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[vendor/sdl3] shortened enum naming
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12
vendor/sdl3/sdl3_video.odin
vendored
12
vendor/sdl3/sdl3_video.odin
vendored
@@ -135,12 +135,12 @@ FlashOperation :: enum c.int {
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}
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ProgressState :: enum c.int {
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PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
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PROGRESS_STATE_NONE, /**< No progress bar is shown */
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PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
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PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
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PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
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PROGRESS_STATE_ERROR, /**< The progress bar is shown in a state indicating the application had an error */
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INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
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NONE, /**< No progress bar is shown */
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INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
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NORMAL, /**< The progress bar is shown in a normal state */
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PAUSED, /**< The progress bar is shown in a paused state */
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ERROR, /**< The progress bar is shown in a state indicating the application had an error */
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}
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GLContextState :: struct {}
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