Add sdl3_events.odin

This commit is contained in:
gingerBill
2025-02-04 14:31:36 +00:00
parent f1ab08a069
commit 2b4fbf695c
10 changed files with 1501 additions and 4 deletions

608
vendor/sdl3/sdl3_events.odin vendored Normal file
View File

@@ -0,0 +1,608 @@
package sdl3
import "core:c"
EventType :: enum Uint32 {
FIRST = 0, /**< Unused (do not remove) */
/* Application events */
QUIT = 0x100, /**< User-requested quit */
/* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */
TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationWillTerminate()
Called on Android in onDestroy()
*/
LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationDidReceiveMemoryWarning()
Called on Android in onTrimMemory()
*/
WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationWillResignActive()
Called on Android in onPause()
*/
DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationDidEnterBackground()
Called on Android in onPause()
*/
WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationWillEnterForeground()
Called on Android in onResume()
*/
DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch().
Called on iOS in applicationDidBecomeActive()
Called on Android in onResume()
*/
LOCALE_CHANGED, /**< The user's locale preferences have changed. */
SYSTEM_THEME_CHANGED, /**< The system theme changed */
/* Display events */
/* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */
DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */
DISPLAY_ADDED, /**< Display has been added to the system */
DISPLAY_REMOVED, /**< Display has been removed from the system */
DISPLAY_MOVED, /**< Display has changed position */
DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */
DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */
DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */
DISPLAY_FIRST = DISPLAY_ORIENTATION,
DISPLAY_LAST = DISPLAY_CONTENT_SCALE_CHANGED,
/* Window events */
/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
/* 0x201 was SYSWM, reserve the number for sdl2-compat */
WINDOW_SHOWN = 0x202, /**< Window has been shown */
WINDOW_HIDDEN, /**< Window has been hidden */
WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event */
WINDOW_MOVED, /**< Window has been moved to data1, data2 */
WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */
WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */
WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */
WINDOW_MINIMIZED, /**< Window has been minimized */
WINDOW_MAXIMIZED, /**< Window has been maximized */
WINDOW_RESTORED, /**< Window has been restored to normal size and position */
WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */
WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */
WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */
WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */
WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */
WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */
WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */
WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */
WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */
WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */
WINDOW_OCCLUDED, /**< The window has been occluded */
WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */
WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */
WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled
in an event watcher, the window handle is still valid and can still be used to retrieve any properties
associated with the window. Otherwise, the handle has already been destroyed and all resources
associated with it are invalid */
WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */
WINDOW_FIRST = WINDOW_SHOWN,
WINDOW_LAST = WINDOW_HDR_STATE_CHANGED,
/* Keyboard events */
KEY_DOWN = 0x300, /**< Key pressed */
KEY_UP, /**< Key released */
TEXT_EDITING, /**< Keyboard text editing (composition) */
TEXT_INPUT, /**< Keyboard text input */
KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an
input language or keyboard layout change. */
KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */
KEYBOARD_REMOVED, /**< A keyboard has been removed */
TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */
/* Mouse events */
MOUSE_MOTION = 0x400, /**< Mouse moved */
MOUSE_BUTTON_DOWN, /**< Mouse button pressed */
MOUSE_BUTTON_UP, /**< Mouse button released */
MOUSE_WHEEL, /**< Mouse wheel motion */
MOUSE_ADDED, /**< A new mouse has been inserted into the system */
MOUSE_REMOVED, /**< A mouse has been removed */
/* Joystick events */
JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */
JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */
JOYSTICK_HAT_MOTION, /**< Joystick hat position change */
JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */
JOYSTICK_BUTTON_UP, /**< Joystick button released */
JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */
JOYSTICK_REMOVED, /**< An opened joystick has been removed */
JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */
JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */
/* Gamepad events */
GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */
GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */
GAMEPAD_BUTTON_UP, /**< Gamepad button released */
GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */
GAMEPAD_REMOVED, /**< A gamepad has been removed */
GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */
GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */
GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */
GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */
GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */
GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */
GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */
/* Touch events */
FINGER_DOWN = 0x700,
FINGER_UP,
FINGER_MOTION,
FINGER_CANCELED,
/* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */
/* Clipboard events */
CLIPBOARD_UPDATE = 0x900, /**< The clipboard or primary selection changed */
/* Drag and drop events */
DROP_FILE = 0x1000, /**< The system requests a file open */
DROP_TEXT, /**< text/plain drag-and-drop event */
DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */
DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */
DROP_POSITION, /**< Position while moving over the window */
/* Audio hotplug events */
AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */
AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */
AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */
/* Sensor events */
SENSOR_UPDATE = 0x1200, /**< A sensor was updated */
/* Pressure-sensitive pen events */
PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */
PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */
PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */
PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */
PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */
PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */
PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */
PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */
/* Camera hotplug events */
CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */
CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */
CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */
CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */
/* Render events */
RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */
/* Reserved events for private platforms */
PRIVATE0 = 0x4000,
PRIVATE1,
PRIVATE2,
PRIVATE3,
/* Internal events */
POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
/** Events USER through LAST are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
USER = 0x8000,
/**
* This last event is only for bounding internal arrays
*/
LAST = 0xFFFF,
}
CommonEvent :: struct {
type: EventType, /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */
_: Uint32,
timestamp: Uint64, /**< In nanoseconds, populated using SDL_GetTicksNS() */
}
DisplayEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_DISPLAYEVENT_* */
displayID: DisplayID, /**< The associated display */
data1: Sint32, /**< event dependent data */
data2: Sint32, /**< event dependent data */
}
WindowEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_WINDOW_* */
windowID: WindowID, /**< The associated window */
data1: Sint32, /**< event dependent data */
data2: Sint32, /**< event dependent data */
}
KeyboardDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */
which: KeyboardID, /**< The keyboard instance id */
}
KeyboardEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
windowID: WindowID, /**< The window with keyboard focus, if any */
which: KeyboardID, /**< The keyboard instance id, or 0 if unknown or virtual */
scancode: Scancode, /**< SDL physical key code */
key: Keycode, /**< SDL virtual key code */
mod: Keymod, /**< current key modifiers */
raw: Uint16, /**< The platform dependent scancode for this event */
down: bool, /**< true if the key is pressed */
repeat: bool, /**< true if this is a key repeat */
}
TextEditingEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_TEXT_EDITING */
windowID: WindowID, /**< The window with keyboard focus, if any */
text: cstring, /**< The editing text */
start: Sint32, /**< The start cursor of selected editing text, or -1 if not set */
length: Sint32, /**< The length of selected editing text, or -1 if not set */
}
TextEditingCandidatesEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */
windowID: WindowID, /**< The window with keyboard focus, if any */
candidates: [^]cstring `fmt:"v,num_candidates"`, /**< The list of candidates, or NULL if there are no candidates available */
num_candidates: Sint32, /**< The number of strings in `candidates` */
selected_candidate: Sint32, /**< The index of the selected candidate, or -1 if no candidate is selected */
horizontal: bool, /**< true if the list is horizontal, false if it's vertical */
_: Uint8,
_: Uint8,
_: Uint8,
}
TextInputEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_TEXT_INPUT */
windowID: WindowID, /**< The window with keyboard focus, if any */
text: cstring, /**< The input text, UTF-8 encoded */
}
MouseDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */
which: MouseID, /**< The mouse instance id */
}
MouseMotionEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_MOUSE_MOTION */
windowID: WindowID, /**< The window with mouse focus, if any */
which: MouseID, /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
state: MouseButtonFlags, /**< The current button state */
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
xrel: f32, /**< The relative motion in the X direction */
yrel: f32, /**< The relative motion in the Y direction */
}
MouseButtonEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */
windowID: WindowID, /**< The window with mouse focus, if any */
which: MouseID, /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */
button: Uint8, /**< The mouse button index */
down: bool, /**< true if the button is pressed */
clicks: Uint8, /**< 1 for single-click, 2 for double-click, etc. */
_: Uint8,
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
}
MouseWheelEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_MOUSE_WHEEL */
windowID: WindowID, /**< The window with mouse focus, if any */
which: MouseID, /**< The mouse instance id in relative mode or 0 */
x: f32, /**< The amount scrolled horizontally, positive to the right and negative to the left */
y: f32, /**< The amount scrolled vertically, positive away from the user and negative toward the user */
direction: MouseWheelDirection, /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
mouse_x: f32, /**< X coordinate, relative to window */
mouse_y: f32, /**< Y coordinate, relative to window */
}
JoyAxisEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */
which: JoystickID, /**< The joystick instance id */
axis: Uint8, /**< The joystick axis index */
_: Uint8,
_: Uint8,
_: Uint8,
value: Sint16, /**< The axis value (range: -32768 to 32767) */
_: Uint16,
}
JoyBallEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_BALL_MOTION */
which: JoystickID, /**< The joystick instance id */
ball: Uint8, /**< The joystick trackball index */
_: Uint8,
_: Uint8,
_: Uint8,
xrel: Sint16, /**< The relative motion in the X direction */
yrel: Sint16, /**< The relative motion in the Y direction */
}
JoyHatEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_HAT_MOTION */
which: JoystickID, /**< The joystick instance id */
hat: Uint8, /**< The joystick hat index */
value: Uint8, /**< The hat position value.
* \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
* \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
* \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
*
* Note that zero means the POV is centered.
*/
_: Uint8,
_: Uint8,
}
JoyButtonEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */
which: JoystickID, /**< The joystick instance id */
button: Uint8, /**< The joystick button index */
down: bool, /**< true if the button is pressed */
_: Uint8,
_: Uint8,
}
JoyDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
which: JoystickID, /**< The joystick instance id */
}
JoyBatteryEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
which: JoystickID, /**< The joystick instance id */
state: PowerState, /**< The joystick battery state */
percent: c.int, /**< The joystick battery percent charge remaining */
}
GamepadAxisEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */
which: JoystickID, /**< The joystick instance id */
axis: Uint8, /**< The gamepad axis (SDL_GamepadAxis) */
_: Uint8,
_: Uint8,
_: Uint8,
value: Sint16, /**< The axis value (range: -32768 to 32767) */
_: Uint16,
}
GamepadButtonEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
which: JoystickID, /**< The joystick instance id */
button: Uint8, /**< The gamepad button (SDL_GamepadButton) */
down: bool, /**< true if the button is pressed */
_: Uint8,
_: Uint8,
}
GamepadDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
which: JoystickID, /**< The joystick instance id */
}
GamepadTouchpadEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
which: JoystickID, /**< The joystick instance id */
touchpad: Sint32, /**< The index of the touchpad */
finger: Sint32, /**< The index of the finger on the touchpad */
x: f32, /**< Normalized in the range 0...1 with 0 being on the left */
y: f32, /**< Normalized in the range 0...1 with 0 being at the top */
pressure: f32, /**< Normalized in the range 0...1 */
}
GamepadSensorEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
which: JoystickID, /**< The joystick instance id */
sensor: Sint32, /**< The type of the sensor, one of the values of SDL_SensorType */
data: [3]f32, /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
sensor_timestamp: Uint64, /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
}
AudioDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
which: AudioDeviceID, /**< SDL_AudioDeviceID for the device being added or removed or changing */
recording: bool, /**< false if a playback device, true if a recording device. */
_: Uint8,
_: Uint8,
_: Uint8,
}
CameraDeviceEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */
which: CameraID, /**< SDL_CameraID for the device being added or removed or changing */
}
RenderEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */
windowID: WindowID, /**< The window containing the renderer in question. */
}
TouchFingerEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */
touchID: TouchID, /**< The touch device id */
fingerID: FingerID,
x: f32, /**< Normalized in the range 0...1 */
y: f32, /**< Normalized in the range 0...1 */
dx: f32, /**< Normalized in the range -1...1 */
dy: f32, /**< Normalized in the range -1...1 */
pressure: f32, /**< Normalized in the range 0...1 */
windowID: WindowID, /**< The window underneath the finger, if any */
}
PenProximityEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */
windowID: WindowID, /**< The window with pen focus, if any */
which: PenID, /**< The pen instance id */
}
PenMotionEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_PEN_MOTION */
windowID: WindowID, /**< The window with pen focus, if any */
which: PenID, /**< The pen instance id */
pen_state: PenInputFlags, /**< Complete pen input state at time of event */
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
}
PenTouchEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */
windowID: WindowID, /**< The window with pen focus, if any */
which: PenID, /**< The pen instance id */
pen_state: PenInputFlags, /**< Complete pen input state at time of event */
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
eraser: bool, /**< true if eraser end is used (not all pens support this). */
down: bool, /**< true if the pen is touching or false if the pen is lifted off */
}
PenButtonEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */
windowID: WindowID, /**< The window with mouse focus, if any */
which: PenID, /**< The pen instance id */
pen_state: PenInputFlags, /**< Complete pen input state at time of event */
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
button: Uint8, /**< The pen button index (first button is 1). */
down: bool, /**< true if the button is pressed */
}
PenAxisEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_PEN_AXIS */
windowID: WindowID, /**< The window with pen focus, if any */
which: PenID, /**< The pen instance id */
pen_state: PenInputFlags, /**< Complete pen input state at time of event */
x: f32, /**< X coordinate, relative to window */
y: f32, /**< Y coordinate, relative to window */
axis: PenAxis, /**< Axis that has changed */
value: f32, /**< New value of axis */
}
DropEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */
windowID: WindowID, /**< The window that was dropped on, if any */
x: f32, /**< X coordinate, relative to window (not on begin) */
y: f32, /**< Y coordinate, relative to window (not on begin) */
source: cstring, /**< The source app that sent this drop event, or NULL if that isn't available */
data: cstring, /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
}
ClipboardEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_CLIPBOARD_UPDATE */
owner: bool, /**< are we owning the clipboard (internal update) */
num_mime_types: Sint32, /**< number of mime types */
mime_types: [^]cstring `fmt:"v,num_mime_types"`, /**< current mime types */
}
SensorEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_SENSOR_UPDATE */
which: SensorID, /**< The instance ID of the sensor */
data: [6]f32, /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */
sensor_timestamp: Uint64, /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
}
QuitEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_QUIT */
}
UserEvent :: struct {
using commonEvent: CommonEvent, /**< SDL_EVENT_USER through SDL_EVENT_LAST-1, Uint32 because these are not in the SDL_EventType enumeration */
windowID: WindowID, /**< The associated window if any */
code: Sint32, /**< User defined event code */
data1: rawptr, /**< User defined data pointer */
data2: rawptr, /**< User defined data pointer */
}
Event :: struct #raw_union {
type: EventType, /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */
common: CommonEvent, /**< Common event data */
display: DisplayEvent, /**< Display event data */
window: WindowEvent, /**< Window event data */
kdevice: KeyboardDeviceEvent, /**< Keyboard device change event data */
key: KeyboardEvent, /**< Keyboard event data */
edit: TextEditingEvent, /**< Text editing event data */
edit_candidates: TextEditingCandidatesEvent, /**< Text editing candidates event data */
text: TextInputEvent, /**< Text input event data */
mdevice: MouseDeviceEvent, /**< Mouse device change event data */
motion: MouseMotionEvent, /**< Mouse motion event data */
button: MouseButtonEvent, /**< Mouse button event data */
wheel: MouseWheelEvent, /**< Mouse wheel event data */
jdevice: JoyDeviceEvent, /**< Joystick device change event data */
jaxis: JoyAxisEvent, /**< Joystick axis event data */
jball: JoyBallEvent, /**< Joystick ball event data */
jhat: JoyHatEvent, /**< Joystick hat event data */
jbutton: JoyButtonEvent, /**< Joystick button event data */
jbattery: JoyBatteryEvent, /**< Joystick battery event data */
gdevice: GamepadDeviceEvent, /**< Gamepad device event data */
gaxis: GamepadAxisEvent, /**< Gamepad axis event data */
gbutton: GamepadButtonEvent, /**< Gamepad button event data */
gtouchpad: GamepadTouchpadEvent, /**< Gamepad touchpad event data */
gsensor: GamepadSensorEvent, /**< Gamepad sensor event data */
adevice: AudioDeviceEvent, /**< Audio device event data */
cdevice: CameraDeviceEvent, /**< Camera device event data */
sensor: SensorEvent, /**< Sensor event data */
quit: QuitEvent, /**< Quit request event data */
user: UserEvent, /**< Custom event data */
tfinger: TouchFingerEvent, /**< Touch finger event data */
pproximity: PenProximityEvent, /**< Pen proximity event data */
ptouch: PenTouchEvent, /**< Pen tip touching event data */
pmotion: PenMotionEvent, /**< Pen motion event data */
pbutton: PenButtonEvent, /**< Pen button event data */
paxis: PenAxisEvent, /**< Pen axis event data */
render: RenderEvent, /**< Render event data */
drop: DropEvent, /**< Drag and drop event data */
clipboard: ClipboardEvent, /**< Clipboard event data */
/* This is necessary for ABI compatibility between Visual C++ and GCC.
Visual C++ will respect the push pack pragma and use 52 bytes (size of
SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit
architectures) for this union, and GCC will use the alignment of the
largest datatype within the union, which is 8 bytes on 64-bit
architectures.
So... we'll add _to force the size to be the same for both.
On architectures where pointers are 16 bytes, this needs rounding up to
the next multiple of 16, 64, and on architectures where pointers are
even larger the size of SDL_UserEvent will dominate as being 3 pointers.
*/
padding: [128]Uint8,
}
#assert(size_of(Event) == size_of(Event{}.padding))
EventAction :: enum c.int {
ADDEVENT, /**< Add events to the back of the queue. */
PEEKEVENT, /**< Check but don't remove events from the queue front. */
GETEVENT, /**< Retrieve/remove events from the front of the queue. */
}
EventFilter :: proc "c" (userdata: rawptr, event: ^Event) -> bool
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
PumpEvents :: proc() ---
PeepEvents :: proc(events: [^]Event, numevents: c.int, action: EventAction, minType, maxType: EventType) -> int ---
HasEvent :: proc(type: EventType) -> bool ---
HasEvents :: proc(minType, maxType: EventType) -> bool ---
FlushEvent :: proc(type: EventType) ---
FlushEvents :: proc(minType, maxType: EventType) ---
PollEvent :: proc(event: ^Event) -> bool ---
WaitEvent :: proc(event: ^Event) -> bool ---
WaitEventTimeout :: proc(event: ^Event, timeoutMS: Sint32) -> bool ---
PushEvent :: proc(event: ^Event) -> bool ---
SetEventFilter :: proc(filter: EventFilter, userdata: rawptr) ---
GetEventFilter :: proc(filter: ^EventFilter, userdata: ^rawptr) -> bool ---
AddEventWatch :: proc(filter: EventFilter, userdata: rawptr) -> bool ---
RemoveEventWatch :: proc(filter: EventFilter, userdata: rawptr) ---
FilterEvents :: proc(filter: EventFilter, userdata: rawptr) ---
SetEventEnabled :: proc(type: EventType, enabled: bool) ---
EventEnabled :: proc(type: EventType) -> bool ---
RegisterEvents :: proc(numevents: c.int) -> Uint32 ---
GetWindowFromEvent :: proc(#by_ptr event: Event) -> ^Window ---
}

View File

@@ -776,7 +776,7 @@ PROP_GPU_TEXTURE_CREATE_NAME_STRING :: "SDL.gpu.texture.create.nam
PROP_GPU_BUFFER_CREATE_NAME_STRING :: "SDL.gpu.buffer.create.name"
PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING :: "SDL.gpu.transferbuffer.create.name"
@(default_calling_convention="c", link_prefix="", require_results)
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
GPUSupportsShaderFormats :: proc(format_flags: GPUShaderFormat, name: cstring) -> bool ---
GPUSupportsProperties :: proc(props: PropertiesID) -> bool ---
@@ -876,7 +876,7 @@ foreign lib {
// GDK
@(default_calling_convention="c", link_prefix="")
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GDKSuspendGPU :: proc(device: ^GPUDevice) ---
GDKResumeGPU :: proc(device: ^GPUDevice) ---

View File

@@ -197,7 +197,7 @@ HapticEffect :: struct #raw_union {
HapticID :: distinct Uint32
@(default_calling_convention="c", link_prefix="", require_results)
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
GetHaptics :: proc(count: ^c.int) -> ^HapticID ---
GetHapticNameForID :: proc(instance_id: HapticID) -> cstring ---

View File

@@ -76,7 +76,7 @@ hid_device_info :: struct {
}
@(default_calling_convention="c", link_prefix="", require_results)
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
hid_init :: proc() -> c.int ---
hid_exit :: proc() -> c.int ---

59
vendor/sdl3/sdl3_keyboard.odin vendored Normal file
View File

@@ -0,0 +1,59 @@
package sdl3
import "core:c"
KeyboardID :: distinct Uint32
TextInputType :: enum c.int {
TEXT, /**< The input is text */
TEXT_NAME, /**< The input is a person's name */
TEXT_EMAIL, /**< The input is an e-mail address */
TEXT_USERNAME, /**< The input is a username */
TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */
TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */
NUMBER, /**< The input is a number */
NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */
NUMBER_PASSWORD_VISIBLE, /**< The input is a secure PIN that is visible */
}
Capitalization :: enum c.int {
NONE, /**< No auto-capitalization will be done */
SENTENCES, /**< The first letter of sentences will be capitalized */
WORDS, /**< The first letter of words will be capitalized */
LETTERS, /**< All letters will be capitalized */
}
PROP_TEXTINPUT_TYPE_NUMBER :: "SDL.textinput.type"
PROP_TEXTINPUT_CAPITALIZATION_NUMBER :: "SDL.textinput.capitalization"
PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN :: "SDL.textinput.autocorrect"
PROP_TEXTINPUT_MULTILINE_BOOLEAN :: "SDL.textinput.multiline"
PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER :: "SDL.textinput.android.inputtype"
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
HasKeyboard :: proc() -> bool ---
GetKeyboards :: proc(count: ^c.int) -> [^]KeyboardID ---
GetKeyboardNameForID :: proc(instance_id: KeyboardID) -> cstring ---
GetKeyboardFocus :: proc() -> ^Window ---
GetKeyboardState :: proc(numkeys: ^c.int) -> [^]bool ---
ResetKeyboard :: proc() ---
GetModState :: proc() -> Keymod ---
SetModState :: proc(modstate: Keymod) ---
GetKeyFromScancode :: proc(scancode: Scancode, modstate: Keymod, key_event: bool) -> Keycode ---
GetScancodeFromKey :: proc(key: Keycode, modstate: ^Keymod) -> Scancode ---
SetScancodeName :: proc(scancode: Scancode, name: cstring) -> bool ---
GetScancodeName :: proc(scancode: Scancode) -> cstring ---
GetScancodeFromName :: proc(name: cstring) -> Scancode ---
GetKeyName :: proc(key: Keycode) -> cstring ---
GetKeyFromName :: proc(name: cstring) -> Keycode ---
StartTextInput :: proc(window: ^Window) -> bool ---
StartTextInputWithProperties :: proc(window: ^Window, props: PropertiesID) -> bool ---
TextInputActive :: proc(window: ^Window) -> bool ---
StopTextInput :: proc(window: ^Window) -> bool ---
ClearComposition :: proc(window: ^Window) -> bool ---
SetTextInputArea :: proc(window: ^Window, #by_ptr rect: Rect, cursor: c.int) -> bool ---
GetTextInputArea :: proc(window: ^Window, rect: ^Rect, cursor: ^c.int) -> bool ---
HasScreenKeyboardSupport :: proc() -> bool ---
ScreenKeyboardShown :: proc(window: ^Window) -> bool ---
}

306
vendor/sdl3/sdl3_keycode.odin vendored Normal file
View File

@@ -0,0 +1,306 @@
package sdl3
Keycode :: distinct Uint32
@(require_results)
SCANCODE_TO_KEYCODE :: #force_inline proc "c" (X: Scancode) -> Keycode {
return Keycode(X) | K_SCANCODE_MASK
}
K_EXTENDED_MASK :: 1 << 29
K_SCANCODE_MASK :: 1 << 30
K_UNKNOWN :: 0x00000000 /**< 0 */
K_RETURN :: 0x0000000d /**< '\r' */
K_ESCAPE :: 0x0000001b /**< '\x1B' */
K_BACKSPACE :: 0x00000008 /**< '\b' */
K_TAB :: 0x00000009 /**< '\t' */
K_SPACE :: 0x00000020 /**< ' ' */
K_EXCLAIM :: 0x00000021 /**< '!' */
K_DBLAPOSTROPHE :: 0x00000022 /**< '"' */
K_HASH :: 0x00000023 /**< '#' */
K_DOLLAR :: 0x00000024 /**< '$' */
K_PERCENT :: 0x00000025 /**< '%' */
K_AMPERSAND :: 0x00000026 /**< '&' */
K_APOSTROPHE :: 0x00000027 /**< '\'' */
K_LEFTPAREN :: 0x00000028 /**< '(' */
K_RIGHTPAREN :: 0x00000029 /**< ')' */
K_ASTERISK :: 0x0000002a /**< '*' */
K_PLUS :: 0x0000002b /**< '+' */
K_COMMA :: 0x0000002c /**< ',' */
K_MINUS :: 0x0000002d /**< '-' */
K_PERIOD :: 0x0000002e /**< '.' */
K_SLASH :: 0x0000002f /**< '/' */
K_0 :: 0x00000030 /**< '0' */
K_1 :: 0x00000031 /**< '1' */
K_2 :: 0x00000032 /**< '2' */
K_3 :: 0x00000033 /**< '3' */
K_4 :: 0x00000034 /**< '4' */
K_5 :: 0x00000035 /**< '5' */
K_6 :: 0x00000036 /**< '6' */
K_7 :: 0x00000037 /**< '7' */
K_8 :: 0x00000038 /**< '8' */
K_9 :: 0x00000039 /**< '9' */
K_COLON :: 0x0000003a /**< ':' */
K_SEMICOLON :: 0x0000003b /**< ';' */
K_LESS :: 0x0000003c /**< '<' */
K_EQUALS :: 0x0000003d /**< '=' */
K_GREATER :: 0x0000003e /**< '>' */
K_QUESTION :: 0x0000003f /**< '?' */
K_AT :: 0x00000040 /**< '@' */
K_LEFTBRACKET :: 0x0000005b /**< '[' */
K_BACKSLASH :: 0x0000005c /**< '\\' */
K_RIGHTBRACKET :: 0x0000005d /**< ']' */
K_CARET :: 0x0000005e /**< '^' */
K_UNDERSCORE :: 0x0000005f /**< '_' */
K_GRAVE :: 0x00000060 /**< '`' */
K_A :: 0x00000061 /**< 'a' */
K_B :: 0x00000062 /**< 'b' */
K_C :: 0x00000063 /**< 'c' */
K_D :: 0x00000064 /**< 'd' */
K_E :: 0x00000065 /**< 'e' */
K_F :: 0x00000066 /**< 'f' */
K_G :: 0x00000067 /**< 'g' */
K_H :: 0x00000068 /**< 'h' */
K_I :: 0x00000069 /**< 'i' */
K_J :: 0x0000006a /**< 'j' */
K_K :: 0x0000006b /**< 'k' */
K_L :: 0x0000006c /**< 'l' */
K_M :: 0x0000006d /**< 'm' */
K_N :: 0x0000006e /**< 'n' */
K_O :: 0x0000006f /**< 'o' */
K_P :: 0x00000070 /**< 'p' */
K_Q :: 0x00000071 /**< 'q' */
K_R :: 0x00000072 /**< 'r' */
K_S :: 0x00000073 /**< 's' */
K_T :: 0x00000074 /**< 't' */
K_U :: 0x00000075 /**< 'u' */
K_V :: 0x00000076 /**< 'v' */
K_W :: 0x00000077 /**< 'w' */
K_X :: 0x00000078 /**< 'x' */
K_Y :: 0x00000079 /**< 'y' */
K_Z :: 0x0000007a /**< 'z' */
K_LEFTBRACE :: 0x0000007b /**< '{' */
K_PIPE :: 0x0000007c /**< '|' */
K_RIGHTBRACE :: 0x0000007d /**< '}' */
K_TILDE :: 0x0000007e /**< '~' */
K_DELETE :: 0x0000007f /**< '\x7F' */
K_PLUSMINUS :: 0x000000b1 /**< '\xB1' */
K_CAPSLOCK :: 0x40000039 /**< SCANCODE_TO_KEYCODE(.CAPSLOCK) */
K_F1 :: 0x4000003a /**< SCANCODE_TO_KEYCODE(.F1) */
K_F2 :: 0x4000003b /**< SCANCODE_TO_KEYCODE(.F2) */
K_F3 :: 0x4000003c /**< SCANCODE_TO_KEYCODE(.F3) */
K_F4 :: 0x4000003d /**< SCANCODE_TO_KEYCODE(.F4) */
K_F5 :: 0x4000003e /**< SCANCODE_TO_KEYCODE(.F5) */
K_F6 :: 0x4000003f /**< SCANCODE_TO_KEYCODE(.F6) */
K_F7 :: 0x40000040 /**< SCANCODE_TO_KEYCODE(.F7) */
K_F8 :: 0x40000041 /**< SCANCODE_TO_KEYCODE(.F8) */
K_F9 :: 0x40000042 /**< SCANCODE_TO_KEYCODE(.F9) */
K_F10 :: 0x40000043 /**< SCANCODE_TO_KEYCODE(.F10) */
K_F11 :: 0x40000044 /**< SCANCODE_TO_KEYCODE(.F11) */
K_F12 :: 0x40000045 /**< SCANCODE_TO_KEYCODE(.F12) */
K_PRINTSCREEN :: 0x40000046 /**< SCANCODE_TO_KEYCODE(.PRINTSCREEN) */
K_SCROLLLOCK :: 0x40000047 /**< SCANCODE_TO_KEYCODE(.SCROLLLOCK) */
K_PAUSE :: 0x40000048 /**< SCANCODE_TO_KEYCODE(.PAUSE) */
K_INSERT :: 0x40000049 /**< SCANCODE_TO_KEYCODE(.INSERT) */
K_HOME :: 0x4000004a /**< SCANCODE_TO_KEYCODE(.HOME) */
K_PAGEUP :: 0x4000004b /**< SCANCODE_TO_KEYCODE(.PAGEUP) */
K_END :: 0x4000004d /**< SCANCODE_TO_KEYCODE(.END) */
K_PAGEDOWN :: 0x4000004e /**< SCANCODE_TO_KEYCODE(.PAGEDOWN) */
K_RIGHT :: 0x4000004f /**< SCANCODE_TO_KEYCODE(.RIGHT) */
K_LEFT :: 0x40000050 /**< SCANCODE_TO_KEYCODE(.LEFT) */
K_DOWN :: 0x40000051 /**< SCANCODE_TO_KEYCODE(.DOWN) */
K_UP :: 0x40000052 /**< SCANCODE_TO_KEYCODE(.UP) */
K_NUMLOCKCLEAR :: 0x40000053 /**< SCANCODE_TO_KEYCODE(.NUMLOCKCLEAR) */
K_KP_DIVIDE :: 0x40000054 /**< SCANCODE_TO_KEYCODE(.KP_DIVIDE) */
K_KP_MULTIPLY :: 0x40000055 /**< SCANCODE_TO_KEYCODE(.KP_MULTIPLY) */
K_KP_MINUS :: 0x40000056 /**< SCANCODE_TO_KEYCODE(.KP_MINUS) */
K_KP_PLUS :: 0x40000057 /**< SCANCODE_TO_KEYCODE(.KP_PLUS) */
K_KP_ENTER :: 0x40000058 /**< SCANCODE_TO_KEYCODE(.KP_ENTER) */
K_KP_1 :: 0x40000059 /**< SCANCODE_TO_KEYCODE(.KP_1) */
K_KP_2 :: 0x4000005a /**< SCANCODE_TO_KEYCODE(.KP_2) */
K_KP_3 :: 0x4000005b /**< SCANCODE_TO_KEYCODE(.KP_3) */
K_KP_4 :: 0x4000005c /**< SCANCODE_TO_KEYCODE(.KP_4) */
K_KP_5 :: 0x4000005d /**< SCANCODE_TO_KEYCODE(.KP_5) */
K_KP_6 :: 0x4000005e /**< SCANCODE_TO_KEYCODE(.KP_6) */
K_KP_7 :: 0x4000005f /**< SCANCODE_TO_KEYCODE(.KP_7) */
K_KP_8 :: 0x40000060 /**< SCANCODE_TO_KEYCODE(.KP_8) */
K_KP_9 :: 0x40000061 /**< SCANCODE_TO_KEYCODE(.KP_9) */
K_KP_0 :: 0x40000062 /**< SCANCODE_TO_KEYCODE(.KP_0) */
K_KP_PERIOD :: 0x40000063 /**< SCANCODE_TO_KEYCODE(.KP_PERIOD) */
K_APPLICATION :: 0x40000065 /**< SCANCODE_TO_KEYCODE(.APPLICATION) */
K_POWER :: 0x40000066 /**< SCANCODE_TO_KEYCODE(.POWER) */
K_KP_EQUALS :: 0x40000067 /**< SCANCODE_TO_KEYCODE(.KP_EQUALS) */
K_F13 :: 0x40000068 /**< SCANCODE_TO_KEYCODE(.F13) */
K_F14 :: 0x40000069 /**< SCANCODE_TO_KEYCODE(.F14) */
K_F15 :: 0x4000006a /**< SCANCODE_TO_KEYCODE(.F15) */
K_F16 :: 0x4000006b /**< SCANCODE_TO_KEYCODE(.F16) */
K_F17 :: 0x4000006c /**< SCANCODE_TO_KEYCODE(.F17) */
K_F18 :: 0x4000006d /**< SCANCODE_TO_KEYCODE(.F18) */
K_F19 :: 0x4000006e /**< SCANCODE_TO_KEYCODE(.F19) */
K_F20 :: 0x4000006f /**< SCANCODE_TO_KEYCODE(.F20) */
K_F21 :: 0x40000070 /**< SCANCODE_TO_KEYCODE(.F21) */
K_F22 :: 0x40000071 /**< SCANCODE_TO_KEYCODE(.F22) */
K_F23 :: 0x40000072 /**< SCANCODE_TO_KEYCODE(.F23) */
K_F24 :: 0x40000073 /**< SCANCODE_TO_KEYCODE(.F24) */
K_EXECUTE :: 0x40000074 /**< SCANCODE_TO_KEYCODE(.EXECUTE) */
K_HELP :: 0x40000075 /**< SCANCODE_TO_KEYCODE(.HELP) */
K_MENU :: 0x40000076 /**< SCANCODE_TO_KEYCODE(.MENU) */
K_SELECT :: 0x40000077 /**< SCANCODE_TO_KEYCODE(.SELECT) */
K_STOP :: 0x40000078 /**< SCANCODE_TO_KEYCODE(.STOP) */
K_AGAIN :: 0x40000079 /**< SCANCODE_TO_KEYCODE(.AGAIN) */
K_UNDO :: 0x4000007a /**< SCANCODE_TO_KEYCODE(.UNDO) */
K_CUT :: 0x4000007b /**< SCANCODE_TO_KEYCODE(.CUT) */
K_COPY :: 0x4000007c /**< SCANCODE_TO_KEYCODE(.COPY) */
K_PASTE :: 0x4000007d /**< SCANCODE_TO_KEYCODE(.PASTE) */
K_FIND :: 0x4000007e /**< SCANCODE_TO_KEYCODE(.FIND) */
K_MUTE :: 0x4000007f /**< SCANCODE_TO_KEYCODE(.MUTE) */
K_VOLUMEUP :: 0x40000080 /**< SCANCODE_TO_KEYCODE(.VOLUMEUP) */
K_VOLUMEDOWN :: 0x40000081 /**< SCANCODE_TO_KEYCODE(.VOLUMEDOWN) */
K_KP_COMMA :: 0x40000085 /**< SCANCODE_TO_KEYCODE(.KP_COMMA) */
K_KP_EQUALSAS400 :: 0x40000086 /**< SCANCODE_TO_KEYCODE(.KP_EQUALSAS400) */
K_ALTERASE :: 0x40000099 /**< SCANCODE_TO_KEYCODE(.ALTERASE) */
K_SYSREQ :: 0x4000009a /**< SCANCODE_TO_KEYCODE(.SYSREQ) */
K_CANCEL :: 0x4000009b /**< SCANCODE_TO_KEYCODE(.CANCEL) */
K_CLEAR :: 0x4000009c /**< SCANCODE_TO_KEYCODE(.CLEAR) */
K_PRIOR :: 0x4000009d /**< SCANCODE_TO_KEYCODE(.PRIOR) */
K_RETURN2 :: 0x4000009e /**< SCANCODE_TO_KEYCODE(.RETURN2) */
K_SEPARATOR :: 0x4000009f /**< SCANCODE_TO_KEYCODE(.SEPARATOR) */
K_OUT :: 0x400000a0 /**< SCANCODE_TO_KEYCODE(.OUT) */
K_OPER :: 0x400000a1 /**< SCANCODE_TO_KEYCODE(.OPER) */
K_CLEARAGAIN :: 0x400000a2 /**< SCANCODE_TO_KEYCODE(.CLEARAGAIN) */
K_CRSEL :: 0x400000a3 /**< SCANCODE_TO_KEYCODE(.CRSEL) */
K_EXSEL :: 0x400000a4 /**< SCANCODE_TO_KEYCODE(.EXSEL) */
K_KP_00 :: 0x400000b0 /**< SCANCODE_TO_KEYCODE(.KP_00) */
K_KP_000 :: 0x400000b1 /**< SCANCODE_TO_KEYCODE(.KP_000) */
K_THOUSANDSSEPARATOR :: 0x400000b2 /**< SCANCODE_TO_KEYCODE(.THOUSANDSSEPARATOR) */
K_DECIMALSEPARATOR :: 0x400000b3 /**< SCANCODE_TO_KEYCODE(.DECIMALSEPARATOR) */
K_CURRENCYUNIT :: 0x400000b4 /**< SCANCODE_TO_KEYCODE(.CURRENCYUNIT) */
K_CURRENCYSUBUNIT :: 0x400000b5 /**< SCANCODE_TO_KEYCODE(.CURRENCYSUBUNIT) */
K_KP_LEFTPAREN :: 0x400000b6 /**< SCANCODE_TO_KEYCODE(.KP_LEFTPAREN) */
K_KP_RIGHTPAREN :: 0x400000b7 /**< SCANCODE_TO_KEYCODE(.KP_RIGHTPAREN) */
K_KP_LEFTBRACE :: 0x400000b8 /**< SCANCODE_TO_KEYCODE(.KP_LEFTBRACE) */
K_KP_RIGHTBRACE :: 0x400000b9 /**< SCANCODE_TO_KEYCODE(.KP_RIGHTBRACE) */
K_KP_TAB :: 0x400000ba /**< SCANCODE_TO_KEYCODE(.KP_TAB) */
K_KP_BACKSPACE :: 0x400000bb /**< SCANCODE_TO_KEYCODE(.KP_BACKSPACE) */
K_KP_A :: 0x400000bc /**< SCANCODE_TO_KEYCODE(.KP_A) */
K_KP_B :: 0x400000bd /**< SCANCODE_TO_KEYCODE(.KP_B) */
K_KP_C :: 0x400000be /**< SCANCODE_TO_KEYCODE(.KP_C) */
K_KP_D :: 0x400000bf /**< SCANCODE_TO_KEYCODE(.KP_D) */
K_KP_E :: 0x400000c0 /**< SCANCODE_TO_KEYCODE(.KP_E) */
K_KP_F :: 0x400000c1 /**< SCANCODE_TO_KEYCODE(.KP_F) */
K_KP_XOR :: 0x400000c2 /**< SCANCODE_TO_KEYCODE(.KP_XOR) */
K_KP_POWER :: 0x400000c3 /**< SCANCODE_TO_KEYCODE(.KP_POWER) */
K_KP_PERCENT :: 0x400000c4 /**< SCANCODE_TO_KEYCODE(.KP_PERCENT) */
K_KP_LESS :: 0x400000c5 /**< SCANCODE_TO_KEYCODE(.KP_LESS) */
K_KP_GREATER :: 0x400000c6 /**< SCANCODE_TO_KEYCODE(.KP_GREATER) */
K_KP_AMPERSAND :: 0x400000c7 /**< SCANCODE_TO_KEYCODE(.KP_AMPERSAND) */
K_KP_DBLAMPERSAND :: 0x400000c8 /**< SCANCODE_TO_KEYCODE(.KP_DBLAMPERSAND) */
K_KP_VERTICALBAR :: 0x400000c9 /**< SCANCODE_TO_KEYCODE(.KP_VERTICALBAR) */
K_KP_DBLVERTICALBAR :: 0x400000ca /**< SCANCODE_TO_KEYCODE(.KP_DBLVERTICALBAR) */
K_KP_COLON :: 0x400000cb /**< SCANCODE_TO_KEYCODE(.KP_COLON) */
K_KP_HASH :: 0x400000cc /**< SCANCODE_TO_KEYCODE(.KP_HASH) */
K_KP_SPACE :: 0x400000cd /**< SCANCODE_TO_KEYCODE(.KP_SPACE) */
K_KP_AT :: 0x400000ce /**< SCANCODE_TO_KEYCODE(.KP_AT) */
K_KP_EXCLAM :: 0x400000cf /**< SCANCODE_TO_KEYCODE(.KP_EXCLAM) */
K_KP_MEMSTORE :: 0x400000d0 /**< SCANCODE_TO_KEYCODE(.KP_MEMSTORE) */
K_KP_MEMRECALL :: 0x400000d1 /**< SCANCODE_TO_KEYCODE(.KP_MEMRECALL) */
K_KP_MEMCLEAR :: 0x400000d2 /**< SCANCODE_TO_KEYCODE(.KP_MEMCLEAR) */
K_KP_MEMADD :: 0x400000d3 /**< SCANCODE_TO_KEYCODE(.KP_MEMADD) */
K_KP_MEMSUBTRACT :: 0x400000d4 /**< SCANCODE_TO_KEYCODE(.KP_MEMSUBTRACT) */
K_KP_MEMMULTIPLY :: 0x400000d5 /**< SCANCODE_TO_KEYCODE(.KP_MEMMULTIPLY) */
K_KP_MEMDIVIDE :: 0x400000d6 /**< SCANCODE_TO_KEYCODE(.KP_MEMDIVIDE) */
K_KP_PLUSMINUS :: 0x400000d7 /**< SCANCODE_TO_KEYCODE(.KP_PLUSMINUS) */
K_KP_CLEAR :: 0x400000d8 /**< SCANCODE_TO_KEYCODE(.KP_CLEAR) */
K_KP_CLEARENTRY :: 0x400000d9 /**< SCANCODE_TO_KEYCODE(.KP_CLEARENTRY) */
K_KP_BINARY :: 0x400000da /**< SCANCODE_TO_KEYCODE(.KP_BINARY) */
K_KP_OCTAL :: 0x400000db /**< SCANCODE_TO_KEYCODE(.KP_OCTAL) */
K_KP_DECIMAL :: 0x400000dc /**< SCANCODE_TO_KEYCODE(.KP_DECIMAL) */
K_KP_HEXADECIMAL :: 0x400000dd /**< SCANCODE_TO_KEYCODE(.KP_HEXADECIMAL) */
K_LCTRL :: 0x400000e0 /**< SCANCODE_TO_KEYCODE(.LCTRL) */
K_LSHIFT :: 0x400000e1 /**< SCANCODE_TO_KEYCODE(.LSHIFT) */
K_LALT :: 0x400000e2 /**< SCANCODE_TO_KEYCODE(.LALT) */
K_LGUI :: 0x400000e3 /**< SCANCODE_TO_KEYCODE(.LGUI) */
K_RCTRL :: 0x400000e4 /**< SCANCODE_TO_KEYCODE(.RCTRL) */
K_RSHIFT :: 0x400000e5 /**< SCANCODE_TO_KEYCODE(.RSHIFT) */
K_RALT :: 0x400000e6 /**< SCANCODE_TO_KEYCODE(.RALT) */
K_RGUI :: 0x400000e7 /**< SCANCODE_TO_KEYCODE(.RGUI) */
K_MODE :: 0x40000101 /**< SCANCODE_TO_KEYCODE(.MODE) */
K_SLEEP :: 0x40000102 /**< SCANCODE_TO_KEYCODE(.SLEEP) */
K_WAKE :: 0x40000103 /**< SCANCODE_TO_KEYCODE(.WAKE) */
K_CHANNEL_INCREMENT :: 0x40000104 /**< SCANCODE_TO_KEYCODE(.CHANNEL_INCREMENT) */
K_CHANNEL_DECREMENT :: 0x40000105 /**< SCANCODE_TO_KEYCODE(.CHANNEL_DECREMENT) */
K_MEDIA_PLAY :: 0x40000106 /**< SCANCODE_TO_KEYCODE(.MEDIA_PLAY) */
K_MEDIA_PAUSE :: 0x40000107 /**< SCANCODE_TO_KEYCODE(.MEDIA_PAUSE) */
K_MEDIA_RECORD :: 0x40000108 /**< SCANCODE_TO_KEYCODE(.MEDIA_RECORD) */
K_MEDIA_FAST_FORWARD :: 0x40000109 /**< SCANCODE_TO_KEYCODE(.MEDIA_FAST_FORWARD) */
K_MEDIA_REWIND :: 0x4000010a /**< SCANCODE_TO_KEYCODE(.MEDIA_REWIND) */
K_MEDIA_NEXT_TRACK :: 0x4000010b /**< SCANCODE_TO_KEYCODE(.MEDIA_NEXT_TRACK) */
K_MEDIA_PREVIOUS_TRACK :: 0x4000010c /**< SCANCODE_TO_KEYCODE(.MEDIA_PREVIOUS_TRACK) */
K_MEDIA_STOP :: 0x4000010d /**< SCANCODE_TO_KEYCODE(.MEDIA_STOP) */
K_MEDIA_EJECT :: 0x4000010e /**< SCANCODE_TO_KEYCODE(.MEDIA_EJECT) */
K_MEDIA_PLAY_PAUSE :: 0x4000010f /**< SCANCODE_TO_KEYCODE(.MEDIA_PLAY_PAUSE) */
K_MEDIA_SELECT :: 0x40000110 /**< SCANCODE_TO_KEYCODE(.MEDIA_SELECT) */
K_AC_NEW :: 0x40000111 /**< SCANCODE_TO_KEYCODE(.AC_NEW) */
K_AC_OPEN :: 0x40000112 /**< SCANCODE_TO_KEYCODE(.AC_OPEN) */
K_AC_CLOSE :: 0x40000113 /**< SCANCODE_TO_KEYCODE(.AC_CLOSE) */
K_AC_EXIT :: 0x40000114 /**< SCANCODE_TO_KEYCODE(.AC_EXIT) */
K_AC_SAVE :: 0x40000115 /**< SCANCODE_TO_KEYCODE(.AC_SAVE) */
K_AC_PRINT :: 0x40000116 /**< SCANCODE_TO_KEYCODE(.AC_PRINT) */
K_AC_PROPERTIES :: 0x40000117 /**< SCANCODE_TO_KEYCODE(.AC_PROPERTIES) */
K_AC_SEARCH :: 0x40000118 /**< SCANCODE_TO_KEYCODE(.AC_SEARCH) */
K_AC_HOME :: 0x40000119 /**< SCANCODE_TO_KEYCODE(.AC_HOME) */
K_AC_BACK :: 0x4000011a /**< SCANCODE_TO_KEYCODE(.AC_BACK) */
K_AC_FORWARD :: 0x4000011b /**< SCANCODE_TO_KEYCODE(.AC_FORWARD) */
K_AC_STOP :: 0x4000011c /**< SCANCODE_TO_KEYCODE(.AC_STOP) */
K_AC_REFRESH :: 0x4000011d /**< SCANCODE_TO_KEYCODE(.AC_REFRESH) */
K_AC_BOOKMARKS :: 0x4000011e /**< SCANCODE_TO_KEYCODE(.AC_BOOKMARKS) */
K_SOFTLEFT :: 0x4000011f /**< SCANCODE_TO_KEYCODE(.SOFTLEFT) */
K_SOFTRIGHT :: 0x40000120 /**< SCANCODE_TO_KEYCODE(.SOFTRIGHT) */
K_CALL :: 0x40000121 /**< SCANCODE_TO_KEYCODE(.CALL) */
K_ENDCALL :: 0x40000122 /**< SCANCODE_TO_KEYCODE(.ENDCALL) */
K_LEFT_TAB :: 0x20000001 /**< Extended key Left Tab */
K_LEVEL5_SHIFT :: 0x20000002 /**< Extended key Level 5 Shift */
K_MULTI_KEY_COMPOSE :: 0x20000003 /**< Extended key Multi-key Compose */
K_LMETA :: 0x20000004 /**< Extended key Left Meta */
K_RMETA :: 0x20000005 /**< Extended key Right Meta */
K_LHYPER :: 0x20000006 /**< Extended key Left Hyper */
K_RHYPER :: 0x20000007 /**< Extended key Right Hyper */
Keymod :: distinct bit_set[KeymodFlag; Uint16]
KeymodFlag :: enum Uint16 {
LSHIFT = 0, /**< the left Shift key is down. */
RSHIFT = 1, /**< the right Shift key is down. */
LEVEL5 = 2, /**< the Level 5 Shift key is down. */
LCTRL = 6, /**< the left Ctrl (Control) key is down. */
RCTRL = 7, /**< the right Ctrl (Control) key is down. */
LALT = 8, /**< the left Alt key is down. */
RALT = 9, /**< the right Alt key is down. */
LGUI = 10, /**< the left GUI key (often the Windows key) is down. */
RGUI = 11, /**< the right GUI key (often the Windows key) is down. */
NUM = 12, /**< the Num Lock key (may be located on an extended keypad) is down. */
CAPS = 13, /**< the Caps Lock key is down. */
MODE = 14, /**< the !AltGr key is down. */
SCROLL = 15, /**< the Scroll Lock key is down. */
}
KMOD_NONE :: Keymod{} /**< no modifier is applicable. */
KMOD_LSHIFT :: Keymod{.LSHIFT} /**< the left Shift key is down. */
KMOD_RSHIFT :: Keymod{.RSHIFT} /**< the right Shift key is down. */
KMOD_LEVEL5 :: Keymod{.LEVEL5} /**< the Level 5 Shift key is down. */
KMOD_LCTRL :: Keymod{.LCTRL} /**< the left Ctrl (Control) key is down. */
KMOD_RCTRL :: Keymod{.RCTRL} /**< the right Ctrl (Control) key is down. */
KMOD_LALT :: Keymod{.LALT} /**< the left Alt key is down. */
KMOD_RALT :: Keymod{.RALT} /**< the right Alt key is down. */
KMOD_LGUI :: Keymod{.LGUI} /**< the left GUI key (often the Windows key) is down. */
KMOD_RGUI :: Keymod{.RGUI} /**< the right GUI key (often the Windows key) is down. */
KMOD_NUM :: Keymod{.NUM} /**< the Num Lock key (may be located on an extended keypad) is down. */
KMOD_CAPS :: Keymod{.CAPS} /**< the Caps Lock key is down. */
KMOD_MODE :: Keymod{.MODE} /**< the !AltGr key is down. */
KMOD_SCROLL :: Keymod{.SCROLL} /**< the Scroll Lock key is down. */
KMOD_CTRL :: Keymod{.LCTRL, .RCTRL} /**< Any Ctrl key is down. */
KMOD_SHIFT :: Keymod{.LSHIFT, .RSHIFT} /**< Any Shift key is down. */
KMOD_ALT :: Keymod{.LALT, .RALT} /**< Any Alt key is down. */
KMOD_GUI :: Keymod{.LGUI, .RGUI} /**< Any GUI key is down. */

82
vendor/sdl3/sdl3_mouse.odin vendored Normal file
View File

@@ -0,0 +1,82 @@
package sdl3
import "core:c"
MouseID :: distinct Uint32
Cursor :: struct {}
SystemCursor :: enum c.int {
DEFAULT, /**< Default cursor. Usually an arrow. */
TEXT, /**< Text selection. Usually an I-beam. */
WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */
CROSSHAIR, /**< Crosshair. */
PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */
NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */
NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */
EW_RESIZE, /**< Double arrow pointing west and east. */
NS_RESIZE, /**< Double arrow pointing north and south. */
MOVE, /**< Four pointed arrow pointing north, south, east, and west. */
NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */
POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */
NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */
N_RESIZE, /**< Window resize top. May be NS_RESIZE. */
NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */
E_RESIZE, /**< Window resize right. May be EW_RESIZE. */
SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */
S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */
SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */
W_RESIZE, /**< Window resize left. May be EW_RESIZE. */
}
MouseWheelDirection :: enum c.int {
NORMAL, /**< The scroll direction is normal */
FLIPPED, /**< The scroll direction is flipped / natural */
}
MouseButtonFlags :: distinct bit_set[MouseButtonFlag; Uint32]
MouseButtonFlag :: enum Uint32 {
LEFT = 1 - 1,
MIDDLE = 2 - 1,
RIGHT = 3 - 1,
X1 = 4 - 1,
X2 = 5 - 1,
}
BUTTON_LEFT :: 1
BUTTON_MIDDLE :: 2
BUTTON_RIGHT :: 3
BUTTON_X1 :: 4
BUTTON_X2 :: 5
BUTTON_LMASK :: MouseButtonFlags{.LEFT}
BUTTON_MMASK :: MouseButtonFlags{.MIDDLE}
BUTTON_RMASK :: MouseButtonFlags{.RIGHT}
BUTTON_X1MASK :: MouseButtonFlags{.X1}
BUTTON_X2MASK :: MouseButtonFlags{.X2}
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
HasMouse :: proc() -> bool ---
GetMice :: proc(count: ^c.int) -> [^]MouseID ---
GetMouseNameForID :: proc(instance_id: MouseID) -> cstring ---
GetMouseFocus :: proc() -> ^Window ---
GetMouseState :: proc(x, y: ^f32) -> MouseButtonFlags ---
GetGlobalMouseState :: proc(x, y: ^f32) -> MouseButtonFlags ---
GetRelativeMouseState :: proc(x, y: ^f32) -> MouseButtonFlags ---
WarpMouseInWindow :: proc(window: ^Window, x, y: f32) ---
WarpMouseGlobal :: proc(x, y: f32) -> bool ---
SetWindowRelativeMouseMode :: proc(window: ^Window, enabled: bool) -> bool ---
GetWindowRelativeMouseMode :: proc(window: ^Window) -> bool ---
CaptureMouse :: proc(enabled: bool) -> bool ---
CreateCursor :: proc(data: [^]byte, mask: [^]Uint8, w, h, hot_x, hot_y: c.int) -> ^Cursor ---
CreateColorCursor :: proc(surface: ^Surface, hot_x, hot_y: c.int) -> ^Cursor ---
CreateSystemCursor :: proc(id: SystemCursor) -> ^Cursor ---
SetCursor :: proc(cursor: ^Cursor) -> bool ---
GetCursor :: proc() -> ^Cursor ---
GetDefaultCursor :: proc() -> ^Cursor ---
DestroyCursor :: proc(cursor: ^Cursor) ---
ShowCursor :: proc() -> bool ---
HideCursor :: proc() -> bool ---
CursorVisible :: proc() -> bool ---
}

30
vendor/sdl3/sdl3_pen.odin vendored Normal file
View File

@@ -0,0 +1,30 @@
package sdl3
import "core:c"
PenID :: distinct Uint32
PEN_MOUSEID :: MouseID(1<<32 - 2)
PEN_TOUCHID :: TouchID(1<<64 - 2)
PenInputFlags :: distinct bit_set[PenInputFlag; Uint32]
PenInputFlag :: enum Uint32 {
DOWN = 0, /**< pen is pressed down */
BUTTON_1 = 1, /**< button 1 is pressed */
BUTTON_2 = 2, /**< button 2 is pressed */
BUTTON_3 = 3, /**< button 3 is pressed */
BUTTON_4 = 4, /**< button 4 is pressed */
BUTTON_5 = 5, /**< button 5 is pressed */
ERASER_TIP = 30, /**< eraser tip is used */
}
PenAxis :: enum c.int {
PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */
XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */
YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */
DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */
ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */
TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */
}

380
vendor/sdl3/sdl3_scancode.odin vendored Normal file
View File

@@ -0,0 +1,380 @@
package sdl3
import "core:c"
Scancode :: enum c.int {
UNKNOWN = 0,
/**
* \name Usage page 0x07
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/* @{ */
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
_1 = 30,
_2 = 31,
_3 = 32,
_4 = 33,
_5 = 34,
_6 = 35,
_7 = 36,
_8 = 37,
_9 = 38,
_0 = 39,
RETURN = 40,
ESCAPE = 41,
BACKSPACE = 42,
TAB = 43,
SPACE = 44,
MINUS = 45,
EQUALS = 46,
LEFTBRACKET = 47,
RIGHTBRACKET = 48,
BACKSLASH = 49, /**< Located at the lower left of the return
* key on ISO keyboards and at the right end
* of the QWERTY row on ANSI keyboards.
* Produces REVERSE SOLIDUS (backslash) and
* VERTICAL LINE in a US layout, REVERSE
* SOLIDUS and VERTICAL LINE in a UK Mac
* layout, NUMBER SIGN and TILDE in a UK
* Windows layout, DOLLAR SIGN and POUND SIGN
* in a Swiss German layout, NUMBER SIGN and
* APOSTROPHE in a German layout, GRAVE
* ACCENT and POUND SIGN in a French Mac
* layout, and ASTERISK and MICRO SIGN in a
* French Windows layout.
*/
NONUSHASH = 50, /**< ISO USB keyboards actually use this code
* instead of 49 for the same key, but all
* OSes I've seen treat the two codes
* identically. So, as an implementor, unless
* your keyboard generates both of those
* codes and your OS treats them differently,
* you should generate BACKSLASH
* instead of this code. As a user, you
* should not rely on this code because SDL
* will never generate it with most (all?)
* keyboards.
*/
SEMICOLON = 51,
APOSTROPHE = 52,
GRAVE = 53, /**< Located in the top left corner (on both ANSI
* and ISO keyboards). Produces GRAVE ACCENT and
* TILDE in a US Windows layout and in US and UK
* Mac layouts on ANSI keyboards, GRAVE ACCENT
* and NOT SIGN in a UK Windows layout, SECTION
* SIGN and PLUS-MINUS SIGN in US and UK Mac
* layouts on ISO keyboards, SECTION SIGN and
* DEGREE SIGN in a Swiss German layout (Mac:
* only on ISO keyboards), CIRCUMFLEX ACCENT and
* DEGREE SIGN in a German layout (Mac: only on
* ISO keyboards), SUPERSCRIPT TWO and TILDE in a
* French Windows layout, COMMERCIAL AT and
* NUMBER SIGN in a French Mac layout on ISO
* keyboards, and LESS-THAN SIGN and GREATER-THAN
* SIGN in a Swiss German, German, or French Mac
* layout on ANSI keyboards.
*/
COMMA = 54,
PERIOD = 55,
SLASH = 56,
CAPSLOCK = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
PRINTSCREEN = 70,
SCROLLLOCK = 71,
PAUSE = 72,
INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
does send code 73, not 117) */
HOME = 74,
PAGEUP = 75,
DELETE = 76,
END = 77,
PAGEDOWN = 78,
RIGHT = 79,
LEFT = 80,
DOWN = 81,
UP = 82,
NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
*/
KP_DIVIDE = 84,
KP_MULTIPLY = 85,
KP_MINUS = 86,
KP_PLUS = 87,
KP_ENTER = 88,
KP_1 = 89,
KP_2 = 90,
KP_3 = 91,
KP_4 = 92,
KP_5 = 93,
KP_6 = 94,
KP_7 = 95,
KP_8 = 96,
KP_9 = 97,
KP_0 = 98,
KP_PERIOD = 99,
NONUSBACKSLASH = 100, /**< This is the additional key that ISO
* keyboards have over ANSI ones,
* located between left shift and Y.
* Produces GRAVE ACCENT and TILDE in a
* US or UK Mac layout, REVERSE SOLIDUS
* (backslash) and VERTICAL LINE in a
* US or UK Windows layout, and
* LESS-THAN SIGN and GREATER-THAN SIGN
* in a Swiss German, German, or French
* layout. */
APPLICATION = 101, /**< windows contextual menu, compose */
POWER = 102, /**< The USB document says this is a status flag,
* not a physical key - but some Mac keyboards
* do have a power key. */
KP_EQUALS = 103,
F13 = 104,
F14 = 105,
F15 = 106,
F16 = 107,
F17 = 108,
F18 = 109,
F19 = 110,
F20 = 111,
F21 = 112,
F22 = 113,
F23 = 114,
F24 = 115,
EXECUTE = 116,
HELP = 117, /**< AL Integrated Help Center */
MENU = 118, /**< Menu (show menu) */
SELECT = 119,
STOP = 120, /**< AC Stop */
AGAIN = 121, /**< AC Redo/Repeat */
UNDO = 122, /**< AC Undo */
CUT = 123, /**< AC Cut */
COPY = 124, /**< AC Copy */
PASTE = 125, /**< AC Paste */
FIND = 126, /**< AC Find */
MUTE = 127,
VOLUMEUP = 128,
VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* LOCKINGCAPSLOCK = 130, */
/* LOCKINGNUMLOCK = 131, */
/* LOCKINGSCROLLLOCK = 132, */
KP_COMMA = 133,
KP_EQUALSAS400 = 134,
INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
footnotes in USB doc */
INTERNATIONAL2 = 136,
INTERNATIONAL3 = 137, /**< Yen */
INTERNATIONAL4 = 138,
INTERNATIONAL5 = 139,
INTERNATIONAL6 = 140,
INTERNATIONAL7 = 141,
INTERNATIONAL8 = 142,
INTERNATIONAL9 = 143,
LANG1 = 144, /**< Hangul/English toggle */
LANG2 = 145, /**< Hanja conversion */
LANG3 = 146, /**< Katakana */
LANG4 = 147, /**< Hiragana */
LANG5 = 148, /**< Zenkaku/Hankaku */
LANG6 = 149, /**< reserved */
LANG7 = 150, /**< reserved */
LANG8 = 151, /**< reserved */
LANG9 = 152, /**< reserved */
ALTERASE = 153, /**< Erase-Eaze */
SYSREQ = 154,
CANCEL = 155, /**< AC Cancel */
CLEAR = 156,
PRIOR = 157,
RETURN2 = 158,
SEPARATOR = 159,
OUT = 160,
OPER = 161,
CLEARAGAIN = 162,
CRSEL = 163,
EXSEL = 164,
KP_00 = 176,
KP_000 = 177,
THOUSANDSSEPARATOR = 178,
DECIMALSEPARATOR = 179,
CURRENCYUNIT = 180,
CURRENCYSUBUNIT = 181,
KP_LEFTPAREN = 182,
KP_RIGHTPAREN = 183,
KP_LEFTBRACE = 184,
KP_RIGHTBRACE = 185,
KP_TAB = 186,
KP_BACKSPACE = 187,
KP_A = 188,
KP_B = 189,
KP_C = 190,
KP_D = 191,
KP_E = 192,
KP_F = 193,
KP_XOR = 194,
KP_POWER = 195,
KP_PERCENT = 196,
KP_LESS = 197,
KP_GREATER = 198,
KP_AMPERSAND = 199,
KP_DBLAMPERSAND = 200,
KP_VERTICALBAR = 201,
KP_DBLVERTICALBAR = 202,
KP_COLON = 203,
KP_HASH = 204,
KP_SPACE = 205,
KP_AT = 206,
KP_EXCLAM = 207,
KP_MEMSTORE = 208,
KP_MEMRECALL = 209,
KP_MEMCLEAR = 210,
KP_MEMADD = 211,
KP_MEMSUBTRACT = 212,
KP_MEMMULTIPLY = 213,
KP_MEMDIVIDE = 214,
KP_PLUSMINUS = 215,
KP_CLEAR = 216,
KP_CLEARENTRY = 217,
KP_BINARY = 218,
KP_OCTAL = 219,
KP_DECIMAL = 220,
KP_HEXADECIMAL = 221,
LCTRL = 224,
LSHIFT = 225,
LALT = 226, /**< alt, option */
LGUI = 227, /**< windows, command (apple), meta */
RCTRL = 228,
RSHIFT = 229,
RALT = 230, /**< alt gr, option */
RGUI = 231, /**< windows, command (apple), meta */
MODE = 257, /**< I'm not sure if this is really not covered
* by any of the above, but since there's a
* special SDL_KMOD_MODE for it I'm adding it here
*/
/* @} *//* Usage page 0x07 */
/**
* \name Usage page 0x0C
*
* These values are mapped from usage page 0x0C (USB consumer page).
*
* There are way more keys in the spec than we can represent in the
* current scancode range, so pick the ones that commonly come up in
* real world usage.
*/
/* @{ */
SLEEP = 258, /**< Sleep */
WAKE = 259, /**< Wake */
CHANNEL_INCREMENT = 260, /**< Channel Increment */
CHANNEL_DECREMENT = 261, /**< Channel Decrement */
MEDIA_PLAY = 262, /**< Play */
MEDIA_PAUSE = 263, /**< Pause */
MEDIA_RECORD = 264, /**< Record */
MEDIA_FAST_FORWARD = 265, /**< Fast Forward */
MEDIA_REWIND = 266, /**< Rewind */
MEDIA_NEXT_TRACK = 267, /**< Next Track */
MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */
MEDIA_STOP = 269, /**< Stop */
MEDIA_EJECT = 270, /**< Eject */
MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */
MEDIA_SELECT = 272, /* Media Select */
AC_NEW = 273, /**< AC New */
AC_OPEN = 274, /**< AC Open */
AC_CLOSE = 275, /**< AC Close */
AC_EXIT = 276, /**< AC Exit */
AC_SAVE = 277, /**< AC Save */
AC_PRINT = 278, /**< AC Print */
AC_PROPERTIES = 279, /**< AC Properties */
AC_SEARCH = 280, /**< AC Search */
AC_HOME = 281, /**< AC Home */
AC_BACK = 282, /**< AC Back */
AC_FORWARD = 283, /**< AC Forward */
AC_STOP = 284, /**< AC Stop */
AC_REFRESH = 285, /**< AC Refresh */
AC_BOOKMARKS = 286, /**< AC Bookmarks */
/* @} *//* Usage page 0x0C */
/**
* \name Mobile keys
*
* These are values that are often used on mobile phones.
*/
/* @{ */
SOFTLEFT = 287, /**< Usually situated below the display on phones and
used as a multi-function feature key for selecting
a software defined function shown on the bottom left
of the display. */
SOFTRIGHT = 288, /**< Usually situated below the display on phones and
used as a multi-function feature key for selecting
a software defined function shown on the bottom right
of the display. */
CALL = 289, /**< Used for accepting phone calls. */
ENDCALL = 290, /**< Used for rejecting phone calls. */
/* @} *//* Mobile keys */
/* Add any other keys here. */
RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */
_ = 511,
// COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */
}

32
vendor/sdl3/sdl3_touch.odin vendored Normal file
View File

@@ -0,0 +1,32 @@
package sdl3
import "core:c"
TouchID :: distinct Uint64
FingerID :: distinct Uint64
TouchDeviceType :: enum c.int {
INVALID = -1,
DIRECT, /**< touch screen with window-relative coordinates */
INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */
INDIRECT_RELATIVE, /**< trackpad with screen cursor-relative coordinates */
}
Finger :: struct {
id: FingerID, /**< the finger ID */
x: f32, /**< the x-axis location of the touch event, normalized (0...1) */
y: f32, /**< the y-axis location of the touch event, normalized (0...1) */
pressure: f32, /**< the quantity of pressure applied, normalized (0...1) */
}
TOUCH_MOUSEID :: MouseID(1<<32 - 1)
MOUSE_TOUCHID :: TouchID(1<<64 - 1)
@(default_calling_convention="c", link_prefix="SDL_", require_results)
foreign lib {
GetTouchDevices :: proc(count: ^c.int) -> [^]TouchID ---
GetTouchDeviceName :: proc(touchID: TouchID) -> cstring ---
GetTouchDeviceType :: proc(touchID: TouchID) -> TouchDeviceType ---
GetTouchFingers :: proc(touchID: TouchID, count: ^c.int) -> [^]^Finger ---
}