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Merge pull request #3208 from lordhippo/add-xinput
Add xinput bindings to core:sys/windows
This commit is contained in:
210
core/sys/windows/xinput.odin
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210
core/sys/windows/xinput.odin
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// +build windows
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package sys_windows
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foreign import "system:xinput.lib"
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// Device types available in XINPUT_CAPABILITIES
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// Correspond to XINPUT_DEVTYPE_...
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XINPUT_DEVTYPE :: enum BYTE {
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GAMEPAD = 0x01,
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}
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// Device subtypes available in XINPUT_CAPABILITIES
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// Correspond to XINPUT_DEVSUBTYPE_...
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XINPUT_DEVSUBTYPE :: enum BYTE {
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UNKNOWN = 0x00,
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GAMEPAD = 0x01,
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WHEEL = 0x02,
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ARCADE_STICK = 0x03,
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FLIGHT_STICK = 0x04,
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DANCE_PAD = 0x05,
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GUITAR = 0x06,
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GUITAR_ALTERNATE = 0x07,
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DRUM_KIT = 0x08,
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GUITAR_BASS = 0x0B,
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ARCADE_PAD = 0x13,
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}
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// Flags for XINPUT_CAPABILITIES
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// Correspond to log2(XINPUT_CAPS_...)
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XINPUT_CAP :: enum WORD {
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FFB_SUPPORTED = 0,
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WIRELESS = 1,
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VOICE_SUPPORTED = 2,
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PMD_SUPPORTED = 3,
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NO_NAVIGATION = 4,
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}
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XINPUT_CAPS :: distinct bit_set[XINPUT_CAP;WORD]
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// Constants for gamepad buttons
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// Correspond to log2(XINPUT_GAMEPAD_...)
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XINPUT_GAMEPAD_BUTTON_BIT :: enum WORD {
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DPAD_UP = 0,
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DPAD_DOWN = 1,
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DPAD_LEFT = 2,
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DPAD_RIGHT = 3,
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START = 4,
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BACK = 5,
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LEFT_THUMB = 6,
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RIGHT_THUMB = 7,
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LEFT_SHOULDER = 8,
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RIGHT_SHOULDER = 9,
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A = 12,
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B = 13,
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X = 14,
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Y = 15,
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}
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XINPUT_GAMEPAD_BUTTON :: distinct bit_set[XINPUT_GAMEPAD_BUTTON_BIT;WORD]
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// Gamepad thresholds
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XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: SHORT : 7849
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XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: SHORT : 8689
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XINPUT_GAMEPAD_TRIGGER_THRESHOLD: SHORT : 30
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// Flags to pass to XInputGetCapabilities
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// Corresponds to log2(XINPUT_FLAG_...)
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XINPUT_FLAG_BIT :: enum WORD {
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GAMEPAD = 0,
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}
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XINPUT_FLAG :: distinct bit_set[XINPUT_FLAG_BIT;DWORD]
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// Devices that support batteries
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// Corresponds to BATTERY_DEVTYPE_...
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BATTERY_DEVTYPE :: enum BYTE {
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GAMEPAD = 0x00,
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HEADSET = 0x01,
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}
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// Flags for battery status level
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// Correspond to BATTERY_TYPE_...
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BATTERY_TYPE :: enum BYTE {
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DISCONNECTED = 0x00, // This device is not connected
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WIRED = 0x01, // Wired device, no battery
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ALKALINE = 0x02, // Alkaline battery source
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NIMH = 0x03, // Nickel Metal Hydride battery source
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UNKNOWN = 0xFF, // Cannot determine the battery type
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}
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// These are only valid for wireless, connected devices, with known battery types
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// The amount of use time remaining depends on the type of device.
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// Correspond to BATTERY_LEVEL_...
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BATTERY_LEVEL :: enum BYTE {
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EMPTY = 0x00,
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LOW = 0x01,
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MEDIUM = 0x02,
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FULL = 0x03,
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}
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// User index definitions
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// Index of the gamer associated with the device
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XUSER :: enum DWORD {
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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Any = 0x000000FF, // Can be only used with XInputGetKeystroke
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}
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XUSER_MAX_COUNT :: 4
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// Codes returned for the gamepad keystroke
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// Corresponds to VK_PAD_...
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VK_PAD :: enum WORD {
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A = 0x5800,
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B = 0x5801,
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X = 0x5802,
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Y = 0x5803,
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RSHOULDER = 0x5804,
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LSHOULDER = 0x5805,
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LTRIGGER = 0x5806,
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RTRIGGER = 0x5807,
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DPAD_UP = 0x5810,
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DPAD_DOWN = 0x5811,
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DPAD_LEFT = 0x5812,
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DPAD_RIGHT = 0x5813,
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START = 0x5814,
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BACK = 0x5815,
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LTHUMB_PRESS = 0x5816,
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RTHUMB_PRESS = 0x5817,
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LTHUMB_UP = 0x5820,
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LTHUMB_DOWN = 0x5821,
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LTHUMB_RIGHT = 0x5822,
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LTHUMB_LEFT = 0x5823,
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LTHUMB_UPLEFT = 0x5824,
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LTHUMB_UPRIGHT = 0x5825,
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LTHUMB_DOWNRIGHT = 0x5826,
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LTHUMB_DOWNLEFT = 0x5827,
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RTHUMB_UP = 0x5830,
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RTHUMB_DOWN = 0x5831,
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RTHUMB_RIGHT = 0x5832,
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RTHUMB_LEFT = 0x5833,
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RTHUMB_UPLEFT = 0x5834,
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RTHUMB_UPRIGHT = 0x5835,
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RTHUMB_DOWNRIGHT = 0x5836,
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RTHUMB_DOWNLEFT = 0x5837,
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}
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// Flags used in XINPUT_KEYSTROKE
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// Correspond to log2(XINPUT_KEYSTROKE_...)
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XINPUT_KEYSTROKE_BIT :: enum WORD {
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KEYDOWN = 0,
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KEYUP = 1,
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REPEAT = 2,
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}
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XINPUT_KEYSTROKES :: distinct bit_set[XINPUT_KEYSTROKE_BIT;WORD]
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// Structures used by XInput APIs
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XINPUT_GAMEPAD :: struct {
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wButtons: XINPUT_GAMEPAD_BUTTON,
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bLeftTrigger: BYTE,
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bRightTrigger: BYTE,
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sThumbLX: SHORT,
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sThumbLY: SHORT,
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sThumbRX: SHORT,
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sThumbRY: SHORT,
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}
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XINPUT_STATE :: struct {
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dwPacketNumber: DWORD,
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Gamepad: XINPUT_GAMEPAD,
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}
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XINPUT_VIBRATION :: struct {
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wLeftMotorSpeed: WORD,
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wRightMotorSpeed: WORD,
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}
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XINPUT_CAPABILITIES :: struct {
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Type: XINPUT_DEVTYPE,
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SubType: XINPUT_DEVSUBTYPE,
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Flags: XINPUT_CAPS,
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Gamepad: XINPUT_GAMEPAD,
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Vibration: XINPUT_VIBRATION,
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}
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XINPUT_BATTERY_INFORMATION :: struct {
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BatteryType: BATTERY_TYPE,
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BatteryLevel: BATTERY_LEVEL,
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}
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XINPUT_KEYSTROKE :: struct {
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VirtualKey: VK_PAD,
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Unicode: WCHAR,
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Flags: XINPUT_KEYSTROKES,
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UserIndex: XUSER,
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HidCode: BYTE,
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}
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// XInput APIs
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@(default_calling_convention = "system")
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foreign xinput {
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XInputGetState :: proc(user: XUSER, pState: ^XINPUT_STATE) -> System_Error ---
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XInputSetState :: proc(user: XUSER, pVibration: ^XINPUT_VIBRATION) -> System_Error ---
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XInputGetCapabilities :: proc(user: XUSER, dwFlags: XINPUT_FLAG, pCapabilities: ^XINPUT_CAPABILITIES) -> System_Error ---
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XInputEnable :: proc(enable: BOOL) ---
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XInputGetAudioDeviceIds :: proc(user: XUSER, pRenderDeviceId: LPWSTR, pRenderCount: ^UINT, pCaptureDeviceId: LPWSTR, pCaptureCount: ^UINT) -> System_Error ---
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XInputGetBatteryInformation :: proc(user: XUSER, devType: BATTERY_DEVTYPE, pBatteryInformation: ^XINPUT_BATTERY_INFORMATION) -> System_Error ---
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XInputGetKeystroke :: proc(user: XUSER, dwReserved: DWORD, pKeystroke: ^XINPUT_KEYSTROKE) -> System_Error ---
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XInputGetDSoundAudioDeviceGuids :: proc(user: XUSER, pDSoundRenderGuid: ^GUID, pDSoundCaptureGuid: ^GUID) -> System_Error ---
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}
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