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fix: invert SDL2 and SDL3 in vendor README
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vendor/README.md
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vendor/README.md
vendored
@@ -114,7 +114,7 @@ This package is available under the Zlib license. See `LICENSE` for more details
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## SDL2
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Bindings for the cross platform multimedia API [SDL3](https://github.com/libsdl-org/SDL) and its sub-projects.
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Bindings for the cross platform multimedia API [SDL2](https://github.com/libsdl-org/SDL) and its sub-projects.
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`SDL2.dll` and `SDL2.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.
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@@ -144,7 +144,7 @@ SDL2 TTF relies on 3rd party libraries `zlib`, available under the ZLIB license,
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## SDL3
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Bindings for the cross platform multimedia API [SDL2](https://github.com/libsdl-org/SDL) and its sub-projects.
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Bindings for the cross platform multimedia API [SDL3](https://github.com/libsdl-org/SDL) and its sub-projects.
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`SDL3.dll` and `SDL3.lib` are available under SDL's [zlib](https://github.com/libsdl-org/SDL/blob/main/LICENSE.txt) license.
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@@ -207,4 +207,4 @@ The Vulkan 3D graphics API are automatically generated from headers provided by
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[zlib](https://github.com/madler/zlib) data compression library
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See also LICENSE in the `zlib` directory itself.
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Includes full bindings.
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Includes full bindings.
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