Resolve indentation issues

This commit is contained in:
lxmcf
2024-11-25 21:09:10 +11:00
parent 6ebea39b3e
commit 29839ea9e2

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@@ -303,7 +303,7 @@ Mesh :: struct {
boneIds: [^]u8, // Vertex bone ids, up to 4 bones influence by vertex (skinning)
boneWeights: [^]f32, // Vertex bone weight, up to 4 bones influence by vertex (skinning)
boneMatrices: [^]Matrix, // Bones animated transformation matrices
boneCount: c.int, // Number of bones
boneCount: c.int, // Number of bones
// OpenGL identifiers
vaoId: u32, // OpenGL Vertex Array Object id
@@ -732,9 +732,9 @@ ShaderLocationIndex :: enum c.int {
MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
MAP_BRDF, // Shader location: sampler2d texture: brdf
VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
}