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Fixed socket compilation problems on Windows.
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@@ -130,10 +130,10 @@ let
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InvalidSocket*: TSocket = nil ## invalid socket
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when defined(windows):
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const
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let
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OSInvalidSocket = winlean.INVALID_SOCKET
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else:
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const
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let
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OSInvalidSocket = posix.INVALID_SOCKET
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proc newTSocket(fd: TSocketHandle, isBuff: bool): TSocket =
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@@ -334,6 +334,13 @@ const
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proc WSAGetLastError*(): cint {.importc: "WSAGetLastError", dynlib: ws2dll.}
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when hostCPU == "amd64":
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type
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TSocketHandle* = distinct int # on WIN64 `SOCKET` is UINT_PTR
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else:
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type
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TSocketHandle* = distinct cuint # on WIN32 `SOCKET` is U_INT (unsigned int)
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type
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TWSAData* {.pure, final, importc: "WSADATA", header: "Winsock2.h".} = object
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wVersion, wHighVersion: int16
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@@ -409,16 +416,9 @@ type
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Tsocklen* = cuint
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when hostCPU == "amd64":
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type
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TSocketHandle* = distinct int # on WIN64 `SOCKET` is UINT_PTR
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else:
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type
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TSocketHandle* = distinct cuint # on WIN32 `SOCKET` is U_INT (unsigned int)
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var
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SOMAXCONN* {.importc, header: "Winsock2.h".}: cint
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INVALID_SOCKET* {.importc, header: "Winsock2.h".}: cint
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INVALID_SOCKET* {.importc, header: "Winsock2.h".}: TSocketHandle
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proc `==`*(x, y: TSocketHandle): bool {.borrow.}
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