Merge branch 'objc-intrinsics' of https://github.com/odin-lang/Odin into objc-intrinsics

This commit is contained in:
gingerBill
2022-02-13 12:01:19 +00:00
2 changed files with 95 additions and 0 deletions

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package objc_Foundation
import NS "core:sys/darwin/Foundation"
@(objc_class="CALayer")
Layer :: struct { using _: NS.Object }
@(objc_class="NSResponder")
Responder :: struct {using _: Object}
@(objc_class="NSView")
View :: struct {using _: Responder}
@(objc_class="NSWindow")
Window :: struct {using _: Responder}
@(objc_type=Window, objc_name="contentView")
Window_contentView :: proc(self: ^Window) -> ^View {
return msgSend(^View, self, "contentView")
}
@(objc_type=View, objc_name="layer")
View_layer :: proc(self: ^View) -> ^Layer {
return msgSend(^Layer, self, "layer")
}
@(objc_type=View, objc_name="setLayer")
View_setLayer :: proc(self: ^View, layer: ^Layer) {
msgSend(nil, self, "setLayer:", layer)
}
@(objc_type=View, objc_name="wantsLayer")
View_wantsLayer :: proc(self: ^View) -> BOOL {
return msgSend(BOOL, self, "wantsLayer")
}
@(objc_type=View, objc_name="setWantsLayer")
View_setWantsLayer :: proc(self: ^View, wantsLayer: BOOL) {
msgSend(nil, self, "setWantsLayer:", wantsLayer)
}

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package objc_QuartzCore
import NS "core:sys/darwin/Foundation"
import MTL "core:sys/darwin/Metal"
import "core:intrinsics"
@(private)
msgSend :: intrinsics.objc_send
@(objc_class="CAMetalLayer")
MetalLayer :: struct{ using _: NS.Layer}
@(objc_type=MetalLayer, objc_name="device")
MetalLayer_device :: proc(self: ^MetalLayer) -> ^MTL.Device {
return msgSend(^MTL.Device, self, "device")
}
@(objc_type=MetalLayer, objc_name="setDevice")
MetalLayer_setDevice :: proc(self: ^MetalLayer, device: ^MTL.Device) {
msgSend(nil, self, "setDevice:", device)
}
@(objc_type=MetalLayer, objc_name="opaque")
MetalLayer_opaque :: proc(self: ^MetalLayer) -> NS.BOOL {
return msgSend(NS.BOOL, self, "opaque")
}
@(objc_type=MetalLayer, objc_name="setOpaque")
MetalLayer_setOpaque :: proc(self: ^MetalLayer, opaque: NS.BOOL) {
msgSend(nil, self, "setOpaque:", opaque)
}
@(objc_type=MetalLayer, objc_name="preferredDevice")
MetalLayer_preferredDevice :: proc(self: ^MetalLayer) -> ^MTL.Device {
return msgSend(^MTL.Device, self, "preferredDevice")
}
@(objc_type=MetalLayer, objc_name="pixelFormat")
MetalLayer_pixelFormat :: proc(self: ^MetalLayer) -> MTL.PixelFormat {
return msgSend(MTL.PixelFormat, self, "pixelFormat")
}
@(objc_type=MetalLayer, objc_name="framebufferOnly")
MetalLayer_framebufferOnly :: proc(self: ^MetalLayer) -> NS.BOOL {
return msgSend(NS.BOOL, self, "framebufferOnly")
}
@(objc_class="CAMetalDrawable")
MetalDrawable :: struct { using _: MTL.Drawable }
MetalDrawable_layer :: proc(self: ^MetalDrawable) -> ^MetalLayer {
return msgSend(^MetalLayer, self, "layer")
}
MetalDrawable_texture :: proc(self: ^MetalDrawable) -> ^MTL.Texture {
return msgSend(^MTL.Texture, self, "texture")
}