Begin work on Metal

This commit is contained in:
gingerBill
2022-02-10 14:35:10 +00:00
parent c3809d7b84
commit 416413bebf
7 changed files with 462 additions and 0 deletions

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package objc_Metal
import NS "core:sys/darwin/Foundation"
AccelerationStructureUsage :: distinct bit_set[AccelerationStructureUsageFlag; NS.UInteger]
AccelerationStructureUsageFlag :: enum NS.UInteger {
Refit = 0,
PreferFastBuild = 1,
ExtendedLimits = 2,
}
AccelerationStructureUsageNone :: AccelerationStructureUsage{}
AccelerationStructureInstanceOptions :: distinct bit_set[AccelerationStructureInstanceOption; u32]
AccelerationStructureInstanceOption :: enum u32 {
DisableTriangleCulling = 0,
TriangleFrontFacingWindingCounterClockwise = 1,
Opaque = 2,
NonOpaque = 3,
}
AccelerationStructureInstanceOptionNone :: AccelerationStructureInstanceOptions{}
MotionBorderMode :: enum u32 {
Clamp = 0,
Vanish = 1,
}
AccelerationStructureInstanceDescriptor :: struct #packed {
transformationMatrix: PackedFloat4x3,
options: AccelerationStructureInstanceOptions,
mask: u32,
intersectionFunctionTableOffset: u32,
accelerationStructureIndex: u32,
}
AccelerationStructureUserIDInstanceDescriptor :: struct #packed {
transformationMatrix: PackedFloat4x3,
options: AccelerationStructureInstanceOptions,
mask: u32,
intersectionFunctionTableOffset: u32,
accelerationStructureIndex: u32,
userID: u32,
}
AccelerationStructureInstanceDescriptorType :: enum NS.UInteger {
Default = 0,
UserID = 1,
Motion = 2,
}
AccelerationStructureMotionInstanceDescriptor :: struct #packed {
options: AccelerationStructureInstanceOptions,
mask: u32,
intersectionFunctionTableOffset: u32,
accelerationStructureIndex: u32,
userID: u32,
motionTransformsStartIndex: u32,
motionTransformsCount: u32,
motionStartBorderMode: MotionBorderMode,
motionEndBorderMode: MotionBorderMode,
motionStartTime: f32,
motionEndTime: f32,
}
@(objc_class="NSAccelerationStructureDescriptor")
AccelerationStructureDescriptor :: struct { using _: NS.Copying(AccelerationStructureDescriptor) }
@(objc_class="NSAccelerationStructureGeometryDescriptor")
AccelerationStructureGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureGeometryDescriptor) }
@(objc_class="NSPrimitiveAccelerationStructureDescriptor")
PrimitiveAccelerationStructureDescriptor :: struct { using _: NS.Copying(PrimitiveAccelerationStructureDescriptor), using _: AccelerationStructureDescriptor }
@(objc_class="NSAccelerationStructureTriangleGeometryDescriptor")
AccelerationStructureTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureTriangleGeometryDescriptor), using _: AccelerationStructureGeometryDescriptor }
@(objc_class="NSAccelerationStructureBoundingBoxGeometryDescriptor")
AccelerationStructureBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureBoundingBoxGeometryDescriptor), using _: AccelerationStructureGeometryDescriptor }
@(objc_class="NSMotionKeyframeData")
MotionKeyframeData :: struct { using _: NS.Object }
@(objc_class="NSAccelerationStructureMotionTriangleGeometryDescriptor")
AccelerationStructureMotionTriangleGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureMotionTriangleGeometryDescriptor), using _: AccelerationStructureGeometryDescriptor }
@(objc_class="NSAccelerationStructureMotionBoundingBoxGeometryDescriptor")
AccelerationStructureMotionBoundingBoxGeometryDescriptor :: struct { using _: NS.Copying(AccelerationStructureMotionBoundingBoxGeometryDescriptor), using _: AccelerationStructureGeometryDescriptor }
@(objc_class="NSInstanceAccelerationStructureDescriptor")
InstanceAccelerationStructureDescriptor :: struct { using _: NS.Copying(InstanceAccelerationStructureDescriptor), using _: AccelerationStructureGeometryDescriptor }
@(objc_class="NSAccelerationStructure")
AccelerationStructure :: struct { using _: NS.Object }
AccelerationStructureDescriptor_usage :: proc(self: ^AccelerationStructureDescriptor) -> AccelerationStructureUsage {
return msgSend(AccelerationStructureUsage, self, "usage")
}
AccelerationStructureGeometryDescriptor_intersectionFunctionTableOffset :: proc(self: ^AccelerationStructureGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "intersectionFunctionTableOffset")
}
AccelerationStructureGeometryDescriptor_setIntersectionFunctionTableOffset :: proc(self: ^AccelerationStructureGeometryDescriptor, intersectionFunctionTableOffset: NS.UInteger) {
msgSend(nil, self, "setIntersectionFunctionTableOffset:", intersectionFunctionTableOffset)
}
AccelerationStructureGeometryDescriptor_opaque :: proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL {
return msgSend(BOOL, self, "opaque")
}
AccelerationStructureGeometryDescriptor_setOpaque :: proc(self: ^AccelerationStructureGeometryDescriptor, opaque: BOOL) {
msgSend(nil, self, "setOpaque:", opaque)
}
AccelerationStructureGeometryDescriptor_allowDuplicateIntersectionFunctionInvocation :: proc(self: ^AccelerationStructureGeometryDescriptor) -> BOOL {
return msgSend(BOOL, self, "allowDuplicateIntersectionFunctionInvocation")
}
AccelerationStructureGeometryDescriptor_setAllowDuplicateIntersectionFunctionInvocation :: proc(self: ^AccelerationStructureGeometryDescriptor, allowDuplicateIntersectionFunctionInvocation: BOOL) {
msgSend(nil, self, "setAllowDuplicateIntersectionFunctionInvocation:", allowDuplicateIntersectionFunctionInvocation)
}
AccelerationStructureGeometryDescriptor_label :: proc(self: ^AccelerationStructureGeometryDescriptor) -> ^NS.String {
return msgSend(^NS.String, self, "label")
}
AccelerationStructureGeometryDescriptor_setLabel :: proc(self: ^AccelerationStructureGeometryDescriptor, label: ^NS.String) {
msgSend(nil, self, "setLabel:", label)
}
PrimitiveAccelerationStructureDescriptor_geometryDescriptors :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> (descriptors: ^NS.Array(^NS.Object)) {
return msgSend(type_of(descriptors), self, "geometryDescriptors")
}
PrimitiveAccelerationStructureDescriptor_setGeometryDescriptors :: proc(self: ^PrimitiveAccelerationStructureDescriptor, descriptors: ^NS.Array(^NS.Object)) {
msgSend(nil, self, "setGeometryDescriptors:", descriptors)
}
PrimitiveAccelerationStructureDescriptor_motionStartBorderMode :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> MotionBorderMode {
return msgSend(MotionBorderMode, self, "motionStartBorderMode")
}
PrimitiveAccelerationStructureDescriptor_setMotionStartBorderMode :: proc(self: ^PrimitiveAccelerationStructureDescriptor, motionStartBorderMode: MotionBorderMode) {
msgSend(nil, self, "setMotionStartBorderMode:", motionStartBorderMode)
}
PrimitiveAccelerationStructureDescriptor_motionEndBorderMode :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> MotionBorderMode {
return msgSend(MotionBorderMode, self, "motionEndBorderMode")
}
PrimitiveAccelerationStructureDescriptor_setMotionEndBorderMode :: proc(self: ^PrimitiveAccelerationStructureDescriptor, motionEndBorderMode: MotionBorderMode) {
msgSend(nil, self, "setMotionEndBorderMode:", motionEndBorderMode)
}
PrimitiveAccelerationStructureDescriptor_motionStartTime :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> (motionStartTime: f32) {
return msgSend(f32, self, "motionStartTime")
}
PrimitiveAccelerationStructureDescriptor_setMotionStartTime :: proc(self: ^PrimitiveAccelerationStructureDescriptor, motionStartTime: f32) {
msgSend(nil, self, "setMotionStartTime:", motionStartTime)
}
PrimitiveAccelerationStructureDescriptor_motionEndTime :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> (motionEndTime: f32) {
return msgSend(f32, self, "motionEndTime")
}
PrimitiveAccelerationStructureDescriptor_setMotionEndTime :: proc(self: ^PrimitiveAccelerationStructureDescriptor, motionEndTime: f32) {
msgSend(nil, self, "setMotionEndTime:", motionEndTime)
}
PrimitiveAccelerationStructureDescriptor_motionKeyframeCount :: proc(self: ^PrimitiveAccelerationStructureDescriptor) -> (motionKeyframeCount: NS.UInteger) {
return msgSend(NS.UInteger, self, "motionKeyframeCount")
}
PrimitiveAccelerationStructureDescriptor_setmotionKeyframeCount :: proc(self: ^PrimitiveAccelerationStructureDescriptor, motionKeyframeCount: NS.UInteger) {
msgSend(nil, self, "setMotionKeyframeCount:", motionKeyframeCount)
}
PrimitiveAccelerationStructureDescriptor_descriptor :: proc() -> ^PrimitiveAccelerationStructureDescriptor {
return msgSend(^PrimitiveAccelerationStructureDescriptor, PrimitiveAccelerationStructureDescriptor, "descriptor")
}
AccelerationStructureTriangleGeometryDescriptor_vertexBuffer :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^Buffer {
return msgSend(^Buffer, self, "vertexBuffer")
}
AccelerationStructureTriangleGeometryDescriptor_setVertexBuffer :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, buffer: ^Buffer) {
msgSend(nil, self, "setVertexBuffer:", buffer)
}
AccelerationStructureTriangleGeometryDescriptor_vertexBufferOffset :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "vertexBufferOffset")
}
AccelerationStructureTriangleGeometryDescriptor_setVertexBufferOffset :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexBufferOffset: NS.UInteger) {
msgSend(nil, self, "setVertexBufferOffset:", vertexBufferOffset)
}
AccelerationStructureTriangleGeometryDescriptor_vertexStride :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "vertexStride")
}
AccelerationStructureTriangleGeometryDescriptor_setVertexStride :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, vertexStride: NS.UInteger) {
msgSend(nil, self, "setVertexStride:", vertexStride)
}
AccelerationStructureTriangleGeometryDescriptor_indexBuffer :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> ^Buffer {
return msgSend(^Buffer, self, "indexBuffer")
}
AccelerationStructureTriangleGeometryDescriptor_setIndexBuffer :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, buffer: ^Buffer) {
msgSend(nil, self, "setIndexBuffer:", buffer)
}
AccelerationStructureTriangleGeometryDescriptor_indexBufferOffset :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "indexBufferOffset")
}
AccelerationStructureTriangleGeometryDescriptor_setIndexBufferOffset :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indexBufferOffset: NS.UInteger) {
msgSend(nil, self, "setIndexBufferOffset:", indexBufferOffset)
}
AccelerationStructureTriangleGeometryDescriptor_indexType :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> IndexType {
return msgSend(IndexType, self, "indexType")
}
AccelerationStructureTriangleGeometryDescriptor_setIndexType :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, indextype: IndexType) {
msgSend(nil, self, "setIndexType:", indextype)
}
AccelerationStructureTriangleGeometryDescriptor_triangleCount :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "triangleCount")
}
AccelerationStructureTriangleGeometryDescriptor_setTriangleCount :: proc(self: ^AccelerationStructureTriangleGeometryDescriptor, triangleCount: NS.UInteger) {
msgSend(nil, self, "setTriangleCount", triangleCount)
}
AccelerationStructureTriangleGeometryDescriptor_descriptor :: proc() -> ^AccelerationStructureTriangleGeometryDescriptor {
return msgSend(^AccelerationStructureTriangleGeometryDescriptor, AccelerationStructureTriangleGeometryDescriptor, "descriptor")
}
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBuffer :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> ^Buffer {
return msgSend(^Buffer, self, "boundingBoxBuffer")
}
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBuffer :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, buffer: ^Buffer) {
msgSend(nil, self, "setBoundingBoxBuffer:", buffer)
}
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxBufferOffset :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "boundingBoxBufferOffset")
}
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxBufferOffset :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxBufferOffset: NS.UInteger) {
msgSend(nil, self, "setBoundingBoxBufferOffset:", boundingBoxBufferOffset)
}
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxStride :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "boundingBoxStride")
}
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxStride :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxStride: NS.UInteger) {
msgSend(nil, self, "setBoundingBoxStride:", boundingBoxStride)
}
AccelerationStructureBoundingBoxGeometryDescriptor_boundingBoxCount :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor) -> NS.UInteger {
return msgSend(NS.UInteger, self, "boundingBoxCount")
}
AccelerationStructureBoundingBoxGeometryDescriptor_setBoundingBoxCount :: proc(self: ^AccelerationStructureBoundingBoxGeometryDescriptor, boundingBoxCount: NS.UInteger) {
msgSend(nil, self, "setBoundingBoxCount:", boundingBoxCount)
}

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package objc_Metal
import NS "core:sys/darwin/Foundation"
PackedFloat3 :: distinct [3]f32
PackedFloat4x3 :: distinct [4]PackedFloat3
AxisAlignedBoundingBox :: struct{
min, ax: PackedFloat3,
}

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package objc_Metal
import NS "core:sys/darwin/Foundation"
BlendFactor :: enum NS.UInteger {
Zero = 0,
One = 1,
SourceColor = 2,
OneMinusSourceColor = 3,
SourceAlpha = 4,
OneMinusSourceAlpha = 5,
DestinationColor = 6,
OneMinusDestinationColor = 7,
DestinationAlpha = 8,
OneMinusDestinationAlpha = 9,
SourceAlphaSaturated = 10,
BlendColor = 11,
OneMinusBlendColor = 12,
BlendAlpha = 13,
OneMinusBlendAlpha = 14,
Source1Color = 15,
OneMinusSource1Color = 16,
Source1Alpha = 17,
OneMinusSource1Alpha = 18,
}
BlendOperation :: enum NS.UInteger {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4,
}
ColorWriteMaskOption :: enum NS.UInteger {
Alpha = 0,
Blue = 1,
Green = 2,
Red = 3,
}
ColorWriteMask :: distinct bit_set[ColorWriteMaskOption; NS.UInteger]
ColorWriteMaskNone :: ColorWriteMask{}
ColorWriteMaskAll :: ColorWriteMask{.Alpha, .Blue, .Green, .Red}
PrimitiveTopologyClass :: enum NS.UInteger {
ClassUnspecified = 0,
ClassPoint = 1,
ClassLine = 2,
ClassTriangle = 3,
}
TessellationPartitionMode :: enum NS.UInteger {
ModePow2 = 0,
ModeInteger = 1,
ModeFractionalOdd = 2,
ModeFractionalEven = 3,
}
TessellationFactorStepFunction :: enum NS.UInteger {
Constant = 0,
PerPatch = 1,
PerInstance = 2,
PerPatchAndPerInstance = 3,
}
TessellationFactorFormat :: enum NS.UInteger {
Half = 0,
}
TessellationControlPointIndexType :: enum NS.UInteger {
None = 0,
UInt16 = 1,
UInt32 = 2,
}

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package objc_Metal
import NS "core:sys/darwin/Foundation"
AttributeFormat :: enum NS.UInteger {
Invalid = 0,
UChar2 = 1,
UChar3 = 2,
UChar4 = 3,
Char2 = 4,
Char3 = 5,
Char4 = 6,
UChar2Normalized = 7,
UChar3Normalized = 8,
UChar4Normalized = 9,
Char2Normalized = 10,
Char3Normalized = 11,
Char4Normalized = 12,
UShort2 = 13,
UShort3 = 14,
UShort4 = 15,
Short2 = 16,
Short3 = 17,
Short4 = 18,
UShort2Normalized = 19,
UShort3Normalized = 20,
UShort4Normalized = 21,
Short2Normalized = 22,
Short3Normalized = 23,
Short4Normalized = 24,
Half2 = 25,
Half3 = 26,
Half4 = 27,
Float = 28,
Float2 = 29,
Float3 = 30,
Float4 = 31,
Int = 32,
Int2 = 33,
Int3 = 34,
Int4 = 35,
UInt = 36,
UInt2 = 37,
UInt3 = 38,
UInt4 = 39,
Int1010102Normalized = 40,
UInt1010102Normalized = 41,
UChar4Normalized_BGRA = 42,
UChar = 45,
Char = 46,
UCharNormalized = 47,
CharNormalized = 48,
UShort = 49,
Short = 50,
UShortNormalized = 51,
ShortNormalized = 52,
Half = 53,
}
IndexType :: enum NS.UInteger {
UInt16 = 0,
UInt32 = 1,
}
StepFunction :: enum NS.UInteger {
Constant = 0,
PerVertex = 1,
PerInstance = 2,
PerPatch = 3,
PerPatchControlPoint = 4,
ThreadPositionInGridX = 5,
ThreadPositionInGridY = 6,
ThreadPositionInGridXIndexed = 7,
ThreadPositionInGridYIndexed = 8,
}

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package objc_Metal
import NS "core:sys/darwin/Foundation"
import "core:intrinsics"
alloc :: NS.alloc
init :: NS.init
retain :: NS.retain
release :: NS.release
autorelease :: NS.autorelease
retainCount :: NS.retainCount
copy :: NS.copy
hash :: NS.hash
isEqual :: NS.isEqual
description :: NS.description
debugDescription :: NS.debugDescription
bridgingCast :: NS.bridgingCast
@(private)
msgSend :: intrinsics.objc_send
BOOL :: NS.BOOL

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package objc_Metal
import NS "core:sys/darwin/Foundation"
Buffer :: struct { using _: Resource }

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package objc_Metal
import NS "core:sys/darwin/Foundation"
Resource :: struct { using _: NS.Object }