wgpu: update to v22.1.0.1

This commit is contained in:
Laytan Laats
2024-08-12 22:17:15 +02:00
parent b71e0c2e36
commit 54a420f3eb
9 changed files with 210 additions and 153 deletions

View File

@@ -11,8 +11,8 @@ Have a look at the `example/` directory for the rendering of a basic triangle.
## Getting the wgpu-native libraries
For native support (not the browser), some libraries are required. Fortunately this is
extremely easy, just download them from the [releases on GitHub](https://github.com/gfx-rs/wgpu-native/releases/tag/v0.19.4.1),
the bindings are for v0.19.4.1 at the moment.
extremely easy, just download them from the [releases on GitHub](https://github.com/gfx-rs/wgpu-native/releases/tag/v22.1.0.1),
the bindings are for v22.1.0.1 at the moment.
These are expected in the `lib` folder under the same name as they are released (just unzipped).
By default it will look for a static release version (`wgpu-OS-ARCH-release.a|lib`),

View File

@@ -158,15 +158,17 @@ frame :: proc "c" (dt: f32) {
view = frame,
loadOp = .Clear,
storeOp = .Store,
depthSlice = wgpu.DEPTH_SLICE_UNDEFINED,
clearValue = { 0, 1, 0, 1 },
},
},
)
defer wgpu.RenderPassEncoderRelease(render_pass_encoder)
wgpu.RenderPassEncoderSetPipeline(render_pass_encoder, state.pipeline)
wgpu.RenderPassEncoderDraw(render_pass_encoder, vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0)
wgpu.RenderPassEncoderEnd(render_pass_encoder)
wgpu.RenderPassEncoderRelease(render_pass_encoder)
command_buffer := wgpu.CommandEncoderFinish(command_encoder, nil)
defer wgpu.CommandBufferRelease(command_buffer)

View File

@@ -158,15 +158,17 @@ frame :: proc "c" (dt: f32) {
view = frame,
loadOp = .Clear,
storeOp = .Store,
depthSlice = wgpu.DEPTH_SLICE_UNDEFINED,
clearValue = { 0, 1, 0, 1 },
},
},
)
defer wgpu.RenderPassEncoderRelease(render_pass_encoder)
wgpu.RenderPassEncoderSetPipeline(render_pass_encoder, state.pipeline)
wgpu.RenderPassEncoderDraw(render_pass_encoder, vertexCount=3, instanceCount=1, firstVertex=0, firstInstance=0)
wgpu.RenderPassEncoderEnd(render_pass_encoder)
wgpu.RenderPassEncoderRelease(render_pass_encoder)
command_buffer := wgpu.CommandEncoderFinish(command_encoder, nil)
defer wgpu.CommandBufferRelease(command_buffer)

187
vendor/wgpu/wgpu.js vendored
View File

@@ -44,6 +44,7 @@ class WebGPUInterface {
BlendFactor: ["zero", "one", "src", "one-minus-src", "src-alpha", "one-minus-src-alpha", "dst", "one-minus-dst", "dst-alpha", "one-minus-dst-alpha", "src-alpha-saturated", "constant", "one-minus-constant", ],
PresentMode: ["fifo", "fifo-relaxed", "immediate", "mailbox", ],
TextureAspect: ["all", "stencil-only", "depth-only"],
DeviceLostReason: [undefined, "unknown", "destroyed"],
};
/** @type {WebGPUObjectManager<{}>} */
@@ -382,13 +383,19 @@ class WebGPUInterface {
*/
RenderPassColorAttachment(start) {
const viewIdx = this.mem.loadPtr(start + 4);
const resolveTargetIdx = this.mem.loadPtr(start + 8);
const resolveTargetIdx = this.mem.loadPtr(start + 12);
let depthSlice = this.mem.loadU32(start + 8);
if (depthSlice == 0xFFFFFFFF) { // DEPTH_SLICE_UNDEFINED.
depthSlice = undefined;
}
return {
view: viewIdx > 0 ? this.textureViews.get(viewIdx) : undefined,
resolveTarget: resolveTargetIdx > 0 ? this.textureViews.get(resolveTargetIdx) : undefined,
loadOp: this.enumeration("LoadOp", start + 12),
storeOp: this.enumeration("StoreOp", start + 16),
depthSlice: depthSlice,
loadOp: this.enumeration("LoadOp", start + 16),
storeOp: this.enumeration("StoreOp", start + 20),
clearValue: this.Color(start + 24),
};
}
@@ -950,14 +957,25 @@ class WebGPUInterface {
/**
* @param {number} adapterIdx
* @param {number} propertiesPtr
* @param {number} infoPtr
*/
wgpuAdapterGetProperties: (adapterIdx, propertiesPtr) => {
this.assert(propertiesPtr != 0);
// Unknown adapter.
this.mem.storeI32(propertiesPtr + 28, 3);
wgpuAdapterGetInfo: (adapterIdx, infoPtr) => {
this.assert(infoPtr != 0);
// WebGPU backend.
this.mem.storeI32(propertiesPtr + 32, 2);
this.mem.storeI32(infoPtr + 20, 2);
// Unknown adapter.
this.mem.storeI32(infoPtr + 24, 3);
// NOTE: I don't think getting the other fields in this struct is possible.
// `adapter.requestAdapterInfo` is deprecated.
},
/**
* @param {number} infoPtr
*/
wgpuAdapterInfoFreeMembers: (infoPtr) => {
// NOTE: nothing to free.
},
/**
@@ -970,50 +988,6 @@ class WebGPUInterface {
return adapter.features.has(this.enums.FeatureName[featureInt]);
},
/**
* @param {number} adapterIdx
* @param {number} callbackPtr
* @param {0|number} userdata
*/
wgpuAdapterRequestAdapterInfo: async (adapterIdx, callbackPtr, userdata) => {
const adapter = this.adapters.get(adapterIdx);
const callback = this.mem.exports.__indirect_function_table.get(callbackPtr);
const info = await adapter.requestAdapterInfo();
const addr = this.mem.exports.wgpu_alloc(16);
const vendorLength = new TextEncoder().encode(info.vendor).length;
const vendorAddr = this.mem.exports.wgpu_alloc(vendorLength);
this.mem.storeString(vendorAddr, info.vendor);
this.mem.storeI32(addr + 0, vendorAddr);
const architectureLength = new TextEncoder().encode(info.architecture).length;
const architectureAddr = this.mem.exports.wgpu_alloc(architectureLength);
this.mem.storeString(architectureAddr, info.architecture);
this.mem.storeI32(addr + 4, architectureAddr);
const deviceLength = new TextEncoder().encode(info.device).length;
const deviceAddr = this.mem.exports.wgpu_alloc(deviceLength);
this.mem.storeString(deviceAddr, info.device);
this.mem.storeI32(addr + 8, deviceAddr);
const descriptionLength = new TextEncoder().encode(info.description).length;
const descriptionAddr = this.mem.exports.wgpu_alloc(descriptionLength);
this.mem.storeString(descriptionAddr, info.description);
this.mem.storeI32(addr + 12, descriptionAddr);
callback(addr, userdata);
this.mem.exports.wgpu_free(descriptionAddr);
this.mem.exports.wgpu_free(deviceAddr);
this.mem.exports.wgpu_free(architectureAddr);
this.mem.exports.wgpu_free(vendorAddr);
this.mem.exports.wgpu_free(addr);
},
/**
* @param {number} adapterIdx
* @param {0|number} descriptorPtr
@@ -1040,14 +1014,69 @@ class WebGPUInterface {
};
}
let device;
let deviceIdx;
try {
const device = await adapter.requestDevice(descriptor);
device = await adapter.requestDevice(descriptor);
deviceIdx = this.devices.create(device);
// NOTE: don't callback here, any errors that happen later will then be caught by the catch here.
} catch (e) {
console.warn(e);
callback(1, null, null, userdata);
const messageLength = new TextEncoder().encode(e.message).length;
const messageAddr = this.mem.exports.wgpu_alloc(messageLength + 1);
this.mem.storeString(messageAddr, e.message);
callback(1, null, messageAddr, userdata);
this.mem.exports.wgpu_free(messageAddr);
}
let callbacksPtr = descriptorPtr + 24 + this.mem.intSize;
const deviceLostCallbackPtr = this.mem.loadPtr(callbacksPtr);
if (deviceLostCallbackPtr != 0) {
const deviceLostUserData = this.mem.loadPtr(callbacksPtr) + 4;
const deviceLostCallback = this.mem.exports.__indirect_function_table.get(deviceLostCallbackPtr);
device.lost.then((info) => {
const reason = this.enums.DeviceLostReason.indexOf(info.reason);
const messageLength = new TextEncoder().encode(info.message).length;
const messageAddr = this.mem.exports.wgpu_alloc(messageLength + 1);
this.mem.storeString(messageAddr, info.message);
deviceLostCallback(reason, messageAddr, deviceLostUserData);
this.mem.exports.wgpu_free(messageAddr);
});
}
callbacksPtr += 8;
// Skip over `nextInChain`.
callbacksPtr += 4;
const uncapturedErrorCallbackPtr = this.mem.loadPtr(callbacksPtr);
if (uncapturedErrorCallbackPtr != 0) {
const uncapturedErrorUserData = this.mem.loadPtr(callbacksPtr + 4);
const uncapturedErrorCallback = this.mem.exports.__indirect_function_table.get(uncapturedErrorCallbackPtr);
device.onuncapturederror = (ev) => {
let status = 4; // Unknown
if (ev.error instanceof GPUValidationError) {
status = 1; // Validation
} else if (ev.error instanceof GPUOutOfMemoryError) {
status = 2; // OutOfMemory
} else if (ev.error instanceof GPUInternalError) {
status = 3; // Internal
}
const messageLength = new TextEncoder().encode(ev.error.message).length;
const messageAddr = this.mem.exports.wgpu_alloc(messageLength + 1);
this.mem.storeString(messageAddr, ev.error.message);
uncapturedErrorCallback(status, messageAddr, uncapturedErrorUserData);
this.mem.exports.wgpu_free(messageAddr);
};
}
callback(0, deviceIdx, null, userdata);
@@ -1918,29 +1947,6 @@ class WebGPUInterface {
device.pushErrorScope(this.enums.ErrorFilter[filterInt]);
},
/**
* @param {number} deviceIdx
* @param {number} callbackPtr
* @param {number} userdata
*/
wgpuDeviceSetUncapturedErrorCallback: (deviceIdx, callbackPtr, userdata) => {
const device = this.devices.get(deviceIdx);
const callback = this.mem.exports.__indirect_function_table.get(callbackPtr);
device.onuncapturederror = (ev) => {
console.warn(ev.error);
let status = 4;
if (error instanceof GPUValidationError) {
status = 1;
} else if (error instanceof GPUOutOfMemoryError) {
status = 2;
} else if (error instanceof GPUInternalError) {
status = 3;
}
callback(status, null, userdata);
};
},
...this.devices.interface(true),
/* ---------------------- Instance ---------------------- */
@@ -2646,23 +2652,23 @@ class WebGPUInterface {
const formatStr = navigator.gpu.getPreferredCanvasFormat();
const format = this.enums.TextureFormat.indexOf(formatStr);
this.mem.storeUint(capabilitiesPtr + this.mem.intSize, 1);
this.mem.storeUint(capabilitiesPtr + 8, 1);
const formatAddr = this.mem.exports.wgpu_alloc(4);
this.mem.storeI32(formatAddr, format);
this.mem.storeI32(capabilitiesPtr + this.mem.intSize*2, formatAddr);
this.mem.storeI32(capabilitiesPtr + 8 + this.mem.intSize, formatAddr);
// NOTE: present modes don't seem to actually do anything in JS, we can just give back a default FIFO though.
this.mem.storeUint(capabilitiesPtr + this.mem.intSize*3, 1);
this.mem.storeUint(capabilitiesPtr + 8 + this.mem.intSize*2, 1);
const presentModesAddr = this.mem.exports.wgpu_alloc(4);
this.mem.storeI32(presentModesAddr, 0);
this.mem.storeI32(capabilitiesPtr + this.mem.intSize*4, presentModesAddr);
this.mem.storeI32(capabilitiesPtr + 8 + this.mem.intSize*3, presentModesAddr);
// Browser seems to support opaque (1) and premultiplied (2).
this.mem.storeUint(capabilitiesPtr + this.mem.intSize*5, 2);
this.mem.storeUint(capabilitiesPtr + 8 + this.mem.intSize*4, 2);
const alphaModesAddr = this.mem.exports.wgpu_alloc(8);
this.mem.storeI32(alphaModesAddr + 0, 1); // Opaque.
this.mem.storeI32(alphaModesAddr + 4, 2); // premultiplied.
this.mem.storeI32(capabilitiesPtr + this.mem.intSize*6, alphaModesAddr);
this.mem.storeI32(capabilitiesPtr + 8 + this.mem.intSize*5, alphaModesAddr);
},
/**
@@ -2680,17 +2686,6 @@ class WebGPUInterface {
// TODO: determine suboptimal and/or status.
},
/**
* @param {number} surfaceIdx
* @param {number} texturePtr
* @returns {number}
*/
wgpuSurfaceGetPreferredFormat: (surfaceIdx, adapterIdx) => {
const formatStr = navigator.gpu.getPreferredCanvasFormat();
const format = this.enums.TextureFormat.indexOf(formatStr);
return format;
},
/**
* @param {number} surfaceIdx
*/

164
vendor/wgpu/wgpu.odin vendored
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@@ -13,7 +13,7 @@ when ODIN_OS == .Windows {
@(private) LIB :: "lib/wgpu-windows-" + ARCH + "-" + TYPE + "/wgpu_native" + EXT
when !#exists(LIB) {
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v0.19.4.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v22.1.0.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
}
foreign import libwgpu {
@@ -34,7 +34,7 @@ when ODIN_OS == .Windows {
@(private) LIB :: "lib/wgpu-macos-" + ARCH + "-" + TYPE + "/libwgpu_native" + EXT
when !#exists(LIB) {
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v0.19.4.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v22.1.0.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
}
foreign import libwgpu {
@@ -49,7 +49,7 @@ when ODIN_OS == .Windows {
@(private) LIB :: "lib/wgpu-linux-" + ARCH + "-" + TYPE + "/libwgpu_native" + EXT
when !#exists(LIB) {
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v0.19.4.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
#panic("Could not find the compiled WGPU Native library at '" + #directory + LIB + "', these can be downloaded from https://github.com/gfx-rs/wgpu-native/releases/tag/v22.1.0.1, make sure to read the README at '" + #directory + "vendor/wgpu/README.md'")
}
foreign import libwgpu {
@@ -220,7 +220,8 @@ CullMode :: enum i32 {
DeviceLostReason :: enum i32 {
Undefined = 0x00000000,
Destroyed = 0x00000001,
Unknown = 0x00000001,
Destroyed = 0x00000002,
}
ErrorFilter :: enum i32 {
@@ -264,6 +265,30 @@ FeatureName :: enum i32 {
PipelineStatisticsQuery,
StorageResourceBindingArray,
PartiallyBoundBindingArray,
TextureFormat16bitNorm,
TextureCompressionAstcHdr,
// TODO: requires wgpu.h api change
// TimestampQueryInsidePasses,
MappablePrimaryBuffers = 0x0003000E,
BufferBindingArray,
UniformBufferAndStorageTextureArrayNonUniformIndexing,
// TODO: requires wgpu.h api change
// AddressModeClampToZero,
// AddressModeClampToBorder,
// PolygonModeLine,
// PolygonModePoint,
// ConservativeRasterization,
// ClearTexture,
// SprivShaderPassThrough,
// MultiView,
VertexAttribute64bit = 0x00030019,
TextureFormatNv12,
RayTracingAccelarationStructure,
RayQuery,
ShaderF64,
ShaderI16,
ShaderPrimitiveIndex,
ShaderEarlyDepthTest,
}
FilterMode :: enum i32 {
@@ -520,6 +545,18 @@ TextureFormat :: enum i32 {
ASTC12x10UnormSrgb = 0x0000005D,
ASTC12x12Unorm = 0x0000005E,
ASTC12x12UnormSrgb = 0x0000005F,
// Native.
// From FeatureName.TextureFormat16bitNorm
R16Unorm = 0x00030001,
R16Snorm,
Rg16Unorm,
Rg16Snorm,
Rgba16Unorm,
Rgba16Snorm,
// From FeatureName.TextureFormatNv12
NV12,
}
TextureSampleType :: enum i32 {
@@ -581,13 +618,13 @@ VertexStepMode :: enum i32 {
VertexBufferNotUsed = 0x00000002,
}
// WGSLFeatureName :: enum i32 {
// Undefined = 0x00000000,
// ReadonlyAndReadwriteStorageTextures = 0x00000001,
// Packed4x8IntegerDotProduct = 0x00000002,
// UnrestrictedPointerParameters = 0x00000003,
// PointerCompositeAccess = 0x00000004,
// }
WGSLFeatureName :: enum i32 {
Undefined = 0x00000000,
ReadonlyAndReadwriteStorageTextures = 0x00000001,
Packed4x8IntegerDotProduct = 0x00000002,
UnrestrictedPointerParameters = 0x00000003,
PointerCompositeAccess = 0x00000004,
}
BufferUsage :: enum i32 {
MapRead = 0x00000000,
@@ -634,22 +671,18 @@ TextureUsage :: enum i32 {
}
TextureUsageFlags :: bit_set[TextureUsage; Flags]
BufferMapAsyncCallback :: #type proc "c" (status: BufferMapAsyncStatus, /* NULLABLE */ userdata: rawptr)
ShaderModuleGetCompilationInfoCallback :: #type proc "c" (status: CompilationInfoRequestStatus, compilationInfo: ^CompilationInfo, /* NULLABLE */ userdata: rawptr)
DeviceCreateComputePipelineAsyncCallback :: #type proc "c" (status: CreatePipelineAsyncStatus, pipeline: ComputePipeline, message: cstring, /* NULLABLE */ userdata: rawptr)
DeviceCreateRenderPipelineAsyncCallback :: #type proc "c" (status: CreatePipelineAsyncStatus, pipeline: RenderPipeline, message: cstring, /* NULLABLE */ userdata: rawptr)
Proc :: distinct rawptr
DeviceLostCallback :: #type proc "c" (reason: DeviceLostReason, message: cstring, userdata: rawptr)
ErrorCallback :: #type proc "c" (type: ErrorType, message: cstring, userdata: rawptr)
Proc :: distinct rawptr
QueueOnSubmittedWorkDoneCallback :: #type proc "c" (status: QueueWorkDoneStatus, /* NULLABLE */ userdata: rawptr)
InstanceRequestAdapterCallback :: #type proc "c" (status: RequestAdapterStatus, adapter: Adapter, message: cstring, /* NULLABLE */ userdata: rawptr)
AdapterRequestDeviceCallback :: #type proc "c" (status: RequestDeviceStatus, device: Device, message: cstring, /* NULLABLE */ userdata: rawptr)
// AdapterRequestAdapterInfoCallback :: #type proc "c" (adapterInfo: AdapterInfo, /* NULLABLE */ userdata: rawptr)
BufferMapAsyncCallback :: #type proc "c" (status: BufferMapAsyncStatus, /* NULLABLE */ userdata: rawptr)
DeviceCreateComputePipelineAsyncCallback :: #type proc "c" (status: CreatePipelineAsyncStatus, pipeline: ComputePipeline, message: cstring, /* NULLABLE */ userdata: rawptr)
DeviceCreateRenderPipelineAsyncCallback :: #type proc "c" (status: CreatePipelineAsyncStatus, pipeline: RenderPipeline, message: cstring, /* NULLABLE */ userdata: rawptr)
InstanceRequestAdapterCallback :: #type proc "c" (status: RequestAdapterStatus, adapter: Adapter, message: cstring, /* NULLABLE */ userdata: rawptr)
QueueOnSubmittedWorkDoneCallback :: #type proc "c" (status: QueueWorkDoneStatus, /* NULLABLE */ userdata: rawptr)
ShaderModuleGetCompilationInfoCallback :: #type proc "c" (status: CompilationInfoRequestStatus, compilationInfo: ^CompilationInfo, /* NULLABLE */ userdata: rawptr)
ChainedStruct :: struct {
next: ^ChainedStruct,
@@ -661,28 +694,23 @@ ChainedStructOut :: struct {
sType: SType,
}
// AdapterInfo :: struct {
// next: ^ChainedStructOut,
// vendor: cstring,
// architecture: cstring,
// device: cstring,
// description: cstring,
// backendType: BackendType,
// adapterType: AdapterType,
// vendorID: u32,
// deviceID: u32,
// }
AdapterProperties :: struct {
AdapterInfo :: struct {
nextInChain: ^ChainedStructOut,
vendorID: u32,
vendorName: cstring,
vendor: cstring,
architecture: cstring,
deviceID: u32,
name: cstring,
driverDescription: cstring,
adapterType: AdapterType,
device: cstring,
description: cstring,
backendType: BackendType,
adapterType: AdapterType,
vendorID: u32,
deviceID: u32,
}
when ODIN_OS == .JS {
#assert(int(BackendType.WebGPU) == 2)
#assert(offset_of(AdapterInfo, backendType) == 20)
#assert(int(AdapterType.Unknown) == 3)
#assert(offset_of(AdapterInfo, adapterType) == 24)
}
BindGroupEntry :: struct {
@@ -943,6 +971,7 @@ StorageTextureBindingLayout :: struct {
SurfaceCapabilities :: struct {
nextInChain: ^ChainedStructOut,
usages: TextureUsageFlags,
formatCount: uint,
formats: /* const */ [^]TextureFormat `fmt:"v,formatCount"`,
presentModeCount: uint,
@@ -950,6 +979,16 @@ SurfaceCapabilities :: struct {
alphaModeCount: uint,
alphaModes: /* const */ [^]CompositeAlphaMode `fmt:"v,alphaModeCount"`,
}
when ODIN_OS == .JS {
#assert(offset_of(SurfaceCapabilities, formatCount) == 8)
#assert(offset_of(SurfaceCapabilities, formats) == 8 + 1*size_of(int))
#assert(offset_of(SurfaceCapabilities, presentModeCount) == 8 + 2*size_of(int))
#assert(offset_of(SurfaceCapabilities, presentModes) == 8 + 3*size_of(int))
#assert(offset_of(SurfaceCapabilities, alphaModeCount) == 8 + 4*size_of(int))
#assert(offset_of(SurfaceCapabilities, alphaModes) == 8 + 5*size_of(int))
}
SurfaceConfiguration :: struct {
nextInChain: ^ChainedStruct,
@@ -1040,6 +1079,12 @@ TextureViewDescriptor :: struct {
aspect: TextureAspect,
}
UncapturedErrorCallbackInfo :: struct {
nextInChain: ^ChainedStruct,
callback: ErrorCallback,
userdata: rawptr,
}
VertexAttribute :: struct {
format: VertexFormat,
offset: u64,
@@ -1120,12 +1165,21 @@ ProgrammableStageDescriptor :: struct {
RenderPassColorAttachment :: struct {
nextInChain: ^ChainedStruct,
/* NULLABLE */ view: TextureView,
// depthSlice: u32,
depthSlice: u32,
/* NULLABLE */ resolveTarget: TextureView,
loadOp: LoadOp,
storeOp: StoreOp,
clearValue: Color,
}
when ODIN_OS == .JS {
#assert(size_of(RenderPassColorAttachment) == 56)
#assert(offset_of(RenderPassColorAttachment, view) == 4)
#assert(offset_of(RenderPassColorAttachment, depthSlice) == 8)
#assert(offset_of(RenderPassColorAttachment, resolveTarget) == 12)
#assert(offset_of(RenderPassColorAttachment, loadOp) == 16)
#assert(offset_of(RenderPassColorAttachment, storeOp) == 20)
#assert(offset_of(RenderPassColorAttachment, clearValue) == 24)
}
RequiredLimits :: struct {
nextInChain: ^ChainedStruct,
@@ -1194,6 +1248,10 @@ DeviceDescriptor :: struct {
defaultQueue: QueueDescriptor,
deviceLostCallback: DeviceLostCallback,
deviceLostUserdata: rawptr,
uncapturedErrorCallbackInfo: UncapturedErrorCallbackInfo,
}
when ODIN_OS == .JS {
#assert(offset_of(DeviceDescriptor, deviceLostCallback) == 24 + size_of(int))
}
RenderPassDescriptor :: struct {
@@ -1245,16 +1303,18 @@ foreign libwgpu {
// Methods of Adapter
@(link_name="wgpuAdapterEnumerateFeatures")
RawAdapterEnumerateFeatures :: proc(adapter: Adapter, features: [^]FeatureName) -> uint ---
@(link_name="wgpuAdapterGetInfo")
RawAdapterGetInfo :: proc(adapter: Adapter, info: ^AdapterInfo) ---
@(link_name="wgpuAdapterGetLimits")
RawAdapterGetLimits :: proc(adapter: Adapter, limits: ^SupportedLimits) -> b32 ---
@(link_name="wgpuAdapterGetProperties")
RawAdapterGetProperties :: proc(adapter: Adapter, properties: ^AdapterProperties) ---
AdapterHasFeature :: proc(adapter: Adapter, feature: FeatureName) -> b32 ---
// AdapterRequestAdapterInfo :: proc(adapter: Adapter, callback: AdapterRequestAdapterInfoCallback, /* NULLABLE */ userdata: rawptr) ---
AdapterRequestDevice :: proc(adapter: Adapter, /* NULLABLE */ descriptor: /* const */ ^DeviceDescriptor, callback: AdapterRequestDeviceCallback, /* NULLABLE */ userdata: rawptr = nil) ---
AdapterReference :: proc(adapter: Adapter) ---
AdapterRelease :: proc(adapter: Adapter) ---
// Procs of AdapterInfo
AdapterInfoFreeMembers :: proc(adapterInfo: AdapterInfo) ---
// Methods of BindGroup
BindGroupSetLabel :: proc(bindGroup: BindGroup, label: cstring) ---
BindGroupReference :: proc(bindGroup: BindGroup) ---
@@ -1348,13 +1408,12 @@ foreign libwgpu {
DevicePopErrorScope :: proc(device: Device, callback: ErrorCallback, userdata: rawptr) ---
DevicePushErrorScope :: proc(device: Device, filter: ErrorFilter) ---
DeviceSetLabel :: proc(device: Device, label: cstring) ---
DeviceSetUncapturedErrorCallback :: proc(device: Device, callback: ErrorCallback, userdata: rawptr) ---
DeviceReference :: proc(device: Device) ---
DeviceRelease :: proc(device: Device) ---
// Methods of Instance
InstanceCreateSurface :: proc(instance: Instance, descriptor: /* const */ ^SurfaceDescriptor) -> Surface ---
// InstanceHasWGSLLanguageFeature :: proc(instance: Instance, feature: WGSLFeatureName) -> b32 ---
InstanceHasWGSLLanguageFeature :: proc(instance: Instance, feature: WGSLFeatureName) -> b32 ---
InstanceProcessEvents :: proc(instance: Instance) ---
InstanceRequestAdapter :: proc(instance: Instance, /* NULLABLE */ options: /* const */ ^RequestAdapterOptions, callback: InstanceRequestAdapterCallback, /* NULLABLE */ userdata: rawptr = nil) ---
InstanceReference :: proc(instance: Instance) ---
@@ -1455,9 +1514,8 @@ foreign libwgpu {
RawSurfaceGetCapabilities :: proc(surface: Surface, adapter: Adapter, capabilities: ^SurfaceCapabilities) ---
@(link_name="wgpuSurfaceGetCurrentTexture")
RawSurfaceGetCurrentTexture :: proc(surface: Surface, surfaceTexture: ^SurfaceTexture) ---
SurfaceGetPreferredFormat :: proc(surface: Surface, adapter: Adapter) -> TextureFormat ---
SurfacePresent :: proc(surface: Surface) ---
// SurfaceSetLabel :: proc(surface: Surface, label: cstring) ---
SurfaceSetLabel :: proc(surface: Surface, label: cstring) ---
SurfaceUnconfigure :: proc(surface: Surface) ---
SurfaceReference :: proc(surface: Surface) ---
SurfaceRelease :: proc(surface: Surface) ---
@@ -1500,8 +1558,8 @@ AdapterGetLimits :: proc(adapter: Adapter) -> (limits: SupportedLimits, ok: bool
return
}
AdapterGetProperties :: proc(adapter: Adapter) -> (properties: AdapterProperties) {
RawAdapterGetProperties(adapter, &properties)
AdapterGetInfo :: proc(adapter: Adapter) -> (info: AdapterInfo) {
RawAdapterGetInfo(adapter, &info)
return
}
@@ -1634,8 +1692,8 @@ SurfaceGetCurrentTexture :: proc(surface: Surface) -> (surface_texture: SurfaceT
// WGPU Native bindings
BINDINGS_VERSION :: [4]u8{0, 19, 4, 1}
BINDINGS_VERSION_STRING :: "0.19.4.1"
BINDINGS_VERSION :: [4]u8{22, 1, 0, 1}
BINDINGS_VERSION_STRING :: "22.1.0.1"
when ODIN_OS != .JS {
@(private="file", init)