mirror of
https://github.com/odin-lang/Odin.git
synced 2026-01-10 15:03:22 +00:00
v0.3.0
This commit is contained in:
@@ -4,7 +4,7 @@
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set exe_name=odin.exe
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:: Debug = 0, Release = 1
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set release_mode=0
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set release_mode=1
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set compiler_flags= -nologo -Oi -TC -fp:fast -fp:except- -Gm- -MP -FC -GS- -EHsc- -GR-
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if %release_mode% EQU 0 ( rem Debug
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@@ -42,9 +42,10 @@ set linker_settings=%libs% %linker_flags%
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del *.pdb > NUL 2> NUL
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del *.ilk > NUL 2> NUL
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cl %compiler_settings% "src\main.c" ^
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/link %linker_settings% -OUT:%exe_name% ^
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&& odin run code/demo.odin
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odin run code/demo.odin
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rem cl %compiler_settings% "src\main.c" ^
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rem /link %linker_settings% -OUT:%exe_name% ^
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rem && odin run code/demo.odin
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rem && odin build code/metagen.odin ^
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rem && call "code\metagen.exe" "src\ast_nodes.metagen"
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rem && odin run code/Jaze/src/main.odin
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201
code/demo.odin
201
code/demo.odin
@@ -1,18 +1,199 @@
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//
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// Odin v0.3 Demo
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//
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#import "fmt.odin";
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main :: proc() {
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immutable program := "+ + * - /";
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accumulator := 0;
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/*
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Minor features
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--------------
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for token in program {
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match token {
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case '+': accumulator += 1;
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case '-': accumulator -= 1;
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case '*': accumulator *= 2;
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case '/': accumulator /= 2;
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case: // Ignore everything else
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* Lexical sugar
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- ≠, ≤, ≥
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* Label syntax change
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name: for {
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break name;
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}
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* `#no_alias` (replacing keyword `no_alias`)
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* `#ordered` reimplemented
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* "bits.odin"
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* `default:` is replaced with `case:`
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* XOR for booleans
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* Bug fixes
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* Removed Quaternion types quaternion128 & quaternion256
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* `rune` is a core type - allowing for extra type information at runtime
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* `byte` is removed - use `u8` instead (which it was an alias for)
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*/
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// 128 bit integers
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{
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x: u128 = 1234567890123;
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y: u128 = 9876543210123;
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z := (x * y) + x + y;
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fmt.println(z);
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a: i128 = +1234567890123;
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b: i128 = -9876543210123;
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c := (a * b) + a + b;
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fmt.println(c);
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}
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// Divisor based modulo operator
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{
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x: i128 = -5;
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y: i128 = 2;
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fmt.println(x % y); // Dividend based
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fmt.println(x %% y); // Divisor based
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// a %% b == ((a % b) + b) % b;
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}
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// Casting syntax
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{
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// Casting operations have had their syntax change for simplicity and consistency
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// Original:
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// Regular cast: `cast(type) expr`
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// Bit cast: `transmute(type) expr`
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// Union cast: `union_cast(type) expr`
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// Regular Cast
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f: f32 = 123.321;
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i := i32(f); // type(expr)
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// Bit cast
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fbits := transmute(u32, f);
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// Type assertion - replaces `union_cast`
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Entity :: union {
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id: u64,
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position: [vector 2]f32,
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name: string,
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Tree{leaf_count: int},
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Frog{ribbit_volume: f32},
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}
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e: Entity;
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e = Entity.Frog{ribbit_volume = 0.5, name = "Trevor"};
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if frog, ok := e.(Entity.Frog); ok {
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fmt.printf("%s the frog ribbit's at %f\n", frog.name, frog.ribbit_volume);
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}
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// Panics if the type assertion fails
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frog := e.(Entity.Frog);
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{
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// Type assertion can also be applied to `any`
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foo: any = 123;
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if i, ok := foo.(int); ok {
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fmt.println("Foo =", i);
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}
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}
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}
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fmt.printf("The program \"%s\" calculates the value %d\n", program, accumulator);
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// Syntax changes
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{
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// Originally `^` was used to represent pointer types, pointer dereferencing, and addressing of variables
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// The addressing of variable operation is not represented with `&`
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// This is to make sure the concept of a pointer type is separate from that of a addressing
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// it is also used for familiarity coming from other C-like languages
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x: int = 123;
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y: ^int = &x;
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z: int = y^;
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// This change also allows type casting to not require parentheses around the type for pointer evaluation
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// and consitency with other operations
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data := rawptr(&x);
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int_ptr := ^int(data);
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array: [10]int; // Type of the left
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x = array[0]; // Usage on the right
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ptr: ^int = &z; // Type of the left
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x = ptr^; // Usage on the right
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// Minor addition - member access through number
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TupleLike :: struct{int, f32, string}; // Fields all anonymous
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t: TupleLike;
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t.0 = 123;
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t.1 = 46.432;
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t.2 = "Foo";
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fmt.println(t);
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}
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// Bit fields
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{
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BoxProps :: bit_field {
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opaque: 1,
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fill_colour: 3,
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_: 4,
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show_border: 1,
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_: 3,
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border_style: 2,
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_: 2,
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width: 4,
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height: 4,
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};
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props: BoxProps;
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props.fill_colour = 4;
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props.show_border = 1;
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props.width = 12;
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props.height = 10;
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fmt.printf("Width: %d, Height: %d\n", props.width, props.height);
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Float32Data :: bit_field {
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fraction: 23,
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exponent: 8,
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sign: 1,
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}
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f: f32 = -123.321;
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data := transmute(Float32Data, f);
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bits := transmute(u32, f);
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fmt.printf("%#05x %#02x %v\n", data.fraction, data.exponent, bool(data.sign));
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fmt.printf("%#08x\n", bits);
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}
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// Naming convention
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{
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// Odin has finally chose an official naming convention
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// In general, PascalCase for types and snake_case for values
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// Import Name: snake_case (but prefer single word)
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// Types: PascalCase
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// Union Variants: PascalCase
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// Enum Values: PascalCase
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// Procedures: snake_case
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// Local Variables: snake_case
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// Field Values: snake_case
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// Constant Variables: SCREAMING_SNAKE_CASE
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}
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// Goals for v0.4 and further
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// * Compile as C++and use some of its constructs for sanity e.g. overloading
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// - Safe array with bounds checking
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// - Map type for self documentation
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// - u128 i128 acting like core types
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// * Context system implemented as Implicit Parameter Passing (IPP) rather than Thread Local Storage (TLS)
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// * Parameter Polymorphism
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// - Type parameter is procedures and types
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// * Decide upon a declaration syntax
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// - Current Style (name: type;) vs Prefix Style (var name: type;)
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// * Import system with a "solution" for packages/modules/libraries
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// * Better foreign interfacing with C (and maybe C++)
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// - Foreign variables
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// * Documentation Generation System for code
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// * General Documentation for Odin
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}
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@@ -158,8 +158,8 @@ AllocatorMode :: enum u8 {
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Resize,
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}
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AllocatorProc :: #type proc(allocator_data: rawptr, mode: AllocatorMode,
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size, alignment: int,
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old_memory: rawptr, old_size: int, flags: u64) -> rawptr;
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size, alignment: int,
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old_memory: rawptr, old_size: int, flags: u64) -> rawptr;
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Allocator :: struct #ordered {
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procedure: AllocatorProc,
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data: rawptr,
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@@ -27,8 +27,8 @@ __i128_quo_mod :: proc(a, b: i128, rem: ^i128) -> (quo: i128) #cc_odin #link_nam
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s = a >> 127;
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b = (a~s) - s;
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urem: u128;
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uquo := __u128_quo_mod(transmute(u128, a), transmute(u128, b), &urem);
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uquo: u128;
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urem := __u128_quo_mod(transmute(u128, a), transmute(u128, b), &uquo);
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iquo := transmute(i128, uquo);
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irem := transmute(i128, urem);
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@@ -1023,7 +1023,7 @@ fmt_arg :: proc(fi: ^FmtInfo, arg: any, verb: rune) {
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case i16: fmt_int(fi, u128(a), true, 16, verb);
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case i32: fmt_int(fi, u128(a), true, 32, verb);
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case i64: fmt_int(fi, u128(a), true, 64, verb);
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case i128: fmt_int(fi, u128(a), false, 128, verb);
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case i128: fmt_int(fi, u128(a), true, 128, verb);
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case uint: fmt_int(fi, u128(a), false, 8*size_of(uint), verb);
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case u8: fmt_int(fi, u128(a), false, 8, verb);
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@@ -263,7 +263,7 @@ String get_fullpath_core(gbAllocator a, String path) {
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void init_build_context(void) {
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BuildContext *bc = &build_context;
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bc->ODIN_VENDOR = str_lit("odin");
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bc->ODIN_VERSION = str_lit("0.2.1");
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bc->ODIN_VERSION = str_lit("0.3.0");
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bc->ODIN_ROOT = odin_root_dir();
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#if defined(GB_SYSTEM_WINDOWS)
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@@ -2643,6 +2643,14 @@ bool check_is_castable_to(Checker *c, Operand *operand, Type *y) {
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return true;
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}
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if (is_type_bit_field_value(src) && is_type_integer(dst)) {
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return true;
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}
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if (is_type_bit_field_value(src) && is_type_boolean(dst)) {
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return src->BitFieldValue.bits == 1;
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}
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// Cast between pointers
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if (is_type_pointer(src) && is_type_pointer(dst)) {
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Type *s = base_type(type_deref(src));
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@@ -554,28 +554,28 @@ i128 i128_mul(i128 a, i128 b) {
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return res;
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}
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void i128_divide(i128 num, i128 den, i128 *quo, i128 *rem) {
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void i128_divide(i128 a, i128 b, i128 *quo, i128 *rem) {
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// TODO(bill): Which one is correct?!
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#if 0
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i128 s = i128_shr(den, 127);
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den = i128_sub(i128_xor(den, s), s);
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s = i128_shr(num, 127);
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den = i128_sub(i128_xor(num, s), s);
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#if 1
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i128 s = i128_shr(b, 127);
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b = i128_sub(i128_xor(b, s), s);
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s = i128_shr(a, 127);
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b = i128_sub(i128_xor(a, s), s);
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u128 n, r = {0};
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u128_divide(*cast(u128 *)&num, *cast(u128 *)&den, &n, &r);
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u128_divide(*cast(u128 *)&a, *cast(u128 *)&b, &n, &r);
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i128 ni = *cast(i128 *)&n;
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i128 ri = *cast(i128 *)&r;
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if (quo) *quo = i128_sub(i128_xor(ni, s), s);
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if (rem) *rem = i128_sub(i128_xor(ri, s), s);
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if (quo) *quo = i128_sub(i128_xor(ri, s), s);
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if (rem) *rem = i128_sub(i128_xor(ni, s), s);
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#else
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if (i128_eq(den, I128_ZERO)) {
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if (quo) *quo = i128_from_u64(num.lo/den.lo);
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if (i128_eq(b, I128_ZERO)) {
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if (quo) *quo = i128_from_u64(a.lo/b.lo);
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if (rem) *rem = I128_ZERO;
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} else {
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i128 n = num;
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i128 d = den;
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i128 n = a;
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i128 d = b;
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i128 x = I128_ONE;
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i128 r = I128_ZERO;
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