fix hsl math.mod to usual hsl conversion

This commit is contained in:
Michael Kutowski
2020-08-29 21:49:49 +02:00
committed by GitHub
parent 0216ade2f9
commit 12895de9ac

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@@ -120,7 +120,9 @@ vector4_linear_to_srgb :: proc(col: Vector4) -> Vector4 {
vector4_hsl_to_rgb :: proc(h, s, l: Float, a: Float = 1) -> Vector4 {
hue_to_rgb :: proc(p, q, t0: Float) -> Float {
t := math.mod(t0, 1.0);
t := t;
if t < 0 do t += 1;
if t > 1 do t -= 1;
switch {
case t < 1.0/6.0: return p + (q - p) * 6.0 * t;
case t < 1.0/2.0: return q;