Fix copyTexSubImage2D and copyTexSubImage3D method calls

This commit is contained in:
Damian Tarnawski
2024-01-07 16:49:51 +01:00
parent da56a75ad6
commit 2017ebc1b5

View File

@@ -395,7 +395,7 @@ class WebGLInterface {
this.ctx.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
},
CopyTexSubImage2D: (target, level, xoffset, yoffset, x, y, width, height) => {
this.ctx.copyTexImage2D(target, level, xoffset, yoffset, x, y, width, height);
this.ctx.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
},
@@ -855,7 +855,7 @@ class WebGLInterface {
CopyTexSubImage3D: (target, level, xoffset, yoffset, zoffset, x, y, width, height) => {
this.assertWebGL2();
this.ctx.copyTexImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
this.ctx.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
},
/* Programs and shaders */
@@ -1038,7 +1038,7 @@ class WebGLInterface {
},
BindSampler: (unit, sampler) => {
this.assertWebGL2();
this.ctx.bindSampler(unit, this.samplers[Sampler]);
this.ctx.bindSampler(unit, this.samplers[sampler]);
},
SamplerParameteri: (sampler, pname, param) => {
this.assertWebGL2();