mirror of
https://github.com/odin-lang/Odin.git
synced 2026-04-19 04:50:29 +00:00
v0.0.3 Build
This commit is contained in:
@@ -4,7 +4,7 @@
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set exe_name=odin.exe
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:: Debug = 0, Release = 1
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set release_mode=0
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set release_mode=1
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set compiler_flags= -nologo -Oi -TP -W4 -fp:fast -fp:except- -Gm- -MP -FC -GS- -EHsc- -GR-
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@@ -48,7 +48,7 @@ rem pushd %build_dir%
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cl %compiler_settings% "src\main.cpp" ^
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/link %linker_settings% -OUT:%exe_name% ^
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&& odin run w:/Freyr/src/main.odin
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&& odin run code/demo.odin
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rem odin run code/demo.odin
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@@ -1,32 +1,6 @@
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x: i64 = 123
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Vec2 :: struct {
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x, y: i64
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}
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#import "fmt.odin"
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#import "game.odin"
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main :: proc() {
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foo :: proc() -> i64 {
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bar :: proc() -> (i64, i64) {
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a := [3]i64{7, 4, 2}
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v := Vec2{a[0], 2}
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return v.x, v.y
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}
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x, y := bar()
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return x + y
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}
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test :: proc(s: string) -> string {
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return s
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}
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foo()
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x = test("Hello").count as i64
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xp := ^x
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p := xp^
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z := [..]i64{1, 2, 3, 4}
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z[0] = p
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fmt.println("Hellope, everybody!")
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}
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@@ -107,9 +107,7 @@ make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC)
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0, // NOTE(bill): tells the proc that this is the end of attribs
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}
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wgl_string := "wglCreateContextAttribsARB\x00"
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c_wgl_string := ^wgl_string[0]
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wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType
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wglCreateContextAttribsARB := wglGetProcAddress(("wglCreateContextAttribsARB\x00" as string).data) as wglCreateContextAttribsARBType
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w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0])
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wglMakeCurrent(w.dc, w.rc)
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SwapBuffers(w.dc)
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@@ -145,6 +143,7 @@ run :: proc() {
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}
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defer destroy_window(^window)
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gl.init()
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prev_time := time_now()
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@@ -205,7 +204,7 @@ run :: proc() {
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gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0)
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}
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draw_rect(pos[0], pos[1], 50, 50)
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draw_rect(pos.x, pos.y, 50, 50)
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display_window(^window)
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ms_to_sleep := (16 - 1000*dt) as i32
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180
code/math.odin
180
code/math.odin
@@ -1,180 +0,0 @@
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TAU :: 6.28318530717958647692528676655900576
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PI :: 3.14159265358979323846264338327950288
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ONE_OVER_TAU :: 0.636619772367581343075535053490057448
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ONE_OVER_PI :: 0.159154943091895335768883763372514362
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E :: 2.71828182845904523536
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SQRT_TWO :: 1.41421356237309504880168872420969808
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SQRT_THREE :: 1.73205080756887729352744634150587236
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SQRT_FIVE :: 2.23606797749978969640917366873127623
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LOG_TWO :: 0.693147180559945309417232121458176568
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LOG_TEN :: 2.30258509299404568401799145468436421
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EPSILON :: 1.19209290e-7
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τ :: TAU
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π :: PI
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// Vec2 :: type raw_union {
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// using xy_: struct {x, y: f32}
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// v: {2}f32
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// e: [2]f32
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// }
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// Vec3 :: type raw_union {
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// using xyz_: struct {x, y, z: f32}
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// xy: Vec2
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// v: {3}f32
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// e: [3]f32
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// }
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// Vec4 :: type raw_union {
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// using xyzw_: struct {x, y, z, w: f32}
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// xy: Vec2
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// xyz: Vec3
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// v: {4}f32
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// e: [4]f32
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// }
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Vec2 :: type {2}f32
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Vec3 :: type {3}f32
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Vec4 :: type {4}f32
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Mat2 :: type {4}f32
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Mat3 :: type {9}f32
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Mat4 :: type {16}f32
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sqrt32 :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
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sqrt64 :: proc(x: f64) -> f64 #foreign "llvm.sqrt.f64"
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sin32 :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
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sin64 :: proc(x: f64) -> f64 #foreign "llvm.sin.f64"
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cos64 :: proc(x: f64) -> f64 #foreign "llvm.cos.f64"
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cos32 :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
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lerp32 :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t }
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lerp64 :: proc(a, b, t: f64) -> f64 { return a*(1-t) + b*t }
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clamp32 :: proc(x, lower, upper: f32) -> f32 { return min(max(x, lower), upper) }
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clamp64 :: proc(x, lower, upper: f64) -> f64 { return min(max(x, lower), upper) }
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sign32 :: proc(x: f32) -> f32 { if x >= 0 { return +1 } return -1 }
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sign64 :: proc(x: f64) -> f64 { if x >= 0 { return +1 } return -1 }
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copy_sign :: proc(x, y: f32) -> f32 {
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ix := x transmute u32
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iy := y transmute u32
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ix &= 0x7fffffff
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ix |= iy & 0x80000000
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return ix transmute f32
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}
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round :: proc(x: f32) -> f32 {
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if x >= 0 {
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return floor(x + 0.5)
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}
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return ceil(x - 0.5)
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}
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floor :: proc(x: f32) -> f32 {
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if x >= 0 {
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return x as int as f32
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}
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return (x-0.5) as int as f32
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}
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ceil :: proc(x: f32) -> f32 {
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if x < 0 {
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return x as int as f32
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}
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return ((x as int)+1) as f32
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}
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remainder :: proc(x, y: f32) -> f32 {
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return x - round(x/y) * y
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}
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fmod :: proc(x, y: f32) -> f32 {
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y = abs(y)
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result := remainder(abs(x), y)
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if sign32(result) < 0 {
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result += y
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}
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return copy_sign(result, x)
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}
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to_radians :: proc(degrees: f32) -> f32 { return degrees * TAU / 360 }
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to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / TAU }
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dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1] }
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dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2] }
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dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3] }
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cross :: proc(x, y: Vec3) -> Vec3 {
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a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
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b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
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return a - b
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}
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vec2_mag :: proc(v: Vec2) -> f32 { return sqrt32(dot2(v, v)) }
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vec3_mag :: proc(v: Vec3) -> f32 { return sqrt32(dot3(v, v)) }
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vec4_mag :: proc(v: Vec4) -> f32 { return sqrt32(dot4(v, v)) }
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vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)} }
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vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)} }
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vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)} }
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vec2_norm0 :: proc(v: Vec2) -> Vec2 {
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m := vec2_mag(v)
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if m == 0 {
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return Vec2{0}
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}
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return v / Vec2{m}
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}
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vec3_norm0 :: proc(v: Vec3) -> Vec3 {
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m := vec3_mag(v)
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if m == 0 {
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return Vec3{0}
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}
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return v / Vec3{m}
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}
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vec4_norm0 :: proc(v: Vec4) -> Vec4 {
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m := vec4_mag(v)
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if m == 0 {
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return Vec4{0}
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}
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return v / Vec4{m}
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}
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F32_DIG :: 6
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F32_EPSILON :: 1.192092896e-07
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F32_GUARD :: 0
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F32_MANT_DIG :: 24
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F32_MAX :: 3.402823466e+38
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F32_MAX_10_EXP :: 38
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F32_MAX_EXP :: 128
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F32_MIN :: 1.175494351e-38
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F32_MIN_10_EXP :: -37
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F32_MIN_EXP :: -125
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F32_NORMALIZE :: 0
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F32_RADIX :: 2
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F32_ROUNDS :: 1
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F64_DIG :: 15 // # of decimal digits of precision
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F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
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F64_MANT_DIG :: 53 // # of bits in mantissa
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F64_MAX :: 1.7976931348623158e+308 // max value
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F64_MAX_10_EXP :: 308 // max decimal exponent
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F64_MAX_EXP :: 1024 // max binary exponent
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F64_MIN :: 2.2250738585072014e-308 // min positive value
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F64_MIN_10_EXP :: -307 // min decimal exponent
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F64_MIN_EXP :: -1021 // min binary exponent
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F64_RADIX :: 2 // exponent radix
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F64_ROUNDS :: 1 // addition rounding: near
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@@ -4,6 +4,7 @@
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#import "fmt.odin"
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#import "mem.odin"
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/*
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Optimization_Level :: enum {
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DEBUG,
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RELEASE,
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@@ -24,7 +25,7 @@ Build_Options :: struct {
|
||||
}
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||||
|
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build_options: Build_Options
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||||
|
||||
*/
|
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|
||||
// IMPORTANT NOTE(bill): Do not change the order of any of this data
|
||||
// The compiler relies upon this _exact_ order
|
||||
@@ -80,6 +81,7 @@ Type_Info :: union {
|
||||
elem: ^Type_Info
|
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elem_size: int
|
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count: int
|
||||
align: int
|
||||
}
|
||||
Tuple: Record
|
||||
Struct: Record
|
||||
|
||||
373
core/math.odin
Normal file
373
core/math.odin
Normal file
@@ -0,0 +1,373 @@
|
||||
TAU :: 6.28318530717958647692528676655900576
|
||||
PI :: 3.14159265358979323846264338327950288
|
||||
ONE_OVER_TAU :: 0.636619772367581343075535053490057448
|
||||
ONE_OVER_PI :: 0.159154943091895335768883763372514362
|
||||
|
||||
E :: 2.71828182845904523536
|
||||
SQRT_TWO :: 1.41421356237309504880168872420969808
|
||||
SQRT_THREE :: 1.73205080756887729352744634150587236
|
||||
SQRT_FIVE :: 2.23606797749978969640917366873127623
|
||||
|
||||
LOG_TWO :: 0.693147180559945309417232121458176568
|
||||
LOG_TEN :: 2.30258509299404568401799145468436421
|
||||
|
||||
EPSILON :: 1.19209290e-7
|
||||
|
||||
τ :: TAU
|
||||
π :: PI
|
||||
|
||||
|
||||
Vec2 :: type {2}f32
|
||||
Vec3 :: type {3}f32
|
||||
Vec4 :: type {4}f32
|
||||
|
||||
Mat2 :: type [2]Vec2
|
||||
Mat3 :: type [3]Vec3
|
||||
Mat4 :: type [4]Vec4
|
||||
|
||||
|
||||
sqrt32 :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
|
||||
sqrt64 :: proc(x: f64) -> f64 #foreign "llvm.sqrt.f64"
|
||||
|
||||
sin32 :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
|
||||
sin64 :: proc(x: f64) -> f64 #foreign "llvm.sin.f64"
|
||||
|
||||
cos32 :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
|
||||
cos64 :: proc(x: f64) -> f64 #foreign "llvm.cos.f64"
|
||||
|
||||
tan32 :: proc(x: f32) -> f32 #inline { return sin32(x)/cos32(x) }
|
||||
tan64 :: proc(x: f64) -> f64 #inline { return sin64(x)/cos64(x) }
|
||||
|
||||
lerp32 :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t }
|
||||
lerp64 :: proc(a, b, t: f64) -> f64 { return a*(1-t) + b*t }
|
||||
|
||||
clamp32 :: proc(x, lower, upper: f32) -> f32 { return min(max(x, lower), upper) }
|
||||
clamp64 :: proc(x, lower, upper: f64) -> f64 { return min(max(x, lower), upper) }
|
||||
|
||||
sign32 :: proc(x: f32) -> f32 { if x >= 0 { return +1 } return -1 }
|
||||
sign64 :: proc(x: f64) -> f64 { if x >= 0 { return +1 } return -1 }
|
||||
|
||||
|
||||
|
||||
copy_sign32 :: proc(x, y: f32) -> f32 {
|
||||
ix := x transmute u32
|
||||
iy := y transmute u32
|
||||
ix &= 0x7fffffff
|
||||
ix |= iy & 0x80000000
|
||||
return ix transmute f32
|
||||
}
|
||||
round32 :: proc(x: f32) -> f32 {
|
||||
if x >= 0 {
|
||||
return floor32(x + 0.5)
|
||||
}
|
||||
return ceil32(x - 0.5)
|
||||
}
|
||||
floor32 :: proc(x: f32) -> f32 {
|
||||
if x >= 0 {
|
||||
return x as int as f32
|
||||
}
|
||||
return (x-0.5) as int as f32
|
||||
}
|
||||
ceil32 :: proc(x: f32) -> f32 {
|
||||
if x < 0 {
|
||||
return x as int as f32
|
||||
}
|
||||
return ((x as int)+1) as f32
|
||||
}
|
||||
|
||||
remainder32 :: proc(x, y: f32) -> f32 {
|
||||
return x - round32(x/y) * y
|
||||
}
|
||||
|
||||
fmod32 :: proc(x, y: f32) -> f32 {
|
||||
y = abs(y)
|
||||
result := remainder32(abs(x), y)
|
||||
if sign32(result) < 0 {
|
||||
result += y
|
||||
}
|
||||
return copy_sign32(result, x)
|
||||
}
|
||||
|
||||
|
||||
to_radians :: proc(degrees: f32) -> f32 { return degrees * TAU / 360 }
|
||||
to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / TAU }
|
||||
|
||||
|
||||
|
||||
|
||||
dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c.x + c.y }
|
||||
dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c.x + c.y + c.z }
|
||||
dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c.x + c.y + c.z + c.w }
|
||||
|
||||
cross3 :: proc(x, y: Vec3) -> Vec3 {
|
||||
a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
|
||||
b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
|
||||
return a - b
|
||||
}
|
||||
|
||||
|
||||
vec2_mag :: proc(v: Vec2) -> f32 { return sqrt32(dot2(v, v)) }
|
||||
vec3_mag :: proc(v: Vec3) -> f32 { return sqrt32(dot3(v, v)) }
|
||||
vec4_mag :: proc(v: Vec4) -> f32 { return sqrt32(dot4(v, v)) }
|
||||
|
||||
vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)} }
|
||||
vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)} }
|
||||
vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)} }
|
||||
|
||||
vec2_norm0 :: proc(v: Vec2) -> Vec2 {
|
||||
m := vec2_mag(v)
|
||||
if m == 0 {
|
||||
return Vec2{0}
|
||||
}
|
||||
return v / Vec2{m}
|
||||
}
|
||||
|
||||
vec3_norm0 :: proc(v: Vec3) -> Vec3 {
|
||||
m := vec3_mag(v)
|
||||
if m == 0 {
|
||||
return Vec3{0}
|
||||
}
|
||||
return v / Vec3{m}
|
||||
}
|
||||
|
||||
vec4_norm0 :: proc(v: Vec4) -> Vec4 {
|
||||
m := vec4_mag(v)
|
||||
if m == 0 {
|
||||
return Vec4{0}
|
||||
}
|
||||
return v / Vec4{m}
|
||||
}
|
||||
|
||||
|
||||
|
||||
mat4_identity :: proc() -> Mat4 {
|
||||
return Mat4{
|
||||
{1, 0, 0, 0},
|
||||
{0, 1, 0, 0},
|
||||
{0, 0, 1, 0},
|
||||
{0, 0, 0, 1},
|
||||
}
|
||||
}
|
||||
|
||||
mat4_transpose :: proc(m: Mat4) -> Mat4 {
|
||||
for j := 0; j < 4; j++ {
|
||||
for i := 0; i < 4; i++ {
|
||||
m[i][j], m[j][i] = m[j][i], m[i][j]
|
||||
}
|
||||
}
|
||||
return m
|
||||
}
|
||||
|
||||
mat4_mul :: proc(a, b: Mat4) -> Mat4 {
|
||||
c: Mat4
|
||||
for j := 0; j < 4; j++ {
|
||||
for i := 0; i < 4; i++ {
|
||||
c[j][i] = a[0][i]*b[j][0]
|
||||
+ a[1][i]*b[j][1]
|
||||
+ a[2][i]*b[j][2]
|
||||
+ a[3][i]*b[j][3]
|
||||
}
|
||||
}
|
||||
return c
|
||||
}
|
||||
|
||||
mat4_mul_vec4 :: proc(m: Mat4, v: Vec4) -> Vec4 {
|
||||
return Vec4{
|
||||
m[0][0]*v.x + m[1][0]*v.y + m[2][0]*v.z + m[3][0]*v.w,
|
||||
m[0][1]*v.x + m[1][1]*v.y + m[2][1]*v.z + m[3][1]*v.w,
|
||||
m[0][2]*v.x + m[1][2]*v.y + m[2][2]*v.z + m[3][2]*v.w,
|
||||
m[0][3]*v.x + m[1][3]*v.y + m[2][3]*v.z + m[3][3]*v.w,
|
||||
}
|
||||
}
|
||||
|
||||
mat4_inverse :: proc(m: Mat4) -> Mat4 {
|
||||
o: Mat4
|
||||
|
||||
sf00 := m[2][2] * m[3][3] - m[3][2] * m[2][3]
|
||||
sf01 := m[2][1] * m[3][3] - m[3][1] * m[2][3]
|
||||
sf02 := m[2][1] * m[3][2] - m[3][1] * m[2][2]
|
||||
sf03 := m[2][0] * m[3][3] - m[3][0] * m[2][3]
|
||||
sf04 := m[2][0] * m[3][2] - m[3][0] * m[2][2]
|
||||
sf05 := m[2][0] * m[3][1] - m[3][0] * m[2][1]
|
||||
sf06 := m[1][2] * m[3][3] - m[3][2] * m[1][3]
|
||||
sf07 := m[1][1] * m[3][3] - m[3][1] * m[1][3]
|
||||
sf08 := m[1][1] * m[3][2] - m[3][1] * m[1][2]
|
||||
sf09 := m[1][0] * m[3][3] - m[3][0] * m[1][3]
|
||||
sf10 := m[1][0] * m[3][2] - m[3][0] * m[1][2]
|
||||
sf11 := m[1][1] * m[3][3] - m[3][1] * m[1][3]
|
||||
sf12 := m[1][0] * m[3][1] - m[3][0] * m[1][1]
|
||||
sf13 := m[1][2] * m[2][3] - m[2][2] * m[1][3]
|
||||
sf14 := m[1][1] * m[2][3] - m[2][1] * m[1][3]
|
||||
sf15 := m[1][1] * m[2][2] - m[2][1] * m[1][2]
|
||||
sf16 := m[1][0] * m[2][3] - m[2][0] * m[1][3]
|
||||
sf17 := m[1][0] * m[2][2] - m[2][0] * m[1][2]
|
||||
sf18 := m[1][0] * m[2][1] - m[2][0] * m[1][1]
|
||||
|
||||
o[0][0] = +(m[1][1] * sf00 - m[1][2] * sf01 + m[1][3] * sf02)
|
||||
o[0][1] = -(m[1][0] * sf00 - m[1][2] * sf03 + m[1][3] * sf04)
|
||||
o[0][2] = +(m[1][0] * sf01 - m[1][1] * sf03 + m[1][3] * sf05)
|
||||
o[0][3] = -(m[1][0] * sf02 - m[1][1] * sf04 + m[1][2] * sf05)
|
||||
|
||||
o[1][0] = -(m[0][1] * sf00 - m[0][2] * sf01 + m[0][3] * sf02)
|
||||
o[1][1] = +(m[0][0] * sf00 - m[0][2] * sf03 + m[0][3] * sf04)
|
||||
o[1][2] = -(m[0][0] * sf01 - m[0][1] * sf03 + m[0][3] * sf05)
|
||||
o[1][3] = +(m[0][0] * sf02 - m[0][1] * sf04 + m[0][2] * sf05)
|
||||
|
||||
o[2][0] = +(m[0][1] * sf06 - m[0][2] * sf07 + m[0][3] * sf08)
|
||||
o[2][1] = -(m[0][0] * sf06 - m[0][2] * sf09 + m[0][3] * sf10)
|
||||
o[2][2] = +(m[0][0] * sf11 - m[0][1] * sf09 + m[0][3] * sf12)
|
||||
o[2][3] = -(m[0][0] * sf08 - m[0][1] * sf10 + m[0][2] * sf12)
|
||||
|
||||
o[3][0] = -(m[0][1] * sf13 - m[0][2] * sf14 + m[0][3] * sf15)
|
||||
o[3][1] = +(m[0][0] * sf13 - m[0][2] * sf16 + m[0][3] * sf17)
|
||||
o[3][2] = -(m[0][0] * sf14 - m[0][1] * sf16 + m[0][3] * sf18)
|
||||
o[3][3] = +(m[0][0] * sf15 - m[0][1] * sf17 + m[0][2] * sf18)
|
||||
|
||||
ood := 1.0 / (m[0][0] * o[0][0] +
|
||||
m[0][1] * o[0][1] +
|
||||
m[0][2] * o[0][2] +
|
||||
m[0][3] * o[0][3])
|
||||
|
||||
o[0][0] *= ood
|
||||
o[0][1] *= ood
|
||||
o[0][2] *= ood
|
||||
o[0][3] *= ood
|
||||
o[1][0] *= ood
|
||||
o[1][1] *= ood
|
||||
o[1][2] *= ood
|
||||
o[1][3] *= ood
|
||||
o[2][0] *= ood
|
||||
o[2][1] *= ood
|
||||
o[2][2] *= ood
|
||||
o[2][3] *= ood
|
||||
o[3][0] *= ood
|
||||
o[3][1] *= ood
|
||||
o[3][2] *= ood
|
||||
o[3][3] *= ood
|
||||
|
||||
return o
|
||||
}
|
||||
|
||||
|
||||
mat4_translate :: proc(v: Vec3) -> Mat4 {
|
||||
m := mat4_identity()
|
||||
m[3][0] = v.x
|
||||
m[3][1] = v.y
|
||||
m[3][2] = v.z
|
||||
m[3][3] = 1
|
||||
return m
|
||||
}
|
||||
|
||||
mat4_rotate :: proc(v: Vec3, angle_radians: f32) -> Mat4 {
|
||||
c := cos32(angle_radians)
|
||||
s := sin32(angle_radians)
|
||||
|
||||
a := vec3_norm(v)
|
||||
t := a * Vec3{1-c}
|
||||
|
||||
rot := mat4_identity()
|
||||
|
||||
rot[0][0] = c + t.x*a.x
|
||||
rot[0][1] = 0 + t.x*a.y + s*a.z
|
||||
rot[0][2] = 0 + t.x*a.z - s*a.y
|
||||
rot[0][3] = 0
|
||||
|
||||
rot[1][0] = 0 + t.y*a.x - s*a.z
|
||||
rot[1][1] = c + t.y*a.y
|
||||
rot[1][2] = 0 + t.y*a.z + s*a.x
|
||||
rot[1][3] = 0
|
||||
|
||||
rot[2][0] = 0 + t.z*a.x + s*a.y
|
||||
rot[2][1] = 0 + t.z*a.y - s*a.x
|
||||
rot[2][2] = c + t.z*a.z
|
||||
rot[2][3] = 0
|
||||
|
||||
return rot
|
||||
}
|
||||
|
||||
mat4_scale :: proc(m: Mat4, v: Vec3) -> Mat4 {
|
||||
m[0][0] = v.x
|
||||
m[1][1] = v.y
|
||||
m[2][2] = v.z
|
||||
return m
|
||||
}
|
||||
|
||||
mat4_scalef :: proc(m: Mat4, s: f32) -> Mat4 {
|
||||
m[0][0] = s
|
||||
m[1][1] = s
|
||||
m[2][2] = s
|
||||
return m
|
||||
}
|
||||
|
||||
|
||||
mat4_look_at :: proc(eye, centre, up: Vec3) -> Mat4 {
|
||||
f := vec3_norm(centre - eye)
|
||||
s := vec3_norm(cross3(f, up))
|
||||
u := cross3(s, f)
|
||||
|
||||
m: Mat4
|
||||
|
||||
m[0] = Vec4{+s.x, +s.y, +s.z, 0}
|
||||
m[1] = Vec4{+u.x, +u.y, +u.z, 0}
|
||||
m[2] = Vec4{-f.x, -f.y, -f.z, 0}
|
||||
m[3] = Vec4{dot3(s, eye), dot3(u, eye), dot3(f, eye), 1}
|
||||
|
||||
return m
|
||||
}
|
||||
mat4_perspective :: proc(fovy, aspect, near, far: f32) -> Mat4 {
|
||||
m: Mat4
|
||||
tan_half_fovy := tan32(0.5 * fovy)
|
||||
m[0][0] = 1.0 / (aspect*tan_half_fovy)
|
||||
m[1][1] = 1.0 / (tan_half_fovy)
|
||||
m[2][2] = -(far + near) / (far - near)
|
||||
m[2][3] = -1.0
|
||||
m[3][2] = -2.0*far*near / (far - near)
|
||||
return m
|
||||
}
|
||||
|
||||
|
||||
mat4_ortho3d :: proc(left, right, bottom, top, near, far: f32) -> Mat4 {
|
||||
m := mat4_identity()
|
||||
|
||||
m[0][0] = +2.0 / (right - left)
|
||||
m[1][1] = +2.0 / (top - bottom)
|
||||
m[2][2] = -2.0 / (far - near)
|
||||
m[3][0] = -(right + left) / (right - left)
|
||||
m[3][1] = -(top + bottom) / (top - bottom)
|
||||
m[3][2] = -(far + near) / (far - near)
|
||||
|
||||
return m
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
F32_DIG :: 6
|
||||
F32_EPSILON :: 1.192092896e-07
|
||||
F32_GUARD :: 0
|
||||
F32_MANT_DIG :: 24
|
||||
F32_MAX :: 3.402823466e+38
|
||||
F32_MAX_10_EXP :: 38
|
||||
F32_MAX_EXP :: 128
|
||||
F32_MIN :: 1.175494351e-38
|
||||
F32_MIN_10_EXP :: -37
|
||||
F32_MIN_EXP :: -125
|
||||
F32_NORMALIZE :: 0
|
||||
F32_RADIX :: 2
|
||||
F32_ROUNDS :: 1
|
||||
|
||||
F64_DIG :: 15 // # of decimal digits of precision
|
||||
F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
|
||||
F64_MANT_DIG :: 53 // # of bits in mantissa
|
||||
F64_MAX :: 1.7976931348623158e+308 // max value
|
||||
F64_MAX_10_EXP :: 308 // max decimal exponent
|
||||
F64_MAX_EXP :: 1024 // max binary exponent
|
||||
F64_MIN :: 2.2250738585072014e-308 // min positive value
|
||||
F64_MIN_10_EXP :: -307 // min decimal exponent
|
||||
F64_MIN_EXP :: -1021 // min binary exponent
|
||||
F64_RADIX :: 2 // exponent radix
|
||||
F64_ROUNDS :: 1 // addition rounding: near
|
||||
|
||||
|
||||
|
||||
172
core/opengl.odin
172
core/opengl.odin
@@ -1,53 +1,155 @@
|
||||
#foreign_system_library "opengl32"
|
||||
|
||||
ZERO :: 0x0000
|
||||
ONE :: 0x0001
|
||||
TRIANGLES :: 0x0004
|
||||
BLEND :: 0x0be2
|
||||
SRC_ALPHA :: 0x0302
|
||||
ONE_MINUS_SRC_ALPHA :: 0x0303
|
||||
TEXTURE_2D :: 0x0de1
|
||||
RGBA8 :: 0x8058
|
||||
UNSIGNED_BYTE :: 0x1401
|
||||
BGRA_EXT :: 0x80e1
|
||||
TEXTURE_MAX_LEVEL :: 0x813d
|
||||
RGBA :: 0x1908
|
||||
|
||||
NEAREST :: 0x2600
|
||||
LINEAR :: 0x2601
|
||||
|
||||
DEPTH_BUFFER_BIT :: 0x00000100
|
||||
STENCIL_BUFFER_BIT :: 0x00000400
|
||||
COLOR_BUFFER_BIT :: 0x00004000
|
||||
|
||||
TEXTURE_MAX_ANISOTROPY_EXT :: 0x84fe
|
||||
|
||||
TEXTURE_MAG_FILTER :: 0x2800
|
||||
TEXTURE_MIN_FILTER :: 0x2801
|
||||
TEXTURE_WRAP_S :: 0x2802
|
||||
TEXTURE_WRAP_T :: 0x2803
|
||||
#import "win32.odin"
|
||||
#load "opengl_constants.odin"
|
||||
|
||||
Clear :: proc(mask: u32) #foreign "glClear"
|
||||
ClearColor :: proc(r, g, b, a: f32) #foreign "glClearColor"
|
||||
Begin :: proc(mode: i32) #foreign "glBegin"
|
||||
End :: proc() #foreign "glEnd"
|
||||
Color3f :: proc(r, g, b: f32) #foreign "glColor3f"
|
||||
Color4f :: proc(r, g, b, a: f32) #foreign "glColor4f"
|
||||
Vertex2f :: proc(x, y: f32) #foreign "glVertex2f"
|
||||
Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f"
|
||||
TexCoord2f :: proc(u, v: f32) #foreign "glTexCoord2f"
|
||||
LoadIdentity :: proc() #foreign "glLoadIdentity"
|
||||
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho"
|
||||
Finish :: proc() #foreign "glFinish"
|
||||
BlendFunc :: proc(sfactor, dfactor: i32) #foreign "glBlendFunc"
|
||||
Enable :: proc(cap: i32) #foreign "glEnable"
|
||||
Disable :: proc(cap: i32) #foreign "glDisable"
|
||||
GenTextures :: proc(count: i32, result: ^u32) #foreign "glGenTextures"
|
||||
DeleteTextures :: proc(count: i32, result: ^u32) #foreign "glDeleteTextures"
|
||||
TexParameteri :: proc(target, pname, param: i32) #foreign "glTexParameteri"
|
||||
TexParameterf :: proc(target: i32, pname: i32, param: f32) #foreign "glTexParameterf"
|
||||
BindTexture :: proc(target: i32, texture: u32) #foreign "glBindTexture"
|
||||
TexImage2D :: proc(target, level, internal_format, width, height, border, format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"
|
||||
LoadIdentity :: proc() #foreign "glLoadIdentity"
|
||||
Viewport :: proc(x, y, width, height: i32) #foreign "glViewport"
|
||||
Ortho :: proc(left, right, bottom, top, near, far: f64) #foreign "glOrtho"
|
||||
Color3f :: proc(r, g, b: f32) #foreign "glColor3f"
|
||||
Vertex3f :: proc(x, y, z: f32) #foreign "glVertex3f"
|
||||
TexImage2D :: proc(target, level, internal_format,
|
||||
width, height, border,
|
||||
format, _type: i32, pixels: rawptr) #foreign "glTexImage2D"
|
||||
|
||||
GetError :: proc() -> i32 #foreign "glGetError"
|
||||
GetString :: proc(name: i32) -> ^byte #foreign "glGetString"
|
||||
GetIntegerv :: proc(name: i32, v: ^i32) #foreign "glGetIntegerv"
|
||||
|
||||
|
||||
|
||||
_libgl := win32.LoadLibraryA(("opengl32.dll\x00" as string).data)
|
||||
|
||||
GetProcAddress :: proc(name: string) -> proc() {
|
||||
assert(name[name.count-1] == 0)
|
||||
res := win32.wglGetProcAddress(name.data)
|
||||
if res == nil {
|
||||
res = win32.GetProcAddress(_libgl, name.data);
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
|
||||
GenBuffers: proc(count: i32, buffers: ^u32)
|
||||
GenVertexArrays: proc(count: i32, buffers: ^u32)
|
||||
GenSamplers: proc(count: i32, buffers: ^u32)
|
||||
BindBuffer: proc(target: i32, buffer: u32)
|
||||
BindVertexArray: proc(buffer: u32)
|
||||
BindSampler: proc(position: i32, sampler: u32)
|
||||
BufferData: proc(target: i32, size: int, data: rawptr, usage: i32)
|
||||
BufferSubData: proc(target: i32, offset, size: int, data: rawptr)
|
||||
|
||||
DrawArrays: proc(mode, first: i32, count: u32)
|
||||
DrawElements: proc(mode: i32, count: u32, type_: i32, indices: rawptr)
|
||||
|
||||
MapBuffer: proc(target, access: i32) -> rawptr
|
||||
UnmapBuffer: proc(target: i32)
|
||||
|
||||
VertexAttribPointer: proc(index: u32, size, type_: i32, normalized: i32, stride: u32, pointer: rawptr)
|
||||
EnableVertexAttribArray: proc(index: u32)
|
||||
|
||||
CreateShader: proc(shader_type: i32) -> u32
|
||||
ShaderSource: proc(shader: u32, count: u32, string: ^^byte, length: ^i32)
|
||||
CompileShader: proc(shader: u32)
|
||||
CreateProgram: proc() -> u32
|
||||
AttachShader: proc(program, shader: u32)
|
||||
DetachShader: proc(program, shader: u32)
|
||||
DeleteShader: proc(shader: u32)
|
||||
LinkProgram: proc(program: u32)
|
||||
UseProgram: proc(program: u32)
|
||||
DeleteProgram: proc(program: u32)
|
||||
|
||||
|
||||
GetShaderiv: proc(shader: u32, pname: i32, params: ^i32)
|
||||
GetProgramiv: proc(program: u32, pname: i32, params: ^i32)
|
||||
GetShaderInfoLog: proc(shader: u32, max_length: u32, length: ^u32, info_long: ^byte)
|
||||
GetProgramInfoLog: proc(program: u32, max_length: u32, length: ^u32, info_long: ^byte)
|
||||
|
||||
ActiveTexture: proc(texture: i32)
|
||||
GenerateMipmap: proc(target: i32)
|
||||
|
||||
SamplerParameteri: proc(sampler: u32, pname: i32, param: i32)
|
||||
SamplerParameterf: proc(sampler: u32, pname: i32, param: f32)
|
||||
SamplerParameteriv: proc(sampler: u32, pname: i32, params: ^i32)
|
||||
SamplerParameterfv: proc(sampler: u32, pname: i32, params: ^f32)
|
||||
SamplerParameterIiv: proc(sampler: u32, pname: i32, params: ^i32)
|
||||
SamplerParameterIuiv: proc(sampler: u32, pname: i32, params: ^u32)
|
||||
|
||||
|
||||
Uniform1i: proc(loc: i32, v0: i32)
|
||||
Uniform2i: proc(loc: i32, v0, v1: i32)
|
||||
Uniform3i: proc(loc: i32, v0, v1, v2: i32)
|
||||
Uniform4i: proc(loc: i32, v0, v1, v2, v3: i32)
|
||||
Uniform1f: proc(loc: i32, v0: f32)
|
||||
Uniform2f: proc(loc: i32, v0, v1: f32)
|
||||
Uniform3f: proc(loc: i32, v0, v1, v2: f32)
|
||||
Uniform4f: proc(loc: i32, v0, v1, v2, v3: f32)
|
||||
UniformMatrix4fv: proc(loc: i32, count: u32, transpose: i32, value: ^f32)
|
||||
|
||||
GetUniformLocation: proc(program: u32, name: ^byte) -> i32
|
||||
|
||||
init :: proc() {
|
||||
set_proc_address :: proc(p: rawptr, name: string) #inline { (p as ^proc())^ = GetProcAddress(name) }
|
||||
|
||||
set_proc_address(^GenBuffers, "glGenBuffers\x00")
|
||||
set_proc_address(^GenVertexArrays, "glGenVertexArrays\x00")
|
||||
set_proc_address(^GenSamplers, "glGenSamplers\x00")
|
||||
set_proc_address(^BindBuffer, "glBindBuffer\x00")
|
||||
set_proc_address(^BindSampler, "glBindSampler\x00")
|
||||
set_proc_address(^BindVertexArray, "glBindVertexArray\x00")
|
||||
set_proc_address(^BufferData, "glBufferData\x00")
|
||||
set_proc_address(^BufferSubData, "glBufferSubData\x00")
|
||||
|
||||
set_proc_address(^DrawArrays, "glDrawArrays\x00")
|
||||
set_proc_address(^DrawElements, "glDrawElements\x00")
|
||||
|
||||
set_proc_address(^MapBuffer, "glMapBuffer\x00")
|
||||
set_proc_address(^UnmapBuffer, "glUnmapBuffer\x00")
|
||||
|
||||
set_proc_address(^VertexAttribPointer, "glVertexAttribPointer\x00")
|
||||
set_proc_address(^EnableVertexAttribArray, "glEnableVertexAttribArray\x00")
|
||||
|
||||
set_proc_address(^CreateShader, "glCreateShader\x00")
|
||||
set_proc_address(^ShaderSource, "glShaderSource\x00")
|
||||
set_proc_address(^CompileShader, "glCompileShader\x00")
|
||||
set_proc_address(^CreateProgram, "glCreateProgram\x00")
|
||||
set_proc_address(^AttachShader, "glAttachShader\x00")
|
||||
set_proc_address(^DetachShader, "glDetachShader\x00")
|
||||
set_proc_address(^DeleteShader, "glDeleteShader\x00")
|
||||
set_proc_address(^LinkProgram, "glLinkProgram\x00")
|
||||
set_proc_address(^UseProgram, "glUseProgram\x00")
|
||||
set_proc_address(^DeleteProgram, "glDeleteProgram\x00")
|
||||
|
||||
set_proc_address(^GetShaderiv, "glGetShaderiv\x00")
|
||||
set_proc_address(^GetProgramiv, "glGetProgramiv\x00")
|
||||
set_proc_address(^GetShaderInfoLog, "glGetShaderInfoLog\x00")
|
||||
set_proc_address(^GetProgramInfoLog, "glGetProgramInfoLog\x00")
|
||||
|
||||
set_proc_address(^ActiveTexture, "glActiveTexture\x00")
|
||||
set_proc_address(^GenerateMipmap, "glGenerateMipmap\x00")
|
||||
|
||||
set_proc_address(^Uniform1i, "glUniform1i\x00")
|
||||
set_proc_address(^UniformMatrix4fv, "glUniformMatrix4fv\x00")
|
||||
|
||||
set_proc_address(^GetUniformLocation, "glGetUniformLocation\x00")
|
||||
|
||||
set_proc_address(^SamplerParameteri, "glSamplerParameteri\x00")
|
||||
set_proc_address(^SamplerParameterf, "glSamplerParameterf\x00")
|
||||
set_proc_address(^SamplerParameteriv, "glSamplerParameteriv\x00")
|
||||
set_proc_address(^SamplerParameterfv, "glSamplerParameterfv\x00")
|
||||
set_proc_address(^SamplerParameterIiv, "glSamplerParameterIiv\x00")
|
||||
set_proc_address(^SamplerParameterIuiv, "glSamplerParameterIuiv\x00")
|
||||
}
|
||||
|
||||
|
||||
1384
core/opengl_constants.odin
Normal file
1384
core/opengl_constants.odin
Normal file
File diff suppressed because it is too large
Load Diff
62
core/os.odin
62
core/os.odin
@@ -1,17 +1,23 @@
|
||||
#import "win32.odin"
|
||||
#import "fmt.odin"
|
||||
|
||||
File :: type struct {
|
||||
File_Time :: type u64
|
||||
|
||||
File :: struct {
|
||||
Handle :: type win32.HANDLE
|
||||
handle: Handle
|
||||
handle: Handle
|
||||
last_write_time: File_Time
|
||||
}
|
||||
|
||||
open :: proc(name: string) -> (File, bool) {
|
||||
using win32
|
||||
buf: [300]byte
|
||||
copy(buf[:], name as []byte)
|
||||
f := File{CreateFileA(^buf[0], FILE_GENERIC_READ, FILE_SHARE_READ, nil, OPEN_EXISTING, 0, nil)}
|
||||
f := File{
|
||||
handle = CreateFileA(^buf[0], FILE_GENERIC_READ, FILE_SHARE_READ, nil, OPEN_EXISTING, 0, nil),
|
||||
}
|
||||
success := f.handle != INVALID_HANDLE_VALUE as File.Handle
|
||||
|
||||
f.last_write_time = last_write_time(^f)
|
||||
return f, success
|
||||
}
|
||||
|
||||
@@ -23,6 +29,7 @@ create :: proc(name: string) -> (File, bool) {
|
||||
handle = CreateFileA(^buf[0], FILE_GENERIC_WRITE, FILE_SHARE_READ, nil, CREATE_ALWAYS, 0, nil),
|
||||
}
|
||||
success := f.handle != INVALID_HANDLE_VALUE as File.Handle
|
||||
f.last_write_time = last_write_time(^f)
|
||||
return f, success
|
||||
}
|
||||
|
||||
@@ -35,19 +42,56 @@ write :: proc(using f: ^File, buf: []byte) -> bool {
|
||||
return win32.WriteFile(handle, buf.data, buf.count as i32, ^bytes_written, nil) != 0
|
||||
}
|
||||
|
||||
file_has_changed :: proc(f: ^File) -> bool {
|
||||
last_write_time := last_write_time(f)
|
||||
if f.last_write_time != last_write_time {
|
||||
f.last_write_time = last_write_time
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
|
||||
last_write_time :: proc(f: ^File) -> File_Time {
|
||||
file_info: win32.BY_HANDLE_FILE_INFORMATION
|
||||
win32.GetFileInformationByHandle(f.handle, ^file_info)
|
||||
l := file_info.last_write_time.low_date_time as File_Time
|
||||
h := file_info.last_write_time.high_date_time as File_Time
|
||||
return l | h << 32
|
||||
}
|
||||
|
||||
last_write_time_by_name :: proc(name: string) -> File_Time {
|
||||
last_write_time: win32.FILETIME
|
||||
data: win32.WIN32_FILE_ATTRIBUTE_DATA
|
||||
|
||||
buf: [1024]byte
|
||||
path := buf[:0]
|
||||
fmt.bprint(^path, name, "\x00")
|
||||
|
||||
if win32.GetFileAttributesExA(path.data, win32.GetFileExInfoStandard, ^data) != 0 {
|
||||
last_write_time = data.last_write_time
|
||||
}
|
||||
|
||||
l := last_write_time.low_date_time as File_Time
|
||||
h := last_write_time.high_date_time as File_Time
|
||||
return l | h << 32
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
File_Standard :: type enum {
|
||||
INPUT,
|
||||
OUTPUT,
|
||||
ERROR,
|
||||
COUNT,
|
||||
}
|
||||
|
||||
// NOTE(bill): Uses startup to initialize it
|
||||
__std_files := [..]File{
|
||||
File{handle = win32.GetStdHandle(win32.STD_INPUT_HANDLE)},
|
||||
File{handle = win32.GetStdHandle(win32.STD_OUTPUT_HANDLE)},
|
||||
File{handle = win32.GetStdHandle(win32.STD_ERROR_HANDLE)},
|
||||
__std_files := [File_Standard.count]File{
|
||||
{handle = win32.GetStdHandle(win32.STD_INPUT_HANDLE)},
|
||||
{handle = win32.GetStdHandle(win32.STD_OUTPUT_HANDLE)},
|
||||
{handle = win32.GetStdHandle(win32.STD_ERROR_HANDLE)},
|
||||
}
|
||||
|
||||
stdin := ^__std_files[File_Standard.INPUT]
|
||||
|
||||
@@ -83,6 +83,35 @@ RECT :: struct #ordered {
|
||||
bottom: i32
|
||||
}
|
||||
|
||||
FILETIME :: struct #ordered {
|
||||
low_date_time, high_date_time: u32
|
||||
}
|
||||
|
||||
BY_HANDLE_FILE_INFORMATION :: struct #ordered {
|
||||
file_attributes: u32
|
||||
creation_time,
|
||||
last_access_time,
|
||||
last_write_time: FILETIME
|
||||
volume_serial_number,
|
||||
file_size_high,
|
||||
file_size_low,
|
||||
number_of_links,
|
||||
file_index_high,
|
||||
file_index_low: u32
|
||||
}
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA :: struct #ordered {
|
||||
file_attributes: u32
|
||||
creation_time,
|
||||
last_access_time,
|
||||
last_write_time: FILETIME
|
||||
file_size_high,
|
||||
file_size_low: u32
|
||||
}
|
||||
|
||||
GET_FILEEX_INFO_LEVELS :: type i32
|
||||
GetFileExInfoStandard : GET_FILEEX_INFO_LEVELS : 0
|
||||
GetFileExMaxInfoLevel : GET_FILEEX_INFO_LEVELS : 1
|
||||
|
||||
GetLastError :: proc() -> i32 #foreign #dll_import
|
||||
ExitProcess :: proc(exit_code: u32) #foreign #dll_import
|
||||
@@ -142,7 +171,9 @@ CreateFileA :: proc(filename: ^u8, desired_access, share_mode: u32,
|
||||
ReadFile :: proc(h: HANDLE, buf: rawptr, to_read: u32, bytes_read: ^i32, overlapped: rawptr) -> BOOL #foreign #dll_import
|
||||
WriteFile :: proc(h: HANDLE, buf: rawptr, len: i32, written_result: ^i32, overlapped: rawptr) -> i32 #foreign #dll_import
|
||||
|
||||
GetFileSizeEx :: proc(file_handle: HANDLE, file_size: ^i64) -> BOOL #foreign #dll_import
|
||||
GetFileSizeEx :: proc(file_handle: HANDLE, file_size: ^i64) -> BOOL #foreign #dll_import
|
||||
GetFileAttributesExA :: proc(filename: ^u8, info_level_id: GET_FILEEX_INFO_LEVELS, file_info: rawptr) -> BOOL #foreign #dll_import
|
||||
GetFileInformationByHandle :: proc(file_handle: HANDLE, file_info: ^BY_HANDLE_FILE_INFORMATION) -> BOOL #foreign #dll_import
|
||||
|
||||
FILE_SHARE_READ :: 0x00000001
|
||||
FILE_SHARE_WRITE :: 0x00000002
|
||||
@@ -163,6 +194,9 @@ OPEN_ALWAYS :: 4
|
||||
TRUNCATE_EXISTING :: 5
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
HeapAlloc :: proc(h: HANDLE, flags: u32, bytes: int) -> rawptr #foreign #dll_import
|
||||
HeapReAlloc :: proc(h: HANDLE, flags: u32, memory: rawptr, bytes: int) -> rawptr #foreign #dll_import
|
||||
HeapFree :: proc(h: HANDLE, flags: u32, memory: rawptr) -> BOOL #foreign #dll_import
|
||||
@@ -213,6 +247,8 @@ LoadLibraryA :: proc(c_str: ^u8) -> HMODULE #foreign
|
||||
FreeLibrary :: proc(h: HMODULE) #foreign
|
||||
GetProcAddress :: proc(h: HMODULE, c_str: ^u8) -> proc() #foreign
|
||||
|
||||
GetClientRect :: proc(hwnd: HWND, rect: ^RECT) -> BOOL #foreign
|
||||
|
||||
|
||||
|
||||
// Windows OpenGL
|
||||
|
||||
@@ -11,3 +11,7 @@ Not in any particular order
|
||||
* Improve SSA design to accommodate for lowering to a "bytecode"
|
||||
* SSA optimizations
|
||||
* Parametric Polymorphism
|
||||
* Documentation Generator for Entities
|
||||
* Linking Options
|
||||
- Executable
|
||||
- Static/Dynamic Library
|
||||
|
||||
@@ -92,7 +92,7 @@ b32 check_is_assignable_to(Checker *c, Operand *operand, Type *type, b32 is_argu
|
||||
|
||||
if (is_type_maybe(dst)) {
|
||||
Type *elem = base_type(dst)->Maybe.elem;
|
||||
return are_types_identical(elem, src);
|
||||
return are_types_identical(elem, s);
|
||||
}
|
||||
|
||||
if (is_type_untyped_nil(src)) {
|
||||
@@ -2458,6 +2458,7 @@ Entity *check_selector(Checker *c, Operand *operand, AstNode *node) {
|
||||
GB_ASSERT(entity->type != NULL);
|
||||
b32 is_not_exported = !is_entity_exported(entity);
|
||||
|
||||
// TODO(bill): Fix this for `#import "file.odin" as .`
|
||||
if (is_not_exported) {
|
||||
auto found = map_get(&e->ImportName.scope->implicit, hash_string(sel_name));
|
||||
if (!found && e->ImportName.scope != entity->scope) {
|
||||
|
||||
@@ -1722,6 +1722,8 @@ ssaValue *ssa_emit_deep_field_gep(ssaProcedure *proc, Type *type, ssaValue *e, S
|
||||
e = ssa_emit_struct_ep(proc, e, index);
|
||||
} else if (type->kind == Type_Vector) {
|
||||
e = ssa_emit_array_ep(proc, e, index);
|
||||
} else if (type->kind == Type_Array) {
|
||||
e = ssa_emit_array_ep(proc, e, index);
|
||||
} else {
|
||||
GB_PANIC("un-gep-able type");
|
||||
}
|
||||
@@ -5098,6 +5100,9 @@ void ssa_gen_tree(ssaGen *s) {
|
||||
ssaValue *count = ssa_emit_struct_ep(proc, tag, 2);
|
||||
ssa_emit_store(proc, count, ssa_make_const_int(a, t->Vector.count));
|
||||
|
||||
ssaValue *align = ssa_emit_struct_ep(proc, tag, 3);
|
||||
ssa_emit_store(proc, count, ssa_make_const_int(a, type_align_of(m->sizes, a, t)));
|
||||
|
||||
} break;
|
||||
case Type_Record: {
|
||||
switch (t->Record.kind) {
|
||||
@@ -5245,8 +5250,8 @@ void ssa_gen_tree(ssaGen *s) {
|
||||
}
|
||||
|
||||
for (isize i = 0; i < count; i++) {
|
||||
ssaValue *value_gep = ssa_emit_struct_ep(proc, value_array, i);
|
||||
ssaValue *name_gep = ssa_emit_struct_ep(proc, name_array, i);
|
||||
ssaValue *value_gep = ssa_emit_array_ep(proc, value_array, i);
|
||||
ssaValue *name_gep = ssa_emit_array_ep(proc, name_array, i);
|
||||
|
||||
ssa_emit_store(proc, value_gep, ssa_make_const_i64(a, fields[i]->Constant.value.value_integer));
|
||||
ssa_emit_store(proc, name_gep, ssa_make_const_string(a, fields[i]->token.string));
|
||||
|
||||
@@ -37,6 +37,9 @@ TOKEN_KIND(Token__OperatorBegin, "_OperatorBegin"), \
|
||||
\
|
||||
TOKEN_KIND(Token_Prime, "'"), \
|
||||
TOKEN_KIND(Token_DoublePrime, "''"), \
|
||||
\
|
||||
TOKEN_KIND(Token_CmpAnd, "&&"), \
|
||||
TOKEN_KIND(Token_CmpOr, "||"), \
|
||||
\
|
||||
TOKEN_KIND(Token__AssignOpBegin, "_AssignOpBegin"), \
|
||||
TOKEN_KIND(Token_AddEq, "+="), \
|
||||
@@ -50,16 +53,13 @@ TOKEN_KIND(Token__AssignOpBegin, "_AssignOpBegin"), \
|
||||
TOKEN_KIND(Token_AndNotEq, "&~="), \
|
||||
TOKEN_KIND(Token_ShlEq, "<<="), \
|
||||
TOKEN_KIND(Token_ShrEq, ">>="), \
|
||||
TOKEN_KIND(Token_CmpAndEq, "&&="), \
|
||||
TOKEN_KIND(Token_CmpOrEq, "||="), \
|
||||
TOKEN_KIND(Token__AssignOpEnd, "_AssignOpEnd"), \
|
||||
TOKEN_KIND(Token_Increment, "++"), \
|
||||
TOKEN_KIND(Token_Decrement, "--"), \
|
||||
TOKEN_KIND(Token_ArrowRight, "->"), \
|
||||
TOKEN_KIND(Token_ArrowLeft, "<-"), \
|
||||
\
|
||||
TOKEN_KIND(Token_CmpAnd, "&&"), \
|
||||
TOKEN_KIND(Token_CmpOr, "||"), \
|
||||
TOKEN_KIND(Token_CmpAndEq, "&&="), \
|
||||
TOKEN_KIND(Token_CmpOrEq, "||="), \
|
||||
\
|
||||
TOKEN_KIND(Token__ComparisonBegin, "_ComparisonBegin"), \
|
||||
TOKEN_KIND(Token_CmpEq, "=="), \
|
||||
|
||||
20
todo.md
20
todo.md
@@ -1,16 +1,5 @@
|
||||
# Todo
|
||||
|
||||
## Tokenizer
|
||||
* Unicode character category check - Letters, Digits
|
||||
* Extra operators
|
||||
- << and <<=
|
||||
- >> and >>=
|
||||
|
||||
## Parser
|
||||
* Extra checking here rather than in the checker
|
||||
* Mulitple files (done)
|
||||
- Namespaces
|
||||
|
||||
## Checker
|
||||
* Cyclic Type Checking
|
||||
- type A: struct { b: B; }; type B: struct { a: A; };
|
||||
@@ -19,20 +8,11 @@
|
||||
- integer
|
||||
- rational
|
||||
- real
|
||||
* Multiple files (done)
|
||||
- Namespaces
|
||||
|
||||
## Codegen
|
||||
* Emit LLVM-IR using custom library
|
||||
* Debug info
|
||||
|
||||
## Command Line Tool
|
||||
* Begin!!!
|
||||
* Choose/determine architecture
|
||||
|
||||
|
||||
|
||||
|
||||
## Language
|
||||
|
||||
* should `if/for` statements init statement be of the same scope as the block scope or not? (currently not)
|
||||
|
||||
Reference in New Issue
Block a user