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Fix copyTexSubImage2D and copyTexSubImage3D method calls
This commit is contained in:
6
vendor/wasm/js/runtime.js
vendored
6
vendor/wasm/js/runtime.js
vendored
@@ -395,7 +395,7 @@ class WebGLInterface {
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this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
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},
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CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
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this.ctx.copyTexImage2D(target, level, xoffset, yoffset, x, y, width, height);
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this.ctx.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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},
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@@ -855,7 +855,7 @@ class WebGLInterface {
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CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
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this.assertWebGL2();
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this.ctx.copyTexImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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this.ctx.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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},
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/* Programs and shaders */
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@@ -1038,7 +1038,7 @@ class WebGLInterface {
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},
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BindSampler: (unit, sampler) => {
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this.assertWebGL2();
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this.ctx.bindSampler(unit, this.samplers[Sampler]);
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this.ctx.bindSampler(unit, this.samplers[sampler]);
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},
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SamplerParameteri: (sampler, pname, param) => {
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this.assertWebGL2();
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