mirror of
https://github.com/odin-lang/Odin.git
synced 2026-01-18 18:47:02 +00:00
Merge pull request #6069 from karl-zylinski/webgl-binding-fixes
WebGL binding additions
This commit is contained in:
@@ -22,6 +22,8 @@ foreign dom_lib {
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window_set_scroll :: proc(x, y: f64) ---
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set_element_style :: proc(id: string, key: string, value: string) ---
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set_document_title :: proc(title: string) ---
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}
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get_element_value_string :: proc "contextless" (id: string, buf: []byte) -> string {
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@@ -616,6 +616,9 @@ class WebGLInterface {
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FramebufferTexture2D: (target, attachment, textarget, texture, level) => {
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this.ctx.framebufferTexture2D(target, attachment, textarget, this.textures[texture], level);
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},
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CheckFramebufferStatus: (target) => {
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return this.ctx.checkFramebufferStatus(target)
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},
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FrontFace: (mode) => {
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this.ctx.frontFace(mode);
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},
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@@ -625,6 +628,47 @@ class WebGLInterface {
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this.ctx.generateMipmap(target);
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},
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GetActiveAttrib: (program, index, size_ptr, type_ptr, name_buf_ptr, name_buf_len, name_len_ptr) => {
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const info = this.ctx.getActiveAttrib(this.programs[program], index);
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if (size_ptr) {
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this.mem.storeInt(size_ptr, info.size);
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}
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if (type_ptr) {
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this.mem.storeI32(type_ptr, info.type);
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}
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if (name_buf_ptr && name_buf_len > 0) {
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let n = Math.min(name_buf_len, info.name.length);
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let name = info.name.substring(0, n);
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this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
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this.mem.storeInt(name_len_ptr, n);
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} else if (name_len_ptr) {
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this.mem.storeInt(name_len_ptr, info.name.length);
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}
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},
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GetActiveUniform: (program, index, size_ptr, type_ptr, name_buf_ptr, name_buf_len, name_len_ptr) => {
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let info = this.ctx.getActiveUniform(this.programs[program], index);
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if (size_ptr) {
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this.mem.storeInt(size_ptr, info.size);
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}
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if (type_ptr) {
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this.mem.storeI32(type_ptr, info.type);
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}
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if (name_buf_ptr && name_buf_len > 0) {
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let n = Math.min(name_buf_len, info.name.length);
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let name = info.name.substring(0, n);
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this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
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this.mem.storeInt(name_len_ptr, n);
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} else if (name_len_ptr) {
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this.mem.storeInt(name_len_ptr, info.name.length);
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}
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},
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GetAttribLocation: (program, name_ptr, name_len) => {
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let name = this.mem.loadString(name_ptr, name_len);
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@@ -1260,15 +1304,34 @@ class WebGLInterface {
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this.assertWebGL2();
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return this.ctx.getUniformBlockIndex(this.programs[program], this.mem.loadString(uniformBlockName_ptr, uniformBlockName_len));
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},
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// any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
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GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
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GetActiveUniformBlockName: (program, uniformBlockIndex, name_buf_ptr, name_buf_len, name_length_ptr) => {
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this.assertWebGL2();
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let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
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let n = Math.min(buf_len, name.length);
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name = name.substring(0, n);
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this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(name))
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this.mem.storeInt(length_ptr, n);
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if (name_buf_ptr && name_buf_len > 0) {
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let n = Math.min(name_buf_len, name.length);
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name = name.substring(0, n);
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this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
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this.mem.storeInt(name_length_ptr, n);
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} else if (name_length_ptr) {
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this.mem.storeInt(name_length_ptr, name.length);
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}
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},
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GetActiveUniforms: (program, uniformIndices_ptr, uniformIndices_len, pname, res_ptr) => {
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this.assertWebGL2();
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let indices = this.mem.loadU32Array(uniformIndices_ptr, uniformIndices_len);
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this.ctx.getActiveUniforms(this.programs[program], indices, pname)
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this.mem.loadI32Array(res_ptr, indices.length).set(indices)
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},
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GetActiveUniformBlockParameter: (program, uniformBlockIndex, pname, params_ptr) => {
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this.assertWebGL2();
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let res = this.ctx.getActiveUniformBlockParameter(this.programs[program], uniformBlockIndex, pname);
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if (res instanceof Uint32Array) { // for pname GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
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this.mem.loadU32Array(params_ptr, res.length).set(res)
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} else {
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this.mem.storeI32(params_ptr, res)
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}
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},
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UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
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this.assertWebGL2();
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@@ -1840,6 +1903,7 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory) {
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return false;
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},
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// Writes a struct of type `Gamepad_State`, see `core/sys/wasm/js/events.odin`
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get_gamepad_state: (gamepad_id, ep) => {
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let index = gamepad_id;
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let gps = navigator.getGamepads();
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@@ -1986,6 +2050,11 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory) {
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}
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},
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set_document_title: (title_ptr, title_len) => {
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let title = wasmMemoryInterface.loadString(title_ptr, title_len);
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document.title = title;
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},
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get_element_key_f64: (id_ptr, id_len, key_ptr, key_len) => {
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let id = wasmMemoryInterface.loadString(id_ptr, id_len);
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let key = wasmMemoryInterface.loadString(key_ptr, key_len);
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82
vendor/wasm/WebGL/webgl.odin
vendored
82
vendor/wasm/WebGL/webgl.odin
vendored
@@ -3,6 +3,7 @@ package webgl
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foreign import "webgl"
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import glm "core:math/linalg/glsl"
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import "base:runtime"
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Enum :: distinct u32
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@@ -25,6 +26,12 @@ ContextAttribute :: enum u32 {
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}
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ContextAttributes :: distinct bit_set[ContextAttribute; u32]
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ActiveInfo :: struct {
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size: int,
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type: Enum,
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name: string,
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}
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DEFAULT_CONTEXT_ATTRIBUTES :: ContextAttributes{}
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@(default_calling_convention="contextless")
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@@ -106,6 +113,7 @@ foreign webgl {
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Flush :: proc() ---
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FramebufferRenderbuffer :: proc(target, attachment, renderbufertarget: Enum, renderbuffer: Renderbuffer) ---
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FramebufferTexture2D :: proc(target, attachment, textarget: Enum, texture: Texture, level: i32) ---
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CheckFramebufferStatus :: proc(target: Enum) -> Enum ---
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FrontFace :: proc(mode: Enum) ---
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GenerateMipmap :: proc(target: Enum) ---
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@@ -260,7 +268,6 @@ UniformMatrix4fv :: proc "contextless" (location: i32, m: glm.mat4) {
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value := transmute([4*4]f32)m
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_UniformMatrix4fv(location, &value[0])
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}
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GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum) -> (p: i32) {
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foreign webgl {
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@(link_name="GetShaderiv")
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@@ -270,6 +277,79 @@ GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum) -> (p: i32) {
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return
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}
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GetActiveAttribBuf :: proc "contextless" (program: Program, index: u32, name_buf: []byte) -> (info: ActiveInfo) {
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foreign webgl {
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@(link_name="GetActiveAttrib")
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_GetActiveAttrib :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
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}
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name_len: int
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_GetActiveAttrib(program, index, &info.size, &info.type, name_buf, &name_len)
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info.name = string(name_buf[:name_len])
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return
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}
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GetActiveAttribAlloc :: proc(program: Program, index: u32, allocator: runtime.Allocator, loc := #caller_location) -> (info: ActiveInfo) {
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foreign webgl {
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@(link_name="GetActiveAttrib")
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_GetActiveAttrib :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
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}
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name_len: int
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// Passing {} to the buf but giving it a name_len ptr will write the needed len into that int
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_GetActiveAttrib(program, index, &info.size, &info.type, {}, &name_len)
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if name_len > 0 {
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name_buf := make([]byte, name_len, allocator, loc)
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_GetActiveAttrib(program, index, &info.size, &info.type, name_buf, &name_len)
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assert(name_len == len(name_buf))
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info.name = string(name_buf[:name_len])
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}
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return
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}
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GetActiveAttrib :: proc {
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GetActiveAttribBuf,
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GetActiveAttribAlloc,
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}
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GetActiveUniformBuf :: proc "contextless" (program: Program, index: u32, name_buf: []byte) -> (info: ActiveInfo) {
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foreign webgl {
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@(link_name="GetActiveUniform")
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_GetActiveUniform :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
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}
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name_len: int
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_GetActiveUniform(program, index, &info.size, &info.type, name_buf, &name_len)
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info.name = string(name_buf[:name_len])
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return
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}
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GetActiveUniformAlloc :: proc(program: Program, index: u32, allocator: runtime.Allocator, loc := #caller_location) -> (info: ActiveInfo) {
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foreign webgl {
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@(link_name="GetActiveUniform")
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_GetActiveUniform :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
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}
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name_len: int
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// Passing {} to the buf but giving it a name_len ptr will write the needed len into that int
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_GetActiveUniform(program, index, &info.size, &info.type, {}, &name_len)
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if name_len > 0 {
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name_buf := make([]byte, name_len, allocator, loc)
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_GetActiveUniform(program, index, &info.size, &info.type, name_buf, &name_len)
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assert(name_len == len(name_buf))
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info.name = string(name_buf[:name_len])
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}
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return
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}
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GetActiveUniform :: proc {
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GetActiveUniformBuf,
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GetActiveUniformAlloc,
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}
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GetProgramInfoLog :: proc "contextless" (program: Program, buf: []byte) -> string {
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foreign webgl {
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38
vendor/wasm/WebGL/webgl2.odin
vendored
38
vendor/wasm/WebGL/webgl2.odin
vendored
@@ -3,6 +3,7 @@ package webgl
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foreign import "webgl2"
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import "base:intrinsics"
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import "base:runtime"
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import glm "core:math/linalg/glsl"
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Query :: distinct u32
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@@ -103,14 +104,21 @@ foreign webgl2 {
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GetUniformBlockIndex :: proc(program: Program, uniformBlockName: string) -> i32 ---
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UniformBlockBinding :: proc(program: Program, uniformBlockIndex: i32, uniformBlockBinding: i32) ---
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// if `pname` is `UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES` then an array will be written at
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// `params`, in that case the length `params` need to have is given first querying using `pname`
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// `UNIFORM_BLOCK_ACTIVE_UNIFORMS`.
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GetActiveUniformBlockParameter :: proc(program: Program, uniformBlockIndex: i32, pname: Enum, params: [^]i32) ---
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GetActiveUniforms :: proc(program: Program, uniformIndices: []u32, pname: Enum, res: [^]i32) ---
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CreateVertexArray :: proc() -> VertexArrayObject ---
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DeleteVertexArray :: proc(vertexArray: VertexArrayObject) ---
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IsVertexArray :: proc(vertexArray: VertexArrayObject) -> bool ---
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BindVertexArray :: proc(vertexArray: VertexArrayObject) ---
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}
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GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf: []byte) -> string {
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GetActiveUniformBlockNameBuf :: proc(program: Program, uniformBlockIndex: i32, buf: []byte) -> string {
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foreign webgl2 {
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@(link_name="GetActiveUniformBlockName")
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_GetActiveUniformBlockName :: proc "contextless" (program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
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}
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n: int
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@@ -118,6 +126,28 @@ GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf:
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return string(buf[:n])
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}
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GetActiveUniformBlockNameAlloc :: proc(program: Program, uniformBlockIndex: i32, allocator: runtime.Allocator, loc := #caller_location) -> string {
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foreign webgl2 {
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@(link_name="GetActiveUniformBlockName")
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_GetActiveUniformBlockName :: proc "contextless" (program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
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}
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n: int
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_GetActiveUniformBlockName(program, uniformBlockIndex, {}, &n)
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if n > 0 {
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buf := make([]byte, n, allocator, loc)
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_GetActiveUniformBlockName(program, uniformBlockIndex, buf, &n)
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assert(n == len(buf))
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return string(buf[:n])
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}
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return ""
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}
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GetActiveUniformBlockName :: proc {
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GetActiveUniformBlockNameBuf,
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GetActiveUniformBlockNameAlloc,
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}
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Uniform1uiv :: proc "contextless" (location: i32, v: u32) {
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Uniform1ui(location, v)
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@@ -134,6 +164,7 @@ Uniform4uiv :: proc "contextless" (location: i32, v: glm.uvec4) {
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UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
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foreign webgl2 {
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@(link_name="UniformMatrix3x2fv")
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_UniformMatrix3x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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@@ -141,6 +172,7 @@ UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
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}
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UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
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foreign webgl2 {
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@(link_name="UniformMatrix4x2fv")
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_UniformMatrix4x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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@@ -148,6 +180,7 @@ UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
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}
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UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
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foreign webgl2 {
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@(link_name="UniformMatrix2x3fv")
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_UniformMatrix2x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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@@ -155,6 +188,7 @@ UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
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}
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UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
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foreign webgl2 {
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@(link_name="UniformMatrix4x3fv")
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_UniformMatrix4x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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@@ -162,6 +196,7 @@ UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
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}
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UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
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foreign webgl2 {
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@(link_name="UniformMatrix2x4fv")
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_UniformMatrix2x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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@@ -169,6 +204,7 @@ UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
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}
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UniformMatrix3x4fv :: proc "contextless" (location: i32, m: glm.mat3x4) {
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foreign webgl2 {
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@(link_name="UniformMatrix3x4fv")
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_UniformMatrix3x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
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}
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array := intrinsics.matrix_flatten(m)
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