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https://github.com/odin-lang/Odin.git
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Write demo for v0.5.0
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408
code/demo.odin
408
code/demo.odin
@@ -1,5 +1,411 @@
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import "fmt.odin";
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proc general_stuff() {
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// Complex numbers
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var a = 3 + 4i;
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var b: complex64 = 3 + 4i;
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var c: complex128 = 3 + 4i;
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var d = complex(2, 3);
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var e = a / conj(a);
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fmt.println("(3+4i)/(3-4i) =", e);
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fmt.println(real(e), "+", imag(e), "i");
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// C-style variadic procedures
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foreign __llvm_core {
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// The variadic part allows for extra type checking too which C does not provide
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proc c_printf(fmt: ^u8, #c_vararg args: ..any) -> i32 #link_name "printf";
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}
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type Foo struct {
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x: int,
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y: f32,
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z: string,
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}
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var foo = Foo{123, 0.513, "A string"};
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var x, y, z = expand_to_tuple(foo);
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fmt.println(x, y, z);
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// By default, all variables are zeroed
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// This can be overridden with the "uninitialized value"
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var undef_int: int = ---;
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// Context system is now implemented using Implicit Parameter Passing (IPP)
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// The previous implementation was Thread Local Storage (TLS)
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// IPP has the advantage that it works on systems without TLS and that you can
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// link the context to the stack frame and thus look at previous contexts
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//
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// It does mean that a pointer is implicitly passed procedures with the default
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// Odin calling convention (#cc_odin)
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// This can be overridden with something like #cc_contextless or #cc_c
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}
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proc foreign_blocks() {
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// See sys/windows.odin
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}
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proc default_arguments() {
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proc hello(a: int = 9, b: int = 9) {
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fmt.printf("a is %d; b is %d\n", a, b);
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}
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fmt.println("\nTesting default arguments:");
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hello(1, 2);
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hello(1);
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hello();
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}
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proc named_arguments() {
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type Colour enum {
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Red,
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Orange,
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Yellow,
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Green,
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Blue,
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Octarine,
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};
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using Colour;
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proc make_character(name, catch_phrase: string, favorite_color, least_favorite_color: Colour) {
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fmt.println();
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fmt.printf("My name is %v and I like %v. %v\n", name, favorite_color, catch_phrase);
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}
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make_character("Frank", "¡Ay, caramba!", Blue, Green);
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// As the procedures have more and more parameters, it is very easy
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// to get many of the arguments in the wrong order
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make_character("¡Ay, caramba!", "Frank", Green, Blue);
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// Named arguments help to disambiguate this problem
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make_character(catch_phrase = "¡Ay, caramba!", name = "Frank",
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least_favorite_color = Green, favorite_color = Blue);
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// The named arguments can be specifed in any order.
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make_character(favorite_color = Octarine, catch_phrase = "U wot m8!",
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least_favorite_color = Green, name = "Dennis");
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// NOTE: You cannot mix named arguments with normal values
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/*
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make_character("Dennis",
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favorite_color = Octarine, catch_phrase = "U wot m8!",
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least_favorite_color = Green);
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*/
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// Named arguments can also aid with default arguments
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proc numerous_things(s : string, a = 1, b = 2, c = 3.14, d = "The Best String!", e = false, f = 10.3/3.1, g = false) {
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var g_str = g ? "true" : "false";
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fmt.printf("How many?! %s: %v\n", s, g_str);
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}
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numerous_things("First");
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numerous_things(s = "Second", g = true);
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// Default values can be placed anywhere, not just at the end like in other languages
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proc weird(pre: string, mid: int = 0, post: string) {
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fmt.println(pre, mid, post);
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}
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weird("How many things", 42, "huh?");
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weird(pre = "Prefix", post = "Pat");
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}
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proc default_return_values() {
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proc foo(x: int) -> (first: string = "Hellope", second = "world!") {
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match x {
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case 0: return;
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case 1: return "Goodbye";
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case 2: return "Goodbye", "cruel world...";
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case 3: return second = "cruel world...", first = "Goodbye";
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}
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return second = "my old friend.";
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}
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fmt.printf("%s %s\n", foo(0));
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fmt.printf("%s %s\n", foo(1));
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fmt.printf("%s %s\n", foo(2));
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fmt.printf("%s %s\n", foo(3));
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fmt.printf("%s %s\n", foo(4));
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fmt.println();
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// A more "real" example
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type Error enum {
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None,
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WhyTheNumberThree,
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TenIsTooBig,
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};
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type Entity struct {
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name: string,
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id: u32,
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}
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proc some_thing(input: int) -> (result: ^Entity = nil, err = Error.None) {
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match {
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case input == 3: return err = Error.WhyTheNumberThree;
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case input >= 10: return err = Error.TenIsTooBig;
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}
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var e = new(Entity);
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e.id = u32(input);
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return result = e;
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}
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}
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proc call_location() {
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proc amazing(n: int, using loc = #caller_location) {
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fmt.printf("%s(%d:%d) just asked to do something amazing to %d.\n",
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fully_pathed_filename, line, column);
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fmt.printf("Amazing -> %d\n", n+1);
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}
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var loc = #location(main);
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fmt.println("`main` is located at", loc);
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fmt.println("This line is located at", #location());
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fmt.println();
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amazing(3);
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amazing(4, #location(call_location));
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// See _preload.odin for the implementations of `assert` and `panic`
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}
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proc explicit_parametric_polymorphic_procedures() {
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// This is how `new` is actually implemented, see _preload.odin
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proc alloc_type(T: type) -> ^T {
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return ^T(alloc(size_of(T), align_of(T)));
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}
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var int_ptr = alloc_type(int);
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defer free(int_ptr);
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int_ptr^ = 137;
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fmt.println(int_ptr, int_ptr^);
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// Named arguments work too!
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var another_ptr = alloc_type(T = f32);
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defer free(another_ptr);
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proc add(T: type, args: ..T) -> T {
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var res: T;
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for arg in args {
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res += arg;
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}
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return res;
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}
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fmt.println("add =", add(int, 1, 2, 3, 4, 5, 6));
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proc swap(T: type, a, b: ^T) {
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var tmp = a^;
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a^ = b^;
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b^ = tmp;
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}
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var a, b: int = 3, 4;
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fmt.println("Pre-swap:", a, b);
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swap(int, &a, &b);
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fmt.println("Post-swap:", a, b);
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a, b = b, a; // Or use this syntax for this silly example case
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// A more complicated example using subtyping
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// Something like this could be used a game
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type Vector2 struct {x, y: f32};
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type Entity struct {
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using position: Vector2,
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flags: u64,
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id: u64,
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batch_index: u32,
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slot_index: u32,
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portable_id: u32,
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derived: any,
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}
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type Rock struct {
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using entity: ^Entity,
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heavy: bool,
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}
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type Door struct {
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using entity: ^Entity,
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open: bool,
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}
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type Monster struct {
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using entity: ^Entity,
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is_robot: bool,
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is_zombie: bool,
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}
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type EntityManager struct {
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batches: [dynamic]^EntityBatch,
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next_portable_id: u32,
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}
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const ENTITIES_PER_BATCH = 16;
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type EntityBatch struct {
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data: [ENTITIES_PER_BATCH]Entity,
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occupied: [ENTITIES_PER_BATCH]bool,
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batch_index: u32,
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}
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proc use_empty_slot(manager: ^EntityManager, batch: ^EntityBatch) -> ^Entity {
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for ok, i in batch.occupied {
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if ok -> continue;
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batch.occupied[i] = true;
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var e = &batch.data[i];
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e.batch_index = u32(batch.batch_index);
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e.slot_index = u32(i);
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e.portable_id = manager.next_portable_id;
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manager.next_portable_id++;
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return e;
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}
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return nil;
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}
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proc gen_new_entity(manager: ^EntityManager) -> ^Entity {
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for b in manager.batches {
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var e = use_empty_slot(manager, b);
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if e != nil -> return e;
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}
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var new_batch = new(EntityBatch);
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append(manager.batches, new_batch);
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new_batch.batch_index = u32(len(manager.batches)-1);
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return use_empty_slot(manager, new_batch);
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}
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proc new_entity(manager: ^EntityManager, Type: type, x, y: int) -> ^Type {
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var result = new(Type);
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result.entity = gen_new_entity(manager);
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result.derived.data = result;
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result.derived.type_info = type_info(Type);
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result.position.x = f32(x);
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result.position.y = f32(y);
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return result;
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}
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var manager: EntityManager;
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var entities: [dynamic]^Entity;
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var rock = new_entity(&manager, Rock, 3, 5);
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// Named arguments work too!
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var door = new_entity(manager = &manager, Type = Door, x = 3, y = 6);
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// And named arguments can be any order
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var monster = new_entity(
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y = 1,
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x = 2,
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manager = &manager,
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Type = Monster,
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);
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append(entities, rock, door, monster);
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// An alternative to `union`s
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for entity in entities {
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match e in entity.derived {
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case Rock: fmt.println("Rock", e.portable_id);
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case Door: fmt.println("Door", e.portable_id);
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case Monster: fmt.println("Monster", e.portable_id);
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}
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}
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}
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proc main() {
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general_stuff();
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foreign_blocks();
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default_arguments();
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named_arguments();
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default_return_values();
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call_location();
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explicit_parametric_polymorphic_procedures();
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// Command line argument(s)!
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// -opt=0,1,2,3
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/*************/
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/* Questions */
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/*************/
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/*
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I'm questioning if I should change the declaration syntax back to Jai-like
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as I've found solutions to the problems I had with it before.
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Should I change back to Jai-like declarations or keep with the Pascal-like?
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Jai-like
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x: int;
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x: int = 123;
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x := 123;
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foo : int : 123;
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foo :: 123;
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MyInt :: int;
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BarType :: proc();
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bar :: proc() {
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}
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foreign lib {
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foreign_bar :: proc() ---;
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}
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Pascal-like
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var x: int;
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var x: int = 123;
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var x = 123;
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const foo: int = 123;
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const foo = 123;
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type MyInt int;
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type BarType proc();
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proc bar() {
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}
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foreign lib {
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proc foreign_bar();
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}
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*/
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}
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/*
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proc main() {
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var program = "+ + * - /";
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var accumulator = 0;
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@@ -17,3 +423,5 @@ proc main() {
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fmt.printf("The program \"%s\" calculates the value %d\n",
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program, accumulator);
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}
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*/
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