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Remove redundant semicolons from comments
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@@ -103,9 +103,9 @@ the_basics :: proc() {
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// Note: `:=` is two tokens, `:` and `=`. The following are equivalent,
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/*
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i: int = 123;
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i: = 123;
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i := 123;
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i: int = 123
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i: = 123
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i := 123
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*/
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// Constant declarations
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@@ -137,7 +137,7 @@ control_flow :: proc() {
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// NOTE: Unlike other languages like C, there are no parentheses `( )` surrounding the three components.
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// Braces `{ }` or a `do` are always required
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for i := 0; i < 10; i += 1 { }
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// for i := 0; i < 10; i += 1 do fmt.print();
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// for i := 0; i < 10; i += 1 do fmt.print()
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// The initial and post statements are optional
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i := 0
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@@ -478,8 +478,8 @@ explicit_procedure_overloading :: proc() {
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add(1, 2, 3) // three parameters
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// Ambiguous answers
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// add(1.0, 2);
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// add(1, 2.0);
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// add(1.0, 2)
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// add(1, 2.0)
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}
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struct_type :: proc() {
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@@ -701,9 +701,9 @@ union_type :: proc() {
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}
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new_entity :: proc(T: type) -> ^Entity {
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t := new(T);
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t.derived = t;
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return t;
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t := new(T)
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t.derived = t
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return t
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}
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*/
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}
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@@ -1040,7 +1040,7 @@ parametric_polymorphism :: proc() {
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fmt.println(r)
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r = 123
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fmt.println(r)
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r = Error.Foo0 // r = .Foo0; is allow too, see implicit selector expressions below
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r = Error.Foo0 // r = .Foo0 is allow too, see implicit selector expressions below
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fmt.println(r)
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}
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@@ -1466,7 +1466,7 @@ quaternions :: proc() {
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q128: quaternion128 // 4xf32
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q256: quaternion256 // 4xf64
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q128 = quaternion(1, 0, 0, 0)
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q256 = 1 // quaternion(1, 0, 0, 0);
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q256 = 1 // quaternion(1, 0, 0, 0)
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}
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{ // Built-in procedures
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q := 1 + 2i + 3j + 4k
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@@ -1560,9 +1560,9 @@ where_clauses :: proc() {
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fmt.println(cross_3d(x, y))
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// Failure case
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// i := [2]bool{true, false};
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// j := [2]bool{false, true};
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// fmt.println(cross_2d(i, j));
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// i := [2]bool{true, false}
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// j := [2]bool{false, true}
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// fmt.println(cross_2d(i, j))
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}
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@@ -1704,7 +1704,7 @@ deprecated_attribute :: proc() {
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}
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// NOTE: Uncomment to see the warning messages
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// foo_v1(1);
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// foo_v1(1)
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}
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range_statements_with_multiple_return_values :: proc() {
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@@ -1826,7 +1826,7 @@ soa_struct_layout :: proc() {
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}
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{
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// SOA Slices
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// Vector3 :: struct {x, y, z: f32};
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// Vector3 :: struct {x, y, z: f32}
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Vector3 :: struct {x: i8, y: i16, z: f32}
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N :: 3
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