fix: invert SDL2 and SDL3 in vendor README

This commit is contained in:
Michele Giornetta
2026-05-29 11:01:01 +02:00
committed by GitHub
parent eaa32a82e8
commit 21fc31dfb8

6
vendor/README.md vendored
View File

@@ -114,7 +114,7 @@ This package is available under the Zlib license. See `LICENSE` for more details
## SDL2
Bindings for the cross platform multimedia API [SDL3](https://github.com/libsdl-org/SDL) and its sub-projects.
Bindings for the cross platform multimedia API [SDL2](https://github.com/libsdl-org/SDL) and its sub-projects.
`SDL2.dll` and `SDL2.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.
@@ -144,7 +144,7 @@ SDL2 TTF relies on 3rd party libraries `zlib`, available under the ZLIB license,
## SDL3
Bindings for the cross platform multimedia API [SDL2](https://github.com/libsdl-org/SDL) and its sub-projects.
Bindings for the cross platform multimedia API [SDL3](https://github.com/libsdl-org/SDL) and its sub-projects.
`SDL3.dll` and `SDL3.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.
@@ -207,4 +207,4 @@ The Vulkan 3D graphics API are automatically generated from headers provided by
[zlib](https://github.com/madler/zlib) data compression library
See also LICENSE in the `zlib` directory itself.
Includes full bindings.
Includes full bindings.