Update raylib.odin

This commit is contained in:
Murtagy
2024-02-05 21:38:17 +03:00
committed by GitHub
parent 1ebb7f8e9d
commit 456dd22dc4

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@@ -1051,8 +1051,8 @@ foreign lib {
LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations
LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations
IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> c.int --- // Get shader uniform location
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int --- // Get shader attribute location
GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> ShaderLocationIndex --- // Get shader uniform location
GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> ShaderLocationIndex --- // Get shader attribute location
SetShaderValue :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value
SetShaderValueV :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector
SetShaderValueMatrix :: proc(shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) --- // Set shader uniform value (matrix 4x4)