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Nim/lib/impure/graphics.nim
2010-03-05 09:48:47 +01:00

335 lines
9.8 KiB
Nim
Executable File

#
#
# Nimrod's Runtime Library
# (c) Copyright 2010 Andreas Rumpf, Dominik Picheta
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## This module implements graphical output for Nimrod; the current
## implementation uses SDL but the interface is meant to support multiple
## backends some day.
import colors
from sdl import PSurface # Bug
type
TRect* = tuple[x, y, width, height: int]
TPoint* = tuple[x, y: int]
PSurface* = ref TSurface ## a surface to draw onto
TSurface {.pure, final.} = object
w, h: int
s: sdl.PSurface
proc surfaceFinalizer(s: PSurface) = sdl.freeSurface(s.s)
proc newSurface*(width, height: int): PSurface =
## creates a new surface.
new(result, surfaceFinalizer)
result.w = width
result.h = height
result.s = SDL.CreateRGBSurface(SDL.SWSURFACE, width, height,
32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0)
assert(not sdl.MustLock(result.s))
#proc textBounds*(text: string): tuple[len, height: int]
#proc drawText*(sur: PSurface, p: TPoint, text: string)
proc writeToBMP*(sur: PSurface, filename: string) =
## Saves the contents of the surface `sur` to the file `filename` as a
## BMP file.
if sdl.saveBMP(sur.s, filename) != 0:
raise newException(EIO, "cannot write: " & filename)
type
TPixels = array[0..1000_000-1, int32]
PPixels = ptr TPixels
template setPix(video, pitch, x, y, col: expr): stmt =
video[y * pitch + x] = int32(col)
template getPix(video, pitch, x, y: expr): expr =
colors.TColor(video[y * pitch + x])
const
ColSize = 4
proc getPixel(sur: PSurface, x, y: Natural): colors.TColor =
result = getPix(cast[PPixels](sur.s.pixels), sur.s.pitch div ColSize, x, y)
proc setPixel(sur: PSurface, x, y: Natural, col: colors.TColor) =
var pixs = cast[PPixels](sur.s.pixels)
#pixs[y * (sur.s.pitch div colSize) + x] = int(col)
setPix(pixs, sur.s.pitch div ColSize, x, y, col)
proc `[]`*(sur: PSurface, p: TPoint): TColor =
result = getPixel(sur, p.x, p.y)
#proc `[,]`*(sur: PSurface, x, y: int): TColor =
# result = setPixel(sur, x, y)
proc `[]=`*(sur: PSurface, p: TPoint, col: TColor) =
setPixel(sur, p.x, p.y, col)
#proc `[,]=`*(sur: PSurface, x, y: int, col: TColor) =
# setPixel(sur, x, y, col)
proc drawCircle*(sur: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur`.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var a = 1 - r
var py = r
var px = 0
var x = p.x
var y = p.y
while px <= py + 1:
setPix(video, pitch, x + px, y + py, color)
setPix(video, pitch, x + px, y - py, color)
setPix(video, pitch, x - px, y + py, color)
setPix(video, pitch, x - px, y - py, color)
setPix(video, pitch, x + py, y + px, color)
setPix(video, pitch, x + py, y - px, color)
setPix(video, pitch, x - py, y + px, color)
setPix(video, pitch, x - py, y - px, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
px = px + 1
proc drawLine*(sur: PSurface, p1, p2: TPoint, color: TColor) =
## draws a line between the two points `p1` and `p2` with the given color
## onto the surface `sur`.
var stepx, stepy: int = 0
var x0: int = p1.x
var x1: int = p2.x
var y0: int = p1.y
var y1: int = p2.y
var dy: int = y1 - y0
var dx: int = x1 - x0
if dy < 0:
dy = -dy
stepy = -1
else:
stepy = 1
if dx < 0:
dx = -dx
stepx = -1
else:
stepx = 1
dy = dy * 2
dx = dx * 2
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
setPix(video, pitch, x0, y0, color)
if dx > dy:
var fraction = dy - (dx div 2)
while x0 != x1:
if fraction >= 0:
y0 = y0 + stepy
fraction = fraction - dx
x0 = x0 + stepx
fraction = fraction + dy
setPix(video, pitch, x0, y0, color)
else:
var fraction = dx - (dy div 2)
while y0 != y1:
if fraction >= 0:
x0 = x0 + stepx
fraction = fraction - dy
y0 = y0 + stepy
fraction = fraction + dx
setPix(video, pitch, x0, y0, color)
proc drawHorLine*(sur: PSurface, x, y, w: Natural, Color: TColor) =
## draws a horizontal line from (x,y) to (x+w-1, h).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if y >= 0 and y <= sur.s.h:
for i in 0 .. min(sur.s.w-x, w-1)-1:
setPix(video, pitch, x + i, y, color)
proc drawVerLine*(sur: PSurface, x, y, h: Natural, Color: TColor) =
## draws a vertical line from (x,y) to (x, y+h-1).
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if x >= 0 and x <= sur.s.w:
for i in 0 .. min(sur.s.h-y, h-1)-1:
setPix(video, pitch, x, y + i, color)
proc drawLine2*(sur: PSurface, p0: TPoint, p1: TPoint, color: TColor) =
## Draws a line from ``p0`` to ``p1``, using the Bresenham's line algorithm
var (x0, x1, y0, y1) = (p0.x, p1.x, p0.y, p1.y)
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var steep = abs(y1 - y0) > abs(x1 - x0)
if steep:
swap(x0, y0)
swap(x1, y1)
if x0 > x1:
swap(x0, x1)
swap(y0, y1)
var deltax = x1 - x0
var deltay = abs(y1 - y0)
var error = deltax div 2
var ystep: int
var y = y0
if y0 < y1: ystep = 1 else: ystep = -1
for x in x0..x1:
if steep:
setPix(video, pitch, y, x, color)
else:
setPix(video, pitch, x, y, color)
error = error - deltay
if error < 0:
y = y + ystep
error = error + deltax
proc fillCircle*(s: PSurface, p: TPoint, r: Natural, color: TColor) =
## draws a circle with center `p` and radius `r` with the given color
## onto the surface `sur` and fills it.
var a = 1 - r
var py: int = r
var px = 0
var x = p.x
var y = p.y
while px <= py:
# Fill up the middle half of the circle
DrawVerLine(s, x + px, y, py + 1, color)
DrawVerLine(s, x + px, y - py, py, color)
if px != 0:
DrawVerLine(s, x - px, y, py + 1, color)
DrawVerLine(s, x - px, y - py, py, color)
if a < 0:
a = a + (2 * px + 3)
else:
a = a + (2 * (px - py) + 5)
py = py - 1
# Fill up the left/right half of the circle
if py >= px:
DrawVerLine(s, x + py + 1, y, px + 1, color)
DrawVerLine(s, x + py + 1, y - px, px, color)
DrawVerLine(s, x - py - 1, y, px + 1, color)
DrawVerLine(s, x - py - 1, y - px, px, color)
px = px + 1
proc drawRect*(sur: PSurface, r: TRect, color: TColor) =
## draws a rectangle.
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
if (r.x >= 0 and r.x <= sur.s.w) and (r.y >= 0 and r.y <= sur.s.h):
var minW = min(sur.s.w - r.x, r.width - 1)
var minH = min(sur.s.h - r.y, r.height - 1)
# Draw Top
for i in 0 .. minW - 1:
setPix(video, pitch, r.x + i, r.y, color)
setPix(video, pitch, r.x + i, r.y + minH - 1, color) # Draw bottom
# Draw left side
for i in 0 .. minH - 1:
setPix(video, pitch, r.x, r.y + i, color)
setPix(video, pitch, r.x + minW - 1, r.y + i, color) # Draw right side
proc fillRect*(sur: PSurface, r: TRect, col: TColor) =
## draws and fills a rectancle.
var video = cast[PPixels](sur.s.pixels)
assert video != nil
var pitch = sur.s.pitch div ColSize
for i in r.y..min(sur.s.h, r.y+r.height-1)-1:
for j in r.x..min(sur.s.w, r.x+r.width-1)-1:
setPix(video, pitch, j, i, col)
proc trunc(x: float): float {.importc: "trunc", nodecl.}
proc plot(sur: PSurface, x, y, c: float, color: TColor) =
var video = cast[PPixels](sur.s.pixels)
var pitch = sur.s.pitch div ColSize
var pixColor = getPix(video, pitch, x.toInt, y.toInt)
setPix(video, pitch, x.toInt(), y.toInt(),
pixColor.intensity(1.0 - c) + color.intensity(c))
proc ipart(x: float): float =
return x.trunc()
proc fpart(x: float): float =
return x - ipart(x)
proc rfpart(x: float): float =
return 1.0 - fpart(x)
import math
proc drawLineAA(sur: PSurface, p1: TPoint, p2: TPoint, color: TColor) =
## Draws a line from ``p1`` to ``p2``, using the Xiaolin Wu's line algorithm
var (x1, x2, y1, y2) = (p1.x.toFloat(), p2.x.toFloat(),
p1.y.toFloat(), p2.y.toFloat())
var dx = x2 - x1
var dy = y2 - y1
if abs(dx) < abs(dy):
swap(x1, y1)
swap(x2, y2)
if x2 < x1:
swap(x1, x2)
swap(y1, y2)
var gradient = dy / dx
# handle first endpoint
var xend = x1 # Should be round(x1), but since this is an int anyway..
var yend = y1 + gradient * (xend - x1)
var xgap = rfpart(x1 + 0.5)
var xpxl1 = xend # this will be used in the main loop
var ypxl1 = ipart(yend)
sur.plot(xpxl1, ypxl1, rfpart(yend) * xgap, color)
sur.plot(xpxl1, ypxl1 + 1.0, fpart(yend) * xgap, color)
var intery = yend + gradient # first y-intersection for the main loop
# handle second endpoint
xend = x2 # Should be round(x1), but since this is an int anyway..
yend = y2 + gradient * (xend - x2)
xgap = fpart(x2 + 0.5)
var xpxl2 = xend # this will be used in the main loop
var ypxl2 = ipart (yend)
sur.plot(xpxl2, ypxl2, rfpart(yend) * xgap, color)
sur.plot(xpxl2, ypxl2 + 1.0, fpart(yend) * xgap, color)
# main loop
for x in xpxl1.toInt + 1..xpxl2.toInt - 1:
sur.plot(x.toFloat(), ipart(intery), rfpart(intery), color)
sur.plot(x.toFloat(), ipart(intery) + 1.0, fpart(intery), color)
intery = intery + gradient
if sdl.Init(sdl.INIT_VIDEO) < 0:
echo "init failed"
when isMainModule:
var surf = newSurface(800, 600)
var r: TRect = (0, 0, 900, 900)
surf.fillRect(r, colWhite)
surf.drawLineAA((500, 300), (200, 200), colBlack)
surf.drawHorLine(5, 5, 900, colRed)
surf.drawVerLine(5, 60, 800, colRed)
surf.setPixel(70, 100, colWhite)
surf.drawCircle((600, 500), 60, colRed)
#surf.setPixel(799, 599, colGreen)
echo(fpart(5.5))
surf.writeToBMP("test.bmp")