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Restore missing parameter in rl.LoadFontData
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22
vendor/raylib/raylib.odin
vendored
22
vendor/raylib/raylib.odin
vendored
@@ -1471,17 +1471,17 @@ foreign lib {
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// Font loading/unloading functions
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GetFontDefault :: proc() -> Font --- // Get the default Font
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LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
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LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
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LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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IsFontValid :: proc(font: Font) -> bool --- // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType) -> [^]GlyphInfo --- // Load font data for further use
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GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
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UnloadFontData :: proc(glyphs: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
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UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
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ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
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GetFontDefault :: proc() -> Font --- // Get the default Font
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LoadFont :: proc(fileName: cstring) -> Font --- // Load font from file into GPU memory (VRAM)
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LoadFontEx :: proc(fileName: cstring, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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LoadFontFromImage :: proc(image: Image, key: Color, firstChar: rune) -> Font --- // Load font from Image (XNA style)
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LoadFontFromMemory :: proc(fileType: cstring, fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int) -> Font --- // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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IsFontValid :: proc(font: Font) -> bool --- // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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LoadFontData :: proc(fileData: rawptr, dataSize: c.int, fontSize: c.int, codepoints: [^]rune, codepointCount: c.int, type: FontType, glyphCount: ^c.int) -> [^]GlyphInfo --- // Load font data for further use
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GenImageFontAtlas :: proc(glyphs: [^]GlyphInfo, glyphRecs: ^[^]Rectangle, codepointCount: c.int, fontSize: c.int, padding: c.int, packMethod: c.int) -> Image --- // Generate image font atlas using chars info
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UnloadFontData :: proc(glyphs: [^]GlyphInfo, glyphCount: c.int) --- // Unload font chars info data (RAM)
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UnloadFont :: proc(font: Font) --- // Unload font from GPU memory (VRAM)
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ExportFontAsCode :: proc(font: Font, fileName: cstring) -> bool --- // Export font as code file, returns true on success
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// Text drawing functions
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