fixed many oversights

This commit is contained in:
Slashscreen
2025-02-12 15:06:22 -08:00
parent 02b19b115b
commit 2f82d4e325
3 changed files with 56 additions and 46 deletions

View File

@@ -1,22 +1,17 @@
package wgpu_sdl3_glue
import "vendor:sdl3"
import "vendor:wgpu"
import CA "vendor:darwin/QuartzCore"
import NS "core:sys/darwin/Foundation"
import "vendor:sdl3"
import "vendor:wgpu"
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
ns_window := cast(^NS.Window)sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_COCOA_WINDOW_POINTER, nil)
metal_layer := CA.MetalLayer_layer()
ns_window->contentView()->setLayer(metal_layer)
view := sdl3.Metal_CreateView(window)
metal_layer := sdl3.Metal_GetLayer(view)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer{
chain = wgpu.ChainedStruct{
sType = .SurfaceDescriptorFromMetalLayer,
},
layer = rawptr(metal_layer),
&wgpu.SurfaceDescriptor {
nextInChain = &wgpu.SurfaceDescriptorFromMetalLayer {
chain = wgpu.ChainedStruct{sType = .SurfaceDescriptorFromMetalLayer},
layer = metal_layer,
},
},
)

View File

@@ -3,43 +3,52 @@ package wgpu_sdl3_glue
import "vendor:sdl3"
import "vendor:wgpu"
@(private="file")
DRIVER_X11: cstring = "x11"
@(private="file")
DRIVER_WAYLAND: cstring = "wayland"
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
if sdl3.strcmp(sdl3.GetCurrentVideoDriver(), DRIVER_WAYLAND) == 0 {
display := sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_X11_DISPLAY_POINTER, nil)
surface := sdl3.GetNumberProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_X11_WINDOW_NUMBER, 0)
switch sdl3.GetCurrentVideoDriver() {
case "x11":
display := sdl3.GetPointerProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_X11_DISPLAY_POINTER,
nil,
)
surface := sdl3.GetNumberProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_X11_WINDOW_NUMBER,
0,
)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromWaylandSurface{
chain = {
sType = .SurfaceDescriptorFromWaylandSurface,
},
&wgpu.SurfaceDescriptor {
nextInChain = &wgpu.SurfaceDescriptorFromWaylandSurface {
chain = {sType = .SurfaceDescriptorFromWaylandSurface},
display = display,
surface = surface,
},
},
)
} else if sdl3.strcmp(sdl3.GetCurrentVideoDriver(), DRIVER_X11) == 0 {
display := sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nil)
surface := sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WAYLAND_SURFACE_POINTER, 0)
case "wayland":
display := sdl3.GetPointerProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_WAYLAND_DISPLAY_POINTER,
nil,
)
surface := sdl3.GetPointerProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_WAYLAND_SURFACE_POINTER,
0,
)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromXlibWindow{
chain = {
sType = .SurfaceDescriptorFromXlibWindow,
},
&wgpu.SurfaceDescriptor {
nextInChain = &wgpu.SurfaceDescriptorFromXlibWindow {
chain = {sType = .SurfaceDescriptorFromXlibWindow},
display = display,
window = u64(window),
window = u64(window),
},
},
)
} else {
case:
panic("wgpu sdl3 glue: unsupported platform, expected Wayland or X11")
}
}

View File

@@ -2,21 +2,27 @@ package wgpu_sdl3_glue
import win "core:sys/windows"
import "vendor:sdl3"
import "vendor:wgpu"
import "vendor:sdl3"
import "vendor:wgpu"
GetSurface :: proc(instance: wgpu.Instance, window: ^sdl3.Window) -> wgpu.Surface {
hwnd := sdl3.GetPointerProperty(sdl3.GetWindowProperties(window), sdl3.PROP_WINDOW_WIN32_HWND_POINTER, nil)
hinstance := win.GetModuleHandleW(nil)
hwnd := sdl3.GetPointerProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_WIN32_HWND_POINTER,
nil,
)
hinstance := sdl3.GetPointerProperty(
sdl3.GetWindowProperties(window),
sdl3.PROP_WINDOW_WIN32_INSTANCE_POINTER,
nil,
)
return wgpu.InstanceCreateSurface(
instance,
&wgpu.SurfaceDescriptor{
nextInChain = &wgpu.SurfaceDescriptorFromWindowsHWND{
chain = wgpu.ChainedStruct{
sType = .SurfaceDescriptorFromWindowsHWND,
},
hinstance = rawptr(hinstance),
hwnd = rawptr(hwnd),
&wgpu.SurfaceDescriptor {
nextInChain = &wgpu.SurfaceDescriptorFromWindowsHWND {
chain = wgpu.ChainedStruct{sType = .SurfaceDescriptorFromWindowsHWND},
hinstance = hinstance,
hwnd = hwnd,
},
},
)