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Fix D3D12_BARRIER_SUBRESOURCE_RANGE struct
Should be all u32 in this struct, not uint https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_barrier_subresource_range
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12
vendor/directx/d3d12/d3d12.odin
vendored
12
vendor/directx/d3d12/d3d12.odin
vendored
@@ -5458,12 +5458,12 @@ TEXTURE_BARRIER_FLAGS :: enum i32 {
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}
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BARRIER_SUBRESOURCE_RANGE :: struct {
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IndexOrFirstMipLevel: uint,
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NumMipLevels: uint,
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FirstArraySlice: uint,
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NumArraySlices: uint,
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FirstPlane: uint,
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NumPlanes: uint,
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IndexOrFirstMipLevel: u32,
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NumMipLevels: u32,
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FirstArraySlice: u32,
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NumArraySlices: u32,
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FirstPlane: u32,
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NumPlanes: u32,
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}
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GLOBAL_BARRIER :: struct {
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