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d3d12 bindings -vet-tabs fix
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12
vendor/directx/d3d12/d3d12.odin
vendored
12
vendor/directx/d3d12/d3d12.odin
vendored
@@ -1580,14 +1580,14 @@ SHADER_COMPONENT_MAPPING :: enum u32 {
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FORCE_VALUE_1 = 5,
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}
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ENCODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (Src0, Src1, Src2, Src3: u32) -> u32 {
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return (Src0 & SHADER_COMPONENT_MAPPING_MASK) |
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((Src1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
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((Src2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
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((Src3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
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SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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return (Src0 & SHADER_COMPONENT_MAPPING_MASK) |
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((Src1 & SHADER_COMPONENT_MAPPING_MASK) << SHADER_COMPONENT_MAPPING_SHIFT) |
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((Src2 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
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((Src3 & SHADER_COMPONENT_MAPPING_MASK) << (SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
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SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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}
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DECODE_SHADER_4_COMPONENT_MAPPING :: #force_inline proc "contextless" (ComponentToExtract, Mapping: u32) -> u32 {
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return Mapping >> (SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & SHADER_COMPONENT_MAPPING_MASK
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return Mapping >> (SHADER_COMPONENT_MAPPING_SHIFT * ComponentToExtract) & SHADER_COMPONENT_MAPPING_MASK
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}
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BUFFER_SRV_FLAGS :: distinct bit_set[BUFFER_SRV_FLAG; u32]
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