mirror of
https://github.com/odin-lang/Odin.git
synced 2026-04-19 13:00:28 +00:00
More [^][N]T usage
This commit is contained in:
16
vendor/OpenGL/impl.odin
vendored
16
vendor/OpenGL/impl.odin
vendored
@@ -350,14 +350,14 @@ impl_Uniform1i: proc "c" (location: i32, v0: i32);
|
||||
impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32);
|
||||
impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32);
|
||||
impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
|
||||
impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32);
|
||||
impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^]f32);
|
||||
impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^]f32);
|
||||
impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^]f32);
|
||||
impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32);
|
||||
impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32);
|
||||
impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32);
|
||||
impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32);
|
||||
impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^][1]f32);
|
||||
impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^][2]f32);
|
||||
impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^][3]f32);
|
||||
impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^][4]f32);
|
||||
impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^][1]i32);
|
||||
impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^][2]i32);
|
||||
impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^][3]i32);
|
||||
impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^][4]i32);
|
||||
impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
|
||||
impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
|
||||
impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
|
||||
|
||||
32
vendor/OpenGL/wrappers.odin
vendored
32
vendor/OpenGL/wrappers.odin
vendored
@@ -160,14 +160,14 @@ when !ODIN_DEBUG {
|
||||
Uniform2i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32) { impl_Uniform2i(location, v0, v1); }
|
||||
Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32) { impl_Uniform3i(location, v0, v1, v2); }
|
||||
Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_Uniform4i(location, v0, v1, v2, v3); }
|
||||
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform1fv(location, count, value); }
|
||||
Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform2fv(location, count, value); }
|
||||
Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform3fv(location, count, value); }
|
||||
Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform4fv(location, count, value); }
|
||||
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform1iv(location, count, value); }
|
||||
Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); }
|
||||
Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); }
|
||||
Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); }
|
||||
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f32) { impl_Uniform1fv(location, count, value); }
|
||||
Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32) { impl_Uniform2fv(location, count, value); }
|
||||
Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32) { impl_Uniform3fv(location, count, value); }
|
||||
Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32) { impl_Uniform4fv(location, count, value); }
|
||||
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]i32) { impl_Uniform1iv(location, count, value); }
|
||||
Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32) { impl_Uniform2iv(location, count, value); }
|
||||
Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32) { impl_Uniform3iv(location, count, value); }
|
||||
Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32) { impl_Uniform4iv(location, count, value); }
|
||||
UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
|
||||
UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
|
||||
UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
|
||||
@@ -961,14 +961,14 @@ when !ODIN_DEBUG {
|
||||
Uniform2i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_Uniform2i(location, v0, v1); debug_helper(loc, 0, location, v0, v1); }
|
||||
Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_Uniform3i(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); }
|
||||
Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_Uniform4i(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); }
|
||||
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform1fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform1iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]f32, loc := #caller_location) { impl_Uniform1fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][1]i32, loc := #caller_location) { impl_Uniform1iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
|
||||
UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
|
||||
UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
|
||||
UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
|
||||
|
||||
Reference in New Issue
Block a user