vendor/box2d: clarify wasm building

This commit is contained in:
Laytan Laats
2025-01-05 19:35:37 +01:00
parent bf0e6eaf60
commit 0cc1dbb092
3 changed files with 8 additions and 1 deletions

View File

@@ -24,7 +24,7 @@ when ODIN_OS == .Windows {
}
when !#exists(LIB_PATH) {
#panic("Could not find the compiled box2d libraries at \"" + LIB_PATH + "\", they can be compiled by running the `build.sh` script at `" + ODIN_ROOT + "vendor/box2d/build_box2d.sh\"`")
#panic("Could not find the compiled box2d libraries at \"" + LIB_PATH + "\", they can be compiled by running the `build_box2d.sh` script at `" + ODIN_ROOT + "vendor/box2d/build_box2d.sh\"`")
}
foreign import lib {

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@@ -68,7 +68,12 @@ esac
cd ..
set +e
make -f wasm.Makefile
if [[ $? -ne 0 ]]; then
printf "\e[30;43mwarning:\e[0m Native Box2D libraries were built successfully, the WASM build failed, likely because your default C compiler and/or linker doesn't support WASM, you can set the CC and LD environment variables to point to a compiler and linker that support it\n"
fi
set -e
rm -rf v3.0.0.tar.gz
rm -rf box2d-3.0.0

View File

@@ -2,6 +2,8 @@
# I tried to make a cmake toolchain file for this / use cmake but this is far easier.
# NOTE: We are pretending to be emscripten to box2d so it takes WASM code paths, but we don't actually use emscripten.
# WARN: wasm is probably not supported by your default C compiler and linker, overwrite the CC and LD environment variables accordingly.
# Example for MacOS:
# CC = $(shell brew --prefix llvm)/bin/clang
# LD = $(shell brew --prefix llvm)/bin/wasm-ld