Updated SDL_CreateTexture to take PixelFormatEnum instead of u32

This commit is contained in:
Hector
2024-06-06 11:47:36 +01:00
parent a73741d3b7
commit 483015fe57

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@@ -76,7 +76,7 @@ foreign lib {
GetRenderer :: proc(window: ^Window) -> ^Renderer ---
GetRendererInfo :: proc(renderer: ^Renderer, info: ^RendererInfo) -> c.int ---
GetRendererOutputSize :: proc(renderer: ^Renderer, w, h: ^c.int) -> c.int ---
CreateTexture :: proc(renderer: ^Renderer, format: u32, access: TextureAccess, w, h: c.int) -> ^Texture ---
CreateTexture :: proc(renderer: ^Renderer, format: PixelFormatEnum, access: TextureAccess, w, h: c.int) -> ^Texture ---
CreateTextureFromSurface :: proc(renderer: ^Renderer, surface: ^Surface) -> ^Texture ---
QueryTexture :: proc(texture: ^Texture, format: ^u32, access, w, h: ^c.int) -> c.int ---
SetTextureColorMod :: proc(texture: ^Texture, r, g, b: u8) -> c.int ---