someone sends that to our socket.
verifyPresence(socket)
assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
var retFuture = newFuture[int]("recvInto")
buf[0] = '\0'
var dataBuf: TWSABuf
dataBuf.buf = buf
dataBuf.len = size
var bytesReceived: Dword
var flagsio = flags.toOSFlags().Dword
var ol = PCustomOverlapped()
GC_ref(ol)
ol.data = TCompletionData(fd: socket, cb:
proc (fd: TAsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
if not retFuture.finished:
if errcode == OSErrorCode(-1):
if bytesCount == 0 and dataBuf.buf[0] == '\0':
retFuture.complete(0)
else:
retFuture.complete(bytesCount)
else:
if flags.isDisconnectionError(errcode):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
if dataBuf.buf != nil:
dataBuf.buf = nil
)
let ret = WSARecv(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived,
addr flagsio, cast[POVERLAPPED](ol), nil)
if ret == -1:
let err = osLastError()
if err.int32 != ERROR_IO_PENDING:
if dataBuf.buf != nil:
dataBuf.buf = nil
GC_unref(ol)
if flags.isDisconnectionError(err):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(err)))
elif ret == 0 and bytesReceived == 0 and dataBuf.buf[0] == '\0':
# We have to ensure that the buffer is empty because WSARecv will tell
# us immediately when it was disconnected, even when there is still
# data in the buffer.
# We want to give the user as much data as we can. So we only return
# the empty string (which signals a disconnection) when there is
# nothing left to read.
retFuture.complete(0)
# TODO: "For message-oriented sockets, where a zero byte message is often
# allowable, a failure with an error code of WSAEDISCON is used to
# indicate graceful closure."
# ~ http://msdn.microsoft.com/en-us/library/ms741688%28v=vs.85%29.aspx
else:
# Request to read completed immediately.
# From my tests bytesReceived isn't reliable.
let realSize =
if bytesReceived == 0:
size
else:
bytesReceived
assert realSize <= size
retFuture.complete(realSize)
# We don't deallocate ``ol`` here because even though this completed
# immediately poll will still be notified about its completion and it will
# free ``ol``.
return retFuture
else:
proc recvInto(socket: TAsyncFD, buf: cstring, size: int,
flags = {SocketFlag.SafeDisconn}): Future[int] =
var retFuture = newFuture[int]("recvInto")
proc cb(sock: TAsyncFD): bool =
result = true
let res = recv(sock.SocketHandle, buf, size.cint,
flags.toOSFlags())
if res < 0:
let lastError = osLastError()
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
if flags.isDisconnectionError(lastError):
retFuture.complete(0)
else:
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
else:
result = false # We still want this callback to be called.
else:
retFuture.complete(res)
# TODO: The following causes a massive slowdown.
#if not cb(socket):
addRead(socket, cb)
return retFuture
template readInto(buf: cstring, size: int, socket: AsyncSocket,
flags: set[SocketFlag]): int =
## Reads **up to** ``size`` bytes from ``socket`` into ``buf``. Note that