This commit is contained in:
gingerBill
2025-12-31 15:01:08 +00:00
13 changed files with 354 additions and 24 deletions

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@@ -122,9 +122,9 @@ marshal_to_writer :: proc(w: io.Writer, v: any, opt: ^Marshal_Options) -> (err:
case runtime.Type_Info_Rune:
r := a.(rune)
io.write_byte(w, '"') or_return
io.write_escaped_rune(w, r, '"', true) or_return
io.write_byte(w, '"') or_return
io.write_byte(w, '"') or_return
io.write_escaped_rune(w, r, '"', for_json = true) or_return
io.write_byte(w, '"') or_return
case runtime.Type_Info_Float:
switch f in a {
@@ -414,6 +414,12 @@ marshal_to_writer :: proc(w: io.Writer, v: any, opt: ^Marshal_Options) -> (err:
opt_write_iteration(w, opt, first_iteration) or_return
first_iteration = false
if opt.pretty {
comment := reflect.struct_tag_get(reflect.Struct_Tag(info.tags[i]), "jsoncomment")
opt_write_comment(w, opt, &comment) or_return
}
if json_name != "" {
opt_write_key(w, opt, json_name) or_return
} else {
@@ -533,6 +539,26 @@ marshal_to_writer :: proc(w: io.Writer, v: any, opt: ^Marshal_Options) -> (err:
return
}
// Newlines are split into multiple comment lines
opt_write_comment :: proc(w: io.Writer, opt: ^Marshal_Options, comment: ^string) -> (err: io.Error) {
if comment^ == "" {
return nil
}
switch opt.spec {
case .JSON5, .MJSON:
for line in strings.split_iterator(comment, "\n") {
io.write_string(w, "// ") or_return
io.write_string(w, line) or_return
io.write_rune(w, '\n') or_return
opt_write_indentation(w, opt) or_return
}
case .JSON: return nil
}
return nil
}
// write key as quoted string or with optional quotes in mjson
opt_write_key :: proc(w: io.Writer, opt: ^Marshal_Options, name: string) -> (err: io.Error) {
switch opt.spec {

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@@ -76,6 +76,7 @@ Error :: enum {
Invalid_Number,
String_Not_Terminated,
Invalid_String,
Invalid_Rune,
// Parsing Errors

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@@ -225,6 +225,15 @@ unmarshal_string_token :: proc(p: ^Parser, val: any, token: Token, ti: ^reflect.
}
ok = true
return
case rune:
for rne, i in str {
if i > 0 {
dst = {}
return false, .Invalid_Rune
}
dst = rne
}
return true, nil
}
#partial switch variant in ti.variant {

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@@ -22,6 +22,8 @@ foreign dom_lib {
window_set_scroll :: proc(x, y: f64) ---
set_element_style :: proc(id: string, key: string, value: string) ---
set_document_title :: proc(title: string) ---
}
get_element_value_string :: proc "contextless" (id: string, buf: []byte) -> string {

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@@ -616,6 +616,9 @@ class WebGLInterface {
FramebufferTexture2D: (target, attachment, textarget, texture, level) => {
this.ctx.framebufferTexture2D(target, attachment, textarget, this.textures[texture], level);
},
CheckFramebufferStatus: (target) => {
return this.ctx.checkFramebufferStatus(target)
},
FrontFace: (mode) => {
this.ctx.frontFace(mode);
},
@@ -625,6 +628,47 @@ class WebGLInterface {
this.ctx.generateMipmap(target);
},
GetActiveAttrib: (program, index, size_ptr, type_ptr, name_buf_ptr, name_buf_len, name_len_ptr) => {
const info = this.ctx.getActiveAttrib(this.programs[program], index);
if (size_ptr) {
this.mem.storeInt(size_ptr, info.size);
}
if (type_ptr) {
this.mem.storeI32(type_ptr, info.type);
}
if (name_buf_ptr && name_buf_len > 0) {
let n = Math.min(name_buf_len, info.name.length);
let name = info.name.substring(0, n);
this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
this.mem.storeInt(name_len_ptr, n);
} else if (name_len_ptr) {
this.mem.storeInt(name_len_ptr, info.name.length);
}
},
GetActiveUniform: (program, index, size_ptr, type_ptr, name_buf_ptr, name_buf_len, name_len_ptr) => {
let info = this.ctx.getActiveUniform(this.programs[program], index);
if (size_ptr) {
this.mem.storeInt(size_ptr, info.size);
}
if (type_ptr) {
this.mem.storeI32(type_ptr, info.type);
}
if (name_buf_ptr && name_buf_len > 0) {
let n = Math.min(name_buf_len, info.name.length);
let name = info.name.substring(0, n);
this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
this.mem.storeInt(name_len_ptr, n);
} else if (name_len_ptr) {
this.mem.storeInt(name_len_ptr, info.name.length);
}
},
GetAttribLocation: (program, name_ptr, name_len) => {
let name = this.mem.loadString(name_ptr, name_len);
@@ -1260,15 +1304,34 @@ class WebGLInterface {
this.assertWebGL2();
return this.ctx.getUniformBlockIndex(this.programs[program], this.mem.loadString(uniformBlockName_ptr, uniformBlockName_len));
},
// any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
GetActiveUniformBlockName: (program, uniformBlockIndex, buf_ptr, buf_len, length_ptr) => {
GetActiveUniformBlockName: (program, uniformBlockIndex, name_buf_ptr, name_buf_len, name_length_ptr) => {
this.assertWebGL2();
let name = this.ctx.getActiveUniformBlockName(this.programs[program], uniformBlockIndex);
let n = Math.min(buf_len, name.length);
name = name.substring(0, n);
this.mem.loadBytes(buf_ptr, buf_len).set(new TextEncoder().encode(name))
this.mem.storeInt(length_ptr, n);
if (name_buf_ptr && name_buf_len > 0) {
let n = Math.min(name_buf_len, name.length);
name = name.substring(0, n);
this.mem.loadBytes(name_buf_ptr, name_buf_len).set(new TextEncoder().encode(name));
this.mem.storeInt(name_length_ptr, n);
} else if (name_length_ptr) {
this.mem.storeInt(name_length_ptr, name.length);
}
},
GetActiveUniforms: (program, uniformIndices_ptr, uniformIndices_len, pname, res_ptr) => {
this.assertWebGL2();
let indices = this.mem.loadU32Array(uniformIndices_ptr, uniformIndices_len);
this.ctx.getActiveUniforms(this.programs[program], indices, pname)
this.mem.loadI32Array(res_ptr, indices.length).set(indices)
},
GetActiveUniformBlockParameter: (program, uniformBlockIndex, pname, params_ptr) => {
this.assertWebGL2();
let res = this.ctx.getActiveUniformBlockParameter(this.programs[program], uniformBlockIndex, pname);
if (res instanceof Uint32Array) { // for pname GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
this.mem.loadU32Array(params_ptr, res.length).set(res)
} else {
this.mem.storeI32(params_ptr, res)
}
},
UniformBlockBinding: (program, uniformBlockIndex, uniformBlockBinding) => {
this.assertWebGL2();
@@ -1840,6 +1903,7 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory) {
return false;
},
// Writes a struct of type `Gamepad_State`, see `core/sys/wasm/js/events.odin`
get_gamepad_state: (gamepad_id, ep) => {
let index = gamepad_id;
let gps = navigator.getGamepads();
@@ -1986,6 +2050,11 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory) {
}
},
set_document_title: (title_ptr, title_len) => {
let title = wasmMemoryInterface.loadString(title_ptr, title_len);
document.title = title;
},
get_element_key_f64: (id_ptr, id_len, key_ptr, key_len) => {
let id = wasmMemoryInterface.loadString(id_ptr, id_len);
let key = wasmMemoryInterface.loadString(key_ptr, key_len);

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@@ -2,7 +2,7 @@ package unicode
import "base:runtime"
MAX_RUNE :: '\U00010fff' // Maximum valid unicode code point
MAX_RUNE :: '\U0010ffff' // Maximum valid unicode code point
REPLACEMENT_CHAR :: '\ufffd' // Represented an invalid code point
MAX_ASCII :: '\u007f' // Maximum ASCII value
MAX_LATIN1 :: '\u00ff' // Maximum Latin-1 value

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@@ -498,6 +498,13 @@ gb_internal LLVMValueRef lb_big_int_to_llvm(lbModule *m, Type *original_type, Bi
if (big_int_is_zero(a)) {
return LLVMConstNull(lb_type(m, original_type));
}
BigInt val = {};
big_int_init(&val, a);
if (big_int_is_neg(&val)) {
mp_incr(&val);
}
size_t sz = cast(size_t)type_size_of(original_type);
u64 rop64[4] = {}; // 2 u64 is the maximum we will ever need, so doubling it will be fine :P
@@ -509,7 +516,7 @@ gb_internal LLVMValueRef lb_big_int_to_llvm(lbModule *m, Type *original_type, Bi
size_t nails = 0;
mp_endian endian = MP_LITTLE_ENDIAN;
max_count = mp_pack_count(a, nails, size);
max_count = mp_pack_count(&val, nails, size);
if (sz < max_count) {
debug_print_big_int(a);
gb_printf_err("%s -> %tu\n", type_to_string(original_type), sz);
@@ -520,7 +527,7 @@ gb_internal LLVMValueRef lb_big_int_to_llvm(lbModule *m, Type *original_type, Bi
mp_err err = mp_pack(rop, sz, &written,
MP_LSB_FIRST,
size, endian, nails,
a);
&val);
GB_ASSERT(err == MP_OKAY);
if (!is_type_endian_little(original_type)) {
@@ -531,12 +538,18 @@ gb_internal LLVMValueRef lb_big_int_to_llvm(lbModule *m, Type *original_type, Bi
}
}
if (big_int_is_neg(a)) {
// sizeof instead of sz for sign extend to work properly
for (size_t i = 0; i < sizeof rop64; i++) {
rop[i] = ~rop[i];
}
}
big_int_dealloc(&val);
GB_ASSERT(!is_type_array(original_type));
LLVMValueRef value = LLVMConstIntOfArbitraryPrecision(lb_type(m, original_type), cast(unsigned)((sz+7)/8), cast(u64 *)rop);
if (big_int_is_neg(a)) {
value = LLVMConstNeg(value);
}
return value;
}

View File

@@ -2183,7 +2183,7 @@ gb_internal Ast *parse_force_inlining_operand(AstFile *f, Token token) {
return expr;
}
if (e->kind != Ast_ProcLit && e->kind != Ast_CallExpr) {
syntax_error(expr, "%.*s must be followed by a procedure literal or call, got %.*s", LIT(token.string), LIT(ast_strings[expr->kind]));
syntax_error(expr, "%.*s must be followed by a procedure literal or call, got %.*s", LIT(token.string), LIT(ast_strings[e->kind]));
return ast_bad_expr(f, token, f->curr_token);
}
ProcInlining pi = ProcInlining_none;
@@ -2197,17 +2197,17 @@ gb_internal Ast *parse_force_inlining_operand(AstFile *f, Token token) {
if (pi != ProcInlining_none) {
if (e->kind == Ast_ProcLit) {
if (expr->ProcLit.inlining != ProcInlining_none &&
expr->ProcLit.inlining != pi) {
if (e->ProcLit.inlining != ProcInlining_none &&
e->ProcLit.inlining != pi) {
syntax_error(expr, "Cannot apply both '#force_inline' and '#force_no_inline' to a procedure literal");
}
expr->ProcLit.inlining = pi;
e->ProcLit.inlining = pi;
} else if (e->kind == Ast_CallExpr) {
if (expr->CallExpr.inlining != ProcInlining_none &&
expr->CallExpr.inlining != pi) {
if (e->CallExpr.inlining != ProcInlining_none &&
e->CallExpr.inlining != pi) {
syntax_error(expr, "Cannot apply both '#force_inline' and '#force_no_inline' to a procedure call");
}
expr->CallExpr.inlining = pi;
e->CallExpr.inlining = pi;
}
}

View File

@@ -26,6 +26,7 @@ set COMMON=-define:ODIN_TEST_FANCY=false -file -vet -strict-style -ignore-unused
..\..\..\odin build ..\test_issue_5097-2.odin %COMMON% || exit /b
..\..\..\odin build ..\test_issue_5265.odin %COMMON% || exit /b
..\..\..\odin test ..\test_issue_5699.odin %COMMON% || exit /b
..\..\..\odin test ..\test_issue_6068.odin %COMMON% || exit /b
@echo off

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@@ -33,6 +33,7 @@ $ODIN build ../test_issue_5097.odin $COMMON
$ODIN build ../test_issue_5097-2.odin $COMMON
$ODIN build ../test_issue_5265.odin $COMMON
$ODIN test ../test_issue_5699.odin $COMMON
$ODIN test ../test_issue_6068.odin $COMMON
set +x

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@@ -0,0 +1,92 @@
// Tests issue #6068 https://github.com/odin-lang/Odin/issues/6068
package test_issues
import "core:testing"
@test
test_issue_6068 :: proc(t: ^testing.T) {
{
check_be : i128be = -1
check_le : i128le = -1
value := -1
reverse := i128be(value)
// test variable
testing.expect(t, i128be(value) == check_be)
testing.expect(t, i128be(-1) == check_be)
testing.expect(t, cast(i128be)value == check_be)
testing.expect(t, cast(i128be)-1 == check_be)
testing.expect(t, i128be(int(-1)) == check_be)
testing.expect(t, cast(i128be)int(-1) == check_be)
testing.expect(t, i128le(value) == check_le)
testing.expect(t, i128le(-1) == check_le)
testing.expect(t, cast(i128le)value == check_le)
testing.expect(t, cast(i128le)-1 == check_le)
testing.expect(t, i128le(int(-1)) == check_le)
testing.expect(t, cast(i128le)int(-1) == check_le)
testing.expect(t, i128le(reverse) == check_le)
testing.expect(t, cast(i128le)reverse == check_le)
// test literal
testing.expect(t, i128be(value) == -1)
testing.expect(t, i128be(-1) == -1)
testing.expect(t, cast(i128be)value == -1)
testing.expect(t, cast(i128be)-1 == -1)
testing.expect(t, i128be(int(-1)) == -1)
testing.expect(t, cast(i128be)int(-1) == -1)
testing.expect(t, i128le(value) == -1)
testing.expect(t, i128le(-1) == -1)
testing.expect(t, cast(i128le)value == -1)
testing.expect(t, cast(i128le)-1 == -1)
testing.expect(t, i128le(int(-1)) == -1)
testing.expect(t, cast(i128le)int(-1) == -1)
testing.expect(t, i128le(reverse) == -1)
testing.expect(t, cast(i128le)reverse == -1)
}
// NOTE(ske): [llvm_backend_const.cpp:lb_big_int_to_llvm]
// floats behaved wonky when I tested because I forgot to sign extend whole
// rop so I added more tests here to be safe
{
check_be : f64be = -1.234
check_le : f64le = -1.234
value : f64 = -1.234
reverse := f64be(value)
// test variable
testing.expect(t, f64be(value) == check_be)
testing.expect(t, f64be(-1.234) == check_be)
testing.expect(t, cast(f64be)value == check_be)
testing.expect(t, cast(f64be)-1.234 == check_be)
testing.expect(t, f64be(int(-1.234)) == check_be)
testing.expect(t, cast(f64be)int(-1.234) == check_be)
testing.expect(t, f64le(value) == check_le)
testing.expect(t, f64le(-1.234) == check_le)
testing.expect(t, cast(f64le)value == check_le)
testing.expect(t, cast(f64le)-1.234 == check_le)
testing.expect(t, f64le(int(-1.234)) == check_le)
testing.expect(t, cast(f64le)int(-1.234) == check_le)
testing.expect(t, f64le(reverse) == check_le)
testing.expect(t, cast(f64le)reverse == check_le)
// test literal
testing.expect(t, f64be(value) == -1.234)
testing.expect(t, f64be(-1.234) == -1.234)
testing.expect(t, cast(f64be)value == -1.234)
testing.expect(t, cast(f64be)-1.234 == -1.234)
testing.expect(t, f64be(int(-1.234)) == -1.234)
testing.expect(t, cast(f64be)int(-1.234) == -1.234)
testing.expect(t, f64le(value) == -1.234)
testing.expect(t, f64le(-1.234) == -1.234)
testing.expect(t, cast(f64le)value == -1.234)
testing.expect(t, cast(f64le)-1.234 == -1.234)
testing.expect(t, f64le(int(-1.234)) == -1.234)
testing.expect(t, cast(f64le)int(-1.234) == -1.234)
testing.expect(t, f64le(reverse) == -1.234)
testing.expect(t, cast(f64le)reverse == -1.234)
}
testing.expect(t, i64be(-1) + i64be(1) == 0)
testing.expect(t, i64le(-1) + i64le(i64be(1)) == 0)
testing.expect(t, i64be(-7) * i64be(7) == -49)
}

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@@ -3,6 +3,7 @@ package webgl
foreign import "webgl"
import glm "core:math/linalg/glsl"
import "base:runtime"
Enum :: distinct u32
@@ -25,6 +26,12 @@ ContextAttribute :: enum u32 {
}
ContextAttributes :: distinct bit_set[ContextAttribute; u32]
ActiveInfo :: struct {
size: int,
type: Enum,
name: string,
}
DEFAULT_CONTEXT_ATTRIBUTES :: ContextAttributes{}
@(default_calling_convention="contextless")
@@ -106,6 +113,7 @@ foreign webgl {
Flush :: proc() ---
FramebufferRenderbuffer :: proc(target, attachment, renderbufertarget: Enum, renderbuffer: Renderbuffer) ---
FramebufferTexture2D :: proc(target, attachment, textarget: Enum, texture: Texture, level: i32) ---
CheckFramebufferStatus :: proc(target: Enum) -> Enum ---
FrontFace :: proc(mode: Enum) ---
GenerateMipmap :: proc(target: Enum) ---
@@ -260,7 +268,6 @@ UniformMatrix4fv :: proc "contextless" (location: i32, m: glm.mat4) {
value := transmute([4*4]f32)m
_UniformMatrix4fv(location, &value[0])
}
GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum) -> (p: i32) {
foreign webgl {
@(link_name="GetShaderiv")
@@ -270,6 +277,79 @@ GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum) -> (p: i32) {
return
}
GetActiveAttribBuf :: proc "contextless" (program: Program, index: u32, name_buf: []byte) -> (info: ActiveInfo) {
foreign webgl {
@(link_name="GetActiveAttrib")
_GetActiveAttrib :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
}
name_len: int
_GetActiveAttrib(program, index, &info.size, &info.type, name_buf, &name_len)
info.name = string(name_buf[:name_len])
return
}
GetActiveAttribAlloc :: proc(program: Program, index: u32, allocator: runtime.Allocator, loc := #caller_location) -> (info: ActiveInfo) {
foreign webgl {
@(link_name="GetActiveAttrib")
_GetActiveAttrib :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
}
name_len: int
// Passing {} to the buf but giving it a name_len ptr will write the needed len into that int
_GetActiveAttrib(program, index, &info.size, &info.type, {}, &name_len)
if name_len > 0 {
name_buf := make([]byte, name_len, allocator, loc)
_GetActiveAttrib(program, index, &info.size, &info.type, name_buf, &name_len)
assert(name_len == len(name_buf))
info.name = string(name_buf[:name_len])
}
return
}
GetActiveAttrib :: proc {
GetActiveAttribBuf,
GetActiveAttribAlloc,
}
GetActiveUniformBuf :: proc "contextless" (program: Program, index: u32, name_buf: []byte) -> (info: ActiveInfo) {
foreign webgl {
@(link_name="GetActiveUniform")
_GetActiveUniform :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
}
name_len: int
_GetActiveUniform(program, index, &info.size, &info.type, name_buf, &name_len)
info.name = string(name_buf[:name_len])
return
}
GetActiveUniformAlloc :: proc(program: Program, index: u32, allocator: runtime.Allocator, loc := #caller_location) -> (info: ActiveInfo) {
foreign webgl {
@(link_name="GetActiveUniform")
_GetActiveUniform :: proc "contextless" (shader: Program, index: u32, size: ^int, type: ^Enum, name_buf: []byte, name_len: ^int) ---
}
name_len: int
// Passing {} to the buf but giving it a name_len ptr will write the needed len into that int
_GetActiveUniform(program, index, &info.size, &info.type, {}, &name_len)
if name_len > 0 {
name_buf := make([]byte, name_len, allocator, loc)
_GetActiveUniform(program, index, &info.size, &info.type, name_buf, &name_len)
assert(name_len == len(name_buf))
info.name = string(name_buf[:name_len])
}
return
}
GetActiveUniform :: proc {
GetActiveUniformBuf,
GetActiveUniformAlloc,
}
GetProgramInfoLog :: proc "contextless" (program: Program, buf: []byte) -> string {
foreign webgl {

View File

@@ -3,6 +3,7 @@ package webgl
foreign import "webgl2"
import "base:intrinsics"
import "base:runtime"
import glm "core:math/linalg/glsl"
Query :: distinct u32
@@ -103,14 +104,21 @@ foreign webgl2 {
GetUniformBlockIndex :: proc(program: Program, uniformBlockName: string) -> i32 ---
UniformBlockBinding :: proc(program: Program, uniformBlockIndex: i32, uniformBlockBinding: i32) ---
// if `pname` is `UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES` then an array will be written at
// `params`, in that case the length `params` need to have is given first querying using `pname`
// `UNIFORM_BLOCK_ACTIVE_UNIFORMS`.
GetActiveUniformBlockParameter :: proc(program: Program, uniformBlockIndex: i32, pname: Enum, params: [^]i32) ---
GetActiveUniforms :: proc(program: Program, uniformIndices: []u32, pname: Enum, res: [^]i32) ---
CreateVertexArray :: proc() -> VertexArrayObject ---
DeleteVertexArray :: proc(vertexArray: VertexArrayObject) ---
IsVertexArray :: proc(vertexArray: VertexArrayObject) -> bool ---
BindVertexArray :: proc(vertexArray: VertexArrayObject) ---
}
GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf: []byte) -> string {
GetActiveUniformBlockNameBuf :: proc(program: Program, uniformBlockIndex: i32, buf: []byte) -> string {
foreign webgl2 {
@(link_name="GetActiveUniformBlockName")
_GetActiveUniformBlockName :: proc "contextless" (program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
}
n: int
@@ -118,6 +126,28 @@ GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf:
return string(buf[:n])
}
GetActiveUniformBlockNameAlloc :: proc(program: Program, uniformBlockIndex: i32, allocator: runtime.Allocator, loc := #caller_location) -> string {
foreign webgl2 {
@(link_name="GetActiveUniformBlockName")
_GetActiveUniformBlockName :: proc "contextless" (program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
}
n: int
_GetActiveUniformBlockName(program, uniformBlockIndex, {}, &n)
if n > 0 {
buf := make([]byte, n, allocator, loc)
_GetActiveUniformBlockName(program, uniformBlockIndex, buf, &n)
assert(n == len(buf))
return string(buf[:n])
}
return ""
}
GetActiveUniformBlockName :: proc {
GetActiveUniformBlockNameBuf,
GetActiveUniformBlockNameAlloc,
}
Uniform1uiv :: proc "contextless" (location: i32, v: u32) {
Uniform1ui(location, v)
@@ -134,6 +164,7 @@ Uniform4uiv :: proc "contextless" (location: i32, v: glm.uvec4) {
UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
foreign webgl2 {
@(link_name="UniformMatrix3x2fv")
_UniformMatrix3x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)
@@ -141,6 +172,7 @@ UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
}
UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
foreign webgl2 {
@(link_name="UniformMatrix4x2fv")
_UniformMatrix4x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)
@@ -148,6 +180,7 @@ UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
}
UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
foreign webgl2 {
@(link_name="UniformMatrix2x3fv")
_UniformMatrix2x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)
@@ -155,6 +188,7 @@ UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
}
UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
foreign webgl2 {
@(link_name="UniformMatrix4x3fv")
_UniformMatrix4x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)
@@ -162,6 +196,7 @@ UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
}
UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
foreign webgl2 {
@(link_name="UniformMatrix2x4fv")
_UniformMatrix2x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)
@@ -169,6 +204,7 @@ UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
}
UniformMatrix3x4fv :: proc "contextless" (location: i32, m: glm.mat3x4) {
foreign webgl2 {
@(link_name="UniformMatrix3x4fv")
_UniformMatrix3x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
}
array := intrinsics.matrix_flatten(m)