Embed the SDL2 libraries into vendor:sdl2

This commit is contained in:
gingerBill
2021-08-22 17:05:06 +01:00
parent 037cc679c4
commit 36cb1f868b
74 changed files with 6396 additions and 3 deletions

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@@ -68,10 +68,12 @@ set linker_settings=%libs% %linker_flags%
del *.pdb > NUL 2> NUL
del *.ilk > NUL 2> NUL
cl %compiler_settings% "src\main.cpp" "src\libtommath.cpp" /link %linker_settings% -OUT:%exe_name%
rem cl %compiler_settings% "src\main.cpp" "src\libtommath.cpp" /link %linker_settings% -OUT:%exe_name%
cl %compiler_settings% "src\main.cpp" "src\libtommath.cpp" /link %linker_settings% -OUT:%exe_name% ^
&& odin run examples/demo -vet
if %errorlevel% neq 0 goto end_of_build
if %release_mode% EQU 0 odin run examples/demo/demo.odin
rem if %errorlevel% neq 0 goto end_of_build
rem if %release_mode% EQU 0 odin check examples/all
del *.obj > NUL 2> NUL

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@@ -0,0 +1,66 @@
The source code to this library used with SDL_image can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
LEGAL ISSUES
============
In plain English:
1. We don't promise that this software works. (But if you find any bugs,
please let us know!)
2. You can use this software for whatever you want. You don't have to pay us.
3. You may not pretend that you wrote this software. If you use it in a
program, you must acknowledge somewhere in your documentation that
you've used the IJG code.
In legalese:
The authors make NO WARRANTY or representation, either express or implied,
with respect to this software, its quality, accuracy, merchantability, or
fitness for a particular purpose. This software is provided "AS IS", and you,
its user, assume the entire risk as to its quality and accuracy.
This software is copyright (C) 1991-2016, Thomas G. Lane, Guido Vollbeding.
All Rights Reserved except as specified below.
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name
in advertising or publicity relating to this software or products derived from
it. This software may be referred to only as "the Independent JPEG Group's
software".
We specifically permit and encourage the use of this software as the basis of
commercial products, provided that all warranty or liability claims are
assumed by the product vendor.
The Unix configuration script "configure" was produced with GNU Autoconf.
It is copyright by the Free Software Foundation but is freely distributable.
The same holds for its supporting scripts (config.guess, config.sub,
ltmain.sh). Another support script, install-sh, is copyright by X Consortium
but is also freely distributable.
The IJG distribution formerly included code to read and write GIF files.
To avoid entanglement with the Unisys LZW patent (now expired), GIF reading
support has been removed altogether, and the GIF writer has been simplified
to produce "uncompressed GIFs". This technique does not use the LZW
algorithm; the resulting GIF files are larger than usual, but are readable
by all standard GIF decoders.

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@@ -0,0 +1,137 @@
The source code to this library used with SDL_image can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
COPYRIGHT NOTICE, DISCLAIMER, and LICENSE
=========================================
PNG Reference Library License version 2
---------------------------------------
* Copyright (c) 1995-2019 The PNG Reference Library Authors.
* Copyright (c) 2018-2019 Cosmin Truta.
* Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson.
* Copyright (c) 1996-1997 Andreas Dilger.
* Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
The software is supplied "as is", without warranty of any kind,
express or implied, including, without limitation, the warranties
of merchantability, fitness for a particular purpose, title, and
non-infringement. In no event shall the Copyright owners, or
anyone distributing the software, be liable for any damages or
other liability, whether in contract, tort or otherwise, arising
from, out of, or in connection with the software, or the use or
other dealings in the software, even if advised of the possibility
of such damage.
Permission is hereby granted to use, copy, modify, and distribute
this software, or portions hereof, for any purpose, without fee,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you
use this software in a product, an acknowledgment in the product
documentation would be appreciated, but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This Copyright notice may not be removed or altered from any
source or altered source distribution.
PNG Reference Library License version 1 (for libpng 0.5 through 1.6.35)
-----------------------------------------------------------------------
libpng versions 1.0.7, July 1, 2000, through 1.6.35, July 15, 2018 are
Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson, are
derived from libpng-1.0.6, and are distributed according to the same
disclaimer and license as libpng-1.0.6 with the following individuals
added to the list of Contributing Authors:
Simon-Pierre Cadieux
Eric S. Raymond
Mans Rullgard
Cosmin Truta
Gilles Vollant
James Yu
Mandar Sahastrabuddhe
Google Inc.
Vadim Barkov
and with the following additions to the disclaimer:
There is no warranty against interference with your enjoyment of
the library or against infringement. There is no warranty that our
efforts or the library will fulfill any of your particular purposes
or needs. This library is provided with all faults, and the entire
risk of satisfactory quality, performance, accuracy, and effort is
with the user.
Some files in the "contrib" directory and some configure-generated
files that are distributed with libpng have other copyright owners, and
are released under other open source licenses.
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
Copyright (c) 1998-2000 Glenn Randers-Pehrson, are derived from
libpng-0.96, and are distributed according to the same disclaimer and
license as libpng-0.96, with the following individuals added to the
list of Contributing Authors:
Tom Lane
Glenn Randers-Pehrson
Willem van Schaik
libpng versions 0.89, June 1996, through 0.96, May 1997, are
Copyright (c) 1996-1997 Andreas Dilger, are derived from libpng-0.88,
and are distributed according to the same disclaimer and license as
libpng-0.88, with the following individuals added to the list of
Contributing Authors:
John Bowler
Kevin Bracey
Sam Bushell
Magnus Holmgren
Greg Roelofs
Tom Tanner
Some files in the "scripts" directory have other copyright owners,
but are released under this license.
libpng versions 0.5, May 1995, through 0.88, January 1996, are
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.
For the purposes of this copyright and license, "Contributing Authors"
is defined as the following set of individuals:
Andreas Dilger
Dave Martindale
Guy Eric Schalnat
Paul Schmidt
Tim Wegner
The PNG Reference Library is supplied "AS IS". The Contributing
Authors and Group 42, Inc. disclaim all warranties, expressed or
implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The Contributing
Authors and Group 42, Inc. assume no liability for direct, indirect,
incidental, special, exemplary, or consequential damages, which may
result from the use of the PNG Reference Library, even if advised of
the possibility of such damage.
Permission is hereby granted to use, copy, modify, and distribute this
source code, or portions hereof, for any purpose, without fee, subject
to the following restrictions:
1. The origin of this source code must not be misrepresented.
2. Altered versions must be plainly marked as such and must not
be misrepresented as being the original source.
3. This Copyright notice may not be removed or altered from any
source or altered source distribution.
The Contributing Authors and Group 42, Inc. specifically permit,
without fee, and encourage the use of this source code as a component
to supporting the PNG file format in commercial products. If you use
this source code in a product, acknowledgment is not required but would
be appreciated.

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@@ -0,0 +1,25 @@
The source code to this library used with SDL_image can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 1988-1997 Sam Leffler
Copyright (c) 1991-1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software and
its documentation for any purpose is hereby granted without fee, provided
that (i) the above copyright notices and this permission notice appear in
all copies of the software and related documentation, and (ii) the names of
Sam Leffler and Silicon Graphics may not be used in any advertising or
publicity relating to the software without the specific, prior written
permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
OF THIS SOFTWARE.

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@@ -0,0 +1,34 @@
The source code to this library used with SDL_image can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2010, Google Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the
distribution.
* Neither the name of Google nor the names of its contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@@ -0,0 +1,35 @@
The source code to this library used with SDL_image can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright notice:
(C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not* receiving
lengthy legal documents to sign. The sources are provided for free but without
warranty of any kind. The library has been entirely written by Jean-loup
Gailly and Mark Adler; it does not include third-party code.
If you redistribute modified sources, we would appreciate that you include in
the file ChangeLog history information documenting your changes. Please read
the FAQ for more information on the distribution of modified source versions.

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This library is distributed under the terms of the zlib license:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The source is available from the SDL website:
http://www.libsdl.org/projects/SDL_image

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package sdl2_image
import "core:c"
import SDL ".."
when ODIN_OS == "windows" do foreign import lib "SDL2_image.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2_image"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2_image"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2_image"
bool :: SDL.bool;
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 5;
@(default_calling_convention="c", link_prefix="IMG_")
foreign lib {
Linked_Version :: proc() -> ^SDL.version ---
}
InitFlag :: enum c.int {
JPG = 0,
PNG = 1,
TIF = 2,
WEBP = 3,
}
InitFlags :: distinct bit_set[InitFlag; c.int];
INIT_JPG :: InitFlags{.JPG};
INIT_PNG :: InitFlags{.PNG};
INIT_TIF :: InitFlags{.TIF};
INIT_WEBP :: InitFlags{.WEBP};
/* Animated image support
Currently only animated GIFs are supported.
*/
Animation :: struct {
w, h: c.int,
count: c.int,
frames: [^]^SDL.Surface,
delays: [^]c.int,
}
/* We'll use SDL for reporting errors */
SetError :: SDL.SetError;
GetError :: SDL.GetError;
@(default_calling_convention="c", link_prefix="IMG_")
foreign lib {
Init :: proc(flags: InitFlags) -> c.int ---
Quit :: proc() ---
/* Load an image from an SDL data source.
The 'type' may be one of: "BMP", "GIF", "PNG", etc.
If the image format supports a transparent pixel, SDL will set the
colorkey for the surface. You can enable RLE acceleration on the
surface afterwards by calling:
SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
*/
LoadTyped_RW :: proc(src: ^SDL.RWops, freesrc: bool, type: cstring) -> ^SDL.Surface ---
/* Convenience functions */
Load :: proc(file: cstring) -> ^SDL.Surface ---
Load_RW :: proc(src: ^SDL.RWops, freesrc: bool) -> ^SDL.Surface ---
/* Load an image directly into a render texture. */
LoadTexture :: proc(renderer: ^SDL.Renderer, file: cstring) -> ^SDL.Texture ---
LoadTexture_RW :: proc(renderer: ^SDL.Renderer, src: ^SDL.RWops, freesrc: bool) -> ^SDL.Texture ---
LoadTextureTyped_RW :: proc(renderer: ^SDL.Renderer, src: ^SDL.RWops, freesrc: bool, type: cstring) -> ^SDL.Texture ---
/* Functions to detect a file type, given a seekable source */
isICO :: proc(src: ^SDL.RWops) -> bool ---
isCUR :: proc(src: ^SDL.RWops) -> bool ---
isBMP :: proc(src: ^SDL.RWops) -> bool ---
isGIF :: proc(src: ^SDL.RWops) -> bool ---
isJPG :: proc(src: ^SDL.RWops) -> bool ---
isLBM :: proc(src: ^SDL.RWops) -> bool ---
isPCX :: proc(src: ^SDL.RWops) -> bool ---
isPNG :: proc(src: ^SDL.RWops) -> bool ---
isPNM :: proc(src: ^SDL.RWops) -> bool ---
isSVG :: proc(src: ^SDL.RWops) -> bool ---
isTIF :: proc(src: ^SDL.RWops) -> bool ---
isXCF :: proc(src: ^SDL.RWops) -> bool ---
isXPM :: proc(src: ^SDL.RWops) -> bool ---
isXV :: proc(src: ^SDL.RWops) -> bool ---
isWEBP :: proc(src: ^SDL.RWops) -> bool ---
/* Individual loading functions */
LoadICO_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadCUR_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadBMP_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadGIF_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadJPG_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadLBM_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadPCX_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadPNG_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadPNM_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadSVG_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadTGA_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadTIF_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadXCF_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadXPM_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadXV_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
LoadWEBP_RW :: proc(src: ^SDL.RWops) -> ^SDL.Surface ---
ReadXPMFromArray :: proc(xpm: [^]cstring) -> ^SDL.Surface ---
/* Individual saving functions */
SavePNG :: proc(surface: ^SDL.Surface, file: cstring) -> c.int ---
SavePNG_RW :: proc(surface: ^SDL.Surface, dst: ^SDL.RWops, freedst: bool) -> c.int ---
SaveJPG :: proc(surface: ^SDL.Surface, file: cstring, quality: c.int) -> c.int ---
SaveJPG_RW :: proc(surface: ^SDL.Surface, dst: ^SDL.RWops, freedst: bool, quality: c.int) -> c.int ---
LoadAnimation :: proc(file: cstring) -> ^Animation ---
LoadAnimation_RW :: proc(src: ^SDL.RWops, freesrc: bool) -> ^Animation ---
LoadAnimationTyped_RW :: proc(src: ^SDL.RWops, freesrc: bool, type: cstring) -> ^Animation ---
FreeAnimation :: proc(anim: ^Animation) ---
/* Individual loading functions */
LoadGIFAnimation_RW :: proc(src: ^SDL.RWops) -> ^Animation ---
}

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.

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vendor/sdl2/mixer/LICENSE.mpg123.txt vendored Normal file
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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
Main message, to include in "About ..." boxes, etc:
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
There is an attempt to cover the actual list of authors in the AUTHORS file.
Project maintainer since 2006 is Thomas Orgis and many people have contributed
since the Michael Hipp era, but he stays the initial source and it would
be impractical to count them all individually, so it's "and others".
Source files contain the phrase "the mpg123 project" to the same effect
in their license boilerplate; especially those that were added after
maintainership changed. The person mainly responsible for the first version
is usually named in the phrase "initially written by ...".
All files in the distribution that don't carry a license note on their own are
licensed under the terms of the LGPL 2.1; exceptions may apply, especially to
files not in the official distribution but in the revision control repository.
The formal license text follows.
=======================
1. The LGPL version 2.1
=======================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
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When we speak of free software, we are referring to freedom of use,
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To protect your rights, we need to make restrictions that forbid
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For example, if you distribute copies of the library, whether gratis
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We protect your rights with a two-step method: (1) we copyright the
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To protect each distributor, we want to make it very clear that
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We call this license the "Lesser" General Public License because it
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====================
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View File

@@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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package sdl2_mixer
import "core:c"
import SDL ".."
when ODIN_OS == "windows" do foreign import lib "SDL2_mixer.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2_mixer"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2_mixer"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2_mixer"
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 4;
CHANNELS :: 8;
bool :: SDL.bool;
InitFlag :: enum c.int {
FLAC = 0,
MOD = 1,
MP3 = 3,
OGG = 4,
MID = 5,
OPUS = 6,
}
InitFlags :: distinct bit_set[InitFlag; c.int];
INIT_FLAC :: InitFlags{.FLAC};
INIT_MOD :: InitFlags{.MOD};
INIT_MP3 :: InitFlags{.MP3};
INIT_OGG :: InitFlags{.OGG};
INIT_MID :: InitFlags{.MID};
INIT_OPUS :: InitFlags{.OPUS};
DEFAULT_FREQUENCY :: 44100;
DEFAULT_FORMAT :: SDL.AUDIO_S16SYS;
DEFAULT_CHANNELS :: 2;
MAX_VOLUME :: SDL.MIX_MAXVOLUME;
Chunk :: struct {
allocated: c.int,
abuf: [^]u8,
alen: u32,
volume: u8, /* Per-sample volume, 0-128 */
}
Fading :: enum c.int {
NO_FADING,
FADING_OUT,
FADING_IN,
}
NO_FADING :: Fading.NO_FADING;
FADING_OUT :: Fading.FADING_OUT;
FADING_IN :: Fading.FADING_IN;
MusicType :: enum c.int {
NONE,
CMD,
WAV,
MOD,
MID,
OGG,
MP3,
MP3_MAD_UNUSED,
FLAC,
MODPLUG_UNUSED,
OPUS,
}
MUS_NONE :: MusicType.NONE;
MUS_CMD :: MusicType.CMD;
MUS_WAV :: MusicType.WAV;
MUS_MOD :: MusicType.MOD;
MUS_MID :: MusicType.MID;
MUS_OGG :: MusicType.OGG;
MUS_MP3 :: MusicType.MP3;
MUS_MP3_MAD_UNUSED :: MusicType.MP3_MAD_UNUSED;
MUS_FLAC :: MusicType.FLAC;
MUS_MODPLUG_UNUSED :: MusicType.MODPLUG_UNUSED;
MUS_OPUS :: MusicType.OPUS;
Music :: struct {};
/* We'll use SDL for reporting errors */
SetError :: SDL.SetError;
GetError :: SDL.GetError;
ClearError :: SDL.ClearError;
Mix_LoadWAV :: #force_inline proc "c" (file: cstring) -> ^Chunk {
return LoadWAV_RW(SDL.RWFromFile(file, "rb"), true);
}
MixFunc :: proc "c" (udata: rawptr, stream: [^]u8, len: c.int);
@(default_calling_convention="c", link_prefix="Mix_")
foreign lib {
Linked_Version :: proc() -> ^SDL.version ---
Init :: proc(flags: InitFlags) -> c.int ---
Quit :: proc() ---
OpenAudio :: proc(frequency: c.int, format: u16, channels: c.int, chunksize: c.int) -> c.int ---
OpenAudioDevice :: proc(frequency: c.int, format: u16, channels: c.int, chunksize: c.int, device: cstring, allowed_changed: c.int) -> c.int ---
AllocateChannels :: proc(numchans: c.int) -> c.int ---
QuerySpec :: proc(frequency: ^c.int, format: ^u16, channels: ^c.int) -> c.int ---
LoadWAV_RW :: proc(src: ^SDL.RWops, freesrc: bool) -> ^Chunk ---
LoadMUS :: proc(file: cstring) -> ^Music ---
LoadMUS_RW :: proc(src: ^SDL.RWops, freesrc: bool) -> ^Music ---
LoadMUSType_RW :: proc(src: ^SDL.RWops, type: MusicType, freesrc: bool) -> ^Music ---
QuickLoad_WAV :: proc(mem: [^]u8) -> ^Chunk ---
QuickLoad_RAW :: proc(mem: [^]u8, len: u32) -> ^Chunk ---
FreeChunk :: proc(chunk: ^Chunk) ---
FreeMusic :: proc(music: ^Music) ---
GetNumChunkDecoders :: proc() -> c.int ---
GetChunkDecoder :: proc(index: c.int) -> cstring ---
HasChunkDecoder :: proc(name: cstring) -> bool ---
GetNumMusicDecoders :: proc() -> c.int ---
GetMusicDecoder :: proc(index: c.int) -> cstring ---
HasMusicDecoder :: proc(name: cstring) -> bool ---
GetMusicType :: proc(music: ^Music) -> MusicType ---
GetMusicTitle :: proc(music: ^Music) -> cstring ---
GetMusicTitleTag :: proc(music: ^Music) -> cstring ---
GetMusicArtistTag :: proc(music: ^Music) -> cstring ---
GetMusicAlbumTag :: proc(music: ^Music) -> cstring ---
GetMusicCopyrightTag :: proc(music: ^Music) -> cstring ---
SetPostMix :: proc(mix_func: MixFunc, arg: rawptr) ---
HookMusic :: proc(mix_func: MixFunc, arg: rawptr) ---
HookMusicFinished :: proc(music_finished: proc "c" ()) ---
GetMusicHookData :: proc() -> rawptr ---
ChannelFinished :: proc(channel_finished: proc "c" (channel: c.int)) ---
}
CHANNEL_POST :: -2;
EffectFunc_t :: proc "c" (chan: c.int, stream: rawptr, len: c.int, udata: rawptr);
EffectDone_t :: proc "c" (chan: c.int, udata: rawptr);
EFFECTSMAXSPEED :: "MIX_EFFECTSMAXSPEED";
PlayChannel :: #force_inline proc "c" (channel: c.int, chunk: ^Chunk, loops: c.int) -> c.int {
return PlayChannelTimed(channel, chunk, loops, -1);
}
FadeInChannel :: #force_inline proc "c" (channel: c.int, chunk: ^Chunk, loops: c.int, ms: c.int) -> c.int {
return FadeInChannelTimed(channel, chunk, loops, ms, -1);
}
@(default_calling_convention="c", link_prefix="Mix_")
foreign lib {
RegisterEffect :: proc(chan: c.int, f: EffectFunc_t, d: EffectDone_t, arg: rawptr) -> c.int ---
UnregisterEffect :: proc(channel: c.int, f: EffectFunc_t) -> c.int ---
UnregisterAllEffects :: proc(channel: c.int) -> c.int ---
SetPanning :: proc(channel: c.int, left, right: u8) -> c.int ---
SetPosition :: proc(channel: c.int, angle: i16, distance: u8) -> c.int ---
SetDistance :: proc(channel: c.int, distance: u8) -> c.int ---
SetReverseStereo :: proc(channel: c.int, flip: bool) -> c.int ---
ReserveChannels :: proc(num: c.int) -> c.int ---
GroupChannel :: proc(which: c.int, tag: c.int) -> c.int ---
GroupChannels :: proc(from, to: c.int, tag: c.int) -> c.int ---
GroupAvailable :: proc(tag: c.int) -> c.int ---
GroupCount :: proc(tag: c.int) -> c.int ---
GroupOldest :: proc(tag: c.int) -> c.int ---
GroupNewer :: proc(tag: c.int) -> c.int ---
PlayChannelTimed :: proc(channel: c.int, chunk: ^Chunk, loops: c.int, ticks: c.int) -> c.int ---
PlayMusic :: proc(music: ^Music, loops: c.int) -> c.int ---
FadeInMusic :: proc(music: ^Music, loops: c.int, ms: c.int) -> c.int ---
FadeInMusicPos :: proc(music: ^Music, loops: c.int, ms: c.int, position: f64) -> c.int ---
FadeInChannelTimed :: proc(channel: c.int, chunk: ^Chunk, loops: c.int, ms: c.int, ticks: c.int) -> c.int ---
Volume :: proc(channel: c.int, volume: c.int) -> c.int ---
VolumeChunk :: proc(chunk: ^Chunk, volume: c.int) -> c.int ---
VolumeMusic :: proc(volume: c.int) -> c.int ---
GetMusicVolume :: proc(music: ^Music) -> c.int ---
HaltChannel :: proc(channel: c.int) -> c.int ---
HaltGroup :: proc(tag: c.int) -> c.int ---
HaltMusic :: proc() -> c.int ---
ExpireChannel :: proc(channel: c.int, ticks: c.int) -> c.int ---
FadeOutChannel :: proc(which: c.int, ms: c.int) -> c.int ---
FadeOutGroup :: proc(tag: c.int, ms: c.int) -> c.int ---
FadeOutMusic :: proc(ms: c.int) -> c.int ---
FadingMusic :: proc() -> Fading ---
FadingChannel :: proc(which: c.int) -> Fading ---
Pause :: proc(channel: c.int) ---
Resume :: proc(channel: c.int) ---
Paused :: proc(channel: c.int) -> c.int ---
PauseMusic :: proc() ---
ResumeMusic :: proc() ---
RewindMusic :: proc() ---
PausedMusic :: proc() -> c.int ---
ModMusicJumpToOrder :: proc(order: c.int) -> c.int ---
SetMusicPosition :: proc(position: f64) -> c.int ---
GetMusicPosition :: proc(music: ^Music) -> f64 ---
MusicDuration :: proc(music: ^Music) -> f64 ---
GetMusicLoopStartTime :: proc(music: ^Music) -> f64 ---
GetMusicLoopEndTime :: proc(music: ^Music) -> f64 ---
GetMusicLoopLengthTime:: proc(music: ^Music) -> f64 ---
Playing :: proc(channel: c.int) -> c.int ---
PlayingMusic :: proc() -> c.int ---
SetMusicCMD :: proc(command: cstring) -> c.int ---
SetSynchroValue :: proc(value: c.int) -> c.int ---
GetSynchroValue :: proc() -> c.int ---
SetSoundFonts :: proc(paths: cstring) -> c.int ---
GetSoundFonts :: proc() -> cstring ---
EachSoundFont :: proc(function : proc "c" (cstring, rawptr) -> c.int, data: rawptr) -> c.int ---
SetTimidityCfg :: proc(path: cstring) -> c.int ---
GetTimidityCfg :: proc() -> cstring ---
GetChunk :: proc(channel: c.int) -> ^Chunk ---
CloseAudio :: proc() ---
}

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package sdl2_net
import "core:c"
import SDL ".."
when ODIN_OS == "windows" do foreign import lib "SDL2_net.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2_net"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2_net"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2_net"
bool :: SDL.bool;
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 1;
IPaddress :: struct {
host: u32, /* 32-bit IPv4 host address */
port: u16, /* 16-bit protocol port */
}
INADDR_ANY :: 0x00000000;
INADDR_NONE :: 0xFFFFFFFF;
INADDR_LOOPBACK :: 0x7f000001;
INADDR_BROADCAST :: 0xFFFFFFFF;
@(default_calling_convention="c", link_prefix="SDLNet_")
foreign lib {
Linked_Version :: proc() -> ^SDL.version ---
Init :: proc() -> c.int ---
Quit :: proc() ---
ResolveHost :: proc(address: ^IPaddress, host: cstring, port: u16) -> c.int ---
ResolveIP :: proc(ip: ^IPaddress) -> cstring ---
GetLocalAddresses :: proc(addresses: ^IPaddress, maxcount: c.int) -> c.int ---
}
/***********************************************************************/
/* TCP network API */
/***********************************************************************/
TCPsocket :: distinct rawptr;
@(default_calling_convention="c", link_prefix="SDLNet_")
foreign lib {
TCP_Open :: proc(ip: ^IPaddress) -> TCPsocket ---
TCP_Accept :: proc(server: TCPsocket) -> TCPsocket ---
TCP_GetPeerAddress :: proc(sock: TCPsocket) -> ^IPaddress ---
TCP_Send :: proc(sock: TCPsocket, data: rawptr, len: c.int) -> c.int ---
TCP_Recv :: proc(sock: TCPsocket, data: rawptr, maxlen: c.int) -> c.int ---
TCP_Close :: proc(sock: TCPsocket) ---
}
/* The maximum channels on a a UDP socket */
MAX_UDPCHANNELS :: 32;
/* The maximum addresses bound to a single UDP socket channel */
MAX_UDPADDRESSES :: 4;
UDPsocket :: distinct rawptr;
UDPpacket :: struct {
channel: c.int, /* The src/dst channel of the packet */
data: [^]u8, /* The packet data */
len: c.int, /* The length of the packet data */
maxlen: c.int, /* The size of the data buffer */
status: c.int, /* packet status after sending */
address: IPaddress, /* The source/dest address of an incoming/outgoing packet */
}
/***********************************************************************/
/* UDP network API */
/***********************************************************************/
@(default_calling_convention="c", link_prefix="SDLNet_")
foreign lib {
AllocPacket :: proc(size: c.int) -> ^UDPpacket ---
ResizePacket :: proc(packet: ^UDPpacket, newsize: c.int) -> c.int ---
FreePacket :: proc(packet: ^UDPpacket) ---
AllocPacketV :: proc(howmany: c.int, size: c.int) -> [^]^UDPpacket ---
FreePacketV :: proc(packetV: [^]^UDPpacket) ---
UDP_Open :: proc(port: u16) -> UDPsocket ---
UDP_SetPacketLoss :: proc(sock: UDPsocket, percent: c.int) ---
UDP_Bind :: proc(sock: UDPsocket, channel: c.int, address: ^IPaddress) -> c.int ---
UDP_Unbind :: proc(sock: UDPsocket, channel: c.int) ---
UDP_GetPeerAddress :: proc(sock: UDPsocket, channel: c.int) -> IPaddress ---
UDP_SendV :: proc(sock: UDPsocket, packets: [^]^UDPpacket, npackets: c.int) -> c.int ---
UDP_Send :: proc(sock: UDPsocket, channel: c.int, packet: ^UDPpacket) -> c.int ---
UDP_RecvV :: proc(sock: UDPsocket, packets: [^]^UDPpacket) -> c.int ---
UDP_Recv :: proc(sock: UDPsocket, packet: ^UDPpacket) -> c.int ---
UDP_Close :: proc(sock: UDPsocket) ---
}
AllocPacketSlice :: proc "c" (howmany: c.int, size: c.int) -> []^UDPpacket {
if packets := AllocPacketV(howmany, size); packets != nil {
return packets[:howmany];
}
return nil;
}
FreePacketSlice :: proc "c" (packets: []^UDPpacket) {
FreePacketV(raw_data(packets));
}
UDP_SendSlice :: proc "c" (sock: UDPsocket, packets: []^UDPpacket) -> c.int {
return UDP_SendV(sock, raw_data(packets), c.int(len(packets)));
}
/***********************************************************************/
/* Hooks for checking sockets for available data */
/***********************************************************************/
SocketSet :: distinct rawptr;
/* Any network socket can be safely cast to this socket type */
GenericSocket :: ^struct { ready: c.int };
TCP_AddSocket :: #force_inline proc "c" (set: SocketSet, sock: TCPsocket) -> c.int {
return AddSocket(set, (GenericSocket)(sock));
}
UDP_AddSocket :: #force_inline proc "c" (set: SocketSet, sock: UDPsocket) -> c.int {
return AddSocket(set, (GenericSocket)(sock));
}
TCP_DelSocket :: #force_inline proc "c" (set: SocketSet, sock: TCPsocket) -> c.int {
return DelSocket(set, (GenericSocket)(sock));
}
UDP_DelSocket :: #force_inline proc "c" (set: SocketSet, sock: UDPsocket) -> c.int {
return DelSocket(set, (GenericSocket)(sock));
}
SocketReady :: #force_inline proc "c" (sock: rawptr) -> bool {
s := (GenericSocket)(sock);
return bool(s != nil && s.ready != 0);
}
@(default_calling_convention="c", link_prefix="SDLNet_")
foreign lib {
AllocSocketSet :: proc(maxsockets: c.int) -> SocketSet ---
AddSocket :: proc(set: SocketSet, sock: GenericSocket) -> c.int ---
DelSocket :: proc(set: SocketSet, sock: GenericSocket) -> c.int ---
CheckSockets :: proc(set: SocketSet, timeout: u32) -> c.int ---
FreeSocketSet :: proc(set: SocketSet) ---
}
/***********************************************************************/
/* Error reporting functions */
/***********************************************************************/
@(default_calling_convention="c", link_prefix="SDLNet_")
foreign lib {
SetError :: proc(fmt: cstring, #c_vararg args: ..any) ---
GetError :: proc() -> cstring ---
}
/***********************************************************************/
/* Inline functions to read/write network data */
/***********************************************************************/
/* Write a 16/32-bit value to network packet buffer */
Write16 :: #force_inline proc "c" (value: u16, areap: rawptr) {
area := (^[2]u8)(areap);
area[0] = u8((value >> 8) & 0xFF);
area[1] = u8( value & 0xFF);
}
Write32 :: #force_inline proc "c" (value: u32, areap: rawptr) {
area := (^[4]u8)(areap);
area[0] = u8((value >> 24) & 0xFF);
area[1] = u8((value >> 16) & 0xFF);
area[2] = u8((value >> 8) & 0xFF);
area[3] = u8( value & 0xFF);
}
/* Read a 16/32-bit value from network packet buffer */
Read16 :: #force_inline proc "c" (areap: rawptr) -> u16 {
area := (^[2]u8)(areap);
return u16(area[0])<<8 | u16(area[1]);
}
Read32 :: #force_inline proc "c" (areap: rawptr) -> u32 {
area := (^[4]u8)(areap);
return u32(area[0])<<24 | u32(area[1])<<16 | u32(area[2])<<8 | u32(area[3]);
}

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package sdl2
/*
Simple DirectMedia Layer
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
import "core:c"
import "core:intrinsics"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
version :: struct {
major: u8, /**< major version */
minor: u8, /**< minor version */
patch: u8, /**< update version */
};
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 16;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetVersion :: proc(ver: ^version) ---
GetRevision :: proc() -> cstring ---
}
InitFlag :: enum u32 {
TIMER = 0x00,
AUDIO = 0x04,
VIDEO = 0x05,
JOYSTICK = 0x09,
HAPTIC = 0x0c,
GAMECONTROLLER = 0x0d,
EVENTS = 0x0e,
SENSOR = 0x0f,
NOPARACHUTE = 0x14,
}
InitFlags :: bit_set[InitFlag; u32];
INIT_TIMER :: InitFlags{.TIMER};
INIT_AUDIO :: InitFlags{.AUDIO};
INIT_VIDEO :: InitFlags{.VIDEO}; /**< INIT_VIDEO implies INIT_EVENTS */
INIT_JOYSTICK :: InitFlags{.JOYSTICK}; /**< INIT_JOYSTICK implies INIT_EVENTS */
INIT_HAPTIC :: InitFlags{.HAPTIC};
INIT_GAMECONTROLLER :: InitFlags{.GAMECONTROLLER}; /**< INIT_GAMECONTROLLER implies INIT_JOYSTICK */
INIT_EVENTS :: InitFlags{.EVENTS};
INIT_SENSOR :: InitFlags{.SENSOR};
INIT_NOPARACHUTE :: InitFlags{.NOPARACHUTE}; /**< compatibility; this flag is ignored. */
INIT_EVERYTHING :: InitFlags{.TIMER, .AUDIO, .VIDEO, .EVENTS, .JOYSTICK, .HAPTIC, .GAMECONTROLLER, .SENSOR};
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
Init :: proc(flags: InitFlags) -> c.int ---
InitSubSystem :: proc(flags: InitFlags) -> c.int ---
QuitSubSystem :: proc(flags: InitFlags) ---
WasInit :: proc(flags: InitFlags) -> InitFlags ---
Quit :: proc() ---
}
// Atomic
// NOTE: Prefer the intrinsics built into Odin 'package intrinsics'
SpinLock :: distinct c.int;
atomic_t :: struct { value: c.int };
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
AtomicTryLock :: proc(lock: ^SpinLock) -> bool ---
AtomicLock :: proc(lock: ^SpinLock) ---
AtomicUnlock :: proc(lock: ^SpinLock) ---
MemoryBarrierReleaseFunction :: proc() ---
MemoryBarrierAcquireFunction :: proc() ---
AtomicCAS :: proc(a: ^atomic_t, oldval, newval: c.int) -> bool ---
AtomicSet :: proc(a: ^atomic_t, v: c.int) -> c.int ---
AtomicGet :: proc(a: ^atomic_t) -> c.int ---
AtomicAdd :: proc(a: ^atomic_t, v: c.int) -> c.int ---
AtomicCASPtr :: proc(a: ^rawptr, oldval, newval: rawptr) -> bool ---
AtomicSetPtr :: proc(a: ^rawptr, v: rawptr) -> rawptr ---
AtomicGetPtr :: proc(a: ^rawptr) -> rawptr ---
}
// Bits
MostSignificantBitIndex32 :: #force_inline proc "c" (x: u32) -> c.int {
return c.int(intrinsics.count_leading_zeros(x));
}
HasExactlyOneBitSet32 :: #force_inline proc "c" (x: u32) -> bool {
return intrinsics.count_ones(x) == 1;
}
// Clipboard
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
SetClipboardText :: proc(text: cstring) -> c.int ---
GetClipboardText :: proc() -> cstring ---
HasClipboardText :: proc() -> bool ---
}
// Error
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
SetError :: proc(fmt: cstring, #c_vararg args: ..any) -> c.int ---
GetError :: proc() -> cstring ---
GetErrorMsg :: proc(errstr: [^]u8, maxlen: c.int) -> cstring ---
ClearError :: proc() ---
}
GetErrorString :: proc "c" () -> string {
return string(GetError());
}
GetErrorMsgString :: proc "c" (buf: []u8) -> string {
cstr := GetErrorMsg(raw_data(buf), c.int(len(buf)));
return string(cstr);
}
/**
* \name Internal error functions
*
* \internal
* Private error reporting function - used internally.
*/
OutOfMemory :: #force_inline proc "c" () -> c.int { return Error(.ENOMEM) }
Unsupported :: #force_inline proc "c" () -> c.int { return Error(.UNSUPPORTED) }
InvalidParamError :: #force_inline proc "c" (param: cstring) -> c.int { return SetError("Parameter '%s' is invalid", param) }
errorcode :: enum c.int {
ENOMEM,
EFREAD,
EFWRITE,
EFSEEK,
UNSUPPORTED,
LASTERROR,
}
/* SDL_Error() unconditionally returns -1. */
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
Error :: proc(code: errorcode) -> c.int ---
}
// Filesystem
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetBasePath :: proc() -> cstring ---
GetPrefPath :: proc(org, app: cstring) -> cstring ---
}
// loadso
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LoadObject :: proc(sofile: cstring) -> rawptr ---
LoadFunction :: proc(handle: rawptr, name: cstring) -> rawptr ---
UnloadObject :: proc(handle: rawptr) ---
}
// locale
Locale :: struct {
language: cstring, /**< A language name, like "en" for English. */
country: cstring, /**< A country, like "US" for America. Can be NULL. */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetPreferredLocales :: proc() -> ^Locale ---
}
// misc
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
SDL_OpenURL :: proc(url: rawptr) -> c.int ---
}
// platform
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetPlatform :: proc() -> cstring ---
}
// power
PowerState :: enum c.int {
UNKNOWN, /**< cannot determine power status */
ON_BATTERY, /**< Not plugged in, running on the battery */
NO_BATTERY, /**< Plugged in, no battery available */
CHARGING, /**< Plugged in, charging battery */
CHARGED, /**< Plugged in, battery charged */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetPowerInfo :: proc(secs: ^c.int, pct: ^c.int) -> PowerState ---
}
// quit
QuitRequested :: #force_inline proc "c" () -> bool {
PumpEvents();
return bool(PeepEvents(nil, 0, .PEEKEVENT, .QUIT, .QUIT) > 0);
}
// sensor
Sensor :: struct {};
SensorID :: distinct i32;
SensorType :: enum c.int {
INVALID = -1, /**< Returned for an invalid sensor */
UNKNOWN, /**< Unknown sensor type */
ACCEL, /**< Accelerometer */
GYRO, /**< Gyroscope */
}
STANDARD_GRAVITY :: 9.80665;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LockSensors :: proc() ---
UnlockSensors :: proc() ---
NumSensors :: proc() -> c.int ---
SensorGetDeviceName :: proc(device_index: c.int) -> cstring ---
SensorGetDeviceType :: proc(device_index: c.int) -> SensorType ---
SensorGetDeviceNonPortableType :: proc(device_index: c.int) -> c.int ---
SensorGetDeviceInstanceID :: proc(device_index: c.int) -> SensorID ---
SensorOpen :: proc(device_index: c.int) -> ^Sensor ---
SensorFromInstanceID :: proc(instance_id: SensorID) -> ^Sensor ---
SensorGetName :: proc(sensor: ^Sensor) -> cstring ---
SensorGetType :: proc(sensor: ^Sensor) -> SensorType ---
SensorGetNonPortableType :: proc(sensor: ^Sensor) -> c.int ---
SensorGetInstanceID :: proc(sensor: ^Sensor) -> SensorID ---
SensorGetData :: proc(sensor: ^Sensor, data: [^]f32, num_values: c.int) -> c.int ---
SensorClose :: proc(sensor: ^Sensor) ---
SensorUpdate :: proc() ---
}
// shape
NONSHAPEABLE_WINDOW :: -1;
INVALID_SHAPE_ARGUMENT :: -2;
WINDOW_LACKS_SHAPE :: -3;
WindowShapeModeEnum :: enum c.int {
/** \brief The default mode, a binarized alpha cutoff of 1. */
Default,
/** \brief A binarized alpha cutoff with a given integer value. */
BinarizeAlpha,
/** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
ReverseBinarizeAlpha,
/** \brief A color key is applied. */
ColorKey,
}
SDL_SHAPEMODEALPHA :: #force_inline proc "c" (mode: WindowShapeModeEnum) -> bool {
return bool(mode == .Default || mode == .BinarizeAlpha || mode == .ReverseBinarizeAlpha);
}
WindowShapeParams :: struct #raw_union {
binarizationCutoff: u8,
colorKey: Color,
}
WindowShapeMode :: struct {
mode: WindowShapeModeEnum,
parameters: WindowShapeParams,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
CreateShapedWindow :: proc(title: cstring, x, y, w, h: c.uint, flags: WindowFlags) -> ^Window ---
IsShapedWindow :: proc(window: ^Window) -> bool ---
SetWindowShape :: proc(window: ^Window, shape: ^Surface, shape_mode: ^WindowShapeMode) -> c.int ---
GetShapedWindowMode :: proc(window: ^Window, shape_mode: ^WindowShapeMode) -> c.int ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
/**
* \brief Audio format flags.
*
* These are what the 16 bits in SDL_AudioFormat currently mean...
* (Unspecified bits are always zero).
*
* \verbatim
++-----------------------sample is signed if set
||
|| ++-----------sample is bigendian if set
|| ||
|| || ++---sample is float if set
|| || ||
|| || || +---sample bit size---+
|| || || | |
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
\endverbatim
*
* There are macros in SDL 2.0 and later to query these bits.
*/
AudioFormat :: distinct u16;
AUDIO_MASK_BITSIZE :: 0xFF;
AUDIO_MASK_DATATYPE :: 1<<8;
AUDIO_MASK_ENDIAN :: 1<<12;
AUDIO_MASK_SIGNED :: 1<<15;
AUDIO_BITSIZE :: #force_inline proc "c" (x: AudioFormat) -> u8 { return u8(x & AUDIO_MASK_BITSIZE) }
AUDIO_ISFLOAT :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_DATATYPE) == AUDIO_MASK_DATATYPE }
AUDIO_ISBIGENDIAN :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_ENDIAN) == AUDIO_MASK_ENDIAN }
AUDIO_ISSIGNED :: #force_inline proc "c" (x: AudioFormat) -> bool { return (x & AUDIO_MASK_SIGNED) == AUDIO_MASK_SIGNED }
AUDIO_ISINT :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISFLOAT(x) }
AUDIO_ISLITTLEENDIAN :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISBIGENDIAN(x) }
AUDIO_ISUNSIGNED :: #force_inline proc "c" (x: AudioFormat) -> bool { return !AUDIO_ISSIGNED(x) }
AUDIO_U8 :: 0x0008; /**< Unsigned 8-bit samples */
AUDIO_S8 :: 0x8008; /**< Signed 8-bit samples */
AUDIO_U16LSB :: 0x0010; /**< Unsigned 16-bit samples */
AUDIO_S16LSB :: 0x8010; /**< Signed 16-bit samples */
AUDIO_U16MSB :: 0x1010; /**< As above, but big-endian byte order */
AUDIO_S16MSB :: 0x9010; /**< As above, but big-endian byte order */
AUDIO_U16 :: AUDIO_U16LSB;
AUDIO_S16 :: AUDIO_S16LSB;
AUDIO_S32LSB :: 0x8020; /**< 32-bit integer samples */
AUDIO_S32MSB :: 0x9020; /**< As above, but big-endian byte order */
AUDIO_S32 :: AUDIO_S32LSB;
AUDIO_F32LSB :: 0x8120; /**< 32-bit floating point samples */
AUDIO_F32MSB :: 0x9120; /**< As above, but big-endian byte order */
AUDIO_F32 :: AUDIO_F32LSB;
when ODIN_ENDIAN == "little" {
AUDIO_U16SYS :: AUDIO_U16LSB;
AUDIO_S16SYS :: AUDIO_S16LSB;
AUDIO_S32SYS :: AUDIO_S32LSB;
AUDIO_F32SYS :: AUDIO_F32LSB;
} else {
AUDIO_U16SYS :: AUDIO_U16MSB;
AUDIO_S16SYS :: AUDIO_S16MSB;
AUDIO_S32SYS :: AUDIO_S32MSB;
AUDIO_F32SYS :: AUDIO_F32MSB;
}
AUDIO_ALLOW_FREQUENCY_CHANGE :: 0x00000001;
AUDIO_ALLOW_FORMAT_CHANGE :: 0x00000002;
AUDIO_ALLOW_CHANNELS_CHANGE :: 0x00000004;
AUDIO_ALLOW_SAMPLES_CHANGE :: 0x00000008;
AUDIO_ALLOW_ANY_CHANGE :: AUDIO_ALLOW_FREQUENCY_CHANGE|AUDIO_ALLOW_FORMAT_CHANGE|AUDIO_ALLOW_CHANNELS_CHANGE|AUDIO_ALLOW_SAMPLES_CHANGE;
AudioCallback :: proc "c" (userdata: rawptr, stream: [^]u8, len: c.int);
/**
* The calculated values in this structure are calculated by SDL_OpenAudio().
*
* For multi-channel audio, the default SDL channel mapping is:
* 2: FL FR (stereo)
* 3: FL FR LFE (2.1 surround)
* 4: FL FR BL BR (quad)
* 5: FL FR FC BL BR (quad + center)
* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
* 7: FL FR FC LFE BC SL SR (6.1 surround)
* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
*/
AudioSpec :: struct {
freq: c.int, /**< DSP frequency -- samples per second */
format: AudioFormat, /**< Audio data format */
channels: u8, /**< Number of channels: 1 mono, 2 stereo */
silence: u8, /**< Audio buffer silence value (calculated) */
samples: u16, /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
padding: u16, /**< Necessary for some compile environments */
size: u32, /**< Audio buffer size in bytes (calculated) */
callback: AudioCallback, /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
userdata: rawptr, /**< Userdata passed to callback (ignored for NULL callbacks). */
}
AudioFilter :: proc "c" (cvt: ^AudioCVT, format: AudioFormat);
AUDIOCVT_MAX_FILTERS :: 9;
AudioCVT :: struct #packed {
needed: c.int, /**< Set to 1 if conversion possible */
src_format: AudioFormat, /**< Source audio format */
dst_format: AudioFormat, /**< Target audio format */
rate_incr: f64, /**< Rate conversion increment */
buf: [^]u8, /**< Buffer to hold entire audio data */
len: c.int, /**< Length of original audio buffer */
len_cvt: c.int, /**< Length of converted audio buffer */
len_mult: c.int, /**< buffer must be len*len_mult big */
len_ratio: f64, /**< Given len, final size is len*len_ratio */
filters: [AUDIOCVT_MAX_FILTERS + 1]AudioFilter, /**< NULL-terminated list of filter functions */
filter_index: c.int, /**< Current audio conversion function */
}
AudioDeviceID :: distinct u32;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetNumAudioDrivers :: proc() -> c.int ---
GetAudioDriver :: proc(index: c.int) -> cstring ---
AudioInit :: proc(driver_name: cstring) -> c.int ---
AudioQuit :: proc() ---
GetCurrentAudioDriver :: proc() -> cstring ---
OpenAudio :: proc(desired, obtained: ^AudioSpec) -> c.int ---
GetNumAudioDevices :: proc(iscapture: bool) -> c.int ---
GetAudioDeviceName :: proc(index: c.int, iscapture: bool) -> cstring ---
GetAudioDeviceSpec :: proc(index: c.int, iscapture: bool, spec: ^AudioSpec) -> c.int ---
OpenAudioDevice :: proc(device: cstring,
iscapture: bool,
desired: ^AudioSpec,
obtained: ^AudioSpec,
allowed_changes: bool) -> AudioDeviceID ---
}
AudioStatus :: enum c.int {
STOPPED = 0,
PLAYING,
PAUSED,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetAudioStatus :: proc() -> AudioStatus ---
GetAudioDeviceStatus :: proc(dev: AudioDeviceID) -> AudioStatus --- /* Audio State */
}
/* this is opaque to the outside world. */
AudioStream :: struct {};
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
PauseAudio :: proc(pause_on: bool) ---
PauseAudioDevice :: proc(dev: AudioDeviceID, pause_on: bool) --- /* Pause audio functions */
}
/**
* Loads a WAV from a file.
* Compatibility convenience function.
*/
LoadWAV :: #force_inline proc "c" (file: cstring, spec: ^AudioSpec, audio_buf: ^[^]u8, audio_len: ^u32) -> ^AudioSpec {
return LoadWAV_RW(RWFromFile(file, "rb"), true, spec, audio_buf, audio_len);
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LoadWAV_RW :: proc(src: ^RWops, freesrc: bool, spec: ^AudioSpec, audio_buf: ^[^]u8, audio_len: ^u32) -> ^AudioSpec ---
FreeWAV :: proc(audio_buf: [^]u8) ---
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
BuildAudioCVT :: proc(cvt: ^AudioCVT,
src_format: AudioFormat,
src_channels: u8,
src_rate: c.int,
dst_format: AudioFormat,
dst_channels: u8,
dst_rate: c.int) -> c.int ---
ConvertAudio :: proc(cvt: ^AudioCVT) -> c.int ---
NewAudioStream :: proc(src_format: AudioFormat,
src_channels: u8,
src_rate: c.int,
dst_format: AudioFormat,
dst_channels: u8,
dst_rate: c.int) -> ^AudioStream ---
AudioStreamPut :: proc(stream: ^AudioStream, buf: rawptr, len: c.int) -> c.int ---
AudioStreamGet :: proc(stream: ^AudioStream, buf: rawptr, len: c.int) -> c.int ---
AudioStreamAvailable :: proc(stream: ^AudioStream) -> c.int ---
AudioStreamFlush :: proc(stream: ^AudioStream) -> c.int ---
AudioStreamClear :: proc(stream: ^AudioStream) ---
FreeAudioStream :: proc(stream: ^AudioStream) ---
}
MIX_MAXVOLUME :: 128;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
MixAudio :: proc(dst: [^]u8, src: [^]u8, len: u32, volume: c.int) ---
MixAudioFormat :: proc(dst: [^]u8, src: [^]u8, format: AudioFormat, len: u32, volume: c.int) ---
QueueAudio :: proc(dev: AudioDeviceID, data: rawptr, len: u32) -> c.int ---
DequeueAudio :: proc(dev: AudioDeviceID, data: rawptr, len: u32) -> u32 ---
GetQueuedAudioSize :: proc(dev: AudioDeviceID) -> u32 ---
ClearQueuedAudio :: proc(dev: AudioDeviceID) ---
LockAudio :: proc() ---
LockAudioDevice :: proc(dev: AudioDeviceID) ---
UnlockAudio :: proc() ---
UnlockAudioDevice :: proc(dev: AudioDeviceID) --- /* Audio lock functions */
CloseAudio :: proc() ---
CloseAudioDevice :: proc(dev: AudioDeviceID) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
*/
BlendMode :: enum c.int {
NONE = 0x00000000, /**< no blending
dstRGBA = srcRGBA */
BLEND = 0x00000001, /**< alpha blending
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
dstA = srcA + (dstA * (1-srcA)) */
ADD = 0x00000002, /**< additive blending
dstRGB = (srcRGB * srcA) + dstRGB
dstA = dstA */
MOD = 0x00000004, /**< color modulate
dstRGB = srcRGB * dstRGB
dstA = dstA */
MUL = 0x00000008, /**< color multiply
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
INVALID = 0x7FFFFFFF,
/* Additional custom blend modes can be returned by ComposeCustomBlendMode() */
}
/**
* \brief The blend operation used when combining source and destination pixel components
*/
BlendOperation :: enum c.int {
ADD = 0x1, /**< dst + src: supported by all renderers */
SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
MAXIMUM = 0x5, /**< max(dst, src) : supported by D3D11 */
}
/**
* \brief The normalized factor used to multiply pixel components
*/
BlendFactor :: enum c.int {
ZERO = 0x1, /**< 0, 0, 0, 0 */
ONE = 0x2, /**< 1, 1, 1, 1 */
SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
ONE_MINUS_DST_ALPHA = 0xA, /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
ComposeCustomBlendMode :: proc(srcColorFactor, dstColorFactor: BlendFactor, colorOperation: BlendOperation,
srcAlphaFactor, dstAlphaFactor: BlendFactor, alphaOperation: BlendOperation) -> BlendMode ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
/* This is a guess for the cacheline size used for padding.
* Most x86 processors have a 64 byte cache line.
* The 64-bit PowerPC processors have a 128 byte cache line.
* We'll use the larger value to be generally safe.
*/
CACHELINE_SIZE :: 128;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetCPUCount :: proc() -> c.int ---
GetCPUCacheLineSize :: proc() -> c.int ---
HasRDTSC :: proc() -> bool ---
HasAltiVec :: proc() -> bool ---
HasMMX :: proc() -> bool ---
Has3DNow :: proc() -> bool ---
HasSSE :: proc() -> bool ---
HasSSE2 :: proc() -> bool ---
HasSSE3 :: proc() -> bool ---
HasSSE41 :: proc() -> bool ---
HasSSE42 :: proc() -> bool ---
HasAVX :: proc() -> bool ---
HasAVX2 :: proc() -> bool ---
HasAVX512F :: proc() -> bool ---
HasARMSIMD :: proc() -> bool ---
HasNEON :: proc() -> bool ---
GetSystemRAM :: proc() -> c.int ---
SIMDGetAlignment :: proc() -> c.size_t ---
SIMDAlloc :: proc(len: c.size_t) -> rawptr ---
SIMDRealloc :: proc(mem: rawptr, len: c.size_t) -> rawptr ---
SIMDFree :: proc(ptr: rawptr) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
RELEASED :: 0;
PRESSED :: 1;
EventType :: enum u32 {
FIRSTEVENT = 0, /**< Unused (do not remove) */
/* Application events */
QUIT = 0x100, /**< User-requested quit */
/* These application events have special meaning on iOS, see README-ios.md for details */
APP_TERMINATING, /**< The application is being terminated by the OS
Called on iOS in applicationWillTerminate()
Called on Android in onDestroy()
*/
APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
Called on iOS in applicationDidReceiveMemoryWarning()
Called on Android in onLowMemory()
*/
APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
Called on iOS in applicationWillResignActive()
Called on Android in onPause()
*/
APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
Called on iOS in applicationDidEnterBackground()
Called on Android in onPause()
*/
APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
Called on iOS in applicationWillEnterForeground()
Called on Android in onResume()
*/
APP_DIDENTERFOREGROUND, /**< The application is now interactive
Called on iOS in applicationDidBecomeActive()
Called on Android in onResume()
*/
LOCALECHANGED, /**< The user's locale preferences have changed. */
/* Display events */
DISPLAYEVENT = 0x150, /**< Display state change */
/* Window events */
WINDOWEVENT = 0x200, /**< Window state change */
SYSWMEVENT, /**< System specific event */
/* Keyboard events */
KEYDOWN = 0x300, /**< Key pressed */
KEYUP, /**< Key released */
TEXTEDITING, /**< Keyboard text editing (composition) */
TEXTINPUT, /**< Keyboard text input */
KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
input language or keyboard layout change.
*/
/* Mouse events */
MOUSEMOTION = 0x400, /**< Mouse moved */
MOUSEBUTTONDOWN, /**< Mouse button pressed */
MOUSEBUTTONUP, /**< Mouse button released */
MOUSEWHEEL, /**< Mouse wheel motion */
/* Joystick events */
JOYAXISMOTION = 0x600, /**< Joystick axis motion */
JOYBALLMOTION, /**< Joystick trackball motion */
JOYHATMOTION, /**< Joystick hat position change */
JOYBUTTONDOWN, /**< Joystick button pressed */
JOYBUTTONUP, /**< Joystick button released */
JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
JOYDEVICEREMOVED, /**< An opened joystick has been removed */
/* Game controller events */
CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
CONTROLLERBUTTONUP, /**< Game controller button released */
CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
/* Touch events */
FINGERDOWN = 0x700,
FINGERUP,
FINGERMOTION,
/* Gesture events */
DOLLARGESTURE = 0x800,
DOLLARRECORD,
MULTIGESTURE,
/* Clipboard events */
CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
/* Drag and drop events */
DROPFILE = 0x1000, /**< The system requests a file open */
DROPTEXT, /**< text/plain drag-and-drop event */
DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
/* Audio hotplug events */
AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
AUDIODEVICEREMOVED, /**< An audio device has been removed. */
/* Sensor events */
SENSORUPDATE = 0x1200, /**< A sensor was updated */
/* Render events */
RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
USEREVENT = 0x8000,
/**
* This last event is only for bounding internal arrays
*/
LASTEVENT = 0xFFFF,
}
CommonEvent :: struct {
type: EventType,
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
}
DisplayEvent :: struct {
type: EventType, /**< ::SDL_DISPLAYEVENT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
display: u32, /**< The associated display index */
event: DisplayEventID, /**< ::SDL_DisplayEventID */
_: u8,
_: u8,
_: u8,
data1: i32, /**< event dependent data */
}
WindowEvent :: struct {
type: EventType, /**< ::SDL_WINDOWEVENT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The associated window */
event: WindowEventID, /**< ::SDL_WindowEventID */
_: u8,
_: u8,
_: u8,
data1: i32, /**< event dependent data */
data2: i32, /**< event dependent data */
}
KeyboardEvent :: struct {
type: EventType, /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with keyboard focus, if any */
state: u8, /**< ::SDL_PRESSED or ::SDL_RELEASED */
repeat: u8, /**< Non-zero if this is a key repeat */
_: u8,
_: u8,
keysym: Keysym, /**< The key that was pressed or released */
}
TEXTEDITINGEVENT_TEXT_SIZE :: 32;
TextEditingEvent :: struct {
type: EventType, /**< ::SDL_TEXTEDITING */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with keyboard focus, if any */
text: [TEXTEDITINGEVENT_TEXT_SIZE]u8, /**< The editing text */
start: i32, /**< The start cursor of selected editing text */
length: i32, /**< The length of selected editing text */
}
TEXTINPUTEVENT_TEXT_SIZE :: 32;
TextInputEvent :: struct {
type: EventType, /**< ::SDL_TEXTINPUT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with keyboard focus, if any */
text: [TEXTINPUTEVENT_TEXT_SIZE]u8, /**< The input text */
}
MouseMotionEvent :: struct {
type: EventType, /**< ::SDL_MOUSEMOTION */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with mouse focus, if any */
which: u32, /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
state: u32, /**< The current button state */
x: i32, /**< X coordinate, relative to window */
y: i32, /**< Y coordinate, relative to window */
xrel: i32, /**< The relative motion in the X direction */
yrel: i32, /**< The relative motion in the Y direction */
}
MouseButtonEvent :: struct {
type: EventType, /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with mouse focus, if any */
which: u32, /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
button: u8, /**< The mouse button index */
state: u8, /**< ::SDL_PRESSED or ::SDL_RELEASED */
clicks: u8, /**< 1 for single-click, 2 for double-click, etc. */
_: u8,
x: i32, /**< X coordinate, relative to window */
y: i32, /**< Y coordinate, relative to window */
}
MouseWheelEvent :: struct {
type: EventType, /**< ::SDL_MOUSEWHEEL */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The window with mouse focus, if any */
which: u32, /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
x: i32, /**< The amount scrolled horizontally, positive to the right and negative to the left */
y: i32, /**< The amount scrolled vertically, positive away from the user and negative toward the user */
direction: u32, /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
}
JoyAxisEvent :: struct {
type: EventType, /**< ::SDL_JOYAXISMOTION */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
axis: u8, /**< The joystick axis index */
_: u8,
_: u8,
_: u8,
value: i16, /**< The axis value (range: -32768 to 32767) */
_: u16,
}
JoyBallEvent :: struct {
type: EventType, /**< ::SDL_JOYBALLMOTION */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
ball: u8, /**< The joystick trackball index */
_: u8,
_: u8,
_: u8,
xrel: i16, /**< The relative motion in the X direction */
yrel: i16, /**< The relative motion in the Y direction */
}
JoyHatEvent :: struct {
type: EventType, /**< ::SDL_JOYHATMOTION */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
hat: u8, /**< The joystick hat index */
value: u8, /**< The hat position value.
* \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
* \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
* \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
*
* Note that zero means the POV is centered.
*/
_: u8,
_: u8,
}
JoyButtonEvent :: struct {
type: EventType, /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
button: u8, /**< The joystick button index */
state: u8, /**< ::SDL_PRESSED or ::SDL_RELEASED */
_: u8,
_: u8,
}
JoyDeviceEvent :: struct {
type: EventType, /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: i32, /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
}
ControllerAxisEvent :: struct {
type: EventType, /**< ::SDL_CONTROLLERAXISMOTION */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
axis: u8, /**< The controller axis (SDL_GameControllerAxis) */
_: u8,
_: u8,
_: u8,
value: i16, /**< The axis value (range: -32768 to 32767) */
_: u16,
}
ControllerButtonEvent :: struct {
type: EventType, /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
button: u8, /**< The controller button (SDL_GameControllerButton) */
state: u8, /**< ::SDL_PRESSED or ::SDL_RELEASED */
_: u8,
_: u8,
}
ControllerDeviceEvent :: struct {
type: EventType, /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: i32, /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
}
ControllerTouchpadEvent :: struct {
type: EventType, /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
touchpad: i32, /**< The index of the touchpad */
finger: i32, /**< The index of the finger on the touchpad */
x: f32, /**< Normalized in the range 0...1 with 0 being on the left */
y: f32, /**< Normalized in the range 0...1 with 0 being at the top */
pressure: f32, /**< Normalized in the range 0...1 */
}
ControllerSensorEvent :: struct {
type: EventType, /**< ::SDL_CONTROLLERSENSORUPDATE */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: JoystickID, /**< The joystick instance id */
sensor: i32, /**< The type of the sensor, one of the values of ::SDL_SensorType */
data: [3]f32, /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
}
AudioDeviceEvent :: struct {
type: EventType, /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: u32, /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
iscapture: u8, /**< zero if an output device, non-zero if a capture device. */
_: u8,
_: u8,
_: u8,
}
TouchFingerEvent :: struct {
type: EventType, /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
touchId: TouchID, /**< The touch device id */
fingerId: FingerID,
x: f32, /**< Normalized in the range 0...1 */
y: f32, /**< Normalized in the range 0...1 */
dx: f32, /**< Normalized in the range -1...1 */
dy: f32, /**< Normalized in the range -1...1 */
pressure: f32, /**< Normalized in the range 0...1 */
windowID: u32, /**< The window underneath the finger, if any */
}
MultiGestureEvent :: struct {
type: EventType, /**< ::SDL_MULTIGESTURE */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
touchId: TouchID, /**< The touch device id */
dTheta: f32,
dDist: f32,
x: f32,
y: f32,
numFingers: u16,
padding: u16,
}
/**
* \brief Dollar Gesture Event (event.dgesture.*)
*/
DollarGestureEvent :: struct {
type: EventType, /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
touchId: TouchID, /**< The touch device id */
gestureId: GestureID,
numFingers: u32,
error: f32,
x: f32, /**< Normalized center of gesture */
y: f32, /**< Normalized center of gesture */
}
DropEvent :: struct {
type: EventType, /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
file: cstring, /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
windowID: u32, /**< The window that was dropped on, if any */
}
SensorEvent :: struct {
type: EventType, /**< ::SDL_SENSORUPDATE */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
which: i32, /**< The instance ID of the sensor */
data: [6]f32, /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
}
QuitEvent :: struct {
type: EventType, /**< ::SDL_QUIT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
}
OSEvent :: struct {
type: EventType, /**< ::SDL_QUIT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
}
UserEvent :: struct {
type: EventType, /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
windowID: u32, /**< The associated window if any */
code: i32, /**< User defined event code */
data1: rawptr, /**< User defined data pointer */
data2: rawptr, /**< User defined data pointer */
}
SysWMEvent :: struct {
type: EventType, /**< ::SDL_SYSWMEVENT */
timestamp: u32, /**< In milliseconds, populated using SDL_GetTicks() */
msg: ^SysWMmsg, /**< driver dependent data, defined in SDL_syswm.h */
}
Event :: struct #raw_union {
type: EventType, /**< Event type, shared with all events */
common: CommonEvent, /**< Common event data */
display: DisplayEvent, /**< Display event data */
window: WindowEvent, /**< Window event data */
key: KeyboardEvent, /**< Keyboard event data */
edit: TextEditingEvent, /**< Text editing event data */
text: TextInputEvent, /**< Text input event data */
motion: MouseMotionEvent, /**< Mouse motion event data */
button: MouseButtonEvent, /**< Mouse button event data */
wheel: MouseWheelEvent, /**< Mouse wheel event data */
jaxis: JoyAxisEvent, /**< Joystick axis event data */
jball: JoyBallEvent, /**< Joystick ball event data */
jhat: JoyHatEvent, /**< Joystick hat event data */
jbutton: JoyButtonEvent, /**< Joystick button event data */
jdevice: JoyDeviceEvent, /**< Joystick device change event data */
caxis: ControllerAxisEvent, /**< Game Controller axis event data */
cbutton: ControllerButtonEvent, /**< Game Controller button event data */
cdevice: ControllerDeviceEvent, /**< Game Controller device event data */
ctouchpad: ControllerTouchpadEvent, /**< Game Controller touchpad event data */
csensor: ControllerSensorEvent, /**< Game Controller sensor event data */
adevice: AudioDeviceEvent, /**< Audio device event data */
sensor: SensorEvent, /**< Sensor event data */
quit: QuitEvent, /**< Quit request event data */
user: UserEvent, /**< Custom event data */
syswm: SysWMEvent, /**< System dependent window event data */
tfinger: TouchFingerEvent, /**< Touch finger event data */
mgesture: MultiGestureEvent, /**< Gesture event data */
dgesture: DollarGestureEvent, /**< Gesture event data */
drop: DropEvent, /**< Drag and drop event data */
padding: [56 when size_of(rawptr) <= 8 else 64 when size_of(rawptr) == 16 else 3 * size_of(rawptr)]u8,
}
/* Make sure we haven't broken binary compatibility */
#assert(size_of(Event) == size_of(Event{}.padding));
eventaction :: enum c.int {
ADDEVENT,
PEEKEVENT,
GETEVENT,
}
EventFilter :: proc "c" (userdata: rawptr, event: ^Event) -> c.int;
QUERY :: -1;
IGNORE :: 0;
DISABLE :: 0;
ENABLE :: 1;
GetEventState :: #force_inline proc "c" (type: EventType) -> u8 { return EventState(type, QUERY) }
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
PumpEvents :: proc() ---
PeepEvents :: proc(event: ^Event, numevents: c.int, action: eventaction, minType, maxType: EventType) -> c.int ---
HasEvent :: proc(type: EventType) -> bool ---
HasEvents :: proc(minType, maxType: EventType) -> bool ---
FlushEvent :: proc(type: EventType) ---
FlushEvents :: proc(minType, maxType: EventType) ---
PollEvent :: proc(event: ^Event) -> c.int ---
WaitEvent :: proc(event: ^Event) -> c.int ---
WaitEventTimeout :: proc(event: ^Event, timeout: c.int) -> c.int ---
PushEvent :: proc(event: ^Event) -> c.int ---
SetEventFilter :: proc(filter: EventFilter, userdata: rawptr) ---
GetEventFilter :: proc(filter: ^EventFilter, userdata: ^rawptr) -> bool ---
AddEventWatch :: proc(filter: EventFilter, userdata: rawptr) ---
DelEventWatch :: proc(filter: EventFilter, userdata: rawptr) ---
FilterEvents :: proc(filter: EventFilter, userdata: rawptr) ---
EventState :: proc(type: EventType, state: c.int) -> u8 ---
RegisterEvents :: proc(numevents: c.int) -> u32 ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
GameController :: struct {};
GameControllerType :: enum c.int {
UNKNOWN = 0,
XBOX360,
XBOXONE,
PS3,
PS4,
NINTENDO_SWITCH_PRO,
VIRTUAL,
PS5,
AMAZON_LUNA,
GOOGLE_STADIA,
}
GameControllerBindType :: enum c.int {
NONE = 0,
BUTTON,
AXIS,
HAT,
}
GameControllerButtonBind :: struct {
bindType: GameControllerBindType,
value: struct #raw_union {
button: c.int,
axis: c.int,
hat: struct {
hat: c.int,
hat_mask: c.int,
},
},
}
GameControllerAxis :: enum c.int {
INVALID = -1,
LEFTX,
LEFTY,
RIGHTX,
RIGHTY,
TRIGGERLEFT,
TRIGGERRIGHT,
MAX,
}
GameControllerButton :: enum c.int {
INVALID = -1,
A,
B,
X,
Y,
BACK,
GUIDE,
START,
LEFTSTICK,
RIGHTSTICK,
LEFTSHOULDER,
RIGHTSHOULDER,
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT,
MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */
PADDLE1, /* Xbox Elite paddle P1 */
PADDLE2, /* Xbox Elite paddle P3 */
PADDLE3, /* Xbox Elite paddle P2 */
PADDLE4, /* Xbox Elite paddle P4 */
TOUCHPAD, /* PS4/PS5 touchpad button */
MAX,
}
GameControllerAddMappingsFromFile :: #force_inline proc "c" (file: cstring) -> c.int {
return GameControllerAddMappingsFromRW(RWFromFile(file, "rb"), true);
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GameControllerAddMappingsFromRW :: proc(rw: ^RWops, freerw: bool) -> c.int ---
GameControllerAddMapping :: proc(mappingString: cstring) -> c.int ---
GameControllerNumMappings :: proc() -> c.int ---
GameControllerMappingForIndex :: proc(mapping_index: c.int) -> cstring ---
GameControllerMappingForGUID :: proc(guid: JoystickGUID) -> cstring ---
GameControllerMapping :: proc(gamecontroller: ^GameController) -> cstring ---
IsGameController :: proc(joystick_index: c.int) -> bool ---
GameControllerNameForIndex :: proc(joystick_index: c.int) -> cstring ---
GameControllerTypeForIndex :: proc(joystick_index: c.int) -> GameControllerType ---
GameControllerMappingForDeviceIndex :: proc(joystick_index: c.int) -> cstring ---
GameControllerOpen :: proc(joystick_index: c.int) -> ^GameController ---
GameControllerFromInstanceID :: proc(joyid: JoystickID) -> ^GameController ---
GameControllerFromPlayerIndex :: proc(player_index: c.int) -> ^GameController ---
GameControllerName :: proc(gamecontroller: ^GameController) -> cstring ---
GameControllerGetType :: proc(gamecontroller: ^GameController) -> GameControllerType ---
GameControllerGetPlayerIndex :: proc(gamecontroller: ^GameController) -> c.int ---
GameControllerSetPlayerIndex :: proc(gamecontroller: ^GameController, player_index: c.int) ---
GameControllerGetVendor :: proc(gamecontroller: ^GameController) -> u16 ---
GameControllerGetProduct :: proc(gamecontroller: ^GameController) -> u16 ---
GameControllerGetProductVersion :: proc(gamecontroller: ^GameController) -> u16 ---
GameControllerGetSerial :: proc(gamecontroller: ^GameController) -> cstring ---
GameControllerGetAttached :: proc(gamecontroller: ^GameController) -> bool ---
GameControllerGetJoystick :: proc(gamecontroller: ^GameController) -> ^Joystick ---
GameControllerEventState :: proc(state: c.int) -> c.int ---
GameControllerUpdate :: proc() ---
GameControllerGetAxisFromString :: proc(str: cstring) -> GameControllerAxis ---
GameControllerGetStringForAxis :: proc(axis: GameControllerAxis) -> cstring ---
GameControllerGetBindForAxis :: proc(gamecontroller: ^GameController, axis: GameControllerAxis) -> GameControllerButtonBind---
GameControllerHasAxis :: proc(gamecontroller: ^GameController, axis: GameControllerAxis) -> bool ---
GameControllerGetAxis :: proc(gamecontroller: ^GameController, axis: GameControllerAxis) -> i16 ---
GameControllerGetButtonFromString :: proc(str: cstring) -> GameControllerButton ---
GameControllerGetStringForButton :: proc(button: GameControllerButton) -> cstring ---
GameControllerGetBindForButton :: proc(gamecontroller: ^GameController, button: GameControllerButton) -> GameControllerButtonBind ---
GameControllerHasButton :: proc(gamecontroller: ^GameController, button: GameControllerButton) -> bool ---
GameControllerGetButton :: proc(gamecontroller: ^GameController, button: GameControllerButton) -> u8 ---
GameControllerGetNumTouchpads :: proc(gamecontroller: ^GameController) -> c.int ---
GameControllerGetNumTouchpadFingers :: proc(gamecontroller: ^GameController, touchpad: c.int) -> c.int ---
GameControllerGetTouchpadFinger :: proc(gamecontroller: ^GameController, touchpad: c.int, finger: c.int, state: ^u8, x, y: ^f32, pressure: ^f32) -> c.int ---
GameControllerHasSensor :: proc(gamecontroller: ^GameController, type: SensorType) -> bool ---
GameControllerSetSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType, enabled: bool) -> c.int ---
GameControllerIsSensorEnabled :: proc(gamecontroller: ^GameController, type: SensorType) -> bool ---
GameControllerGetSensorDataRate :: proc(gamecontroller: ^GameController, type: SensorType) -> f32 ---
GameControllerGetSensorData :: proc(gamecontroller: ^GameController, type: SensorType, data: ^f32, num_values: c.int) -> c.int ---
GameControllerRumble :: proc(gamecontroller: ^GameController, low_frequency_rumble, high_frequency_rumble: u16, duration_ms: u32) -> c.int ---
GameControllerRumbleTriggers :: proc(gamecontroller: ^GameController, left_rumble, right_rumble: u16, duration_ms: u32) -> c.int ---
GameControllerHasLED :: proc(gamecontroller: ^GameController) -> bool ---
GameControllerSetLED :: proc(gamecontroller: ^GameController, red, green, blue: u8) -> c.int ---
GameControllerSendEffect :: proc(gamecontroller: ^GameController, data: rawptr, size: c.int) -> c.int ---
GameControllerClose :: proc(gamecontroller: ^GameController) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
// Gesture
GestureID :: distinct i64;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
RecordGesture :: proc(touchId: ^TouchID) -> c.int ---
SaveAllDollarTemplates :: proc(dst: ^RWops) -> c.int ---
SaveDollarTemplate :: proc(gestureId: GestureID, dst: ^RWops) -> c.int ---
LoadDollarTemplates :: proc(touchId: ^TouchID, src: ^RWops) -> c.int ---
}
// Haptic
Haptic :: struct {};
HapticType :: enum u16 {
CONSTANT = 1<<0,
SINE = 1<<1,
LEFTRIGHT = 1<<2,
TRIANGLE = 1<<3,
SAWTOOTHUP = 1<<4,
SAWTOOTHDOWN = 1<<5,
RAMP = 1<<6,
SPRING = 1<<7,
DAMPER = 1<<8,
INERTIA = 1<<9,
FRICTION = 1<<10,
CUSTOM = 1<<11,
GAIN = 1<<12,
AUTOCENTER = 1<<13,
STATUS = 1<<14,
PAUSE = 1<<15,
}
HAPTIC_CONSTANT :: HapticType.CONSTANT;
HAPTIC_SINE :: HapticType.SINE;
HAPTIC_LEFTRIGHT :: HapticType.LEFTRIGHT;
HAPTIC_TRIANGLE :: HapticType.TRIANGLE;
HAPTIC_SAWTOOTHUP :: HapticType.SAWTOOTHUP;
HAPTIC_SAWTOOTHDOWN :: HapticType.SAWTOOTHDOWN;
HAPTIC_RAMP :: HapticType.RAMP;
HAPTIC_SPRING :: HapticType.SPRING;
HAPTIC_DAMPER :: HapticType.DAMPER;
HAPTIC_INERTIA :: HapticType.INERTIA;
HAPTIC_FRICTION :: HapticType.FRICTION;
HAPTIC_CUSTOM :: HapticType.CUSTOM;
HAPTIC_GAIN :: HapticType.GAIN;
HAPTIC_AUTOCENTER :: HapticType.AUTOCENTER;
HAPTIC_STATUS :: HapticType.STATUS;
HAPTIC_PAUSE :: HapticType.PAUSE;
HapticDirectionType :: enum u8 {
POLAR = 0,
CARTESIAN = 1,
SPHERICAL = 2,
STEERING_AXIS = 3,
}
HAPTIC_POLAR :: HapticDirectionType.POLAR;
HAPTIC_CARTESIAN :: HapticDirectionType.CARTESIAN;
HAPTIC_SPHERICAL :: HapticDirectionType.SPHERICAL;
HAPTIC_STEERING_AXIS :: HapticDirectionType.STEERING_AXIS;
HAPTIC_INFINITY :: 4294967295;
HapticDirection :: struct {
type: HapticDirectionType, /**< The type of encoding. */
dir: [3]i32, /**< The encoded direction. */
}
HapticConstant :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_CONSTANT */
direction: HapticDirection, /**< Direction of the effect. */
/* Replay */
length: u32, /**< Duration of the effect. */
delay: u16, /**< Delay before starting the effect. */
/* Trigger */
button: u16, /**< Button that triggers the effect. */
interval: u16, /**< How soon it can be triggered again after button. */
/* Constant */
level: i16, /**< Strength of the constant effect. */
/* Envelope */
attack_length: u16, /**< Duration of the attack. */
attack_level: u16, /**< Level at the start of the attack. */
fade_length: u16, /**< Duration of the fade. */
fade_level: u16, /**< Level at the end of the fade. */
}
HapticPeriodic :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
::SDL_HAPTIC_SAWTOOTHDOWN */
direction: HapticDirection, /**< Direction of the effect. */
/* Replay */
length: u32, /**< Duration of the effect. */
delay: u16, /**< Delay before starting the effect. */
/* Trigger */
button: u16, /**< Button that triggers the effect. */
interval: u16, /**< How soon it can be triggered again after button. */
/* Periodic */
period: u16, /**< Period of the wave. */
magnitude: i16, /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
offset: i16, /**< Mean value of the wave. */
phase: u16, /**< Positive phase shift given by hundredth of a degree. */
/* Envelope */
attack_length: u16, /**< Duration of the attack. */
attack_level: u16, /**< Level at the start of the attack. */
fade_length: u16, /**< Duration of the fade. */
fade_level: u16, /**< Level at the end of the fade. */
}
HapticCondition :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
direction: HapticDirection, /**< Direction of the effect - Not used ATM. */
/* Replay */
length: u32, /**< Duration of the effect. */
delay: u16, /**< Delay before starting the effect. */
/* Trigger */
button: u16, /**< Button that triggers the effect. */
interval: u16, /**< How soon it can be triggered again after button. */
/* Condition */
right_sat: [3]u16, /**< Level when joystick is to the positive side; max 0xFFFF. */
left_sat: [3]u16, /**< Level when joystick is to the negative side; max 0xFFFF. */
right_coeff: [3]i16, /**< How fast to increase the force towards the positive side. */
left_coeff: [3]i16, /**< How fast to increase the force towards the negative side. */
deadband: [3]u16, /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
center: [3]i16, /**< Position of the dead zone. */
}
HapticRamp :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_RAMP */
direction: HapticDirection, /**< Direction of the effect. */
/* Replay */
length: u32, /**< Duration of the effect. */
delay: u16, /**< Delay before starting the effect. */
/* Trigger */
button: u16, /**< Button that triggers the effect. */
interval: u16, /**< How soon it can be triggered again after button. */
/* Ramp */
start: i16, /**< Beginning strength level. */
end: i16, /**< Ending strength level. */
/* Envelope */
attack_length: u16, /**< Duration of the attack. */
attack_level: u16, /**< Level at the start of the attack. */
fade_length: u16, /**< Duration of the fade. */
fade_level: u16, /**< Level at the end of the fade. */
}
HapticLeftRight :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_LEFTRIGHT */
/* Replay */
length: u32, /**< Duration of the effect in milliseconds. */
/* Rumble */
large_magnitude: u16, /**< Control of the large controller motor. */
small_magnitude: u16, /**< Control of the small controller motor. */
}
HapticCustom :: struct {
/* Header */
type: HapticType, /**< ::SDL_HAPTIC_CUSTOM */
direction: HapticDirection, /**< Direction of the effect. */
/* Replay */
length: u32, /**< Duration of the effect. */
delay: u16, /**< Delay before starting the effect. */
/* Trigger */
button: u16, /**< Button that triggers the effect. */
interval: u16, /**< How soon it can be triggered again after button. */
/* Custom */
channels: u8, /**< Axes to use, minimum of one. */
period: u16, /**< Sample periods. */
samples: u16, /**< Amount of samples. */
data: [^]u16, /**< Should contain channels*samples items. */
/* Envelope */
attack_length: u16, /**< Duration of the attack. */
attack_level: u16, /**< Level at the start of the attack. */
fade_length: u16, /**< Duration of the fade. */
fade_level: u16, /**< Level at the end of the fade. */
}
HapticEffect :: struct #raw_union {
/* Common for all force feedback effects */
type: HapticType, /**< Effect type. */
constant: HapticConstant, /**< Constant effect. */
periodic: HapticPeriodic, /**< Periodic effect. */
condition: HapticCondition, /**< Condition effect. */
ramp: HapticRamp, /**< Ramp effect. */
leftright: HapticLeftRight, /**< Left/Right effect. */
custom: HapticCustom, /**< Custom effect. */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
NumHaptics :: proc() -> c.int ---
HapticName :: proc(device_index: c.int) -> cstring ---
HapticOpen :: proc(device_index: c.int) -> ^Haptic ---
HapticOpened :: proc(device_index: c.int) -> c.int ---
HapticIndex :: proc(haptic: ^Haptic) -> c.int ---
MouseIsHaptic :: proc() -> c.int ---
HapticOpenFromMouse :: proc() -> ^Haptic ---
JoystickIsHaptic :: proc(joystick: ^Joystick) -> c.int ---
HapticOpenFromJoystick :: proc(joystick: ^Joystick) -> ^Haptic ---
HapticClose :: proc(haptic: ^Haptic) ---
HapticNumEffects :: proc(haptic: ^Haptic) -> c.int ---
HapticNumEffectsPlaying :: proc(haptic: ^Haptic) -> c.int ---
HapticQuery :: proc(haptic: ^Haptic) -> c.uint ---
HapticNumAxes :: proc(haptic: ^Haptic) -> c.int ---
HapticEffectSupported :: proc(haptic: ^Haptic, effect: ^HapticEffect) -> c.int ---
HapticNewEffect :: proc(haptic: ^Haptic, effect: ^HapticEffect) -> c.int ---
HapticUpdateEffect :: proc(haptic: ^Haptic, effect: c.int, data: ^HapticEffect) -> c.int ---
HapticRunEffect :: proc(haptic: ^Haptic, effect: c.int, iterations: u32) -> c.int ---
HapticStopEffect :: proc(haptic: ^Haptic, effect: c.int) -> c.int ---
HapticDestroyEffect :: proc(haptic: ^Haptic, effect: c.int) ---
HapticGetEffectStatus :: proc(haptic: ^Haptic, effect: c.int) -> c.int ---
HapticSetGain :: proc(haptic: ^Haptic, gain: c.int) -> c.int ---
HapticSetAutocenter :: proc(haptic: ^Haptic, autocenter: c.int) -> c.int ---
HapticPause :: proc(haptic: ^Haptic) -> c.int ---
HapticUnpause :: proc(haptic: ^Haptic) -> c.int ---
HapticStopAll :: proc(haptic: ^Haptic) -> c.int ---
HapticRumbleSupported :: proc(haptic: ^Haptic) -> c.int ---
HapticRumbleInit :: proc(haptic: ^Haptic) -> c.int ---
HapticRumblePlay :: proc(haptic: ^Haptic, strength: f32, length: u32) -> c.int ---
HapticRumbleStop :: proc(haptic: ^Haptic) -> c.int ---
}

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vendor/sdl2/sdl_hints.odin vendored Normal file
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
HINT_ACCELEROMETER_AS_JOYSTICK :: "SDL_ACCELEROMETER_AS_JOYSTICK";
HINT_ALLOW_ALT_TAB_WHILE_GRABBED :: "SDL_ALLOW_ALT_TAB_WHILE_GRABBED";
HINT_ALLOW_TOPMOST :: "SDL_ALLOW_TOPMOST";
HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION :: "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION";
HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION :: "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION";
HINT_ANDROID_BLOCK_ON_PAUSE :: "SDL_ANDROID_BLOCK_ON_PAUSE";
HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO :: "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO";
HINT_ANDROID_TRAP_BACK_BUTTON :: "SDL_ANDROID_TRAP_BACK_BUTTON";
HINT_APPLE_TV_CONTROLLER_UI_EVENTS :: "SDL_APPLE_TV_CONTROLLER_UI_EVENTS";
HINT_APPLE_TV_REMOTE_ALLOW_ROTATION :: "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION";
HINT_AUDIO_CATEGORY :: "SDL_AUDIO_CATEGORY";
HINT_AUDIO_DEVICE_APP_NAME :: "SDL_AUDIO_DEVICE_APP_NAME";
HINT_AUDIO_DEVICE_STREAM_NAME :: "SDL_AUDIO_DEVICE_STREAM_NAME";
HINT_AUDIO_DEVICE_STREAM_ROLE :: "SDL_AUDIO_DEVICE_STREAM_ROLE";
HINT_AUDIO_RESAMPLING_MODE :: "SDL_AUDIO_RESAMPLING_MODE";
HINT_AUTO_UPDATE_JOYSTICKS :: "SDL_AUTO_UPDATE_JOYSTICKS";
HINT_AUTO_UPDATE_SENSORS :: "SDL_AUTO_UPDATE_SENSORS";
HINT_BMP_SAVE_LEGACY_FORMAT :: "SDL_BMP_SAVE_LEGACY_FORMAT";
HINT_DISPLAY_USABLE_BOUNDS :: "SDL_DISPLAY_USABLE_BOUNDS";
HINT_EMSCRIPTEN_ASYNCIFY :: "SDL_EMSCRIPTEN_ASYNCIFY";
HINT_EMSCRIPTEN_KEYBOARD_ELEMENT :: "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT";
HINT_ENABLE_STEAM_CONTROLLERS :: "SDL_ENABLE_STEAM_CONTROLLERS";
HINT_EVENT_LOGGING :: "SDL_EVENT_LOGGING";
HINT_FRAMEBUFFER_ACCELERATION :: "SDL_FRAMEBUFFER_ACCELERATION";
HINT_GAMECONTROLLERCONFIG :: "SDL_GAMECONTROLLERCONFIG";
HINT_GAMECONTROLLERCONFIG_FILE :: "SDL_GAMECONTROLLERCONFIG_FILE";
HINT_GAMECONTROLLERTYPE :: "SDL_GAMECONTROLLERTYPE";
HINT_GAMECONTROLLER_IGNORE_DEVICES :: "SDL_GAMECONTROLLER_IGNORE_DEVICES";
HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT :: "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT";
HINT_GAMECONTROLLER_USE_BUTTON_LABELS :: "SDL_GAMECONTROLLER_USE_BUTTON_LABELS";
HINT_GRAB_KEYBOARD :: "SDL_GRAB_KEYBOARD";
HINT_IDLE_TIMER_DISABLED :: "SDL_IOS_IDLE_TIMER_DISABLED";
HINT_IME_INTERNAL_EDITING :: "SDL_IME_INTERNAL_EDITING";
HINT_IOS_HIDE_HOME_INDICATOR :: "SDL_IOS_HIDE_HOME_INDICATOR";
HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS :: "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS";
HINT_JOYSTICK_HIDAPI :: "SDL_JOYSTICK_HIDAPI";
HINT_JOYSTICK_HIDAPI_GAMECUBE :: "SDL_JOYSTICK_HIDAPI_GAMECUBE";
HINT_JOYSTICK_HIDAPI_JOY_CONS :: "SDL_JOYSTICK_HIDAPI_JOY_CONS";
HINT_JOYSTICK_HIDAPI_LUNA :: "SDL_JOYSTICK_HIDAPI_LUNA";
HINT_JOYSTICK_HIDAPI_PS4 :: "SDL_JOYSTICK_HIDAPI_PS4";
HINT_JOYSTICK_HIDAPI_PS4_RUMBLE :: "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE";
HINT_JOYSTICK_HIDAPI_PS5 :: "SDL_JOYSTICK_HIDAPI_PS5";
HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED :: "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED";
HINT_JOYSTICK_HIDAPI_PS5_RUMBLE :: "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE";
HINT_JOYSTICK_HIDAPI_STADIA :: "SDL_JOYSTICK_HIDAPI_STADIA";
HINT_JOYSTICK_HIDAPI_STEAM :: "SDL_JOYSTICK_HIDAPI_STEAM";
HINT_JOYSTICK_HIDAPI_SWITCH :: "SDL_JOYSTICK_HIDAPI_SWITCH";
HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED :: "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED";
HINT_JOYSTICK_HIDAPI_XBOX :: "SDL_JOYSTICK_HIDAPI_XBOX";
HINT_JOYSTICK_RAWINPUT :: "SDL_JOYSTICK_RAWINPUT";
HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT :: "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT";
HINT_JOYSTICK_THREAD :: "SDL_JOYSTICK_THREAD";
HINT_KMSDRM_REQUIRE_DRM_MASTER :: "SDL_KMSDRM_REQUIRE_DRM_MASTER";
HINT_LINUX_JOYSTICK_DEADZONES :: "SDL_LINUX_JOYSTICK_DEADZONES";
HINT_MAC_BACKGROUND_APP :: "SDL_MAC_BACKGROUND_APP";
HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK :: "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK";
HINT_MOUSE_DOUBLE_CLICK_RADIUS :: "SDL_MOUSE_DOUBLE_CLICK_RADIUS";
HINT_MOUSE_DOUBLE_CLICK_TIME :: "SDL_MOUSE_DOUBLE_CLICK_TIME";
HINT_MOUSE_FOCUS_CLICKTHROUGH :: "SDL_MOUSE_FOCUS_CLICKTHROUGH";
HINT_MOUSE_NORMAL_SPEED_SCALE :: "SDL_MOUSE_NORMAL_SPEED_SCALE";
HINT_MOUSE_RELATIVE_MODE_WARP :: "SDL_MOUSE_RELATIVE_MODE_WARP";
HINT_MOUSE_RELATIVE_SCALING :: "SDL_MOUSE_RELATIVE_SCALING";
HINT_MOUSE_RELATIVE_SPEED_SCALE :: "SDL_MOUSE_RELATIVE_SPEED_SCALE";
HINT_MOUSE_TOUCH_EVENTS :: "SDL_MOUSE_TOUCH_EVENTS";
HINT_NO_SIGNAL_HANDLERS :: "SDL_NO_SIGNAL_HANDLERS";
HINT_OPENGL_ES_DRIVER :: "SDL_OPENGL_ES_DRIVER";
HINT_ORIENTATIONS :: "SDL_IOS_ORIENTATIONS";
HINT_PREFERRED_LOCALES :: "SDL_PREFERRED_LOCALES";
HINT_QTWAYLAND_CONTENT_ORIENTATION :: "SDL_QTWAYLAND_CONTENT_ORIENTATION";
HINT_QTWAYLAND_WINDOW_FLAGS :: "SDL_QTWAYLAND_WINDOW_FLAGS";
HINT_RENDER_BATCHING :: "SDL_RENDER_BATCHING";
HINT_RENDER_DIRECT3D11_DEBUG :: "SDL_RENDER_DIRECT3D11_DEBUG";
HINT_RENDER_DIRECT3D_THREADSAFE :: "SDL_RENDER_DIRECT3D_THREADSAFE";
HINT_RENDER_DRIVER :: "SDL_RENDER_DRIVER";
HINT_RENDER_LOGICAL_SIZE_MODE :: "SDL_RENDER_LOGICAL_SIZE_MODE";
HINT_RENDER_OPENGL_SHADERS :: "SDL_RENDER_OPENGL_SHADERS";
HINT_RENDER_SCALE_QUALITY :: "SDL_RENDER_SCALE_QUALITY";
HINT_RENDER_VSYNC :: "SDL_RENDER_VSYNC";
HINT_RETURN_KEY_HIDES_IME :: "SDL_RETURN_KEY_HIDES_IME";
HINT_RPI_VIDEO_LAYER :: "SDL_RPI_VIDEO_LAYER";
HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL :: "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL";
HINT_THREAD_PRIORITY_POLICY :: "SDL_THREAD_PRIORITY_POLICY";
HINT_THREAD_STACK_SIZE :: "SDL_THREAD_STACK_SIZE";
HINT_TIMER_RESOLUTION :: "SDL_TIMER_RESOLUTION";
HINT_TOUCH_MOUSE_EVENTS :: "SDL_TOUCH_MOUSE_EVENTS";
HINT_TV_REMOTE_AS_JOYSTICK :: "SDL_TV_REMOTE_AS_JOYSTICK";
HINT_VIDEO_ALLOW_SCREENSAVER :: "SDL_VIDEO_ALLOW_SCREENSAVER";
HINT_VIDEO_DOUBLE_BUFFER :: "SDL_VIDEO_DOUBLE_BUFFER";
HINT_VIDEO_EXTERNAL_CONTEXT :: "SDL_VIDEO_EXTERNAL_CONTEXT";
HINT_VIDEO_HIGHDPI_DISABLED :: "SDL_VIDEO_HIGHDPI_DISABLED";
HINT_VIDEO_MAC_FULLSCREEN_SPACES :: "SDL_VIDEO_MAC_FULLSCREEN_SPACES";
HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS :: "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS";
HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR :: "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR";
HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT :: "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT";
HINT_VIDEO_WIN_D3DCOMPILER :: "SDL_VIDEO_WIN_D3DCOMPILER";
HINT_VIDEO_X11_FORCE_EGL :: "SDL_VIDEO_X11_FORCE_EGL";
HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR :: "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR";
HINT_VIDEO_X11_NET_WM_PING :: "SDL_VIDEO_X11_NET_WM_PING";
HINT_VIDEO_X11_WINDOW_VISUALID :: "SDL_VIDEO_X11_WINDOW_VISUALID";
HINT_VIDEO_X11_XINERAMA :: "SDL_VIDEO_X11_XINERAMA";
HINT_VIDEO_X11_XRANDR :: "SDL_VIDEO_X11_XRANDR";
HINT_VIDEO_X11_XVIDMODE :: "SDL_VIDEO_X11_XVIDMODE";
HINT_WAVE_FACT_CHUNK :: "SDL_WAVE_FACT_CHUNK";
HINT_WAVE_RIFF_CHUNK_SIZE :: "SDL_WAVE_RIFF_CHUNK_SIZE";
HINT_WAVE_TRUNCATION :: "SDL_WAVE_TRUNCATION";
HINT_WINDOWS_DISABLE_THREAD_NAMING :: "SDL_WINDOWS_DISABLE_THREAD_NAMING";
HINT_WINDOWS_ENABLE_MESSAGELOOP :: "SDL_WINDOWS_ENABLE_MESSAGELOOP";
HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS :: "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS";
HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL :: "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL";
HINT_WINDOWS_INTRESOURCE_ICON :: "SDL_WINDOWS_INTRESOURCE_ICON";
HINT_WINDOWS_INTRESOURCE_ICON_SMALL :: "SDL_WINDOWS_INTRESOURCE_ICON_SMALL";
HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 :: "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4";
HINT_WINDOWS_USE_D3D9EX :: "SDL_WINDOWS_USE_D3D9EX";
HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN :: "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN";
HINT_WINRT_HANDLE_BACK_BUTTON :: "SDL_WINRT_HANDLE_BACK_BUTTON";
HINT_WINRT_PRIVACY_POLICY_LABEL :: "SDL_WINRT_PRIVACY_POLICY_LABEL";
HINT_WINRT_PRIVACY_POLICY_URL :: "SDL_WINRT_PRIVACY_POLICY_URL";
HINT_X11_FORCE_OVERRIDE_REDIRECT :: "SDL_X11_FORCE_OVERRIDE_REDIRECT";
HINT_XINPUT_ENABLED :: "SDL_XINPUT_ENABLED";
HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING :: "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING";
HINT_AUDIO_INCLUDE_MONITORS :: "SDL_AUDIO_INCLUDE_MONITORS";
HintPriority :: enum c.int {
DEFAULT,
NORMAL,
OVERRIDE,
}
HintCallback :: proc "c" (userdata: rawptr, name, oldValue, newValue: cstring);
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
SetHintWithPriority :: proc(name, value: cstring, priority: HintPriority) -> bool ---
SetHint :: proc(name, value: cstring) -> bool ---
GetHint :: proc(name: cstring) -> cstring ---
GetHintBoolean :: proc(name: cstring, default_value: bool) -> bool ---
AddHintCallback :: proc(name: cstring, callback: HintCallback, userdata: rawptr) ---
DelHintCallback :: proc(name: cstring, callback: HintCallback, userdata: rawptr) ---
ClearHints :: proc() ---
}

109
vendor/sdl2/sdl_joystick.odin vendored Normal file
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
Joystick :: struct {};
JoystickGUID :: struct {
data: [16]u8,
}
JoystickID :: distinct i32;
JoystickType :: enum c.int {
UNKNOWN,
GAMECONTROLLER,
WHEEL,
ARCADE_STICK,
FLIGHT_STICK,
DANCE_PAD,
GUITAR,
DRUM_KIT,
ARCADE_PAD,
THROTTLE,
}
JoystickPowerLevel :: enum c.int {
UNKNOWN = -1,
EMPTY, /* <= 5% */
LOW, /* <= 20% */
MEDIUM, /* <= 70% */
FULL, /* <= 100% */
WIRED,
MAX,
}
IPHONE_MAX_GFORCE :: 5.0;
JOYSTICK_AXIS_MAX :: +32767;
JOYSTICK_AXIS_MIN :: -32768;
HAT_CENTERED :: 0x00;
HAT_UP :: 0x01;
HAT_RIGHT :: 0x02;
HAT_DOWN :: 0x04;
HAT_LEFT :: 0x08;
HAT_RIGHTUP :: HAT_RIGHT|HAT_UP;
HAT_RIGHTDOWN :: HAT_RIGHT|HAT_DOWN;
HAT_LEFTUP :: HAT_LEFT|HAT_UP;
HAT_LEFTDOWN :: HAT_LEFT|HAT_DOWN;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LockJoysticks :: proc() ---
UnlockJoysticks :: proc() ---
NumJoysticks :: proc() -> c.int ---
JoystickNameForIndex :: proc(device_index: c.int) -> cstring ---
JoystickGetDevicePlayerIndex :: proc(device_index: c.int) -> c.int ---
JoystickGetDeviceGUID :: proc(device_index: c.int) -> JoystickGUID ---
JoystickGetDeviceVendor :: proc(device_index: c.int) -> u16 ---
JoystickGetDeviceProduct :: proc(device_index: c.int) -> u16 ---
JoystickGetDeviceProductVersion :: proc(device_index: c.int) -> u16 ---
JoystickGetDeviceType :: proc(device_index: c.int) -> JoystickType ---
JoystickGetDeviceInstanceID :: proc(device_index: c.int) -> JoystickID ---
JoystickOpen :: proc(device_index: c.int) -> ^Joystick ---
JoystickFromInstanceID :: proc(instance_id: JoystickID ) -> ^Joystick ---
JoystickFromPlayerIndex :: proc(player_index: c.int) -> ^Joystick ---
JoystickAttachVirtual :: proc(type: JoystickType, naxes, nbuttons, nhats: c.int) -> c.int ---
JoystickDetachVirtual :: proc(device_index: c.int) -> c.int ---
JoystickIsVirtual :: proc(device_index: c.int) -> bool ---
JoystickSetVirtualAxis :: proc(joystick: ^Joystick, axis: c.int, value: i16) -> c.int ---
JoystickSetVirtualButton :: proc(joystick: ^Joystick, button: c.int, value: u8) -> c.int ---
JoystickSetVirtualHat :: proc(joystick: ^Joystick, hat: c.int, value: u8) -> c.int ---
JoystickName :: proc(joystick: ^Joystick) -> cstring ---
JoystickGetPlayerIndex :: proc(joystick: ^Joystick) -> c.int ---
JoystickSetPlayerIndex :: proc(joystick: ^Joystick, player_index: c.int) ---
JoystickGetGUID :: proc(joystick: ^Joystick) -> JoystickGUID ---
JoystickGetVendor :: proc(joystick: ^Joystick) -> u16 ---
JoystickGetProduct :: proc(joystick: ^Joystick) -> u16 ---
JoystickGetProductVersion :: proc(joystick: ^Joystick) -> u16 ---
JoystickGetSerial :: proc(joystick: ^Joystick) -> cstring ---
JoystickGetType :: proc(joystick: ^Joystick) -> JoystickType ---
JoystickGetGUIDString :: proc(guid: JoystickGUID, pszGUID: [^]u8, cbGUID: c.int) ---
JoystickGetGUIDFromString :: proc(pchGUID: cstring) -> JoystickGUID ---
JoystickGetAttached :: proc(joystick: ^Joystick) -> bool ---
JoystickInstanceID :: proc(joystick: ^Joystick) -> JoystickID ---
JoystickNumAxes :: proc(joystick: ^Joystick) -> c.int ---
JoystickNumBalls :: proc(joystick: ^Joystick) -> c.int ---
JoystickNumHats :: proc(joystick: ^Joystick) -> c.int ---
JoystickNumButtons :: proc(joystick: ^Joystick) -> c.int ---
JoystickUpdate :: proc() ---
JoystickEventState :: proc(state: c.int) -> c.int ---
JoystickGetAxis :: proc(joystick: ^Joystick, axis: c.int) -> i64 ---
JoystickGetAxisInitialState :: proc(joystick: ^Joystick, axis: c.int, state: ^i16) -> bool ---
JoystickGetHat :: proc(joystick: ^Joystick, hat: c.int) -> u8 ---
JoystickGetBall :: proc(joystick: ^Joystick, ball: c.int, dx, dy: ^c.int) -> c.int ---
JoystickGetButton :: proc(joystick: ^Joystick, button: c.int) -> u8 ---
JoystickRumble :: proc(joystick: ^Joystick, low_frequency_rumble, high_frequency_rumble: u16, duration_ms: u32) -> c.int ---
JoystickRumbleTriggers :: proc(joystick: ^Joystick, left_rumble, right_rumble: u16, duration_ms: u32) -> c.int ---
JoystickHasLED :: proc(joystick: ^Joystick) -> bool ---
JoystickSetLED :: proc(joystick: ^Joystick, red, green, blue: u8) -> c.int ---
JoystickSendEffect :: proc(joystick: ^Joystick, data: rawptr, size: c.int) -> c.int ---
JoystickClose :: proc(joystick: ^Joystick) ---
JoystickCurrentPowerLevel :: proc(joystick: ^Joystick) -> JoystickPowerLevel ---
}

54
vendor/sdl2/sdl_keyboard.odin vendored Normal file
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
Keysym :: struct {
scancode: Scancode, /**< SDL physical key code - see ::SDL_Scancode for details */
sym: KeyCode, /**< SDL virtual key code - see ::SDL_KeyCode for details */
mod: Keymod, /**< current key modifiers */
unused: u32,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetKeyboardFocus :: proc() -> ^Window ---
GetKeyboardState :: proc(numkeys: ^c.int) -> [^]u8 ---
GetKeyFromScancode :: proc(scancode: Scancode) -> KeyCode ---
GetScancodeFromKey :: proc(key: KeyCode) -> Scancode ---
GetScancodeName :: proc(scancode: Scancode) -> cstring ---
GetScancodeFromName :: proc(name: cstring) -> Scancode ---
GetKeyName :: proc(key: KeyCode) -> cstring ---
GetKeyFromName :: proc(name: cstring) -> KeyCode ---
StartTextInput :: proc() ---
IsTextInputActive :: proc() -> bool ---
StopTextInput :: proc() ---
SetTextInputRect :: proc(rect: ^Rect) ---
HasScreenKeyboardSupport:: proc() -> bool ---
IsScreenKeyboardShown :: proc(window: ^Window) -> bool ---
}
GetKeyboardStateAsSlice :: proc "c" () -> []u8 {
numkeys: c.int;
keys := GetKeyboardState(&numkeys);
if keys != nil {
return keys[:numkeys];
}
return nil;
}
GetModState :: #force_inline proc "c" () -> Keymod { return transmute(Keymod)u16(SDL_GetModState()) }
SetModState :: #force_inline proc "c" (modstate: Keymod) { SDL_SetModState(c.int(transmute(u16)modstate)) }
@(default_calling_convention="c")
@(private="file")
foreign lib {
SDL_GetModState :: proc() -> c.int ---
SDL_SetModState :: proc(modstate: c.int) ---
}

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vendor/sdl2/sdl_keycode.odin vendored Normal file
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package sdl2
SCANCODE_MASK :: 1<<30;
SCANCODE_TO_KEYCODE :: #force_inline proc "c" (X: Scancode) -> KeyCode {
return KeyCode(i32(X) | SCANCODE_MASK);
}
KeyCode :: enum i32 {
UNKNOWN = 0,
RETURN = '\r',
ESCAPE = '\x1B',
BACKSPACE = '\b',
TAB = '\t',
SPACE = ' ',
EXCLAIM = '!',
QUOTEDBL = '"',
HASH = '#',
PERCENT = '%',
DOLLAR = '$',
AMPERSAND = '&',
QUOTE = '\'',
LEFTPAREN = '(',
RIGHTPAREN = ')',
ASTERISK = '*',
PLUS = '+',
COMMA = ',',
MINUS = '-',
PERIOD = '.',
SLASH = '/',
NUM0 = '0',
NUM1 = '1',
NUM2 = '2',
NUM3 = '3',
NUM4 = '4',
NUM5 = '5',
NUM6 = '6',
NUM7 = '7',
NUM8 = '8',
NUM9 = '9',
COLON = ':',
SEMICOLON = ';',
LESS = '<',
EQUALS = '=',
GREATER = '>',
QUESTION = '?',
AT = '@',
/*
Skip uppercase letters
*/
LEFTBRACKET = '[',
BACKSLASH = '\\',
RIGHTBRACKET = ']',
CARET = '^',
UNDERSCORE = '_',
BACKQUOTE = '`',
a = 'a',
b = 'b',
c = 'c',
d = 'd',
e = 'e',
f = 'f',
g = 'g',
h = 'h',
i = 'i',
j = 'j',
k = 'k',
l = 'l',
m = 'm',
n = 'n',
o = 'o',
p = 'p',
q = 'q',
r = 'r',
s = 's',
t = 't',
u = 'u',
v = 'v',
w = 'w',
x = 'x',
y = 'y',
z = 'z',
A = a,
B = b,
C = c,
D = d,
E = e,
F = f,
G = g,
H = h,
I = i,
J = j,
K = k,
L = l,
M = m,
N = n,
O = o,
P = p,
Q = q,
R = r,
S = s,
T = t,
U = u,
V = v,
W = w,
X = x,
Y = y,
Z = z,
CAPSLOCK = auto_cast (Scancode.CAPSLOCK|SCANCODE_MASK),
F1 = auto_cast (Scancode.F1|SCANCODE_MASK),
F2 = auto_cast (Scancode.F2|SCANCODE_MASK),
F3 = auto_cast (Scancode.F3|SCANCODE_MASK),
F4 = auto_cast (Scancode.F4|SCANCODE_MASK),
F5 = auto_cast (Scancode.F5|SCANCODE_MASK),
F6 = auto_cast (Scancode.F6|SCANCODE_MASK),
F7 = auto_cast (Scancode.F7|SCANCODE_MASK),
F8 = auto_cast (Scancode.F8|SCANCODE_MASK),
F9 = auto_cast (Scancode.F9|SCANCODE_MASK),
F10 = auto_cast (Scancode.F10|SCANCODE_MASK),
F11 = auto_cast (Scancode.F11|SCANCODE_MASK),
F12 = auto_cast (Scancode.F12|SCANCODE_MASK),
PRINTSCREEN = auto_cast (Scancode.PRINTSCREEN|SCANCODE_MASK),
SCROLLLOCK = auto_cast (Scancode.SCROLLLOCK|SCANCODE_MASK),
PAUSE = auto_cast (Scancode.PAUSE|SCANCODE_MASK),
INSERT = auto_cast (Scancode.INSERT|SCANCODE_MASK),
HOME = auto_cast (Scancode.HOME|SCANCODE_MASK),
PAGEUP = auto_cast (Scancode.PAGEUP|SCANCODE_MASK),
DELETE = '\x7F',
END = auto_cast (Scancode.END|SCANCODE_MASK),
PAGEDOWN = auto_cast (Scancode.PAGEDOWN|SCANCODE_MASK),
RIGHT = auto_cast (Scancode.RIGHT|SCANCODE_MASK),
LEFT = auto_cast (Scancode.LEFT|SCANCODE_MASK),
DOWN = auto_cast (Scancode.DOWN|SCANCODE_MASK),
UP = auto_cast (Scancode.UP|SCANCODE_MASK),
NUMLOCKCLEAR = auto_cast (Scancode.NUMLOCKCLEAR|SCANCODE_MASK),
KP_DIVIDE = auto_cast (Scancode.KP_DIVIDE|SCANCODE_MASK),
KP_MULTIPLY = auto_cast (Scancode.KP_MULTIPLY|SCANCODE_MASK),
KP_MINUS = auto_cast (Scancode.KP_MINUS|SCANCODE_MASK),
KP_PLUS = auto_cast (Scancode.KP_PLUS|SCANCODE_MASK),
KP_ENTER = auto_cast (Scancode.KP_ENTER|SCANCODE_MASK),
KP_1 = auto_cast (Scancode.KP_1|SCANCODE_MASK),
KP_2 = auto_cast (Scancode.KP_2|SCANCODE_MASK),
KP_3 = auto_cast (Scancode.KP_3|SCANCODE_MASK),
KP_4 = auto_cast (Scancode.KP_4|SCANCODE_MASK),
KP_5 = auto_cast (Scancode.KP_5|SCANCODE_MASK),
KP_6 = auto_cast (Scancode.KP_6|SCANCODE_MASK),
KP_7 = auto_cast (Scancode.KP_7|SCANCODE_MASK),
KP_8 = auto_cast (Scancode.KP_8|SCANCODE_MASK),
KP_9 = auto_cast (Scancode.KP_9|SCANCODE_MASK),
KP_0 = auto_cast (Scancode.KP_0|SCANCODE_MASK),
KP_PERIOD = auto_cast (Scancode.KP_PERIOD|SCANCODE_MASK),
APPLICATION = auto_cast (Scancode.APPLICATION|SCANCODE_MASK),
POWER = auto_cast (Scancode.POWER|SCANCODE_MASK),
KP_EQUALS = auto_cast (Scancode.KP_EQUALS|SCANCODE_MASK),
F13 = auto_cast (Scancode.F13|SCANCODE_MASK),
F14 = auto_cast (Scancode.F14|SCANCODE_MASK),
F15 = auto_cast (Scancode.F15|SCANCODE_MASK),
F16 = auto_cast (Scancode.F16|SCANCODE_MASK),
F17 = auto_cast (Scancode.F17|SCANCODE_MASK),
F18 = auto_cast (Scancode.F18|SCANCODE_MASK),
F19 = auto_cast (Scancode.F19|SCANCODE_MASK),
F20 = auto_cast (Scancode.F20|SCANCODE_MASK),
F21 = auto_cast (Scancode.F21|SCANCODE_MASK),
F22 = auto_cast (Scancode.F22|SCANCODE_MASK),
F23 = auto_cast (Scancode.F23|SCANCODE_MASK),
F24 = auto_cast (Scancode.F24|SCANCODE_MASK),
EXECUTE = auto_cast (Scancode.EXECUTE|SCANCODE_MASK),
HELP = auto_cast (Scancode.HELP|SCANCODE_MASK),
MENU = auto_cast (Scancode.MENU|SCANCODE_MASK),
SELECT = auto_cast (Scancode.SELECT|SCANCODE_MASK),
STOP = auto_cast (Scancode.STOP|SCANCODE_MASK),
AGAIN = auto_cast (Scancode.AGAIN|SCANCODE_MASK),
UNDO = auto_cast (Scancode.UNDO|SCANCODE_MASK),
CUT = auto_cast (Scancode.CUT|SCANCODE_MASK),
COPY = auto_cast (Scancode.COPY|SCANCODE_MASK),
PASTE = auto_cast (Scancode.PASTE|SCANCODE_MASK),
FIND = auto_cast (Scancode.FIND|SCANCODE_MASK),
MUTE = auto_cast (Scancode.MUTE|SCANCODE_MASK),
VOLUMEUP = auto_cast (Scancode.VOLUMEUP|SCANCODE_MASK),
VOLUMEDOWN = auto_cast (Scancode.VOLUMEDOWN|SCANCODE_MASK),
KP_COMMA = auto_cast (Scancode.KP_COMMA|SCANCODE_MASK),
KP_EQUALSAS400 = auto_cast (Scancode.KP_EQUALSAS400|SCANCODE_MASK),
ALTERASE = auto_cast (Scancode.ALTERASE|SCANCODE_MASK),
SYSREQ = auto_cast (Scancode.SYSREQ|SCANCODE_MASK),
CANCEL = auto_cast (Scancode.CANCEL|SCANCODE_MASK),
CLEAR = auto_cast (Scancode.CLEAR|SCANCODE_MASK),
PRIOR = auto_cast (Scancode.PRIOR|SCANCODE_MASK),
RETURN2 = auto_cast (Scancode.RETURN2|SCANCODE_MASK),
SEPARATOR = auto_cast (Scancode.SEPARATOR|SCANCODE_MASK),
OUT = auto_cast (Scancode.OUT|SCANCODE_MASK),
OPER = auto_cast (Scancode.OPER|SCANCODE_MASK),
CLEARAGAIN = auto_cast (Scancode.CLEARAGAIN|SCANCODE_MASK),
CRSEL = auto_cast (Scancode.CRSEL|SCANCODE_MASK),
EXSEL = auto_cast (Scancode.EXSEL|SCANCODE_MASK),
KP_00 = auto_cast (Scancode.KP_00|SCANCODE_MASK),
KP_000 = auto_cast (Scancode.KP_000|SCANCODE_MASK),
THOUSANDSSEPARATOR = auto_cast (Scancode.THOUSANDSSEPARATOR|SCANCODE_MASK),
DECIMALSEPARATOR = auto_cast (Scancode.DECIMALSEPARATOR|SCANCODE_MASK),
CURRENCYUNIT = auto_cast (Scancode.CURRENCYUNIT|SCANCODE_MASK),
CURRENCYSUBUNIT = auto_cast (Scancode.CURRENCYSUBUNIT|SCANCODE_MASK),
KP_LEFTPAREN = auto_cast (Scancode.KP_LEFTPAREN|SCANCODE_MASK),
KP_RIGHTPAREN = auto_cast (Scancode.KP_RIGHTPAREN|SCANCODE_MASK),
KP_LEFTBRACE = auto_cast (Scancode.KP_LEFTBRACE|SCANCODE_MASK),
KP_RIGHTBRACE = auto_cast (Scancode.KP_RIGHTBRACE|SCANCODE_MASK),
KP_TAB = auto_cast (Scancode.KP_TAB|SCANCODE_MASK),
KP_BACKSPACE = auto_cast (Scancode.KP_BACKSPACE|SCANCODE_MASK),
KP_A = auto_cast (Scancode.KP_A|SCANCODE_MASK),
KP_B = auto_cast (Scancode.KP_B|SCANCODE_MASK),
KP_C = auto_cast (Scancode.KP_C|SCANCODE_MASK),
KP_D = auto_cast (Scancode.KP_D|SCANCODE_MASK),
KP_E = auto_cast (Scancode.KP_E|SCANCODE_MASK),
KP_F = auto_cast (Scancode.KP_F|SCANCODE_MASK),
KP_XOR = auto_cast (Scancode.KP_XOR|SCANCODE_MASK),
KP_POWER = auto_cast (Scancode.KP_POWER|SCANCODE_MASK),
KP_PERCENT = auto_cast (Scancode.KP_PERCENT|SCANCODE_MASK),
KP_LESS = auto_cast (Scancode.KP_LESS|SCANCODE_MASK),
KP_GREATER = auto_cast (Scancode.KP_GREATER|SCANCODE_MASK),
KP_AMPERSAND = auto_cast (Scancode.KP_AMPERSAND|SCANCODE_MASK),
KP_DBLAMPERSAND = auto_cast (Scancode.KP_DBLAMPERSAND|SCANCODE_MASK),
KP_VERTICALBAR = auto_cast (Scancode.KP_VERTICALBAR|SCANCODE_MASK),
KP_DBLVERTICALBAR = auto_cast (Scancode.KP_DBLVERTICALBAR|SCANCODE_MASK),
KP_COLON = auto_cast (Scancode.KP_COLON|SCANCODE_MASK),
KP_HASH = auto_cast (Scancode.KP_HASH|SCANCODE_MASK),
KP_SPACE = auto_cast (Scancode.KP_SPACE|SCANCODE_MASK),
KP_AT = auto_cast (Scancode.KP_AT|SCANCODE_MASK),
KP_EXCLAM = auto_cast (Scancode.KP_EXCLAM|SCANCODE_MASK),
KP_MEMSTORE = auto_cast (Scancode.KP_MEMSTORE|SCANCODE_MASK),
KP_MEMRECALL = auto_cast (Scancode.KP_MEMRECALL|SCANCODE_MASK),
KP_MEMCLEAR = auto_cast (Scancode.KP_MEMCLEAR|SCANCODE_MASK),
KP_MEMADD = auto_cast (Scancode.KP_MEMADD|SCANCODE_MASK),
KP_MEMSUBTRACT = auto_cast (Scancode.KP_MEMSUBTRACT|SCANCODE_MASK),
KP_MEMMULTIPLY = auto_cast (Scancode.KP_MEMMULTIPLY|SCANCODE_MASK),
KP_MEMDIVIDE = auto_cast (Scancode.KP_MEMDIVIDE|SCANCODE_MASK),
KP_PLUSMINUS = auto_cast (Scancode.KP_PLUSMINUS|SCANCODE_MASK),
KP_CLEAR = auto_cast (Scancode.KP_CLEAR|SCANCODE_MASK),
KP_CLEARENTRY = auto_cast (Scancode.KP_CLEARENTRY|SCANCODE_MASK),
KP_BINARY = auto_cast (Scancode.KP_BINARY|SCANCODE_MASK),
KP_OCTAL = auto_cast (Scancode.KP_OCTAL|SCANCODE_MASK),
KP_DECIMAL = auto_cast (Scancode.KP_DECIMAL|SCANCODE_MASK),
KP_HEXADECIMAL = auto_cast (Scancode.KP_HEXADECIMAL|SCANCODE_MASK),
LCTRL = auto_cast (Scancode.LCTRL|SCANCODE_MASK),
LSHIFT = auto_cast (Scancode.LSHIFT|SCANCODE_MASK),
LALT = auto_cast (Scancode.LALT|SCANCODE_MASK),
LGUI = auto_cast (Scancode.LGUI|SCANCODE_MASK),
RCTRL = auto_cast (Scancode.RCTRL|SCANCODE_MASK),
RSHIFT = auto_cast (Scancode.RSHIFT|SCANCODE_MASK),
RALT = auto_cast (Scancode.RALT|SCANCODE_MASK),
RGUI = auto_cast (Scancode.RGUI|SCANCODE_MASK),
MODE = auto_cast (Scancode.MODE|SCANCODE_MASK),
AUDIONEXT = auto_cast (Scancode.AUDIONEXT|SCANCODE_MASK),
AUDIOPREV = auto_cast (Scancode.AUDIOPREV|SCANCODE_MASK),
AUDIOSTOP = auto_cast (Scancode.AUDIOSTOP|SCANCODE_MASK),
AUDIOPLAY = auto_cast (Scancode.AUDIOPLAY|SCANCODE_MASK),
AUDIOMUTE = auto_cast (Scancode.AUDIOMUTE|SCANCODE_MASK),
MEDIASELECT = auto_cast (Scancode.MEDIASELECT|SCANCODE_MASK),
WWW = auto_cast (Scancode.WWW|SCANCODE_MASK),
MAIL = auto_cast (Scancode.MAIL|SCANCODE_MASK),
CALCULATOR = auto_cast (Scancode.CALCULATOR|SCANCODE_MASK),
COMPUTER = auto_cast (Scancode.COMPUTER|SCANCODE_MASK),
AC_SEARCH = auto_cast (Scancode.AC_SEARCH|SCANCODE_MASK),
AC_HOME = auto_cast (Scancode.AC_HOME|SCANCODE_MASK),
AC_BACK = auto_cast (Scancode.AC_BACK|SCANCODE_MASK),
AC_FORWARD = auto_cast (Scancode.AC_FORWARD|SCANCODE_MASK),
AC_STOP = auto_cast (Scancode.AC_STOP|SCANCODE_MASK),
AC_REFRESH = auto_cast (Scancode.AC_REFRESH|SCANCODE_MASK),
AC_BOOKMARKS = auto_cast (Scancode.AC_BOOKMARKS|SCANCODE_MASK),
BRIGHTNESSDOWN = auto_cast (Scancode.BRIGHTNESSDOWN|SCANCODE_MASK),
BRIGHTNESSUP = auto_cast (Scancode.BRIGHTNESSUP|SCANCODE_MASK),
DISPLAYSWITCH = auto_cast (Scancode.DISPLAYSWITCH|SCANCODE_MASK),
KBDILLUMTOGGLE = auto_cast (Scancode.KBDILLUMTOGGLE|SCANCODE_MASK),
KBDILLUMDOWN = auto_cast (Scancode.KBDILLUMDOWN|SCANCODE_MASK),
KBDILLUMUP = auto_cast (Scancode.KBDILLUMUP|SCANCODE_MASK),
EJECT = auto_cast (Scancode.EJECT|SCANCODE_MASK),
SLEEP = auto_cast (Scancode.SLEEP|SCANCODE_MASK),
APP1 = auto_cast (Scancode.APP1|SCANCODE_MASK),
APP2 = auto_cast (Scancode.APP2|SCANCODE_MASK),
AUDIOREWIND = auto_cast (Scancode.AUDIOREWIND|SCANCODE_MASK),
AUDIOFASTFORWARD = auto_cast (Scancode.AUDIOFASTFORWARD|SCANCODE_MASK),
}
KeymodFlag :: enum u16 {
LSHIFT = 0x0,
RSHIFT = 0x1,
LCTRL = 0x6,
RCTRL = 0x7,
LALT = 0x8,
RALT = 0x9,
LGUI = 0xa,
RGUI = 0xb,
NUM = 0xc,
CAPS = 0xd,
MODE = 0xe,
RESERVED = 0xf,
}
Keymod :: distinct bit_set[KeymodFlag; u16];
KMOD_NONE :: Keymod{};
KMOD_LSHIFT :: Keymod{.LSHIFT};
KMOD_RSHIFT :: Keymod{.RSHIFT};
KMOD_LCTRL :: Keymod{.LCTRL};
KMOD_RCTRL :: Keymod{.RCTRL};
KMOD_LALT :: Keymod{.LALT};
KMOD_RALT :: Keymod{.RALT};
KMOD_LGUI :: Keymod{.LGUI};
KMOD_RGUI :: Keymod{.RGUI};
KMOD_NUM :: Keymod{.NUM};
KMOD_CAPS :: Keymod{.CAPS};
KMOD_MODE :: Keymod{.MODE};
KMOD_RESERVED :: Keymod{.RESERVED};
KMOD_CTRL :: Keymod{.LCTRL, .RCTRL};
KMOD_SHIFT :: Keymod{.LSHIFT, .RSHIFT};
KMOD_ALT :: Keymod{.LALT, .RALT};
KMOD_GUI :: Keymod{.LGUI, .RGUI};

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
MAX_LOG_MESSAGE :: 4096;
LogCategory :: enum c.int {
APPLICATION,
ERROR,
ASSERT,
SYSTEM,
AUDIO,
VIDEO,
RENDER,
INPUT,
TEST,
/* Reserved for future SDL library use */
RESERVED1,
RESERVED2,
RESERVED3,
RESERVED4,
RESERVED5,
RESERVED6,
RESERVED7,
RESERVED8,
RESERVED9,
RESERVED10,
/* Beyond this point is reserved for application use, e.g.
enum {
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
MYAPP_CATEGORY_AWESOME2,
MYAPP_CATEGORY_AWESOME3,
...
};
*/
CUSTOM,
}
LogPriority :: enum c.int {
DEFAULT = 0, // CUSTOM ONE
VERBOSE = 1,
DEBUG,
INFO,
WARN,
ERROR,
CRITICAL,
NUM,
}
LogOutputFunction :: proc "c" (userdata: rawptr, category: LogCategory, priority: LogPriority, message: cstring);
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LogSetAllPriority :: proc(priority: LogPriority) ---
LogSetPriority :: proc(category: c.int, priority: LogPriority) ---
LogGetPriority :: proc(category: c.int) -> LogPriority ---
LogResetPriorities :: proc() ---
Log :: proc(fmt: cstring, #c_vararg args: ..any) ---
LogVerbose :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogDebug :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogInfo :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogWarn :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogError :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogCritical :: proc(category: c.int, fmt: cstring, #c_vararg args: ..any) ---
LogMessage :: proc(category: c.int, priority: LogPriority, fmt: cstring, #c_vararg args: ..any) ---
// LogMessageV :: proc(category: c.int, priority: LogPriority, fmt: cstring, ap: va_list) ---
LogGetOutputFunction :: proc(callback: ^LogOutputFunction, userdata: ^rawptr) ---
LogSetOutputFunction :: proc(callback: LogOutputFunction, userdata: rawptr) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
MessageBoxFlag :: enum u32 {
_ = 0,
ERROR = 4, /**< error dialog */
WARNING = 5, /**< warning dialog */
INFORMATION = 6, /**< informational dialog */
BUTTONS_LEFT_TO_RIGHT = 7, /**< buttons placed left to right */
BUTTONS_RIGHT_TO_LEFT = 8, /**< buttons placed right to left */
}
MessageBoxFlags :: distinct bit_set[MessageBoxFlag; u32];
MESSAGEBOX_ERROR :: MessageBoxFlags{.ERROR};
MESSAGEBOX_WARNING :: MessageBoxFlags{.WARNING};
MESSAGEBOX_INFORMATION :: MessageBoxFlags{.INFORMATION};
MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT :: MessageBoxFlags{.BUTTONS_LEFT_TO_RIGHT};
MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT :: MessageBoxFlags{.BUTTONS_RIGHT_TO_LEFT};
MessageBoxButtonFlag :: enum u32 {
RETURNKEY_DEFAULT = 0, /**< Marks the default button when return is hit */
ESCAPEKEY_DEFAULT = 1, /**< Marks the default button when escape is hit */
}
MessageBoxButtonFlags :: distinct bit_set[MessageBoxButtonFlag; u32];
MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT :: MessageBoxButtonFlags{.RETURNKEY_DEFAULT};
MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT :: MessageBoxButtonFlags{.ESCAPEKEY_DEFAULT};
MessageBoxButtonData :: struct {
flags: MessageBoxButtonFlags, /**< ::SDL_MessageBoxButtonFlags */
buttonid: c.int, /**< User defined button id (value returned via SDL_ShowMessageBox) */
text: cstring, /**< The UTF-8 button text */
}
MessageBoxColor :: struct {
r, g, b: u8,
}
MessageBoxColorType :: enum c.int {
BACKGROUND,
TEXT,
BUTTON_BORDER,
BUTTON_BACKGROUND,
BUTTON_SELECTED,
}
MessageBoxColorScheme :: struct {
colors: [MessageBoxColorType]MessageBoxColor,
}
MessageBoxData :: struct {
flags: MessageBoxFlags, /**< ::SDL_MessageBoxFlags */
window: ^Window, /**< Parent window, can be NULL */
title: cstring, /**< UTF-8 title */
message: cstring, /**< UTF-8 message text */
numbuttons: c.int,
buttons: ^MessageBoxButtonData,
colorScheme: ^MessageBoxColorScheme, /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
ShowMessageBox :: proc(messageboxdata: ^MessageBoxData, buttonid: ^c.int) -> c.int ---
ShowSimpleMessageBox :: proc(flags: MessageBoxFlags, title: cstring, message: cstring, window: ^Window) -> c.int ---
}

18
vendor/sdl2/sdl_metal.odin vendored Normal file
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
MetalView :: distinct rawptr;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
Metal_CreateView :: proc(window: ^Window) -> MetalView ---
Metal_DestroyView :: proc(view: MetalView) ---
Metal_GetLayer :: proc(view: MetalView) -> rawptr ---
Metal_GetDrawableSize :: proc(window: ^Window, w, h: ^c.int) ---
}

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vendor/sdl2/sdl_mouse.odin vendored Normal file
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
Cursor :: struct {};
BUTTON :: #force_inline proc "c" (X: c.int) -> c.int { return 1 << u32(X-1) }
BUTTON_LEFT :: 1;
BUTTON_MIDDLE :: 2;
BUTTON_RIGHT :: 3;
BUTTON_X1 :: 4;
BUTTON_X2 :: 5;
BUTTON_LMASK :: 1<<(BUTTON_LEFT-1);
BUTTON_MMASK :: 1<<(BUTTON_MIDDLE-1);
BUTTON_RMASK :: 1<<(BUTTON_RIGHT-1);
BUTTON_X1MASK :: 1<<(BUTTON_X1-1);
BUTTON_X2MASK :: 1<<(BUTTON_X2-1);
SystemCursor :: enum c.int {
ARROW, /**< Arrow */
IBEAM, /**< I-beam */
WAIT, /**< Wait */
CROSSHAIR, /**< Crosshair */
WAITARROW, /**< Small wait cursor (or Wait if not available) */
SIZENWSE, /**< Double arrow pointing northwest and southeast */
SIZENESW, /**< Double arrow pointing northeast and southwest */
SIZEWE, /**< Double arrow pointing west and east */
SIZENS, /**< Double arrow pointing north and south */
SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
NO, /**< Slashed circle or crossbones */
HAND, /**< Hand */
NUM_SYSTEM_CURSORS,
}
SDL_MouseWheelDirection :: enum c.int {
NORMAL, /**< The scroll direction is normal */
FLIPPED, /**< The scroll direction is flipped / natural */
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetMouseFocus :: proc() -> ^Window ---
GetMouseState :: proc(x, y: ^c.int) -> u32 ---
GetGlobalMouseState :: proc(x, y: ^c.int) -> u32 ---
GetRelativeMouseState :: proc(x, y: ^c.int) -> u32 ---
WarpMouseInWindow :: proc(window: ^Window, x, y: c.int) ---
WarpMouseGlobal :: proc(x, y: c.int) -> c.int ---
SetRelativeMouseMode :: proc(enabled: bool) -> c.int ---
CaptureMouse :: proc(enabled: bool) -> c.int ---
GetRelativeMouseMode :: proc() -> bool ---
CreateCursor :: proc(data: [^]u8, mask: [^]u8, w, h, hot_x, hot_y: c.int) -> ^Cursor ---
CreateColorCursor :: proc(surface: ^Surface, hot_x, hot_y: c.int) -> ^Cursor ---
CreateSystemCursor :: proc(id: SystemCursor) -> ^Cursor ---
SetCursor :: proc(cursor: ^Cursor) ---
GetCursor :: proc() -> ^Cursor ---
GetDefaultCursor :: proc() -> ^Cursor ---
FreeCursor :: proc(cursor: ^Cursor) ---
ShowCursor :: proc(toggle: c.int) -> c.int ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
MUTEX_TIMEDOUT :: 1;
MUTEX_MAXWAIT :: ~u32(0);
mutex :: struct {};
semaphore :: struct {};
sem :: semaphore;
cond :: struct {};
mutexP :: LockMutex;
mutexV :: UnlockMutex;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
CreateMutex :: proc() -> ^mutex ---
LockMutex :: proc(m: ^mutex) -> c.int ---
TryLockMutex :: proc(m: ^mutex) -> c.int ---
UnlockMutex :: proc(m: ^mutex) -> c.int ---
DestroyMutex :: proc(m: ^mutex) ---
CreateSemaphore :: proc(initial_value: u32) -> ^sem ---
DestroySemaphore :: proc(s: ^sem) ---
SemWait :: proc(s: ^sem) -> c.int ---
SemTryWait :: proc(s: ^sem) -> c.int ---
SemWaitTimeout :: proc(s: ^sem, ms: u32) -> c.int ---
SemValue :: proc(s: ^sem) -> u32 ---
CreateCond :: proc() -> ^cond ---
DestroyCond :: proc(cv: ^cond) ---
CondSignal :: proc(cv: ^cond) -> c.int ---
CondBroadcast :: proc(cv: ^cond) -> c.int ---
CondWait :: proc(cv: ^cond, m: ^mutex) -> c.int ---
CondWaitTimeout :: proc(cv: ^cond, m: ^mutex, ms: u32) -> c.int ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
ALPHA_OPAQUE :: 255;
ALPHA_TRANSPARENT :: 0;
PIXELTYPE_UNKNOWN :: 0;
PIXELTYPE_INDEX1 :: 1;
PIXELTYPE_INDEX4 :: 2;
PIXELTYPE_INDEX8 :: 3;
PIXELTYPE_PACKED8 :: 4;
PIXELTYPE_PACKED16 :: 5;
PIXELTYPE_PACKED32 :: 6;
PIXELTYPE_ARRAYU8 :: 7;
PIXELTYPE_ARRAYU16 :: 8;
PIXELTYPE_ARRAYU32 :: 9;
PIXELTYPE_ARRAYF16 :: 10;
PIXELTYPE_ARRAYF3 :: 11;
BITMAPORDER_NONE :: 0;
BITMAPORDER_4321 :: 1;
BITMAPORDER_1234 :: 2;
PACKEDORDER_NONE :: 0;
PACKEDORDER_XRGB :: 1;
PACKEDORDER_RGBX :: 2;
PACKEDORDER_ARGB :: 3;
PACKEDORDER_RGBA :: 4;
PACKEDORDER_XBGR :: 5;
PACKEDORDER_BGRX :: 6;
PACKEDORDER_ABGR :: 7;
PACKEDORDER_BGRA :: 8;
/** Array component order, low byte -> high byte. */
/* !!! FIXME: in 2.1, make these not overlap differently with
!!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
ARRAYORDER_NONE :: 0;
ARRAYORDER_RGB :: 1;
ARRAYORDER_RGBA :: 2;
ARRAYORDER_ARGB :: 3;
ARRAYORDER_BGR :: 4;
ARRAYORDER_BGRA :: 5;
ARRAYORDER_ABG :: 6;
PACKEDLAYOUT_NONE :: 0;
PACKEDLAYOUT_332 :: 1;
PACKEDLAYOUT_4444 :: 2;
PACKEDLAYOUT_1555 :: 3;
PACKEDLAYOUT_5551 :: 4;
PACKEDLAYOUT_565 :: 5;
PACKEDLAYOUT_8888 :: 6;
PACKEDLAYOUT_2101010 :: 7;
PACKEDLAYOUT_101010 :: 8;
DEFINE_PIXELFOURCC :: FOURCC;
DEFINE_PIXELFORMAT :: #force_inline proc "c" (type: u8, order: u8, layout, bits, bytes: u8) -> u32 {
return (1 << 28) | (u32(type) << 24) | (u32(order) << 20) | (u32(layout) << 16) | (u32(bits) << 8) | (u32(bytes) << 0);
}
// #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
// #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
// #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
// #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
// #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
// #define SDL_BYTESPERPIXEL(X) \
// (SDL_ISPIXELFORMAT_FOURCC(X) ? \
// ((((X) == SDL_PIXELFORMAT_YUY2) || \
// ((X) == SDL_PIXELFORMAT_UYVY) || \
// ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
// #define SDL_ISPIXELFORMAT_INDEXED(format) \
// (!SDL_ISPIXELFORMAT_FOURCC(format) && \
// ((SDL_PIXELTYPE(format) == PIXELTYPE_INDEX1) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_INDEX4) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_INDEX8)))
// #define SDL_ISPIXELFORMAT_PACKED(format) \
// (!SDL_ISPIXELFORMAT_FOURCC(format) && \
// ((SDL_PIXELTYPE(format) == PIXELTYPE_PACKED8) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_PACKED16) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_PACKED32)))
// #define SDL_ISPIXELFORMAT_ARRAY(format) \
// (!SDL_ISPIXELFORMAT_FOURCC(format) && \
// ((SDL_PIXELTYPE(format) == PIXELTYPE_ARRAYU8) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_ARRAYU16) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_ARRAYU32) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_ARRAYF16) || \
// (SDL_PIXELTYPE(format) == PIXELTYPE_ARRAYF32)))
// #define SDL_ISPIXELFORMAT_ALPHA(format) \
// ((SDL_ISPIXELFORMAT_PACKED(format) && \
// ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
// (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
// (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
// (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
// (SDL_ISPIXELFORMAT_ARRAY(format) && \
// ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
// (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
// (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
// (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
// /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
// #define SDL_ISPIXELFORMAT_FOURCC(format) \
// ((format) && (SDL_PIXELFLAG(format) != 1))
PixelFormatEnum :: enum u32 {
UNKNOWN = 0,
INDEX1LSB = 1<<28 | PIXELTYPE_INDEX1<<24 | BITMAPORDER_4321<<20 | 0<<16 | 1<<8 | 0<<0,
INDEX1MSB = 1<<28 | PIXELTYPE_INDEX1<<24 | BITMAPORDER_1234<<20 | 0<<16 | 1<<8 | 0<<0,
INDEX4LSB = 1<<28 | PIXELTYPE_INDEX4<<24 | BITMAPORDER_4321<<20 | 0<<16 | 4<<8 | 0<<0,
INDEX4MSB = 1<<28 | PIXELTYPE_INDEX4<<24 | BITMAPORDER_1234<<20 | 0<<16 | 4<<8 | 0<<0,
INDEX8 = 1<<28 | PIXELTYPE_INDEX8<<24 | 0<<20 | 0<<16 | 8<<8 | 1<<0,
RGB332 = 1<<28 | PIXELTYPE_PACKED8<<24 | PACKEDORDER_XRGB<<20 | PACKEDLAYOUT_332<<16 | 8<<8 | 1<<0,
XRGB4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XRGB<<20 | PACKEDLAYOUT_4444<<16 | 12<<8 | 2<<0,
RGB444 = XRGB4444,
XBGR4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XBGR<<20 | PACKEDLAYOUT_4444<<16 | 12<<8 | 2<<0,
BGR444 = XBGR4444,
XRGB1555 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XRGB<<20 | PACKEDLAYOUT_1555<<16 | 15<<8 | 2<<0,
RGB555 = XRGB1555,
XBGR1555 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XBGR<<20 | PACKEDLAYOUT_1555<<16 | 15<<8 | 2<<0,
BGR555 = XBGR1555,
ARGB4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_ARGB<<20 | PACKEDLAYOUT_4444<<16 | 16<<8 | 2<<0,
RGBA4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_RGBA<<20 | PACKEDLAYOUT_4444<<16 | 16<<8 | 2<<0,
ABGR4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_ABGR<<20 | PACKEDLAYOUT_4444<<16 | 16<<8 | 2<<0,
BGRA4444 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_BGRA<<20 | PACKEDLAYOUT_4444<<16 | 16<<8 | 2<<0,
ARGB1555 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_ARGB<<20 | PACKEDLAYOUT_1555<<16 | 16<<8 | 2<<0,
RGBA5551 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_RGBA<<20 | PACKEDLAYOUT_5551<<16 | 16<<8 | 2<<0,
ABGR1555 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_ABGR<<20 | PACKEDLAYOUT_1555<<16 | 16<<8 | 2<<0,
BGRA5551 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_BGRA<<20 | PACKEDLAYOUT_5551<<16 | 16<<8 | 2<<0,
RGB565 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XRGB<<20 | PACKEDLAYOUT_565<<16 | 16<<8 | 2<<0,
BGR565 = 1<<28 | PIXELTYPE_PACKED16<<24 | PACKEDORDER_XBGR<<20 | PACKEDLAYOUT_565<<16 | 16<<8 | 2<<0,
RGB24 = 1<<28 | PIXELTYPE_ARRAYU8<<24 | ARRAYORDER_RGB<<20 | 0<<16 | 24<<8 | 3<<0,
BGR24 = 1<<28 | PIXELTYPE_ARRAYU8<<24 | ARRAYORDER_BGR<<20 | 0<<16 | 24<<8 | 3<<0,
XRGB8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_XRGB<<20 | PACKEDLAYOUT_8888<<16 | 24<<8 | 4<<0,
RGB888 = XRGB8888,
RGBX8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_RGBX<<20 | PACKEDLAYOUT_8888<<16 | 24<<8 | 4<<0,
XBGR8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_XBGR<<20 | PACKEDLAYOUT_8888<<16 | 24<<8 | 4<<0,
BGR888 = XBGR8888,
BGRX8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_BGRX<<20 | PACKEDLAYOUT_8888<<16 | 24<<8 | 4<<0,
ARGB8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_ARGB<<20 | PACKEDLAYOUT_8888<<16 | 32<<8 | 4<<0,
RGBA8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_RGBA<<20 | PACKEDLAYOUT_8888<<16 | 32<<8 | 4<<0,
ABGR8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_ABGR<<20 | PACKEDLAYOUT_8888<<16 | 32<<8 | 4<<0,
BGRA8888 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_BGRA<<20 | PACKEDLAYOUT_8888<<16 | 32<<8 | 4<<0,
ARGB2101010 = 1<<28 | PIXELTYPE_PACKED32<<24 | PACKEDORDER_ARGB<<20 | PACKEDLAYOUT_2101010<<16 | 32<<8 | 4<<0,
/* Aliases for RGBA byte arrays of color data, for the current platform */
RGBA32 = RGBA8888 when ODIN_ENDIAN == "big" else ABGR8888,
ARGB32 = ARGB8888 when ODIN_ENDIAN == "big" else BGRA8888,
BGRA32 = BGRA8888 when ODIN_ENDIAN == "big" else ARGB8888,
ABGR32 = ABGR8888 when ODIN_ENDIAN == "big" else RGBA8888,
YV12 = /**< Planar mode: Y + V + U (3 planes) */
'Y'<<24 | 'V'<<16 | '1'<<8 | '2'<<0,
IYUV = /**< Planar mode: Y + U + V (3 planes) */
'I'<<24 | 'Y'<<16 | 'U'<<8 | 'V'<<0,
YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
'Y'<<24 | 'U'<<16 | 'Y'<<8 | '2'<<0,
UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
'U'<<24 | 'Y'<<16 | 'V'<<8 | 'Y'<<0,
YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
'Y'<<24 | 'V'<<16 | 'Y'<<8 | 'U'<<0,
NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
'N'<<24 | 'V'<<16 | '1'<<8 | '2'<<0,
NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
'N'<<24 | 'V'<<16 | '2'<<8 | '1'<<0,
EXTERNAL_OES = /**< Android video texture format */
'O'<<24 | 'E'<<16 | 'S'<<8 | ' '<<0,
}
Colour :: Color;
Color :: struct {
r: u8,
g: u8,
b: u8,
a: u8,
}
Palette :: struct {
ncolors: c.int,
colors: ^Color,
version: u32,
refcount: c.int,
}
PixelFormat :: struct {
format: u32,
palette: ^Palette,
BitsPerPixel: u8,
BytesPerPixel: u8,
padding: [2]u8,
Rmask: u32,
Gmask: u32,
Bmask: u32,
Amask: u32,
Rloss: u8,
Gloss: u8,
Bloss: u8,
Aloss: u8,
Rshift: u8,
Gshift: u8,
Bshift: u8,
Ashift: u8,
refcount: c.int,
next: ^PixelFormat,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetPixelFormatName :: proc(format: u32) -> cstring ---
PixelFormatEnumToMasks :: proc(format: u32, bpp: ^c.int, Rmask, Gmask, Bmask, Amask: ^u32) -> bool ---
MasksToPixelFormatEnum :: proc(bpp: c.int, Rmask, Gmask, Bmask, Amask: u32) -> u32 ---
AllocFormat :: proc(pixel_format: u32) -> ^PixelFormat ---
FreeFormat :: proc(format: ^PixelFormat) ---
AllocPalette :: proc(ncolors: c.int) -> ^Palette ---
SetPixelFormatPalette :: proc(format: ^PixelFormat, palette: ^Palette) -> c.int ---
SetPaletteColors :: proc(palette: ^Palette, colors: [^]Color, firstcolor, ncolors: c.int) -> c.int ---
FreePalette :: proc(palette: ^Palette) ---
MapRGB :: proc(format: ^PixelFormat, r, g, b: u8) -> u32 ---
MapRGBA :: proc(format: ^PixelFormat, r, g, b, a: u8) -> u32 ---
GetRGB :: proc(pixel: u32, format: ^PixelFormat, r, g, b: ^u8) ---
GetRGBA :: proc(pixel: u32, format: ^PixelFormat, r, g, b, a: ^u8) ---
CalculateGammaRamp :: proc(gamma: f32, ramp: ^[256]u16) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
Point :: struct {
x: c.int,
y: c.int,
}
FPoint :: struct {
x: f32,
y: f32,
}
Rect :: struct {
x, y: c.int,
w, h: c.int,
}
FRect :: struct {
x, y: f32,
w, h: f32,
}
PointInRect :: proc(p, r: ^Rect) -> bool {
return bool((p.x >= r.x) && (p.x < (r.x + r.w)) && (p.y >= r.y) && (p.y < (r.y + r.h)));
}
RectEmpty :: proc(r: ^Rect) -> bool {
return bool(r == nil|| r.w <= 0 || r.h <= 0);
}
RectEquals :: proc(a, b: ^Rect) -> bool {
return a != nil && b != nil && a^ == b^;
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
HasIntersection :: proc(A, B: ^Rect) -> bool ---
IntersectRect :: proc(A, B: ^Rect, result: ^Rect) -> bool ---
UnionRect :: proc(A, B: ^Rect, result: ^Rect) ---
EnclosePoints :: proc(points: [^]Point, count: c.int, clip: ^Rect, result: ^Rect) -> bool ---
IntersectRectAndLine :: proc(rect: ^Rect, X1, Y1, X2, Y2: ^c.int) -> bool ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
RendererFlag :: enum u32 {
SOFTWARE = 0, /**< The renderer is a software fallback */
ACCELERATED = 1, /**< The renderer uses hardware acceleration */
PRESENTVSYNC = 2, /**< Present is synchronized with the refresh rate */
TARGETTEXTURE = 3, /**< The renderer supports rendering to texture */
}
RendererFlags :: distinct bit_set[RendererFlag; u32];
RENDERER_SOFTWARE :: RendererFlags{.SOFTWARE};
RENDERER_ACCELERATED :: RendererFlags{.ACCELERATED};
RENDERER_PRESENTVSYNC :: RendererFlags{.PRESENTVSYNC};
RENDERER_TARGETTEXTURE :: RendererFlags{.TARGETTEXTURE};
RendererInfo :: struct {
name: cstring, /**< The name of the renderer */
flags: RendererFlags, /**< Supported ::SDL_RendererFlags */
num_texture_formats: u32, /**< The number of available texture formats */
texture_formats: [16]u32, /**< The available texture formats */
max_texture_width: c.int, /**< The maximum texture width */
max_texture_height: c.int, /**< The maximum texture height */
}
/**
* The scaling mode for a texture.
*/
ScaleMode :: enum c.int {
Nearest, /**< nearest pixel sampling */
Linear, /**< linear filtering */
Best, /**< anisotropic filtering */
}
/**
* The access pattern allowed for a texture.
*/
TextureAccess :: enum c.int {
STATIC, /**< Changes rarely, not lockable */
STREAMING, /**< Changes frequently, lockable */
TARGET, /**< Texture can be used as a render target */
}
SDL_TEXTUREMODULATE_NONE :: 0x00000000; /**< No modulation */
SDL_TEXTUREMODULATE_COLOR :: 0x00000001; /**< srcC = srcC * color */
SDL_TEXTUREMODULATE_ALPHA :: 0x00000002; /**< srcA = srcA * alpha */
/**
* Flip constants for SDL_RenderCopyEx
*/
RendererFlip :: enum c.int {
NONE = 0x00000000, /**< Do not flip */
HORIZONTAL = 0x00000001, /**< flip horizontally */
VERTICAL = 0x00000002, /**< flip vertically */
}
Renderer :: struct {};
Texture :: struct {};
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetNumRenderDrivers :: proc() -> c.int ---
GetRenderDriverInfo :: proc(index: c.int, info: ^RendererInfo) -> c.int ---
CreateWindowAndRenderer :: proc(width, height: c.int, window_flags: WindowFlags, window: ^^Window, renderer: ^^Renderer) -> c.int ---
CreateRenderer :: proc(window: ^Window, index: c.int, flags: RendererFlags) -> ^Renderer ---
CreateSoftwareRenderer :: proc(surface: ^Surface) -> ^Renderer ---
GetRenderer :: proc(window: ^Window) -> ^Renderer ---
GetRendererInfo :: proc(renderer: ^Renderer, info: ^RendererInfo) -> c.int ---
GetRendererOutputSize :: proc(renderer: ^Renderer, w, h: ^c.int) -> c.int ---
CreateTexture :: proc(renderer: ^Renderer, format: u32, access: TextureAccess, w, h: c.int) -> ^Texture ---
CreateTextureFromSurface :: proc(renderer: ^Renderer, surface: ^Surface) -> ^Texture ---
QueryTexture :: proc(texture: ^Texture, format: ^u32, access, w, h: ^c.int) -> c.int ---
SetTextureColorMod :: proc(texture: ^Texture, r, g, b: u8) -> c.int ---
GetTextureColorMod :: proc(texture: ^Texture, r, g, b: ^u8) -> c.int ---
SetTextureAlphaMod :: proc(texture: ^Texture, alpha: u8) -> c.int ---
GetTextureAlphaMod :: proc(texture: ^Texture, alpha: ^u8) -> c.int ---
SetTextureBlendMode :: proc(texture: ^Texture, blendMode: BlendMode) -> c.int ---
GetTextureBlendMode :: proc(texture: ^Texture, blendMode: ^BlendMode) -> c.int ---
SetTextureScaleMode :: proc(texture: ^Texture, scaleMode: ScaleMode) -> c.int ---
GetTextureScaleMode :: proc(texture: ^Texture, scaleMode: ^ScaleMode) -> c.int ---
UpdateTexture :: proc(texture: ^Texture, rect: ^Rect, pixels: rawptr, pitch: c.int) -> c.int ---
UpdateYUVTexture :: proc(texture: ^Texture, rect: ^Rect, Yplane: ^u8, Ypitch: c.int, Uplane: ^u8, Upitch: c.int, Vplane: ^u8, Vpitch: c.int) -> c.int ---
UpdateNVTexture :: proc(texture: ^Texture, rect: ^Rect, Yplane: ^u8, Ypitch: c.int, UVplane: ^u8, UVpitch: c.int) -> c.int ---
LockTexture :: proc(texture: ^Texture, rect: ^Rect, pixels: ^rawptr, pitch: ^c.int) -> c.int ---
LockTextureToSurface :: proc(texture: ^Texture, rect: ^Rect, surface: ^^Surface) -> c.int ---
UnlockTexture :: proc(texture: ^Texture) ---
RenderTargetSupported :: proc(renderer: ^PixelFormatEnum) -> bool ---
SetRenderTarget :: proc(renderer: ^PixelFormatEnum, texture: ^Texture) -> c.int ---
GetRenderTarget :: proc(renderer: ^PixelFormatEnum) -> ^Texture ---
RenderSetLogicalSize :: proc(renderer: ^Renderer, w, h: c.int) -> c.int ---
RenderGetLogicalSize :: proc(renderer: ^Renderer, w, h: ^c.int) ---
RenderSetIntegerScale :: proc(renderer: ^Renderer, enable: bool) -> c.int ---
RenderGetIntegerScale :: proc(renderer: ^Renderer) -> bool ---
RenderSetViewport :: proc(renderer: ^Renderer, rect: ^Rect) -> c.int ---
RenderGetViewport :: proc(renderer: ^Renderer, rect: ^Rect) ---
RenderSetClipRect :: proc(renderer: ^Renderer, rect: ^Rect) -> c.int ---
RenderGetClipRect :: proc(renderer: ^Renderer, rect: ^Rect) ---
RenderIsClipEnabled :: proc(renderer: ^Renderer) -> bool ---
RenderSetScale :: proc(renderer: ^Renderer, scaleX, scaleY: f32) -> c.int ---
RenderGetScale :: proc(renderer: ^Renderer, scaleX, scaleY: ^f32) ---
SetRenderDrawColor :: proc(renderer: ^Renderer, r, g, b, a: u8) -> c.int ---
GetRenderDrawColor :: proc(renderer: ^Renderer, r, g, b, a: ^u8) -> c.int ---
SetRenderDrawBlendMode :: proc(renderer: ^Renderer, blendMode: BlendMode) -> c.int ---
GetRenderDrawBlendMode :: proc(renderer: ^Renderer, blendMode: ^BlendMode) -> c.int ---
RenderClear :: proc(renderer: ^Renderer) -> c.int ---
RenderDrawPoint :: proc(renderer: ^Renderer, x, y: c.int) -> c.int ---
RenderDrawPoints :: proc(renderer: ^Renderer, points: [^]Point, count: c.int) -> c.int ---
RenderDrawLine :: proc(renderer: ^Renderer, x1, y1, x2, y2: c.int) -> c.int ---
RenderDrawLines :: proc(renderer: ^Renderer, points: [^]Point, count: c.int) -> c.int ---
RenderDrawRect :: proc(renderer: ^Renderer, rect: ^Rect) -> c.int ---
RenderDrawRects :: proc(renderer: ^Renderer, rect: ^Rect, count: c.int) -> c.int ---
RenderFillRect :: proc(renderer: ^Renderer, rect: ^Rect) -> c.int ---
RenderFillRects :: proc(renderer: ^Renderer, rects: [^]Rect, count: c.int) -> c.int ---
RenderCopy :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: ^Rect, dstrect: ^Rect) -> c.int ---
RenderCopyEx :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: ^Rect, dstrect: ^Rect, angle: f64, center: ^Point, flip: RendererFlip) -> c.int ---
RenderDrawPointF :: proc(renderer: ^Renderer, x, y: f32) -> c.int ---
RenderDrawPointsF :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> c.int ---
RenderDrawLineF :: proc(renderer: ^Renderer, x1, y1, x2, y2: f32) -> c.int ---
RenderDrawLinesF :: proc(renderer: ^Renderer, points: [^]FPoint, count: c.int) -> c.int ---
RenderDrawRectF :: proc(renderer: ^Renderer, rect: ^FRect) -> c.int ---
RenderDrawRectsF :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> c.int ---
RenderFillRectF :: proc(renderer: ^Renderer, rect: ^FRect) -> c.int ---
RenderFillRectsF :: proc(renderer: ^Renderer, rects: [^]FRect, count: c.int) -> c.int ---
RenderCopyF :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: ^Rect, dstrect: ^FRect) -> c.int ---
RenderCopyExF :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: ^Rect, dstrect: ^FRect, angle: f64, center: ^FPoint, flip: RendererFlip) -> c.int ---
RenderReadPixels :: proc(renderer: ^Renderer, rect: ^Rect, format: u32, pixels: rawptr, pitch: c.int) -> c.int ---
RenderPresent :: proc(renderer: ^Renderer) ---
DestroyTexture :: proc(texture: ^Texture) ---
DestroyRenderer :: proc(renderer: ^Renderer) ---
RenderFlush :: proc(renderer: ^Renderer) -> c.int ---
GL_BindTexture :: proc(texture: ^Texture, texw, texh: ^f32) -> c.int ---
GL_UnbindTexture :: proc(texture: ^Texture) -> c.int ---
RenderGetMetalLayer :: proc(renderer: ^Renderer) -> rawptr ---
RenderGetMetalCommandEncoder :: proc(renderer: ^Renderer) -> rawptr ---
}

108
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
/* RWops Types */
RWOPS_UNKNOWN :: 0; /**< Unknown stream type */
RWOPS_WINFILE :: 1; /**< Win32 file */
RWOPS_STDFILE :: 2; /**< Stdio file */
RWOPS_JNIFILE :: 3; /**< Android asset */
RWOPS_MEMORY :: 4; /**< Memory stream */
RWOPS_MEMORY_RO :: 5; /**< Read-Only memory stream */
RWOPS_VITAFILE :: 6; /**< Vita file */
/**
* This is the read/write operation structure -- very basic.
*/
RWops :: struct {
size: proc "c" (ctx: ^RWops) -> i64,
seek: proc "c" (ctx: ^RWops, offset: i64, whence: c.int) -> i64,
read: proc "c" (ctx: ^RWops, ptr: rawptr, size: c.size_t, maxnum: c.size_t) -> c.size_t,
write: proc "c" (ctx: ^RWops, ptr: rawptr, size: c.size_t, num: c.size_t) -> c.size_t,
close: proc "c" (ctx: ^RWops) -> c.int,
type: u32,
hidden: struct #raw_union {
androidio: struct {
asset: rawptr,
},
windowsio: struct {
append: bool,
h: rawptr,
buffer: struct {
data: rawptr,
size: c.size_t,
left: c.size_t,
},
},
vitaio: struct {
h: c.int,
buffer: struct {
data: rawptr,
size: c.size_t,
left: c.size_t,
},
},
stdio: struct {
autoclose: bool,
fp: rawptr,
},
mem: struct {
base: ^u8,
here: ^u8,
stop: ^u8,
},
unknown: struct {
data1: rawptr,
data2: rawptr,
},
},
}
SEEK_SET :: 0; /**< Seek from the beginning of data */
SEEK_CUR :: 1; /**< Seek relative to current read point */
SEEK_END :: 2; /**< Seek relative to the end of data */
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
RWFromFile :: proc(file: cstring, mode: cstring) -> ^RWops ---
RWFromFP :: proc(fp: rawptr, autoclose: bool) -> ^RWops ---
RWFromMem :: proc(mem: rawptr, size: c.int) -> ^RWops ---
RWFromConstMem :: proc(mem: rawptr, size: c.int) -> ^RWops ---
AllocRW :: proc() -> ^RWops ---
FreeRW :: proc(area: ^RWops) ---
RWsize :: proc(ctx: ^RWops) -> i64 ---
RWseek :: proc(ctx: ^RWops, offset: i64, whence: c.int) -> i64 ---
RWtell :: proc(ctx: ^RWops) -> i64 ---
RWread :: proc(ctx: ^RWops, ptr: rawptr, size: c.size_t, maxnum: c.size_t) -> c.size_t ---
RWwrite :: proc(ctx: ^RWops, size: c.size_t, num: c.size_t) -> c.size_t ---
RWclose :: proc(ctx: ^RWops) -> c.int ---
LoadFile_RW :: proc(src: ^RWops, datasize: c.size_t, freesrc: bool) -> rawptr ---
LoadFile :: proc(file: rawptr, datasize: c.size_t) -> rawptr ---
ReadU8 :: proc(src: ^RWops) -> u8 ---
ReadLE16 :: proc(src: ^RWops) -> u16 ---
ReadBE16 :: proc(src: ^RWops) -> u16 ---
ReadLE32 :: proc(src: ^RWops) -> u32 ---
ReadBE32 :: proc(src: ^RWops) -> u32 ---
ReadLE64 :: proc(src: ^RWops) -> u64 ---
ReadBE64 :: proc(src: ^RWops) -> u64 ---
WriteU8 :: proc(dst: ^RWops, value: ^u8) -> c.size_t ---
WriteLE16 :: proc(dst: ^RWops, value: ^u16) -> c.size_t ---
WriteBE16 :: proc(dst: ^RWops, value: ^u16) -> c.size_t ---
WriteLE32 :: proc(dst: ^RWops, value: ^u32) -> c.size_t ---
WriteBE32 :: proc(dst: ^RWops, value: ^u32) -> c.size_t ---
WriteLE64 :: proc(dst: ^RWops, value: ^u64) -> c.size_t ---
WriteBE64 :: proc(dst: ^RWops, value: ^u64) -> c.size_t ---
}

277
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package sdl2
import "core:c"
Scancode :: enum c.int {
UNKNOWN = 0,
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
NUM1 = 30,
NUM2 = 31,
NUM3 = 32,
NUM4 = 33,
NUM5 = 34,
NUM6 = 35,
NUM7 = 36,
NUM8 = 37,
NUM9 = 38,
NUM0 = 39,
RETURN = 40,
ESCAPE = 41,
BACKSPACE = 42,
TAB = 43,
SPACE = 44,
MINUS = 45,
EQUALS = 46,
LEFTBRACKET = 47,
RIGHTBRACKET = 48,
BACKSLASH = 49,
NONUSHASH = 50,
SEMICOLON = 51,
APOSTROPHE = 52,
GRAVE = 53,
COMMA = 54,
PERIOD = 55,
SLASH = 56,
CAPSLOCK = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
PRINTSCREEN = 70,
SCROLLLOCK = 71,
PAUSE = 72,
INSERT = 73,
HOME = 74,
PAGEUP = 75,
DELETE = 76,
END = 77,
PAGEDOWN = 78,
RIGHT = 79,
LEFT = 80,
DOWN = 81,
UP = 82,
NUMLOCKCLEAR = 83,
KP_DIVIDE = 84,
KP_MULTIPLY = 85,
KP_MINUS = 86,
KP_PLUS = 87,
KP_ENTER = 88,
KP_1 = 89,
KP_2 = 90,
KP_3 = 91,
KP_4 = 92,
KP_5 = 93,
KP_6 = 94,
KP_7 = 95,
KP_8 = 96,
KP_9 = 97,
KP_0 = 98,
KP_PERIOD = 99,
NONUSBACKSLASH = 100,
APPLICATION = 101,
POWER = 102,
KP_EQUALS = 103,
F13 = 104,
F14 = 105,
F15 = 106,
F16 = 107,
F17 = 108,
F18 = 109,
F19 = 110,
F20 = 111,
F21 = 112,
F22 = 113,
F23 = 114,
F24 = 115,
EXECUTE = 116,
HELP = 117,
MENU = 118,
SELECT = 119,
STOP = 120,
AGAIN = 121,
UNDO = 122,
CUT = 123,
COPY = 124,
PASTE = 125,
FIND = 126,
MUTE = 127,
VOLUMEUP = 128,
VOLUMEDOWN = 129,
/* not sure whether there's a reason to enable these */
/* LOCKINGCAPSLOCK = 130, */
/* LOCKINGNUMLOCK = 131, */
/* LOCKINGSCROLLLOCK = 132, */
KP_COMMA = 133,
KP_EQUALSAS400 = 134,
INTERNATIONAL1 = 135,
INTERNATIONAL2 = 136,
INTERNATIONAL3 = 137,
INTERNATIONAL4 = 138,
INTERNATIONAL5 = 139,
INTERNATIONAL6 = 140,
INTERNATIONAL7 = 141,
INTERNATIONAL8 = 142,
INTERNATIONAL9 = 143,
LANG1 = 144,
LANG2 = 145,
LANG3 = 146,
LANG4 = 147,
LANG5 = 148,
LANG6 = 149,
LANG7 = 150,
LANG8 = 151,
LANG9 = 152,
ALTERASE = 153,
SYSREQ = 154,
CANCEL = 155,
CLEAR = 156,
PRIOR = 157,
RETURN2 = 158,
SEPARATOR = 159,
OUT = 160,
OPER = 161,
CLEARAGAIN = 162,
CRSEL = 163,
EXSEL = 164,
KP_00 = 176,
KP_000 = 177,
THOUSANDSSEPARATOR = 178,
DECIMALSEPARATOR = 179,
CURRENCYUNIT = 180,
CURRENCYSUBUNIT = 181,
KP_LEFTPAREN = 182,
KP_RIGHTPAREN = 183,
KP_LEFTBRACE = 184,
KP_RIGHTBRACE = 185,
KP_TAB = 186,
KP_BACKSPACE = 187,
KP_A = 188,
KP_B = 189,
KP_C = 190,
KP_D = 191,
KP_E = 192,
KP_F = 193,
KP_XOR = 194,
KP_POWER = 195,
KP_PERCENT = 196,
KP_LESS = 197,
KP_GREATER = 198,
KP_AMPERSAND = 199,
KP_DBLAMPERSAND = 200,
KP_VERTICALBAR = 201,
KP_DBLVERTICALBAR = 202,
KP_COLON = 203,
KP_HASH = 204,
KP_SPACE = 205,
KP_AT = 206,
KP_EXCLAM = 207,
KP_MEMSTORE = 208,
KP_MEMRECALL = 209,
KP_MEMCLEAR = 210,
KP_MEMADD = 211,
KP_MEMSUBTRACT = 212,
KP_MEMMULTIPLY = 213,
KP_MEMDIVIDE = 214,
KP_PLUSMINUS = 215,
KP_CLEAR = 216,
KP_CLEARENTRY = 217,
KP_BINARY = 218,
KP_OCTAL = 219,
KP_DECIMAL = 220,
KP_HEXADECIMAL = 221,
LCTRL = 224,
LSHIFT = 225,
LALT = 226,
LGUI = 227,
RCTRL = 228,
RSHIFT = 229,
RALT = 230,
RGUI = 231,
MODE = 257,
AUDIONEXT = 258,
AUDIOPREV = 259,
AUDIOSTOP = 260,
AUDIOPLAY = 261,
AUDIOMUTE = 262,
MEDIASELECT = 263,
WWW = 264,
MAIL = 265,
CALCULATOR = 266,
COMPUTER = 267,
AC_SEARCH = 268,
AC_HOME = 269,
AC_BACK = 270,
AC_FORWARD = 271,
AC_STOP = 272,
AC_REFRESH = 273,
AC_BOOKMARKS = 274,
BRIGHTNESSDOWN = 275,
BRIGHTNESSUP = 276,
DISPLAYSWITCH = 277,
KBDILLUMTOGGLE = 278,
KBDILLUMDOWN = 279,
KBDILLUMUP = 280,
EJECT = 281,
SLEEP = 282,
APP1 = 283,
APP2 = 284,
AUDIOREWIND = 285,
AUDIOFASTFORWARD = 286,
NUM_SCANCODES = 512,
}
NUM_SCANCODES :: 512;

163
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package sdl2
import "core:c"
import "core:intrinsics"
import "core:runtime"
_, _ :: intrinsics, runtime;
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
bool :: distinct b32;
#assert(size_of(bool) == size_of(c.int));
FOURCC :: #force_inline proc "c" (A, B, C, D: u8) -> u32 {
return u32(A) << 0 | u32(B) << 8 | u32(C) << 16 | u32(D) << 24;
}
stack_alloc :: proc "c" ($T: typeid, #any_int count: int) -> ^T {
return (^T)(intrinsics.alloca(size_of(T)*count));
}
stack_make :: proc "c" ($T: typeid/[]$E, #any_int count: int) -> T {
ptr := (^T)(intrinsics.alloca(size_of(T)*count));
return transmute(T)runtime.Raw_Slice{ptr, count};
}
stack_free :: proc "c" (ptr: rawptr) {}
malloc_func :: proc "c" (size: c.size_t) -> rawptr;
calloc_func :: proc "c" (nmemb, size: c.size_t) -> rawptr;
realloc_func :: proc "c" (mem: rawptr, size: c.size_t) -> rawptr;
free_func :: proc "c" (mem: rawptr);
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
malloc :: proc(size: c.size_t) -> rawptr ---
calloc :: proc(nmemb, size: c.size_t) -> rawptr ---
realloc :: proc(mem: rawptr, size: c.size_t) -> rawptr ---
free :: proc(mem: rawptr) ---
GetMemoryFunctions :: proc(malloc_func: ^malloc_func,
calloc_func: ^calloc_func,
realloc_func: ^realloc_func,
free_func: ^free_func) ---
SetMemoryFunctions :: proc(malloc_func: malloc_func,
calloc_func: calloc_func,
realloc_func: realloc_func,
free_func: free_func) -> c.int ---
GetNumAllocations :: proc() -> c.int ---
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
getenv :: proc(name: cstring) -> cstring ---
setenv :: proc(name, value: cstring, overwrite: c.int) -> c.int ---
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
isalpha :: proc(x: rune) -> bool ---
isalnum :: proc(x: rune) -> bool ---
isblank :: proc(x: rune) -> bool ---
iscntrl :: proc(x: rune) -> bool ---
isdigit :: proc(x: rune) -> bool ---
isxdigit :: proc(x: rune) -> bool ---
ispunct :: proc(x: rune) -> bool ---
isspace :: proc(x: rune) -> bool ---
isupper :: proc(x: rune) -> bool ---
islower :: proc(x: rune) -> bool ---
isprint :: proc(x: rune) -> bool ---
isgraph :: proc(x: rune) -> bool ---
toupper :: proc(x: rune) -> bool ---
tolower :: proc(x: rune) -> bool ---
crc32 :: proc(crc: u32, data: rawptr, len: c.size_t) -> u32 ---
}
M_PI :: 3.14159265358979323846264338327950288;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
acos :: proc(x: f64) -> f64 ---
acosf :: proc(x: f32) -> f32 ---
asin :: proc(x: f64) -> f64 ---
asinf :: proc(x: f32) -> f32 ---
atan :: proc(x: f64) -> f64 ---
atanf :: proc(x: f32) -> f32 ---
atan2 :: proc(x, y: f64) -> f64 ---
atan2f :: proc(x, y: f32) -> f32 ---
ceil :: proc(x: f64) -> f64 ---
ceilf :: proc(x: f32) -> f32 ---
copysign :: proc(x, y: f64) -> f64 ---
copysignf :: proc(x, y: f32) -> f32 ---
cos :: proc(x: f64) -> f64 ---
cosf :: proc(x: f32) -> f32 ---
exp :: proc(x: f64) -> f64 ---
expf :: proc(x: f32) -> f32 ---
fabs :: proc(x: f64) -> f64 ---
fabsf :: proc(x: f32) -> f32 ---
floor :: proc(x: f64) -> f64 ---
floorf :: proc(x: f32) -> f32 ---
trunc :: proc(x: f64) -> f64 ---
truncf :: proc(x: f32) -> f32 ---
fmod :: proc(x, y: f64) -> f64 ---
fmodf :: proc(x, y: f32) -> f32 ---
log :: proc(x: f64) -> f64 ---
logf :: proc(x: f32) -> f32 ---
log10 :: proc(x: f64) -> f64 ---
log10f :: proc(x: f32) -> f32 ---
pow :: proc(x, y: f64) -> f64 ---
powf :: proc(x, y: f32) -> f32 ---
round :: proc(x: f64) -> f64 ---
roundf :: proc(x: f32) -> f32 ---
lround :: proc(x: f64) -> c.long ---
lroundf :: proc(x: f32) -> c.long ---
scalbn :: proc(x: f64, n: c.int) -> f64 ---
scalbnf :: proc(x: f32, n: c.int) -> f32 ---
sin :: proc(x: f64) -> f64 ---
sinf :: proc(x: f32) -> f32 ---
sqrt :: proc(x: f64) -> f64 ---
sqrtf :: proc(x: f32) -> f32 ---
tan :: proc(x: f64) -> f64 ---
tanf :: proc(x: f32) -> f32 ---
}
/* The SDL implementation of iconv() returns these error codes */
ICONV_ERROR :: ~c.size_t(0); // (size_t)-1
ICONV_E2BIG :: ~c.size_t(1); // (size_t)-2
ICONV_EILSEQ :: ~c.size_t(2); // (size_t)-3
ICONV_EINVAL :: ~c.size_t(3); // (size_t)-4
/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
iconv_t :: distinct rawptr;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
iconv_open :: proc(tocode, fromcode: cstring) -> iconv_t ---
iconv_close :: proc(cd: iconv_t) -> c.int ---
iconv :: proc(cd: iconv_t, inbuf: ^cstring, inbytesleft: ^c.size_t, outbuf: ^[^]u8, outbytesleft: ^c.size_t) -> c.size_t ---
iconv_string :: proc(tocode, fromcode, inbuf: cstring, inbytesleft: c.size_t) -> [^]u8 ---
}
iconv_utf8_locale :: proc "c" (s: string) -> cstring {
return cast(cstring)iconv_string("", "UTF-8", cstring(raw_data(s)), len(s)+1);
}
iconv_utf8_utf16 :: iconv_utf8_ucs2;
iconv_utf8_ucs2 :: proc "c" (s: string) -> [^]u16 {
return cast([^]u16)iconv_string("UCS-2-INTERNAL", "UTF-8", cstring(raw_data(s)), len(s)+1);
}
#assert(size_of(rune) == size_of(c.int));
iconv_utf8_utf32 :: iconv_utf8_ucs4;
iconv_utf8_ucs4 :: proc "c" (s: string) -> [^]rune {
return cast([^]rune)iconv_string("UCS-4-INTERNAL", "UTF-8", cstring(raw_data(s)), len(s)+1);
}

111
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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
SWSURFACE :: 0; /**< Just here for compatibility */
PREALLOC :: 0x00000001; /**< Surface uses preallocated memory */
RLEACCEL :: 0x00000002; /**< Surface is RLE encoded */
DONTFREE :: 0x00000004; /**< Surface is referenced internally */
SIMD_ALIGNED :: 0x00000008; /**< Surface uses aligned memory */
MUSTLOCK :: #force_inline proc "c" (surface: ^Surface) -> bool {
return bool(surface.flags & RLEACCEL != 0);
}
BlitMap :: struct {};
Surface :: struct {
flags: u32, /**< Read-only */
format: ^PixelFormat, /**< Read-only */
w, h: c.int, /**< Read-only */
pitch: c.int, /**< Read-only */
pixels: rawptr, /**< Read-write */
/** Application data associated with the surface */
userdata: rawptr, /**< Read-write */
/** information needed for surfaces requiring locks */
locked: c.int, /**< Read-only */
/** list of BlitMap that hold a reference to this surface */
list_blitmap: rawptr, /**< Private */
/** clipping information */
clip_rect: Rect, /**< Read-only */
/** info for fast blit mapping to other surfaces */
blitmap: ^BlitMap, /**< Private */
/** Reference count -- used when freeing surface */
refcount: c.int, /**< Read-mostly */
}
blit :: proc "c" (src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int;
YUV_CONVERSION_MODE :: enum c.int {
JPEG, /**< Full range JPEG */
BT601, /**< BT.601 (the default) */
BT709, /**< BT.709 */
AUTOMATIC, /**< BT.601 for SD content, BT.709 for HD content */
}
LoadBMP :: #force_inline proc "c" (file: cstring) -> ^Surface {
return LoadBMP_RW(RWFromFile(file, "rb"), true);
}
SaveBMP :: #force_inline proc "c" (surface: ^Surface, file: cstring) -> c.int {
return SaveBMP_RW(surface, RWFromFile(file, "wb"), true);
}
BlitSurface :: UpperBlit;
BlitScaled :: UpperBlitScaled;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
CreateRGBSurface :: proc(flags: u32, width, height, depth: c.int, Rmask, Gmask, Bmask, Amask: u32) -> ^Surface ---
CreateRGBSurfaceWithFormat :: proc(flags: u32, width, height, depth: c.int, format: u32) -> ^Surface ---
CreateRGBSurfaceFrom :: proc(pixels: rawptr, width, height, depth, pitch: c.int, Rmask, Gmask, Bmask, Amask: u32) -> ^Surface ---
CreateRGBSurfaceWithFormatFrom :: proc(pixels: rawptr, width, height, depth, pitch: c.int, format: u32) -> ^Surface ---
FreeSurface :: proc(surface: ^Surface) ---
SetSurfacePalette :: proc(surface: ^Surface, palette: ^Palette) -> c.int ---
LockSurface :: proc(surface: ^Surface) -> c.int ---
UnlockSurface :: proc(surface: ^Surface) ---
LoadBMP_RW :: proc(src: ^RWops, freesrc: bool) -> ^Surface ---
SaveBMP_RW :: proc(surface: ^Surface, dst: ^RWops, freedst: bool) -> c.int ---
SetSurfaceRLE :: proc(surface: ^Surface, flag: c.int) -> c.int ---
HasSurfaceRLE :: proc(surface: ^Surface) -> bool ---
SetColorKey :: proc(surface: ^Surface, flag: c.int, key: u32) -> c.int ---
HasColorKey :: proc(surface: ^Surface) -> bool ---
GetColorKey :: proc(surface: ^Surface, key: ^u32) -> c.int ---
SetSurfaceColorMod :: proc(surface: ^Surface, r, g, b: u8) -> c.int ---
GetSurfaceColorMod :: proc(surface: ^Surface, r, g, b: ^u8) -> c.int ---
SetSurfaceAlphaMod :: proc(surface: ^Surface, alpha: u8) -> c.int ---
GetSurfaceAlphaMod :: proc(surface: ^Surface, alpha: ^u8) -> c.int ---
SetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: BlendMode) -> c.int ---
GetSurfaceBlendMode :: proc(surface: ^Surface, blendMode: ^BlendMode) -> c.int ---
SetClipRect :: proc(surface: ^Surface, rect: ^Rect) -> bool ---
GetClipRect :: proc(surface: ^Surface, rect: ^Rect) ---
DuplicateSurface :: proc(surface: ^Surface) -> ^Surface ---
ConvertSurface :: proc(src: ^Surface, fmt: ^PixelFormat, flags: u32) -> ^Surface ---
ConvertSurfaceFormat :: proc(src: ^Surface, pixel_format: u32, flags: u32) -> ^Surface ---
ConvertPixels :: proc(width, height: c.int, src_format: u32, src: rawptr, src_pitch: c.int, dst_format: u32, dst: rawptr, dst_pitch: c.int) -> c.int ---
FillRect :: proc(dst: ^Surface, rect: ^Rect, color: u32) -> c.int ---
FillRects :: proc(dst: ^Surface, rects: [^]Rect, count: c.int, color: u32) -> c.int ---
UpperBlit :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
LowerBlit :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
SoftStretch :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
SoftStretchLinear :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
UpperBlitScaled :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
LowerBlitScaled :: proc(src: ^Surface, srcrect: ^Rect, dst: ^Surface, dstrect: ^Rect) -> c.int ---
SetYUVConversionMode :: proc(mode: YUV_CONVERSION_MODE) ---
GetYUVConversionMode :: proc() -> YUV_CONVERSION_MODE ---
GetYUVConversionModeForResolution :: proc(width, height: c.int) -> YUV_CONVERSION_MODE ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
// General
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
IsTablet :: proc() -> bool ---
/* Functions used by iOS application delegates to notify SDL about state changes */
OnApplicationWillTerminate :: proc() ---
OnApplicationDidReceiveMemoryWarning :: proc() ---
OnApplicationWillResignActive :: proc() ---
OnApplicationDidEnterBackground :: proc() ---
OnApplicationWillEnterForeground :: proc() ---
OnApplicationDidBecomeActive :: proc() ---
// iPhoneOS
OnApplicationDidChangeStatusBarOrientation :: proc() ---
}
// Windows & WinRT
WindowsMessageHook :: proc "c" (userdata: rawptr, hWnd: rawptr, message: c.uint, wParam: u64, lParam: i64);
IDirect3DDevice9 :: struct {};
ID3D11Device :: struct {};
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
SetWindowsMessageHook :: proc(callback: WindowsMessageHook, userdata: rawptr) ---
Direct3D9GetAdapterIndex :: proc(displayIndex: c.int) -> c.int ---
RenderGetD3D9Device :: proc(renderer: ^Renderer) -> ^IDirect3DDevice9 ---
RenderGetD3D11Device :: proc(renderer: ^Renderer) -> ^ID3D11Device ---
DXGIGetOutputInfo :: proc(displayIndex: c.int, adapterIndex: ^c.int, outputIndex: ^c.int) -> bool ---
}
WinRT_Path :: enum c.int {
/** \brief The installed app's root directory.
Files here are likely to be read-only. */
INSTALLED_LOCATION,
/** \brief The app's local data store. Files may be written here */
LOCAL_FOLDER,
/** \brief The app's roaming data store. Unsupported on Windows Phone.
Files written here may be copied to other machines via a network
connection.
*/
ROAMING_FOLDER,
/** \brief The app's temporary data store. Unsupported on Windows Phone.
Files written here may be deleted at any time. */
TEMP_FOLDER,
}
WinRT_DeviceFamily :: enum {
/** \brief Unknown family */
UNKNOWN,
/** \brief Desktop family*/
DESKTOP,
/** \brief Mobile family (for example smartphone) */
MOBILE,
/** \brief XBox family */
XBOX,
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
WinRTGetFSPathUNICODE :: proc(pathType: WinRT_Path) -> ^u16 ---
WinRTGetFSPathUTF8 :: proc(pathType: WinRT_Path) -> cstring ---
WinRTGetDeviceFamily :: proc() -> WinRT_DeviceFamily ---
}
// Linux
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
LinuxSetThreadPriority :: proc(threadID: i64, priority: c.int) -> c.int ---
}
// iOS
iOSSetAnimationCallback :: iPhoneSetAnimationCallback;
iOSSetEventPump :: iPhoneSetEventPump;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
iPhoneSetAnimationCallback :: proc(window: ^Window, interval: c.int, callback: proc "c" (rawptr), callbackParam: rawptr) -> c.int ---
iPhoneSetEventPump :: proc(enabled: bool) ---
}
// Android
ANDROID_EXTERNAL_STORAGE_READ :: 0x01;
ANDROID_EXTERNAL_STORAGE_WRITE :: 0x02;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
AndroidGetJNIEnv :: proc() -> rawptr ---
AndroidGetActivity :: proc() -> rawptr ---
GetAndroidSDKVersion :: proc() -> c.int ---
IsAndroidTV :: proc() -> bool ---
IsChromebook :: proc() -> bool ---
IsDeXMode :: proc() -> bool ---
AndroidBackButton :: proc() ---
AndroidGetInternalStoragePath :: proc() -> cstring ---
AndroidGetExternalStorageState :: proc() -> c.int ---
AndroidGetExternalStoragePath :: proc() -> cstring ---
AndroidRequestPermission :: proc(permission: cstring) -> bool ---
AndroidShowToast :: proc(message: cstring, duration, gravity, xoffset, yoffset: c.int) -> c.int ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
SYSWM_TYPE :: enum c.int {
UNKNOWN,
WINDOWS,
X11,
DIRECTFB,
COCOA,
UIKIT,
WAYLAND,
MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
WINRT,
ANDROID,
VIVANTE,
OS2,
HAIKU,
KMSDRM,
}
XEvent :: struct {
type: c.int,
pad: [24]c.long,
}
SysWMmsg :: struct {
version: version,
subsystem: SYSWM_TYPE,
msg: struct #raw_union {
win: struct {
hwnd: rawptr, /**< The window for the message */
msg: u32, /**< The type of message */
wParam: uint, /**< WORD message parameter */
lParam: int, /**< LONG message parameter */
},
x11: struct {
event: XEvent,
},
cocoa: struct {
dummy: c.int,
},
uikit: struct {
dummy: c.int,
},
dummy: c.int,
},
}
/**
* The custom window manager information structure.
*
* When this structure is returned, it holds information about which
* low level system it is using, and will be one of SYSWM_TYPE.
*/
SysWMinfo :: struct {
version: version,
subsystem: SYSWM_TYPE,
info: struct #raw_union {
win: struct {
window: rawptr,
hdc: rawptr,
hinstance: rawptr,
},
winrt: struct {
window: rawptr, /**< The WinRT CoreWindow */
},
x11: struct {
display: rawptr,
window: uintptr, /**< The X11 window */
},
cocoa: struct {
window: rawptr, /**< The Cocoa window */
},
uikit: struct {
window: rawptr, /**< The UIKit window */
framebuffer: u32, /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
colorbuffer: u32, /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
resolveFramebuffer: u32, /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
},
wl: struct {
display: rawptr, /**< Wayland display */
surface: rawptr, /**< Wayland surface */
shell_surface: rawptr, /**< DEPRECATED Wayland shell_surface (window manager handle) */
egl_window: rawptr, /**< Wayland EGL window (native window) */
xdg_surface: rawptr, /**< Wayland xdg surface (window manager handle) */
},
mir: struct {
connection: rawptr, /**< Mir display server connection */
surface: rawptr, /**< Mir surface */
},
android: struct {
window: rawptr,
surface: rawptr,
},
dummy: [64]u8,
},
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetWindowWMInfo :: proc(window: ^Window, info: ^SysWMinfo) -> bool ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
Thread :: struct {};
threadID :: distinct c.ulong;
TLSID :: distinct c.uint;
ThreadPriority :: enum c.int {
LOW,
NORMAL,
HIGH,
TIME_CRITICAL,
}
ThreadFunction :: proc "c" (data: rawptr) -> c.int;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
CreateThread :: proc(fn: ThreadFunction, name: cstring, data: rawptr) -> ^Thread ---
CreateThreadWithStackSize :: proc(fn: ThreadFunction, name: cstring, stacksize: c.size_t, data: rawptr) -> ^Thread ---
GetThreadName :: proc(thread: ^Thread) -> cstring ---
ThreadID :: proc() -> threadID ---
GetThreadID :: proc(thread: ^Thread) -> threadID ---
SetThreadPriority :: proc(priority: ThreadPriority) -> c.int ---
WaitThread :: proc(thread: ^Thread, status: ^c.int) ---
DetachThread :: proc(thread: ^Thread) ---
TLSCreate :: proc() -> TLSID ---
TLSGet :: proc(id: TLSID) -> rawptr ---
TLSSet :: proc(id: TLSID, value: rawptr, destructor: proc "c" (rawptr)) -> c.int ---
TLSCleanup :: proc() ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
TimerCallback :: proc "c" (interval: u32, param: rawptr) -> u32;
TimerID :: distinct c.int;
TICKS_PASSED :: #force_inline proc "c" (A, B: u32) -> bool {
return bool(i32(B) - i32(A) <= 0);
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetTicks :: proc() -> u32 ---
GetPerformanceCounter :: proc() -> u64 ---
GetPerformanceFrequency :: proc() -> u64 ---
Delay :: proc(ms: u32) ---
AddTimer :: proc(interval: u32, callback: TimerCallback, param: rawptr) -> TimerID ---
RemoveTimer :: proc(id: TimerID) -> bool ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
TouchID :: distinct i64;
FingerID :: distinct i64;
TouchDeviceType :: enum c.int {
INVALID = -1,
DIRECT, /* touch screen with window-relative coordinates */
INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
INDIRECT_RELATIVE, /* trackpad with screen cursor-relative coordinates */
}
Finger :: struct {
id: FingerID,
x: f32,
y: f32,
pressure: f32,
}
TOUCH_MOUSEID :: ~u32(0);
MOUSE_TOUCH_ID :: TouchID(-1);
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetNumTouchDevices :: proc() -> c.int ---
GetTouchDevice :: proc(index: c.int) -> TouchID ---
GetTouchDeviceType :: proc(touchID: TouchID) -> TouchDeviceType ---
GetNumTouchFingers :: proc(touchID: TouchID) -> c.int ---
GetTouchFinger :: proc(touchID: TouchID, index: c.int) -> ^Finger ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
DisplayMode :: struct {
format: u32, /**< pixel format */
w: c.int, /**< width, in screen coordinates */
h: c.int, /**< height, in screen coordinates */
refresh_rate: c.int, /**< refresh rate (or zero for unspecified) */
driverdata: rawptr, /**< driver-specific data, initialize to 0 */
}
Window :: struct {};
WindowFlag :: enum u32 {
FULLSCREEN = 0, /**< fullscreen window */
OPENGL = 1, /**< window usable with OpenGL context */
SHOWN = 2, /**< window is visible */
HIDDEN = 3, /**< window is not visible */
BORDERLESS = 4, /**< no window decoration */
RESIZABLE = 5, /**< window can be resized */
MINIMIZED = 6, /**< window is minimized */
MAXIMIZED = 7, /**< window is maximized */
MOUSE_GRABBED = 8, /**< window has grabbed mouse input */
INPUT_FOCUS = 9, /**< window has input focus */
MOUSE_FOCUS = 10, /**< window has mouse focus */
_INTERNAL_FULLSCREEN_DESKTOP = 12,
FOREIGN = 11, /**< window not created by SDL */
ALLOW_HIGHDPI = 13, /**< window should be created in high-DPI mode if supported.
On macOS NSHighResolutionCapable must be set true in the
application's Info.plist for this to have any effect. */
MOUSE_CAPTURE = 14, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
ALWAYS_ON_TOP = 15, /**< window should always be above others */
SKIP_TASKBAR = 16, /**< window should not be added to the taskbar */
UTILITY = 17, /**< window should be treated as a utility window */
TOOLTIP = 18, /**< window should be treated as a tooltip */
POPUP_MENU = 19, /**< window should be treated as a popup menu */
KEYBOARD_GRABBED = 20, /**< window has grabbed keyboard input */
VULKAN = 28, /**< window usable for Vulkan surface */
METAL = 29, /**< window usable for Metal view */
INPUT_GRABBED = MOUSE_GRABBED, /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
}
WindowFlags :: distinct bit_set[WindowFlag; u32];
WINDOW_FULLSCREEN :: WindowFlags{.FULLSCREEN};
WINDOW_OPENGL :: WindowFlags{.OPENGL};
WINDOW_SHOWN :: WindowFlags{.SHOWN};
WINDOW_HIDDEN :: WindowFlags{.HIDDEN};
WINDOW_BORDERLESS :: WindowFlags{.BORDERLESS};
WINDOW_RESIZABLE :: WindowFlags{.RESIZABLE};
WINDOW_MINIMIZED :: WindowFlags{.MINIMIZED};
WINDOW_MAXIMIZED :: WindowFlags{.MAXIMIZED};
WINDOW_MOUSE_GRABBED :: WindowFlags{.MOUSE_GRABBED};
WINDOW_INPUT_FOCUS :: WindowFlags{.INPUT_FOCUS};
WINDOW_MOUSE_FOCUS :: WindowFlags{.MOUSE_FOCUS};
WINDOW_FULLSCREEN_DESKTOP :: WindowFlags{.FULLSCREEN, ._INTERNAL_FULLSCREEN_DESKTOP};
WINDOW_FOREIGN :: WindowFlags{.FOREIGN};
WINDOW_ALLOW_HIGHDPI :: WindowFlags{.ALLOW_HIGHDPI};
WINDOW_MOUSE_CAPTURE :: WindowFlags{.MOUSE_CAPTURE};
WINDOW_ALWAYS_ON_TOP :: WindowFlags{.ALWAYS_ON_TOP};
WINDOW_SKIP_TASKBAR :: WindowFlags{.SKIP_TASKBAR};
WINDOW_UTILITY :: WindowFlags{.UTILITY};
WINDOW_TOOLTIP :: WindowFlags{.TOOLTIP};
WINDOW_POPUP_MENU :: WindowFlags{.POPUP_MENU};
WINDOW_KEYBOARD_GRABBED :: WindowFlags{.KEYBOARD_GRABBED};
WINDOW_VULKAN :: WindowFlags{.VULKAN};
WINDOW_METAL :: WindowFlags{.METAL};
WINDOW_INPUT_GRABBED :: WindowFlags{.INPUT_GRABBED};
WINDOWPOS_UNDEFINED_MASK :: 0x1FFF0000;
WINDOWPOS_UNDEFINED_DISPLAY :: #force_inline proc "c" (X: c.int) -> c.int { return WINDOWPOS_UNDEFINED_MASK|X }
WINDOWPOS_UNDEFINED :: WINDOWPOS_UNDEFINED_MASK|0;
WINDOWPOS_ISUNDEFINED :: #force_inline proc "c" (X: c.int) -> bool {
return u32(X)&0xFFFF0000 == WINDOWPOS_UNDEFINED_MASK;
}
WINDOWPOS_CENTERED_MASK :: 0x2FFF0000;
WINDOWPOS_CENTERED_DISPLAY :: #force_inline proc "c" (X: c.int) -> c.int { return WINDOWPOS_CENTERED_MASK|X }
WINDOWPOS_CENTERED :: WINDOWPOS_CENTERED_MASK|0;
WINDOWPOS_ISCENTERED :: #force_inline proc "c" (X: c.int) -> bool {
return u32(X)&0xFFFF0000 == WINDOWPOS_CENTERED_MASK;
}
WindowEventID :: enum u8 {
NONE, /**< Never used */
SHOWN, /**< Window has been shown */
HIDDEN, /**< Window has been hidden */
EXPOSED, /**< Window has been exposed and should be
redrawn */
MOVED, /**< Window has been moved to data1, data2
*/
RESIZED, /**< Window has been resized to data1xdata2 */
SIZE_CHANGED, /**< The window size has changed, either as
a result of an API call or through the
system or user changing the window size. */
MINIMIZED, /**< Window has been minimized */
MAXIMIZED, /**< Window has been maximized */
RESTORED, /**< Window has been restored to normal size
and position */
ENTER, /**< Window has gained mouse focus */
LEAVE, /**< Window has lost mouse focus */
FOCUS_GAINED, /**< Window has gained keyboard focus */
FOCUS_LOST, /**< Window has lost keyboard focus */
CLOSE, /**< The window manager requests that the window be closed */
TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
}
DisplayEventID :: enum u8 {
NONE, /**< Never used */
ORIENTATION, /**< Display orientation has changed to data1 */
CONNECTED, /**< Display has been added to the system */
DISCONNECTED, /**< Display has been removed from the system */
}
DisplayOrientation :: enum c.int {
UNKNOWN, /**< The display orientation can't be determined */
LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
PORTRAIT, /**< The display is in portrait mode */
PORTRAIT_FLIPPED, /**< The display is in portrait mode, upside down */
}
FlashOperation :: enum c.int {
CANCEL, /**< Cancel any window flash state */
BRIEFLY, /**< Flash the window briefly to get attention */
UNTIL_FOCUSED, /**< Flash the window until it gets focus */
}
GLContext :: distinct rawptr;
GLattr :: enum c.int {
RED_SIZE,
GREEN_SIZE,
BLUE_SIZE,
ALPHA_SIZE,
BUFFER_SIZE,
DOUBLEBUFFER,
DEPTH_SIZE,
STENCIL_SIZE,
ACCUM_RED_SIZE,
ACCUM_GREEN_SIZE,
ACCUM_BLUE_SIZE,
ACCUM_ALPHA_SIZE,
STEREO,
MULTISAMPLEBUFFERS,
MULTISAMPLESAMPLES,
ACCELERATED_VISUAL,
RETAINED_BACKING,
CONTEXT_MAJOR_VERSION,
CONTEXT_MINOR_VERSION,
CONTEXT_EGL,
CONTEXT_FLAGS,
CONTEXT_PROFILE_MASK,
SHARE_WITH_CURRENT_CONTEXT,
FRAMEBUFFER_SRGB_CAPABLE,
CONTEXT_RELEASE_BEHAVIOR,
CONTEXT_RESET_NOTIFICATION,
CONTEXT_NO_ERROR,
}
GLprofile :: enum c.int {
CORE = 0x0001,
COMPATIBILITY = 0x0002,
ES = 0x0004, /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
}
GLcontextFlag :: enum c.int {
DEBUG_FLAG = 0x0001,
FORWARD_COMPATIBLE_FLAG = 0x0002,
ROBUST_ACCESS_FLAG = 0x0004,
RESET_ISOLATION_FLAG = 0x0008,
}
GLcontextReleaseFlag :: enum c.int {
NONE = 0x0000,
FLUSH = 0x0001,
}
GLContextResetNotification :: enum c.int {
NO_NOTIFICATION = 0x0000,
LOSE_CONTEXT = 0x0001,
}
HitTestResult :: enum c.int {
NORMAL, /**< Region is normal. No special properties. */
DRAGGABLE, /**< Region can drag entire window. */
RESIZE_TOPLEFT,
RESIZE_TOP,
RESIZE_TOPRIGHT,
RESIZE_RIGHT,
RESIZE_BOTTOMRIGHT,
RESIZE_BOTTOM,
RESIZE_BOTTOMLEFT,
RESIZE_LEFT,
}
HitTest :: proc "c" (win: ^Window, area: ^Point, data: rawptr) -> HitTestResult;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GetNumVideoDrivers :: proc() -> c.int ---
GetVideoDriver :: proc(index: c.int) -> cstring ---
VideoInit :: proc(driver_name: cstring) -> c.int ---
VideoQuit :: proc() ---
GetCurrentVideoDriver :: proc() -> cstring ---
GetNumVideoDisplays :: proc() -> c.int ---
GetDisplayName :: proc(displayIndex: c.int) -> cstring ---
GetDisplayBounds :: proc(displayIndex: c.int, rect: ^Rect) -> c.int ---
GetDisplayUsableBounds :: proc(displayIndex: c.int, rect: ^Rect) -> c.int ---
GetDisplayDPI :: proc(displayIndex: c.int, ddpi, hdpi, vdpi: ^f32) -> c.int ---
GetDisplayOrientation :: proc(displayIndex: c.int) -> DisplayOrientation ---
GetNumDisplayModes :: proc(displayIndex: c.int) -> c.int ---
GetDisplayMode :: proc(displayIndex: c.int, modeIndex: c.int, mode: ^DisplayMode) -> c.int ---
GetDesktopDisplayMode :: proc(displayIndex: c.int, mode: ^DisplayMode) -> c.int ---
GetCurrentDisplayMode :: proc(displayIndex: c.int, mode: ^DisplayMode) -> c.int ---
GetClosestDisplayMode :: proc(displayIndex: c.int, mode, closest: ^DisplayMode) -> ^DisplayMode ---
GetWindowDisplayIndex :: proc(window: ^Window) -> c.int ---
SetWindowDisplayMode :: proc(window: ^Window, mode: ^DisplayMode) -> c.int ---
GetWindowDisplayMode :: proc(window: ^Window, mode: ^DisplayMode) -> c.int ---
GetWindowPixelFormat :: proc(window: ^Window) -> u32 ---
CreateWindow :: proc(title: cstring, x, y, w, h: c.int, flags: WindowFlags) -> ^Window ---
CreateWindowFrom :: proc(data: rawptr) -> ^Window ---
GetWindowID :: proc(window: ^Window) -> u32 ---
GetWindowFromID :: proc(id: u32) -> ^Window ---
GetWindowFlags :: proc(window: ^Window) -> u32 ---
SetWindowTitle :: proc(window: ^Window, title: cstring) ---
GetWindowTitle :: proc(window: ^Window) -> cstring ---
SetWindowIcon :: proc(window: ^Window, icon: ^Surface) ---
SetWindowData :: proc(window: ^Window, name: cstring, userdata: rawptr) -> rawptr ---
GetWindowData :: proc(window: ^Window, name: cstring) -> rawptr ---
SetWindowPosition :: proc(window: ^Window, x, y: c.int) ---
GetWindowPosition :: proc(window: ^Window, x, y: ^c.int) ---
SetWindowSize :: proc(window: ^Window, w, h: c.int) ---
GetWindowSize :: proc(window: ^Window, w, h: ^c.int) ---
GetWindowBordersSize :: proc(window: ^Window, top, left, bottom, right: ^c.int) -> c.int ---
SetWindowMinimumSize :: proc(window: ^Window, min_w, min_h: c.int) ---
GetWindowMinimumSize :: proc(window: ^Window, w, h: ^c.int) ---
SetWindowMaximumSize :: proc(window: ^Window, max_w, max_h: c.int) ---
GetWindowMaximumSize :: proc(window: ^Window, w, h: ^c.int) ---
SetWindowBordered :: proc(window: ^Window, bordered: bool) ---
SetWindowResizable :: proc(window: ^Window, resizable: bool) ---
SetWindowAlwaysOnTop :: proc(window: ^Window, on_top: bool) ---
ShowWindow :: proc(window: ^Window) ---
HideWindow :: proc(window: ^Window) ---
RaiseWindow :: proc(window: ^Window) ---
MaximizeWindow :: proc(window: ^Window) ---
MinimizeWindow :: proc(window: ^Window) ---
RestoreWindow :: proc(window: ^Window) ---
SetWindowFullscreen :: proc(window: ^Window, flags: WindowFlags) -> c.int ---
GetWindowSurface :: proc(window: ^Window) -> ^Surface ---
UpdateWindowSurface :: proc(window: ^Window) -> c.int ---
UpdateWindowSurfaceRects :: proc(window: ^Window, rects: [^]Rect, numrects: c.int) -> c.int ---
SetWindowGrab :: proc(window: ^Window, grabbed: bool) ---
SetWindowKeyboardGrab :: proc(window: ^Window, grabbed: bool) ---
SetWindowMouseGrab :: proc(window: ^Window, grabbed: bool) ---
GetWindowGrab :: proc(window: ^Window) -> bool ---
GetWindowKeyboardGrab :: proc(window: ^Window) -> bool ---
GetWindowMouseGrab :: proc(window: ^Window) -> bool ---
GetGrabbedWindow :: proc() -> ^Window ---
SetWindowBrightness :: proc(window: ^Window, brightness: f32) -> c.int ---
GetWindowBrightness :: proc(window: ^Window) -> f32 ---
SetWindowOpacity :: proc(window: ^Window, opacity: f32) -> c.int ---
GetWindowOpacity :: proc(window: ^Window, out_opacity: ^f32) -> c.int ---
SetWindowModalFor :: proc(modal_window, parent_window: ^Window) -> c.int ---
SetWindowInputFocus :: proc(window: ^Window) -> c.int ---
SetWindowGammaRamp :: proc(window: ^Window, red, green, blue: ^u16) -> c.int ---
GetWindowGammaRamp :: proc(window: ^Window, red, green, blue: ^u16) -> c.int ---
SetWindowHitTest :: proc(window: ^Window, callback: HitTest, callback_data: rawptr) -> c.int ---
FlashWindow :: proc(window: ^Window, operation: FlashOperation) -> c.int ---
DestroyWindow :: proc(window: ^Window) ---
IsScreenSaverEnabled :: proc() -> bool ---
EnableScreenSaver :: proc() ---
DisableScreenSaver :: proc() ---
}
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
GL_LoadLibrary :: proc(path: cstring) -> c.int ---
GL_GetProcAddress :: proc(procedure: cstring) -> rawptr ---
GL_UnloadLibrary :: proc() ---
GL_ExtensionSupported :: proc(extension: cstring) -> bool ---
GL_ResetAttributes :: proc() ---
GL_SetAttribute :: proc(attr: GLattr, value: c.int) -> c.int ---
GL_GetAttribute :: proc(attr: GLattr, value: ^c.int) -> c.int ---
GL_CreateContext :: proc(window: ^Window) -> GLContext ---
GL_MakeCurrent :: proc(window: ^Window, ctx: GLContext) -> c.int ---
GL_GetCurrentWindow :: proc() -> ^Window ---
GL_GetCurrentContext :: proc() -> GLContext ---
GL_GetDrawableSize :: proc(window: ^Window, w, h: ^c.int) ---
GL_SetSwapInterval :: proc(interval: c.int) -> c.int ---
GL_GetSwapInterval :: proc() -> c.int ---
GL_SwapWindow :: proc(window: ^Window) ---
GL_DeleteContext :: proc(ctx: GLContext) ---
}

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package sdl2
import "core:c"
when ODIN_OS == "windows" do foreign import lib "SDL2.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2"
VkInstance :: distinct u64;
VkSurfaceKHR :: distinct u64;
vulkanInstance :: VkInstance;
vulkanSurface :: VkSurfaceKHR;
@(default_calling_convention="c", link_prefix="SDL_")
foreign lib {
Vulkan_LoadLibrary :: proc(path: cstring) -> c.int ---
Vulkan_GetVkGetInstanceProcAddr :: proc() -> rawptr ---
Vulkan_UnloadLibrary :: proc() ---
Vulkan_GetInstanceExtensions :: proc(window: ^Window, pCount: ^c.uint, pNames: ^cstring) -> bool ---
Vulkan_CreateSurface :: proc(window: ^Window, instance: VkInstance, surface: ^VkSurfaceKHR) -> bool ---
Vulkan_GetDrawableSize :: proc(window: ^Window, w, h: ^c.int) ---
}

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The source code to this library used with SDL_ttf can be found here:
https://hg.libsdl.org/SDL_ttf/file/default/external
---
The FreeType Project LICENSE
----------------------------
2006-Jan-27
Copyright 1996-2002, 2006 by
David Turner, Robert Wilhelm, and Werner Lemberg
Introduction
============
The FreeType Project is distributed in several archive packages;
some of them may contain, in addition to the FreeType font engine,
various tools and contributions which rely on, or relate to, the
FreeType Project.
This license applies to all files found in such packages, and
which do not fall under their own explicit license. The license
affects thus the FreeType font engine, the test programs,
documentation and makefiles, at the very least.
This license was inspired by the BSD, Artistic, and IJG
(Independent JPEG Group) licenses, which all encourage inclusion
and use of free software in commercial and freeware products
alike. As a consequence, its main points are that:
o We don't promise that this software works. However, we will be
interested in any kind of bug reports. (`as is' distribution)
o You can use this software for whatever you want, in parts or
full form, without having to pay us. (`royalty-free' usage)
o You may not pretend that you wrote this software. If you use
it, or only parts of it, in a program, you must acknowledge
somewhere in your documentation that you have used the
FreeType code. (`credits')
We specifically permit and encourage the inclusion of this
software, with or without modifications, in commercial products.
We disclaim all warranties covering The FreeType Project and
assume no liability related to The FreeType Project.
Finally, many people asked us for a preferred form for a
credit/disclaimer to use in compliance with this license. We thus
encourage you to use the following text:
"""
Portions of this software are copyright © <year> The FreeType
Project (www.freetype.org). All rights reserved.
"""
Please replace <year> with the value from the FreeType version you
actually use.
Legal Terms
===========
0. Definitions
--------------
Throughout this license, the terms `package', `FreeType Project',
and `FreeType archive' refer to the set of files originally
distributed by the authors (David Turner, Robert Wilhelm, and
Werner Lemberg) as the `FreeType Project', be they named as alpha,
beta or final release.
`You' refers to the licensee, or person using the project, where
`using' is a generic term including compiling the project's source
code as well as linking it to form a `program' or `executable'.
This program is referred to as `a program using the FreeType
engine'.
This license applies to all files distributed in the original
FreeType Project, including all source code, binaries and
documentation, unless otherwise stated in the file in its
original, unmodified form as distributed in the original archive.
If you are unsure whether or not a particular file is covered by
this license, you must contact us to verify this.
The FreeType Project is copyright (C) 1996-2000 by David Turner,
Robert Wilhelm, and Werner Lemberg. All rights reserved except as
specified below.
1. No Warranty
--------------
THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS
BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO
USE, OF THE FREETYPE PROJECT.
2. Redistribution
-----------------
This license grants a worldwide, royalty-free, perpetual and
irrevocable right and license to use, execute, perform, compile,
display, copy, create derivative works of, distribute and
sublicense the FreeType Project (in both source and object code
forms) and derivative works thereof for any purpose; and to
authorize others to exercise some or all of the rights granted
herein, subject to the following conditions:
o Redistribution of source code must retain this license file
(`FTL.TXT') unaltered; any additions, deletions or changes to
the original files must be clearly indicated in accompanying
documentation. The copyright notices of the unaltered,
original files must be preserved in all copies of source
files.
o Redistribution in binary form must provide a disclaimer that
states that the software is based in part of the work of the
FreeType Team, in the distribution documentation. We also
encourage you to put an URL to the FreeType web page in your
documentation, though this isn't mandatory.
These conditions apply to any software derived from or based on
the FreeType Project, not just the unmodified files. If you use
our work, you must acknowledge us. However, no fee need be paid
to us.
3. Advertising
--------------
Neither the FreeType authors and contributors nor you shall use
the name of the other for commercial, advertising, or promotional
purposes without specific prior written permission.
We suggest, but do not require, that you use one or more of the
following phrases to refer to this software in your documentation
or advertising materials: `FreeType Project', `FreeType Engine',
`FreeType library', or `FreeType Distribution'.
As you have not signed this license, you are not required to
accept it. However, as the FreeType Project is copyrighted
material, only this license, or another one contracted with the
authors, grants you the right to use, distribute, and modify it.
Therefore, by using, distributing, or modifying the FreeType
Project, you indicate that you understand and accept all the terms
of this license.
4. Contacts
-----------
There are two mailing lists related to FreeType:
o freetype@nongnu.org
Discusses general use and applications of FreeType, as well as
future and wanted additions to the library and distribution.
If you are looking for support, start in this list if you
haven't found anything to help you in the documentation.
o freetype-devel@nongnu.org
Discusses bugs, as well as engine internals, design issues,
specific licenses, porting, etc.
Our home page can be found at
https://www.freetype.org
--- end of FTL.TXT ---

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The source code to this library used with SDL_ttf can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright notice:
(C) 1995-2010 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not* receiving
lengthy legal documents to sign. The sources are provided for free but without
warranty of any kind. The library has been entirely written by Jean-loup
Gailly and Mark Adler; it does not include third-party code.

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package sdl2_ttf
import "core:c"
import SDL ".."
when ODIN_OS == "windows" do foreign import lib "SDL2_ttf.lib"
when ODIN_OS == "linux" do foreign import lib "system:SDL2_ttf"
when ODIN_OS == "darwin" do foreign import lib "system:SDL2_ttf"
when ODIN_OS == "freebsd" do foreign import lib "system:SDL2_ttf"
bool :: SDL.bool;
#assert(size_of(rune) == size_of(u32));
MAJOR_VERSION :: 2;
MINOR_VERSION :: 0;
PATCHLEVEL :: 15;
UNICODE_BOM_NATIVE :: 0xFEFF;
UNICODE_BOM_SWAPPED :: 0xFFFE;
Font :: struct {};
StyleFlag :: enum c.int {
BOLD = 0,
ITALIC = 1,
UNDERLINE = 2,
STRIKETHROUGH = 3,
}
Style :: distinct bit_set[StyleFlag; c.int];
STYLE_NORMAL :: Style{};
STYLE_BOLD :: Style{.BOLD};
STYLE_ITALIC :: Style{.ITALIC};
STYLE_UNDERLINE :: Style{.UNDERLINE};
STYLE_STRIKETHROUGH :: Style{.STRIKETHROUGH};
Hinting :: enum c.int {
NORMAL = 0,
LIGHT = 1,
MONO = 2,
NONE = 3,
LIGHT_SUBPIXEL = 4,
}
HINTING_NORMAL :: Hinting.NORMAL;
HINTING_LIGHT :: Hinting.LIGHT;
HINTING_MONO :: Hinting.MONO;
HINTING_NONE :: Hinting.NONE;
HINTING_LIGHT_SUBPIXEL :: Hinting.LIGHT_SUBPIXEL;
/* We'll use SDL for reporting errors */
SetError :: SDL.SetError;
GetError :: SDL.GetError;
/* For compatibility with previous versions, here are the old functions */
RenderText :: #force_inline proc "c" (font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderText_Shaded(font, text, fg, bg);
}
RenderUTF8 :: #force_inline proc "c" (font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderUTF8_Shaded(font, text, fg, bg);
}
RenderUNICODE :: #force_inline proc "c" (font: ^Font, text: [^]u16, fg, bg: SDL.Color) -> ^SDL.Surface {
return RenderUNICODE_Shaded(font, text, fg, bg);
}
@(default_calling_convention="c", link_prefix="TTF_")
foreign lib {
Linked_Version :: proc() -> ^SDL.version ---
Init :: proc() -> c.int ---
Quit :: proc() ---
WasInit :: proc() -> c.int ---
OpenFont :: proc(file: cstring, ptsize: c.int) -> ^Font ---
OpenFontIndex :: proc(file: cstring, ptsize: c.int, index: c.long) -> ^Font ---
OpenFontRW :: proc(src: ^SDL.RWops, freesrc: bool, ptsize: c.int) -> ^Font ---
OpenFontIndexRW :: proc(src: ^SDL.RWops, freesrc: bool, ptsize: c.int, index: c.long) -> ^Font ---
OpenFontDPI :: proc(file: cstring, ptsize: c.int, hdpi, vdpi: c.uint) -> ^Font ---
OpenFontIndexDPI :: proc(file: cstring, ptsize: c.int, index: c.long, hdpi, vdpi: c.uint) -> ^Font ---
OpenFontDPIRW :: proc(src: ^SDL.RWops, freesrc: bool, ptsize: c.int, hdpi, vdpi: c.uint) -> ^Font ---
OpenFontIndexDPIRW :: proc(src: ^SDL.RWops, freesrc: bool, ptsize: c.int, index: c.long, hdpi, vdpi: c.uint) -> ^Font ---
SetFontSize :: proc(font: ^Font, ptsize: c.int) -> c.int ---
SetFontSizeDPI :: proc(font: ^Font, ptsize: c.int, hdpi, vdpi: c.uint) -> c.int ---
GetFontStyle :: proc(font: ^Font) -> Style ---
SetFontStyle :: proc(font: ^Font, style: Style) ---
GetFontOutline :: proc(font: ^Font) -> c.int ---
SetFontOutline :: proc(font: ^Font, outline: c.int) ---
GetFontHinting :: proc(font: ^Font) -> Hinting ---
SetFontHinting :: proc(font: ^Font, hinting: Hinting) ---
FontHeight :: proc(font: ^Font) -> c.int ---
FontAscent :: proc(font: ^Font) -> c.int ---
FontDescent :: proc(font: ^Font) -> c.int ---
FontLineSkip :: proc(font: ^Font) -> c.int ---
GetFontKerning :: proc(font: ^Font) -> c.int ---
SetFontKerning :: proc(font: ^Font, allowed: bool) ---
FontFaces :: proc(font: ^Font) -> c.long ---
FontFaceIsFixedWidth :: proc(font: ^Font) -> c.int ---
FontFaceFamilyName :: proc(font: ^Font) -> cstring ---
FontFaceStyleName :: proc(font: ^Font) -> cstring ---
GlyphIsProvided :: proc(font: ^Font, ch: u16) -> c.int ---
GlyphIsProvided32 :: proc(font: ^Font, ch: rune) -> c.int ---
GlyphMetrics :: proc(font: ^Font, ch: u16, minx, maxx, miny, maxy: ^c.int, advance: ^c.int) -> c.int ---
GlyphMetrics32 :: proc(font: ^Font, ch: rune, minx, maxx, miny, maxy: ^c.int, advance: ^c.int) -> c.int ---
SizeText :: proc(font: ^Font, text: cstring, w, h: ^c.int) -> c.int ---
SizeUTF8 :: proc(font: ^Font, text: cstring, w, h: ^c.int) -> c.int ---
SizeUNICODE :: proc(font: ^Font, text: [^]u16, w, h: ^c.int) -> c.int ---
MeasureText :: proc(font: ^Font, text: cstring, measure_width: c.int, extent: ^c.int, count: ^c.int) -> c.int ---
MeasureUTF8 :: proc(font: ^Font, text: cstring, measure_width: c.int, extent: ^c.int, count: ^c.int) -> c.int ---
MeasureUNICODE :: proc(font: ^Font, text: [^]u16, measure_width: c.int, extent: ^c.int, count: ^c.int) -> c.int ---
RenderText_Solid :: proc(font: ^Font, text: cstring, fg: SDL.Color) -> ^SDL.Surface ---
RenderUTF8_Solid :: proc(font: ^Font, text: cstring, fg: SDL.Color) -> ^SDL.Surface ---
RenderUNICODE_Solid :: proc(font: ^Font, text: [^]u16, fg: SDL.Color) -> ^SDL.Surface ---
RenderText_Solid_Wrapped :: proc(font: ^Font, text: cstring, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUTF8_Solid_Wrapped :: proc(font: ^Font, text: cstring, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUNICODE_Solid_Wrapped :: proc(font: ^Font, text: [^]u16, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderGlyph_Solid :: proc(font: ^Font, ch: u16, fg: SDL.Color) -> ^SDL.Surface ---
RenderGlyph32_Solid :: proc(font: ^Font, ch: rune, fg: SDL.Color) -> ^SDL.Surface ---
RenderText_Shaded :: proc(font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface ---
RenderUTF8_Shaded :: proc(font: ^Font, text: cstring, fg, bg: SDL.Color) -> ^SDL.Surface ---
RenderUNICODE_Shaded :: proc(font: ^Font, text: [^]u16, fg, bg: SDL.Color) -> ^SDL.Surface ---
RenderText_Shaded_Wrapped :: proc(font: ^Font, text: cstring, fg, bg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUTF8_Shaded_Wrapped :: proc(font: ^Font, text: cstring, fg, bg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUNICODE_Shaded_Wrapped :: proc(font: ^Font, text: [^]u16, fg, bg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderGlyph_Shaded :: proc(font: ^Font, ch: u16, fg, bg: SDL.Color) -> ^SDL.Surface ---
RenderGlyph32_Shaded :: proc(font: ^Font, ch: rune, fg, bg: SDL.Color) -> ^SDL.Surface ---
RenderText_Blended :: proc(font: ^Font, text: cstring, fg: SDL.Color) -> ^SDL.Surface ---
RenderUTF8_Blended :: proc(font: ^Font, text: cstring, fg: SDL.Color) -> ^SDL.Surface ---
RenderUNICODE_Blended :: proc(font: ^Font, text: [^]u16, fg: SDL.Color) -> ^SDL.Surface ---
RenderText_Blended_Wrapped :: proc(font: ^Font, text: cstring, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUTF8_Blended_Wrapped :: proc(font: ^Font, text: cstring, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderUNICODE_Blended_Wrapped :: proc(font: ^Font, text: [^]u16, fg: SDL.Color, wrapLength: u32) -> ^SDL.Surface ---
RenderGlyph_Blended :: proc(font: ^Font, ch: u16, fg: SDL.Color) -> ^SDL.Surface ---
RenderGlyph32_Blended :: proc(font: ^Font, ch: rune, fg: SDL.Color) -> ^SDL.Surface ---
SetDirection :: proc(direction: c.int /* hb_direction_t */) -> c.int ---
SetScript :: proc(script: c.int /* hb_script_t */) -> c.int ---
CloseFont :: proc(font: ^Font) ---
GetFontKerningSizeGlyphs :: proc(font: ^Font, previous_ch, ch: u16) -> c.int ---
GetFontKerningSizeGlyphs32 :: proc(font: ^Font, previous_ch, ch: rune) -> c.int ---
SetFontSDF :: proc(font: ^Font, on_off: bool) -> c.int ---
GetFontSDF :: proc(font: ^Font) -> bool ---
}

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