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Extra sanity check around static
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@@ -2083,10 +2083,17 @@ void lb_build_stmt(lbProcedure *p, Ast *node) {
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bool is_static = false;
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if (vd->names.count > 0) {
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Entity *e = entity_of_node(vd->names[0]);
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if (e->flags & EntityFlag_Static) {
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// NOTE(bill): If one of the entities is static, they all are
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is_static = true;
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for_array(i, vd->names) {
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Ast *name = vd->names[i];
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if (!is_blank_ident(name)) {
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Entity *e = entity_of_node(name);
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GB_ASSERT(e != nullptr);
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if (e->flags & EntityFlag_Static) {
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// NOTE(bill): If one of the entities is static, they all are
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is_static = true;
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break;
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}
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}
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}
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}
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