mirror of
https://github.com/odin-lang/Odin.git
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fixed the import paths for raylib and rlgl.
both had the issue that they were looking for a directory called
"linux-arm" when it's really called "linux-arm64" inside of "vendor/raylib".
This commit is contained in:
2
vendor/raylib/raylib.odin
vendored
2
vendor/raylib/raylib.odin
vendored
@@ -115,7 +115,7 @@ when ODIN_OS == .Windows {
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// multiple copies of raylib.so, but since these bindings are for
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// particular version of the library, I better specify it. Ideally,
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// though, it's best specified in terms of major (.so.4)
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"linux-arm64/libraylib.so.600" when RAYLIB_SHARED else "linux-arm/libraylib.a",
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"linux-arm64/libraylib.so.600" when RAYLIB_SHARED else "linux-arm64/libraylib.a",
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"system:dl",
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"system:pthread",
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"system:X11",
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2
vendor/raylib/rlgl/rlgl.odin
vendored
2
vendor/raylib/rlgl/rlgl.odin
vendored
@@ -135,7 +135,7 @@ when ODIN_OS == .Windows {
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// multiple copies of raylib.so, but since these bindings are for
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// particular version of the library, I better specify it. Ideally,
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// though, it's best specified in terms of major (.so.4)
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"../linux-arm64/libraylib.so.600" when RAYLIB_SHARED else "../linux-arm/libraylib.a",
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"../linux-arm64/libraylib.so.600" when RAYLIB_SHARED else "../linux-arm64/libraylib.a",
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"system:dl",
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"system:pthread",
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"system:X11",
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