v0.0.3 Build

This commit is contained in:
Ginger Bill
2016-11-17 22:58:00 +00:00
parent 4895031df5
commit 24ca106521
15 changed files with 2013 additions and 289 deletions

View File

@@ -1,32 +1,6 @@
x: i64 = 123
Vec2 :: struct {
x, y: i64
}
#import "fmt.odin"
#import "game.odin"
main :: proc() {
foo :: proc() -> i64 {
bar :: proc() -> (i64, i64) {
a := [3]i64{7, 4, 2}
v := Vec2{a[0], 2}
return v.x, v.y
}
x, y := bar()
return x + y
}
test :: proc(s: string) -> string {
return s
}
foo()
x = test("Hello").count as i64
xp := ^x
p := xp^
z := [..]i64{1, 2, 3, 4}
z[0] = p
fmt.println("Hellope, everybody!")
}

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@@ -107,9 +107,7 @@ make_window :: proc(title: string, msg, height: int, window_proc: win32.WNDPROC)
0, // NOTE(bill): tells the proc that this is the end of attribs
}
wgl_string := "wglCreateContextAttribsARB\x00"
c_wgl_string := ^wgl_string[0]
wglCreateContextAttribsARB := wglGetProcAddress(c_wgl_string) as wglCreateContextAttribsARBType
wglCreateContextAttribsARB := wglGetProcAddress(("wglCreateContextAttribsARB\x00" as string).data) as wglCreateContextAttribsARBType
w.rc = wglCreateContextAttribsARB(w.dc, 0, ^attribs[0])
wglMakeCurrent(w.dc, w.rc)
SwapBuffers(w.dc)
@@ -145,6 +143,7 @@ run :: proc() {
}
defer destroy_window(^window)
gl.init()
prev_time := time_now()
@@ -205,7 +204,7 @@ run :: proc() {
gl.Color3f(1, 0, 0); gl.Vertex3f(x, y, 0)
}
draw_rect(pos[0], pos[1], 50, 50)
draw_rect(pos.x, pos.y, 50, 50)
display_window(^window)
ms_to_sleep := (16 - 1000*dt) as i32

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@@ -1,180 +0,0 @@
TAU :: 6.28318530717958647692528676655900576
PI :: 3.14159265358979323846264338327950288
ONE_OVER_TAU :: 0.636619772367581343075535053490057448
ONE_OVER_PI :: 0.159154943091895335768883763372514362
E :: 2.71828182845904523536
SQRT_TWO :: 1.41421356237309504880168872420969808
SQRT_THREE :: 1.73205080756887729352744634150587236
SQRT_FIVE :: 2.23606797749978969640917366873127623
LOG_TWO :: 0.693147180559945309417232121458176568
LOG_TEN :: 2.30258509299404568401799145468436421
EPSILON :: 1.19209290e-7
τ :: TAU
π :: PI
// Vec2 :: type raw_union {
// using xy_: struct {x, y: f32}
// v: {2}f32
// e: [2]f32
// }
// Vec3 :: type raw_union {
// using xyz_: struct {x, y, z: f32}
// xy: Vec2
// v: {3}f32
// e: [3]f32
// }
// Vec4 :: type raw_union {
// using xyzw_: struct {x, y, z, w: f32}
// xy: Vec2
// xyz: Vec3
// v: {4}f32
// e: [4]f32
// }
Vec2 :: type {2}f32
Vec3 :: type {3}f32
Vec4 :: type {4}f32
Mat2 :: type {4}f32
Mat3 :: type {9}f32
Mat4 :: type {16}f32
sqrt32 :: proc(x: f32) -> f32 #foreign "llvm.sqrt.f32"
sqrt64 :: proc(x: f64) -> f64 #foreign "llvm.sqrt.f64"
sin32 :: proc(x: f32) -> f32 #foreign "llvm.sin.f32"
sin64 :: proc(x: f64) -> f64 #foreign "llvm.sin.f64"
cos64 :: proc(x: f64) -> f64 #foreign "llvm.cos.f64"
cos32 :: proc(x: f32) -> f32 #foreign "llvm.cos.f32"
lerp32 :: proc(a, b, t: f32) -> f32 { return a*(1-t) + b*t }
lerp64 :: proc(a, b, t: f64) -> f64 { return a*(1-t) + b*t }
clamp32 :: proc(x, lower, upper: f32) -> f32 { return min(max(x, lower), upper) }
clamp64 :: proc(x, lower, upper: f64) -> f64 { return min(max(x, lower), upper) }
sign32 :: proc(x: f32) -> f32 { if x >= 0 { return +1 } return -1 }
sign64 :: proc(x: f64) -> f64 { if x >= 0 { return +1 } return -1 }
copy_sign :: proc(x, y: f32) -> f32 {
ix := x transmute u32
iy := y transmute u32
ix &= 0x7fffffff
ix |= iy & 0x80000000
return ix transmute f32
}
round :: proc(x: f32) -> f32 {
if x >= 0 {
return floor(x + 0.5)
}
return ceil(x - 0.5)
}
floor :: proc(x: f32) -> f32 {
if x >= 0 {
return x as int as f32
}
return (x-0.5) as int as f32
}
ceil :: proc(x: f32) -> f32 {
if x < 0 {
return x as int as f32
}
return ((x as int)+1) as f32
}
remainder :: proc(x, y: f32) -> f32 {
return x - round(x/y) * y
}
fmod :: proc(x, y: f32) -> f32 {
y = abs(y)
result := remainder(abs(x), y)
if sign32(result) < 0 {
result += y
}
return copy_sign(result, x)
}
to_radians :: proc(degrees: f32) -> f32 { return degrees * TAU / 360 }
to_degrees :: proc(radians: f32) -> f32 { return radians * 360 / TAU }
dot2 :: proc(a, b: Vec2) -> f32 { c := a*b; return c[0] + c[1] }
dot3 :: proc(a, b: Vec3) -> f32 { c := a*b; return c[0] + c[1] + c[2] }
dot4 :: proc(a, b: Vec4) -> f32 { c := a*b; return c[0] + c[1] + c[2] + c[3] }
cross :: proc(x, y: Vec3) -> Vec3 {
a := swizzle(x, 1, 2, 0) * swizzle(y, 2, 0, 1)
b := swizzle(x, 2, 0, 1) * swizzle(y, 1, 2, 0)
return a - b
}
vec2_mag :: proc(v: Vec2) -> f32 { return sqrt32(dot2(v, v)) }
vec3_mag :: proc(v: Vec3) -> f32 { return sqrt32(dot3(v, v)) }
vec4_mag :: proc(v: Vec4) -> f32 { return sqrt32(dot4(v, v)) }
vec2_norm :: proc(v: Vec2) -> Vec2 { return v / Vec2{vec2_mag(v)} }
vec3_norm :: proc(v: Vec3) -> Vec3 { return v / Vec3{vec3_mag(v)} }
vec4_norm :: proc(v: Vec4) -> Vec4 { return v / Vec4{vec4_mag(v)} }
vec2_norm0 :: proc(v: Vec2) -> Vec2 {
m := vec2_mag(v)
if m == 0 {
return Vec2{0}
}
return v / Vec2{m}
}
vec3_norm0 :: proc(v: Vec3) -> Vec3 {
m := vec3_mag(v)
if m == 0 {
return Vec3{0}
}
return v / Vec3{m}
}
vec4_norm0 :: proc(v: Vec4) -> Vec4 {
m := vec4_mag(v)
if m == 0 {
return Vec4{0}
}
return v / Vec4{m}
}
F32_DIG :: 6
F32_EPSILON :: 1.192092896e-07
F32_GUARD :: 0
F32_MANT_DIG :: 24
F32_MAX :: 3.402823466e+38
F32_MAX_10_EXP :: 38
F32_MAX_EXP :: 128
F32_MIN :: 1.175494351e-38
F32_MIN_10_EXP :: -37
F32_MIN_EXP :: -125
F32_NORMALIZE :: 0
F32_RADIX :: 2
F32_ROUNDS :: 1
F64_DIG :: 15 // # of decimal digits of precision
F64_EPSILON :: 2.2204460492503131e-016 // smallest such that 1.0+F64_EPSILON != 1.0
F64_MANT_DIG :: 53 // # of bits in mantissa
F64_MAX :: 1.7976931348623158e+308 // max value
F64_MAX_10_EXP :: 308 // max decimal exponent
F64_MAX_EXP :: 1024 // max binary exponent
F64_MIN :: 2.2250738585072014e-308 // min positive value
F64_MIN_10_EXP :: -307 // min decimal exponent
F64_MIN_EXP :: -1021 // min binary exponent
F64_RADIX :: 2 // exponent radix
F64_ROUNDS :: 1 // addition rounding: near