[vendor/sdl3] shortened enum naming

This commit is contained in:
A1029384756
2026-01-02 17:41:20 -05:00
parent c867143a58
commit 08dd0cb0af

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@@ -135,12 +135,12 @@ FlashOperation :: enum c.int {
}
ProgressState :: enum c.int {
PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
PROGRESS_STATE_NONE, /**< No progress bar is shown */
PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */
PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */
PROGRESS_STATE_ERROR, /**< The progress bar is shown in a state indicating the application had an error */
INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */
NONE, /**< No progress bar is shown */
INDETERMINATE, /**< The progress bar is shown in a indeterminate state */
NORMAL, /**< The progress bar is shown in a normal state */
PAUSED, /**< The progress bar is shown in a paused state */
ERROR, /**< The progress bar is shown in a state indicating the application had an error */
}
GLContextState :: struct {}