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ReStructuredText
660 lines
25 KiB
ReStructuredText
===================================
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Nim Compiler User Guide
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===================================
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:Author: Andreas Rumpf
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:Version: |nimversion|
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.. contents::
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"Look at you, hacker. A pathetic creature of meat and bone, panting and
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sweating as you run through my corridors. How can you challenge a perfect,
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immortal machine?"
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Introduction
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============
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This document describes the usage of the *Nim compiler*
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on the different supported platforms. It is not a definition of the Nim
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programming language (which is covered in the `manual <manual.html>`_).
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Nim is free software; it is licensed under the
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`MIT License <http://www.opensource.org/licenses/mit-license.php>`_.
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Compiler Usage
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==============
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Command line switches
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---------------------
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Basic command line switches are:
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Usage:
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.. include:: basicopt.txt
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----
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Advanced command line switches are:
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.. include:: advopt.txt
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List of warnings
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----------------
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Each warning can be activated individually with ``--warning[NAME]:on|off`` or
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in a ``push`` pragma.
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========================== ============================================
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Name Description
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========================== ============================================
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CannotOpenFile Some file not essential for the compiler's
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working could not be opened.
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OctalEscape The code contains an unsupported octal
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sequence.
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Deprecated The code uses a deprecated symbol.
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ConfigDeprecated The project makes use of a deprecated config
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file.
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SmallLshouldNotBeUsed The letter 'l' should not be used as an
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identifier.
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EachIdentIsTuple The code contains a confusing ``var``
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declaration.
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User Some user defined warning.
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========================== ============================================
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List of hints
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-------------
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Each hint can be activated individually with ``--hint[NAME]:on|off`` or in a
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``push`` pragma.
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========================== ============================================
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Name Description
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========================== ============================================
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CC Shows when the C compiler is called.
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CodeBegin
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CodeEnd
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CondTrue
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Conf A config file was loaded.
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ConvToBaseNotNeeded
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ConvFromXtoItselfNotNeeded
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Dependency
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Exec Program is executed.
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ExprAlwaysX
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ExtendedContext
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GCStats Dumps statistics about the Garbage Collector.
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GlobalVar Shows global variables declarations.
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LineTooLong Line exceeds the maximum length.
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Link Linking phase.
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Name
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Path Search paths modifications.
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Pattern
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Performance
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Processing Artifact being compiled.
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QuitCalled
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Source The source line that triggered a diagnostic
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message.
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StackTrace
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Success, SuccessX Successful compilation of a library or a binary.
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User
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UserRaw
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XDeclaredButNotUsed Unused symbols in the code.
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========================== ============================================
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Verbosity levels
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----------------
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===== ============================================
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Level Description
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===== ============================================
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0 Minimal output level for the compiler.
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1 Displays compilation of all the compiled files, including those imported
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by other modules or through the `compile pragma
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<manual.html#implementation-specific-pragmas-compile-pragma>`_.
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This is the default level.
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2 Displays compilation statistics, enumerates the dynamic
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libraries that will be loaded by the final binary and dumps to
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standard output the result of applying `a filter to the source code
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<filters.html>`_ if any filter was used during compilation.
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3 In addition to the previous levels dumps a debug stack trace
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for compiler developers.
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===== ============================================
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Compile time symbols
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--------------------
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Through the ``-d:x`` or ``--define:x`` switch you can define compile time
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symbols for conditional compilation. The defined switches can be checked in
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source code with the `when statement
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<manual.html#statements-and-expressions-when-statement>`_ and
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`defined proc <system.html#defined,untyped>`_. The typical use of this switch is
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to enable builds in release mode (``-d:release``) where optimizations are
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enabled for better performance. Another common use is the ``-d:ssl`` switch to
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activate SSL sockets.
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Additionally, you may pass a value along with the symbol: ``-d:x=y``
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which may be used in conjunction with the `compile time define
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pragmas<manual.html#implementation-specific-pragmas-compile-time-define-pragmas>`_
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to override symbols during build time.
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Compile time symbols are completely **case insensitive** and underscores are
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ignored too. ``--define:FOO`` and ``--define:foo`` are identical.
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Compile time symbols starting with the ``nim`` prefix are reserved for the
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implementation and should not be used elsewhere.
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Configuration files
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-------------------
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**Note:** The *project file name* is the name of the ``.nim`` file that is
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passed as a command line argument to the compiler.
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The ``nim`` executable processes configuration files in the following
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directories (in this order; later files overwrite previous settings):
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1) ``$nim/config/nim.cfg``, ``/etc/nim/nim.cfg`` (UNIX) or ``<Nim's installation director>\config\nim.cfg`` (Windows). This file can be skipped with the ``--skipCfg`` command line option.
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2) If environment variable ``XDG_CONFIG_HOME`` is defined, ``$XDG_CONFIG_HOME/nim/nim.cfg`` or ``~/.config/nim/nim.cfg`` (POSIX) or ``%APPDATA%/nim/nim.cfg`` (Windows). This file can be skipped with the ``--skipUserCfg`` command line option.
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3) ``$parentDir/nim.cfg`` where ``$parentDir`` stands for any parent directory of the project file's path. These files can be skipped with the ``--skipParentCfg`` command line option.
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4) ``$projectDir/nim.cfg`` where ``$projectDir`` stands for the project file's path. This file can be skipped with the ``--skipProjCfg`` command line option.
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5) A project can also have a project specific configuration file named ``$project.nim.cfg`` that resides in the same directory as ``$project.nim``. This file can be skipped with the ``--skipProjCfg`` command line option.
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Command line settings have priority over configuration file settings.
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The default build of a project is a `debug build`:idx:. To compile a
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`release build`:idx: define the ``release`` symbol::
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nim c -d:release myproject.nim
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To compile a `dangerous release build`:idx: define the ``danger`` symbol::
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nim c -d:danger myproject.nim
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Search path handling
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--------------------
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Nim has the concept of a global search path (PATH) that is queried to
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determine where to find imported modules or include files. If multiple files are
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found an ambiguity error is produced.
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``nim dump`` shows the contents of the PATH.
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However before the PATH is used the current directory is checked for the
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file's existence. So if PATH contains ``$lib`` and ``$lib/bar`` and the
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directory structure looks like this::
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$lib/x.nim
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$lib/bar/x.nim
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foo/x.nim
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foo/main.nim
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other.nim
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And ``main`` imports ``x``, ``foo/x`` is imported. If ``other`` imports ``x``
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then both ``$lib/x.nim`` and ``$lib/bar/x.nim`` match but ``$lib/x.nim`` is used
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as it is the first match.
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Generated C code directory
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--------------------------
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The generated files that Nim produces all go into a subdirectory called
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``nimcache``. Its full path is
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- ``$XDG_CACHE_HOME/nim/$projectname(_r|_d)`` or ``~/.cache/nim/$projectname(_r|_d)``
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on Posix
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- ``$HOME/nimcache/$projectname(_r|_d)`` on Windows.
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The ``_r`` suffix is used for release builds, ``_d`` is for debug builds.
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This makes it easy to delete all generated files.
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The ``--nimcache``
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`compiler switch <#compiler-usage-command-line-switches>`_ can be used to
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to change the ``nimcache`` directory.
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However, the generated C code is not platform independent. C code generated for
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Linux does not compile on Windows, for instance. The comment on top of the
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C file lists the OS, CPU and CC the file has been compiled for.
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Compiler Selection
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==================
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To change the compiler from the default compiler (at the command line)::
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nim c --cc:llvm_gcc --compile_only myfile.nim
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This uses the configuration defined in ``config\nim.cfg`` for ``lvm_gcc``.
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If nimcache already contains compiled code from a different compiler for the same project,
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add the ``-f`` flag to force all files to be recompiled.
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The default compiler is defined at the top of ``config\nim.cfg``. Changing this setting
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affects the compiler used by ``koch`` to (re)build Nim.
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Cross compilation
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=================
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To cross compile, use for example::
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nim c --cpu:i386 --os:linux --compileOnly --genScript myproject.nim
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Then move the C code and the compile script ``compile_myproject.sh`` to your
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Linux i386 machine and run the script.
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Another way is to make Nim invoke a cross compiler toolchain::
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nim c --cpu:arm --os:linux myproject.nim
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For cross compilation, the compiler invokes a C compiler named
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like ``$cpu.$os.$cc`` (for example arm.linux.gcc) and the configuration
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system is used to provide meaningful defaults. For example for ``ARM`` your
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configuration file should contain something like::
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arm.linux.gcc.path = "/usr/bin"
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arm.linux.gcc.exe = "arm-linux-gcc"
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arm.linux.gcc.linkerexe = "arm-linux-gcc"
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Cross compilation for Windows
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=============================
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To cross compile for Windows from Linux or macOS using the MinGW-w64 toolchain::
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nim c -d:mingw myproject.nim
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Use ``--cpu:i386`` or ``--cpu:amd64`` to switch the CPU architecture.
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The MinGW-w64 toolchain can be installed as follows::
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Ubuntu: apt install mingw-w64
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CentOS: yum install mingw32-gcc | mingw64-gcc - requires EPEL
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OSX: brew install mingw-w64
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Cross compilation for Android
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=============================
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There are two ways to compile for Android: terminal programs (Termux) and with
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the NDK (Android Native Development Kit).
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First one is to treat Android as a simple Linux and use
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`Termux <https://wiki.termux.com>`_ to connect and run the Nim compiler
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directly on android as if it was Linux. These programs are console only
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programs that can't be distributed in the Play Store.
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Use regular ``nim c`` inside termux to make Android terminal programs.
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Normal Android apps are written in Java, to use Nim inside an Android app
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you need a small Java stub that calls out to a native library written in
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Nim using the `NDK <https://developer.android.com/ndk>`_. You can also use
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`native-acitivty <https://developer.android.com/ndk/samples/sample_na>`_
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to have the Java stub be auto generated for you.
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Use ``nim c -c --cpu:arm --os:android -d:androidNDK --noMain:on`` to
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generate the C source files you need to include in your Android Studio
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project. Add the generated C files to CMake build script in your Android
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project. Then do the final compile with Android Studio which uses Gradle
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to call CMake to compile the project.
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Because Nim is part of a library it can't have its own c style ``main()``
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so you would need to define your own ``android_main`` and init the Java
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environment, or use a library like SDL2 or GLFM to do it. After the Android
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stuff is done, it's very important to call ``NimMain()`` in order to
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initialize Nim's garbage collector and to run the top level statements
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of your program.
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.. code-block:: Nim
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proc NimMain() {.importc.}
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proc glfmMain*(display: ptr GLFMDisplay) {.exportc.} =
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NimMain() # initialize garbage collector memory, types and stack
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Cross compilation for iOS
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=========================
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To cross compile for iOS you need to be on a MacOS computer and use XCode.
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Normal languages for iOS development are Swift and Objective C. Both of these
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use LLVM and can be compiled into object files linked together with C, C++
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or Objective C code produced by Nim.
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Use ``nim c -c --os:ios --noMain:on`` to generate C files and include them in
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your XCode project. Then you can use XCode to compile, link, package and
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sign everything.
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Because Nim is part of a library it can't have its own c style ``main()`` so you
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would need to define `main` that calls ``autoreleasepool`` and
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``UIApplicationMain`` to do it, or use a library like SDL2 or GLFM. After
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the iOS setup is done, it's very important to call ``NimMain()`` in order to
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initialize Nim's garbage collector and to run the top level statements
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of your program.
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.. code-block:: Nim
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proc NimMain() {.importc.}
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proc glfmMain*(display: ptr GLFMDisplay) {.exportc.} =
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NimMain() # initialize garbage collector memory, types and stack
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Note: XCodes "make clean" gets confused about the genreated nim.c files,
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so you need to clean those files manually to do a clean build.
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Cross compilation for Nintendo Switch
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=====================================
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Simply add --os:nintendoswitch
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to your usual ``nim c`` or ``nim cpp`` command and set the ``passC``
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and ``passL`` command line switches to something like:
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.. code-block:: console
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nim c ... --passC="-I$DEVKITPRO/libnx/include" ...
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--passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
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or setup a nim.cfg file like so:
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.. code-block:: Nim
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#nim.cfg
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--passC="-I$DEVKITPRO/libnx/include"
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--passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
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The DevkitPro setup must be the same as the default with their new installer
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`here for Mac/Linux <https://github.com/devkitPro/pacman/releases>`_ or
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`here for Windows <https://github.com/devkitPro/installer/releases>`_.
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For example, with the above mentioned config::
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nim c --os:nintendoswitch switchhomebrew.nim
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This will generate a file called ``switchhomebrew.elf`` which can then be turned into
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an nro file with the ``elf2nro`` tool in the DevkitPro release. Examples can be found at
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`the nim-libnx github repo <https://github.com/jyapayne/nim-libnx.git>`_.
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There are a few things that don't work because the DevkitPro libraries don't support them.
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They are:
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1. Waiting for a subprocess to finish. A subprocess can be started, but right
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now it can't be waited on, which sort of makes subprocesses a bit hard to use
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2. Dynamic calls. DevkitPro libraries have no dlopen/dlclose functions.
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3. Command line parameters. It doesn't make sense to have these for a console
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anyways, so no big deal here.
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4. mqueue. Sadly there are no mqueue headers.
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5. ucontext. No headers for these either. No coroutines for now :(
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6. nl_types. No headers for this.
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DLL generation
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==============
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Nim supports the generation of DLLs. However, there must be only one
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instance of the GC per process/address space. This instance is contained in
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``nimrtl.dll``. This means that every generated Nim DLL depends
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on ``nimrtl.dll``. To generate the "nimrtl.dll" file, use the command::
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nim c -d:release lib/nimrtl.nim
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To link against ``nimrtl.dll`` use the command::
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nim c -d:useNimRtl myprog.nim
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**Note**: Currently the creation of ``nimrtl.dll`` with thread support has
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never been tested and is unlikely to work!
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Additional compilation switches
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===============================
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The standard library supports a growing number of ``useX`` conditional defines
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affecting how some features are implemented. This section tries to give a
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complete list.
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====================== =========================================================
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Define Effect
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====================== =========================================================
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``release`` Turns on the optimizer.
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More aggressive optimizations are possible, eg:
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``--passC:-ffast-math`` (but see issue #10305)
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``danger`` Turns off all runtime checks and turns on the optimizer.
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``useFork`` Makes ``osproc`` use ``fork`` instead of ``posix_spawn``.
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``useNimRtl`` Compile and link against ``nimrtl.dll``.
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``useMalloc`` Makes Nim use C's `malloc`:idx: instead of Nim's
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own memory manager, albeit prefixing each allocation with
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its size to support clearing memory on reallocation.
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This only works with ``gc:none`` and
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with ``--newruntime``.
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``useRealtimeGC`` Enables support of Nim's GC for *soft* realtime
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systems. See the documentation of the `gc <gc.html>`_
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for further information.
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``logGC`` Enable GC logging to stdout.
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``nodejs`` The JS target is actually ``node.js``.
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``ssl`` Enables OpenSSL support for the sockets module.
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``memProfiler`` Enables memory profiling for the native GC.
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``uClibc`` Use uClibc instead of libc. (Relevant for Unix-like OSes)
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``checkAbi`` When using types from C headers, add checks that compare
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what's in the Nim file with what's in the C header
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(requires a C compiler with _Static_assert support, like
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any C11 compiler)
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``tempDir`` This symbol takes a string as its value, like
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``--define:tempDir:/some/temp/path`` to override the
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temporary directory returned by ``os.getTempDir()``.
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The value **should** end with a directory separator
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character. (Relevant for the Android platform)
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``useShPath`` This symbol takes a string as its value, like
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``--define:useShPath:/opt/sh/bin/sh`` to override the
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path for the ``sh`` binary, in cases where it is not
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located in the default location ``/bin/sh``.
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``noSignalHandler`` Disable the crash handler from ``system.nim``.
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====================== =========================================================
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Additional Features
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===================
|
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This section describes Nim's additional features that are not listed in the
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Nim manual. Some of the features here only make sense for the C code
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generator and are subject to change.
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|
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LineDir option
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|
--------------
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The ``lineDir`` option can be turned on or off. If turned on the
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generated C code contains ``#line`` directives. This may be helpful for
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debugging with GDB.
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StackTrace option
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-----------------
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If the ``stackTrace`` option is turned on, the generated C contains code to
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ensure that proper stack traces are given if the program crashes or an
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uncaught exception is raised.
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LineTrace option
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|
----------------
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The ``lineTrace`` option implies the ``stackTrace`` option. If turned on,
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the generated C contains code to ensure that proper stack traces with line
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number information are given if the program crashes or an uncaught exception
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is raised.
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DynlibOverride
|
|
==============
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|
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By default Nim's ``dynlib`` pragma causes the compiler to generate
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``GetProcAddress`` (or their Unix counterparts)
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calls to bind to a DLL. With the ``dynlibOverride`` command line switch this
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can be prevented and then via ``--passL`` the static library can be linked
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against. For instance, to link statically against Lua this command might work
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on Linux::
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nim c --dynlibOverride:lua --passL:liblua.lib program.nim
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Backend language options
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========================
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The typical compiler usage involves using the ``compile`` or ``c`` command to
|
|
transform a ``.nim`` file into one or more ``.c`` files which are then
|
|
compiled with the platform's C compiler into a static binary. However there
|
|
are other commands to compile to C++, Objective-C or JavaScript. More details
|
|
can be read in the `Nim Backend Integration document <backends.html>`_.
|
|
|
|
|
|
Nim documentation tools
|
|
=======================
|
|
|
|
Nim provides the `doc`:idx: and `doc2`:idx: commands to generate HTML
|
|
documentation from ``.nim`` source files. Only exported symbols will appear in
|
|
the output. For more details `see the docgen documentation <docgen.html>`_.
|
|
|
|
Nim idetools integration
|
|
========================
|
|
|
|
Nim provides language integration with external IDEs through the
|
|
idetools command. See the documentation of `idetools <idetools.html>`_
|
|
for further information.
|
|
|
|
..
|
|
Nim interactive mode
|
|
====================
|
|
|
|
The Nim compiler supports an interactive mode. This is also known as
|
|
a `REPL`:idx: (*read eval print loop*). If Nim has been built with the
|
|
``-d:useGnuReadline`` switch, it uses the GNU readline library for terminal
|
|
input management. To start Nim in interactive mode use the command
|
|
``nim secret``. To quit use the ``quit()`` command. To determine whether an input
|
|
line is an incomplete statement to be continued these rules are used:
|
|
|
|
1. The line ends with ``[-+*/\\<>!\?\|%&$@~,;:=#^]\s*$`` (operator symbol followed by optional whitespace).
|
|
2. The line starts with a space (indentation).
|
|
3. The line is within a triple quoted string literal. However, the detection
|
|
does not work if the line contains more than one ``"""``.
|
|
|
|
|
|
Nim for embedded systems
|
|
========================
|
|
|
|
The standard library can be avoided to a point where C code generation
|
|
for 16bit micro controllers is feasible. Use the `standalone`:idx: target
|
|
(``--os:standalone``) for a bare bones standard library that lacks any
|
|
OS features.
|
|
|
|
To make the compiler output code for a 16bit target use the ``--cpu:avr``
|
|
target.
|
|
|
|
For example, to generate code for an `AVR`:idx: processor use this command::
|
|
|
|
nim c --cpu:avr --os:standalone --genScript x.nim
|
|
|
|
For the ``standalone`` target one needs to provide
|
|
a file ``panicoverride.nim``.
|
|
See ``tests/manyloc/standalone/panicoverride.nim`` for an example
|
|
implementation. Additionally, users should specify the
|
|
amount of heap space to use with the ``-d:StandaloneHeapSize=<size>``
|
|
command line switch. Note that the total heap size will be
|
|
``<size> * sizeof(float64)``.
|
|
|
|
|
|
Nim for realtime systems
|
|
========================
|
|
|
|
See the documentation of Nim's soft realtime `GC <gc.html>`_ for further
|
|
information.
|
|
|
|
|
|
Signal handling in Nim
|
|
======================
|
|
|
|
The Nim programming language has no concept of Posix's signal handling
|
|
mechanisms. However, the standard library offers some rudimentary support
|
|
for signal handling, in particular, segmentation faults are turned into
|
|
fatal errors that produce a stack trace. This can be disabled with the
|
|
``-d:noSignalHandler`` switch.
|
|
|
|
|
|
Optimizing for Nim
|
|
==================
|
|
|
|
Nim has no separate optimizer, but the C code that is produced is very
|
|
efficient. Most C compilers have excellent optimizers, so usually it is
|
|
not needed to optimize one's code. Nim has been designed to encourage
|
|
efficient code: The most readable code in Nim is often the most efficient
|
|
too.
|
|
|
|
However, sometimes one has to optimize. Do it in the following order:
|
|
|
|
1. switch off the embedded debugger (it is **slow**!)
|
|
2. turn on the optimizer and turn off runtime checks
|
|
3. profile your code to find where the bottlenecks are
|
|
4. try to find a better algorithm
|
|
5. do low-level optimizations
|
|
|
|
This section can only help you with the last item.
|
|
|
|
|
|
Optimizing string handling
|
|
--------------------------
|
|
|
|
String assignments are sometimes expensive in Nim: They are required to
|
|
copy the whole string. However, the compiler is often smart enough to not copy
|
|
strings. Due to the argument passing semantics, strings are never copied when
|
|
passed to subroutines. The compiler does not copy strings that are a result from
|
|
a procedure call, because the callee returns a new string anyway.
|
|
Thus it is efficient to do:
|
|
|
|
.. code-block:: Nim
|
|
var s = procA() # assignment will not copy the string; procA allocates a new
|
|
# string already
|
|
|
|
However it is not efficient to do:
|
|
|
|
.. code-block:: Nim
|
|
var s = varA # assignment has to copy the whole string into a new buffer!
|
|
|
|
For ``let`` symbols a copy is not always necessary:
|
|
|
|
.. code-block:: Nim
|
|
let s = varA # may only copy a pointer if it safe to do so
|
|
|
|
|
|
If you know what you're doing, you can also mark single string (or sequence)
|
|
objects as `shallow`:idx:\:
|
|
|
|
.. code-block:: Nim
|
|
var s = "abc"
|
|
shallow(s) # mark 's' as shallow string
|
|
var x = s # now might not copy the string!
|
|
|
|
Usage of ``shallow`` is always safe once you know the string won't be modified
|
|
anymore, similar to Ruby's `freeze`:idx:.
|
|
|
|
|
|
The compiler optimizes string case statements: A hashing scheme is used for them
|
|
if several different string constants are used. So code like this is reasonably
|
|
efficient:
|
|
|
|
.. code-block:: Nim
|
|
case normalize(k.key)
|
|
of "name": c.name = v
|
|
of "displayname": c.displayName = v
|
|
of "version": c.version = v
|
|
of "os": c.oses = split(v, {';'})
|
|
of "cpu": c.cpus = split(v, {';'})
|
|
of "authors": c.authors = split(v, {';'})
|
|
of "description": c.description = v
|
|
of "app":
|
|
case normalize(v)
|
|
of "console": c.app = appConsole
|
|
of "gui": c.app = appGUI
|
|
else: quit(errorStr(p, "expected: console or gui"))
|
|
of "license": c.license = UnixToNativePath(k.value)
|
|
else: quit(errorStr(p, "unknown variable: " & k.key))
|