mirror of
https://github.com/odin-lang/Odin.git
synced 2026-04-19 04:50:29 +00:00
Update more uses of [^]T types
This commit is contained in:
108
vendor/OpenGL/impl.odin
vendored
108
vendor/OpenGL/impl.odin
vendored
@@ -363,41 +363,41 @@ impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: b
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impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
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impl_ValidateProgram: proc "c" (program: u32);
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impl_VertexAttrib1d: proc "c" (index: u32, x: f64);
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impl_VertexAttrib1dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttrib1dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib1f: proc "c" (index: u32, x: f32);
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impl_VertexAttrib1fv: proc "c" (index: u32, v: ^f32);
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impl_VertexAttrib1fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib1s: proc "c" (index: u32, x: i16);
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impl_VertexAttrib1sv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttrib1sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64);
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impl_VertexAttrib2dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttrib2dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32);
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impl_VertexAttrib2fv: proc "c" (index: u32, v: ^f32);
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impl_VertexAttrib2fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib2s: proc "c" (index: u32, x: i16, y: i16);
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impl_VertexAttrib2sv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttrib2sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
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impl_VertexAttrib3dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttrib3dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib3f: proc "c" (index: u32, x: f32, y: f32, z: f32);
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impl_VertexAttrib3fv: proc "c" (index: u32, v: ^f32);
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impl_VertexAttrib3fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib3s: proc "c" (index: u32, x: i16, y: i16, z: i16);
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impl_VertexAttrib3sv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttrib4Nbv: proc "c" (index: u32, v: ^i8);
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impl_VertexAttrib4Niv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttrib4Nsv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttrib3sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib4Nbv: proc "c" (index: u32, v: [^]i8);
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impl_VertexAttrib4Niv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttrib4Nsv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib4Nub: proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8);
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impl_VertexAttrib4Nubv: proc "c" (index: u32, v: ^u8);
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impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttrib4Nusv: proc "c" (index: u32, v: ^u16);
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impl_VertexAttrib4bv: proc "c" (index: u32, v: ^i8);
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impl_VertexAttrib4Nubv: proc "c" (index: u32, v: [^]u8);
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impl_VertexAttrib4Nuiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttrib4Nusv: proc "c" (index: u32, v: [^]u16);
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impl_VertexAttrib4bv: proc "c" (index: u32, v: [^]i8);
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impl_VertexAttrib4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
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impl_VertexAttrib4dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttrib4dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttrib4f: proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32);
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impl_VertexAttrib4fv: proc "c" (index: u32, v: ^f32);
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impl_VertexAttrib4iv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttrib4fv: proc "c" (index: u32, v: [^]f32);
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impl_VertexAttrib4iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttrib4s: proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16);
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impl_VertexAttrib4sv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttrib4ubv: proc "c" (index: u32, v: ^u8);
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impl_VertexAttrib4uiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttrib4usv: proc "c" (index: u32, v: ^u16);
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impl_VertexAttrib4sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttrib4ubv: proc "c" (index: u32, v: [^]u8);
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impl_VertexAttrib4uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttrib4usv: proc "c" (index: u32, v: [^]u16);
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impl_VertexAttribPointer: proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr);
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load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
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@@ -542,18 +542,18 @@ impl_VertexAttribI1ui: proc "c" (index: u32, x: u32);
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impl_VertexAttribI2ui: proc "c" (index: u32, x: u32, y: u32);
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impl_VertexAttribI3ui: proc "c" (index: u32, x: u32, y: u32, z: u32);
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impl_VertexAttribI4ui: proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32);
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impl_VertexAttribI1iv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttribI2iv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttribI3iv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttribI4iv: proc "c" (index: u32, v: ^i32);
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impl_VertexAttribI1uiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttribI2uiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttribI3uiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttribI4uiv: proc "c" (index: u32, v: ^u32);
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impl_VertexAttribI4bv: proc "c" (index: u32, v: ^i8);
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impl_VertexAttribI4sv: proc "c" (index: u32, v: ^i16);
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impl_VertexAttribI4ubv: proc "c" (index: u32, v: ^u8);
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impl_VertexAttribI4usv: proc "c" (index: u32, v: ^u16);
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impl_VertexAttribI1iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttribI2iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttribI3iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttribI4iv: proc "c" (index: u32, v: [^]i32);
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impl_VertexAttribI1uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttribI2uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttribI3uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttribI4uiv: proc "c" (index: u32, v: [^]u32);
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impl_VertexAttribI4bv: proc "c" (index: u32, v: [^]i8);
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impl_VertexAttribI4sv: proc "c" (index: u32, v: [^]i16);
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impl_VertexAttribI4ubv: proc "c" (index: u32, v: [^]u8);
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impl_VertexAttribI4usv: proc "c" (index: u32, v: [^]u16);
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impl_GetUniformuiv: proc "c" (program: u32, location: i32, params: [^]u32);
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impl_BindFragDataLocation: proc "c" (program: u32, color: u32, name: cstring);
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impl_GetFragDataLocation: proc "c" (program: u32, name: cstring) -> i32;
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@@ -928,14 +928,14 @@ impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transp
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impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64);
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impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32;
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impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32;
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impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: ^i32);
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impl_GetActiveSubroutineUniformiv: proc "c" (program: u32, shadertype: u32, index: u32, pname: u32, values: [^]i32);
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impl_GetActiveSubroutineUniformName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
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impl_GetActiveSubroutineName: proc "c" (program: u32, shadertype: u32, index: u32, bufsize: i32, length: ^i32, name: [^]u8);
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impl_UniformSubroutinesuiv: proc "c" (shadertype: u32, count: i32, indices: ^u32);
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impl_GetUniformSubroutineuiv: proc "c" (shadertype: u32, location: i32, params: [^]u32);
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impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: ^i32);
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impl_GetProgramStageiv: proc "c" (program: u32, shadertype: u32, pname: u32, values: [^]i32);
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impl_PatchParameteri: proc "c" (pname: u32, value: i32);
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impl_PatchParameterfv: proc "c" (pname: u32, values: ^f32);
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impl_PatchParameterfv: proc "c" (pname: u32, values: [^]f32);
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impl_BindTransformFeedback: proc "c" (target: u32, id: u32);
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impl_DeleteTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
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impl_GenTransformFeedbacks: proc "c" (n: i32, ids: [^]u32);
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@@ -1071,19 +1071,19 @@ impl_VertexAttribL1d: proc "c" (index: u32, x: f64);
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impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64);
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impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
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impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
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impl_VertexAttribL1dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttribL2dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttribL3dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttribL4dv: proc "c" (index: u32, v: ^f64);
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impl_VertexAttribL1dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttribL2dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttribL3dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttribL4dv: proc "c" (index: u32, v: [^]f64);
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impl_VertexAttribLPointer: proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr);
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impl_GetVertexAttribLdv: proc "c" (index: u32, pname: u32, params: [^]f64);
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impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: ^f32);
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impl_ViewportArrayv: proc "c" (first: u32, count: i32, v: [^]f32);
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impl_ViewportIndexedf: proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32);
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impl_ViewportIndexedfv: proc "c" (index: u32, v: ^f32);
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impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: ^i32);
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impl_ViewportIndexedfv: proc "c" (index: u32, v: [^]f32);
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impl_ScissorArrayv: proc "c" (first: u32, count: i32, v: [^]i32);
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impl_ScissorIndexed: proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32);
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impl_ScissorIndexedv: proc "c" (index: u32, v: ^i32);
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impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: ^f64);
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impl_ScissorIndexedv: proc "c" (index: u32, v: [^]i32);
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impl_DepthRangeArrayv: proc "c" (first: u32, count: i32, v: [^]f64);
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impl_DepthRangeIndexed: proc "c" (index: u32, n: f64, f: f64);
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impl_GetFloati_v: proc "c" (target: u32, index: u32, data: ^f32);
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impl_GetDoublei_v: proc "c" (target: u32, index: u32, data: ^f64);
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@@ -1439,13 +1439,13 @@ impl_GetnUniformfv: proc "c" (program: u32, location:
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impl_GetnUniformiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32);
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impl_GetnUniformuiv: proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32);
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impl_ReadnPixels: proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr);
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impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: ^f64);
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impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: ^f32);
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impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: ^i32);
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impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: ^u16);
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impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: ^f32);
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impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: ^u32);
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impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: ^u8);
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impl_GetnMapdv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64);
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impl_GetnMapfv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32);
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impl_GetnMapiv: proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32);
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impl_GetnPixelMapusv: proc "c" (map_: u32, bufSize: i32, values: [^]u16);
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impl_GetnPixelMapfv: proc "c" (map_: u32, bufSize: i32, values: [^]f32);
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impl_GetnPixelMapuiv: proc "c" (map_: u32, bufSize: i32, values: [^]u32);
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impl_GetnPolygonStipple: proc "c" (bufSize: i32, pattern: [^]u8);
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impl_GetnColorTable: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr);
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impl_GetnConvolutionFilter: proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr);
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impl_GetnSeparableFilter: proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr);
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184
vendor/OpenGL/wrappers.odin
vendored
184
vendor/OpenGL/wrappers.odin
vendored
@@ -173,41 +173,41 @@ when !ODIN_DEBUG {
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UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
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ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
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VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib1dv(index, v); }
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VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
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VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib1fv(index, v); }
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VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib1fv(index, v); }
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VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
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VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib1sv(index, v); }
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VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib1sv(index, v); }
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VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
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VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib2dv(index, v); }
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VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib2dv(index, v); }
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VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
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VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib2fv(index, v); }
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VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib2fv(index, v); }
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VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16) { impl_VertexAttrib2s(index, x, y); }
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VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib2sv(index, v); }
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VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib2sv(index, v); }
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VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttrib3d(index, x, y, z); }
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VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib3dv(index, v); }
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VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib3dv(index, v); }
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VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32) { impl_VertexAttrib3f(index, x, y, z); }
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VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib3fv(index, v); }
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VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib3fv(index, v); }
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VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16) { impl_VertexAttrib3s(index, x, y, z); }
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VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib3sv(index, v); }
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VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttrib4Nbv(index, v); }
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VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttrib4Niv(index, v); }
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VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib4Nsv(index, v); }
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VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib3sv(index, v); }
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VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4Nbv(index, v); }
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VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4Niv(index, v); }
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VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4Nsv(index, v); }
|
||||
VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8) { impl_VertexAttrib4Nub(index, x, y, z, w); }
|
||||
VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttrib4Nubv(index, v); }
|
||||
VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttrib4Nuiv(index, v); }
|
||||
VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttrib4Nusv(index, v); }
|
||||
VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttrib4bv(index, v); }
|
||||
VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4Nubv(index, v); }
|
||||
VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4Nuiv(index, v); }
|
||||
VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4Nusv(index, v); }
|
||||
VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttrib4bv(index, v); }
|
||||
VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttrib4d(index, x, y, z, w); }
|
||||
VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib4dv(index, v); }
|
||||
VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttrib4dv(index, v); }
|
||||
VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32) { impl_VertexAttrib4f(index, x, y, z, w); }
|
||||
VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib4fv(index, v); }
|
||||
VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttrib4iv(index, v); }
|
||||
VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_VertexAttrib4fv(index, v); }
|
||||
VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttrib4iv(index, v); }
|
||||
VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16) { impl_VertexAttrib4s(index, x, y, z, w); }
|
||||
VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib4sv(index, v); }
|
||||
VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttrib4ubv(index, v); }
|
||||
VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttrib4uiv(index, v); }
|
||||
VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttrib4usv(index, v); }
|
||||
VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttrib4sv(index, v); }
|
||||
VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttrib4ubv(index, v); }
|
||||
VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttrib4uiv(index, v); }
|
||||
VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttrib4usv(index, v); }
|
||||
VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
|
||||
|
||||
// VERSION_2_1
|
||||
@@ -246,18 +246,18 @@ when !ODIN_DEBUG {
|
||||
VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32) { impl_VertexAttribI2ui(index, x, y); }
|
||||
VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32) { impl_VertexAttribI3ui(index, x, y, z); }
|
||||
VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32) { impl_VertexAttribI4ui(index, x, y, z, w); }
|
||||
VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI1iv(index, v); }
|
||||
VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI2iv(index, v); }
|
||||
VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI3iv(index, v); }
|
||||
VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_VertexAttribI4iv(index, v); }
|
||||
VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI1uiv(index, v); }
|
||||
VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI2uiv(index, v); }
|
||||
VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI3uiv(index, v); }
|
||||
VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: ^u32) { impl_VertexAttribI4uiv(index, v); }
|
||||
VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: ^i8) { impl_VertexAttribI4bv(index, v); }
|
||||
VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttribI4sv(index, v); }
|
||||
VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: ^u8) { impl_VertexAttribI4ubv(index, v); }
|
||||
VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: ^u16) { impl_VertexAttribI4usv(index, v); }
|
||||
VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI1iv(index, v); }
|
||||
VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI2iv(index, v); }
|
||||
VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI3iv(index, v); }
|
||||
VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_VertexAttribI4iv(index, v); }
|
||||
VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI1uiv(index, v); }
|
||||
VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI2uiv(index, v); }
|
||||
VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI3uiv(index, v); }
|
||||
VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: [^]u32) { impl_VertexAttribI4uiv(index, v); }
|
||||
VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: [^]i8) { impl_VertexAttribI4bv(index, v); }
|
||||
VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: [^]i16) { impl_VertexAttribI4sv(index, v); }
|
||||
VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: [^]u8) { impl_VertexAttribI4ubv(index, v); }
|
||||
VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: [^]u16) { impl_VertexAttribI4usv(index, v); }
|
||||
GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32) { impl_GetUniformuiv(program, location, params); }
|
||||
BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring) { impl_BindFragDataLocation(program, color, name); }
|
||||
GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring) -> i32 { ret := impl_GetFragDataLocation(program, name); return ret; }
|
||||
@@ -521,22 +521,22 @@ when !ODIN_DEBUG {
|
||||
VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
|
||||
VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
|
||||
VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
|
||||
VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL1dv(index, v); }
|
||||
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL2dv(index, v); }
|
||||
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL3dv(index, v); }
|
||||
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL4dv(index, v); }
|
||||
VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL1dv(index, v); }
|
||||
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL2dv(index, v); }
|
||||
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL3dv(index, v); }
|
||||
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64) { impl_VertexAttribL4dv(index, v); }
|
||||
VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr) { impl_VertexAttribLPointer(index, size, type, stride, pointer); }
|
||||
GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64) { impl_GetVertexAttribLdv(index, pname, params); }
|
||||
ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32) { impl_ViewportArrayv(first, count, v); }
|
||||
ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32) { impl_ViewportIndexedf(index, x, y, w, h); }
|
||||
ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_ViewportIndexedfv(index, v); }
|
||||
ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32) { impl_ViewportIndexedfv(index, v); }
|
||||
ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32) { impl_ScissorArrayv(first, count, v); }
|
||||
ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32) { impl_ScissorIndexed(index, left, bottom, width, height); }
|
||||
ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^i32) { impl_ScissorIndexedv(index, v); }
|
||||
ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32) { impl_ScissorIndexedv(index, v); }
|
||||
DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64) { impl_DepthRangeArrayv(first, count, v); }
|
||||
DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64) { impl_DepthRangeIndexed(index, n, f); }
|
||||
GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32) { impl_GetFloati_v(target, index, data); }
|
||||
GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f64) { impl_GetDoublei_v(target, index, data); }
|
||||
GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f32) { impl_GetFloati_v(target, index, data); }
|
||||
GetDoublei_v :: #force_inline proc "c" (target: u32, index: u32, data: [^]f64) { impl_GetDoublei_v(target, index, data); }
|
||||
|
||||
// VERSION_4_2
|
||||
DrawArraysInstancedBaseInstance :: #force_inline proc "c" (mode: u32, first: i32, count: i32, instancecount: i32, baseinstance: u32) { impl_DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); }
|
||||
@@ -718,13 +718,13 @@ when !ODIN_DEBUG {
|
||||
GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32) { impl_GetnUniformiv(program, location, bufSize, params); }
|
||||
GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32) { impl_GetnUniformuiv(program, location, bufSize, params); }
|
||||
ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); }
|
||||
GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f64) { impl_GetnMapdv(target, query, bufSize, v); }
|
||||
GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f32) { impl_GetnMapfv(target, query, bufSize, v); }
|
||||
GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^i32) { impl_GetnMapiv(target, query, bufSize, v); }
|
||||
GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64) { impl_GetnMapdv(target, query, bufSize, v); }
|
||||
GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32) { impl_GetnMapfv(target, query, bufSize, v); }
|
||||
GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32) { impl_GetnMapiv(target, query, bufSize, v); }
|
||||
GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16) { impl_GetnPixelMapusv(map_, bufSize, values); }
|
||||
GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32) { impl_GetnPixelMapfv(map_, bufSize, values); }
|
||||
GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32) { impl_GetnPixelMapuiv(map_, bufSize, values); }
|
||||
GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: ^u8) { impl_GetnPolygonStipple(bufSize, pattern); }
|
||||
GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: [^]u8) { impl_GetnPolygonStipple(bufSize, pattern); }
|
||||
GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr) { impl_GetnColorTable(target, format, type, bufSize, table); }
|
||||
GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); }
|
||||
GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); }
|
||||
@@ -974,41 +974,41 @@ when !ODIN_DEBUG {
|
||||
UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
|
||||
ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
|
||||
VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
|
||||
VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
|
||||
VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
|
||||
VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
|
||||
VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
|
||||
VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib2fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2s :: #force_inline proc "c" (index: u32, x: i16, y: i16, loc := #caller_location) { impl_VertexAttrib2s(index, x, y); debug_helper(loc, 0, index, x, y); }
|
||||
VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib2sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib2sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttrib3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
|
||||
VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib3dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, loc := #caller_location) { impl_VertexAttrib3f(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
|
||||
VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib3fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, loc := #caller_location) { impl_VertexAttrib3s(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
|
||||
VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib3sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib3sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nbv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4Nbv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Niv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4Niv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nsv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4Nsv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nub :: #force_inline proc "c" (index: u32, x: u8, y: u8, z: u8, w: u8, loc := #caller_location) { impl_VertexAttrib4Nub(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4Nubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nuiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4Nuiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4Nusv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4Nusv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttrib4bv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttrib4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttrib4dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4f :: #force_inline proc "c" (index: u32, x: f32, y: f32, z: f32, w: f32, loc := #caller_location) { impl_VertexAttrib4f(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4fv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_VertexAttrib4fv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttrib4iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4s :: #force_inline proc "c" (index: u32, x: i16, y: i16, z: i16, w: i16, loc := #caller_location) { impl_VertexAttrib4s(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttrib4sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttrib4ubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttrib4uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttrib4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttrib4usv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
|
||||
|
||||
// VERSION_2_1
|
||||
@@ -1046,18 +1046,18 @@ when !ODIN_DEBUG {
|
||||
VertexAttribI2ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, loc := #caller_location) { impl_VertexAttribI2ui(index, x, y); debug_helper(loc, 0, index, x, y); }
|
||||
VertexAttribI3ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, loc := #caller_location) { impl_VertexAttribI3ui(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
|
||||
VertexAttribI4ui :: #force_inline proc "c" (index: u32, x: u32, y: u32, z: u32, w: u32, loc := #caller_location) { impl_VertexAttribI4ui(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI1iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI2iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI3iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_VertexAttribI4iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI1uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI2uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI3uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: ^u32, loc := #caller_location) { impl_VertexAttribI4uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: ^i8, loc := #caller_location) { impl_VertexAttribI4bv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttribI4sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: ^u8, loc := #caller_location) { impl_VertexAttribI4ubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: ^u16, loc := #caller_location) { impl_VertexAttribI4usv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI1iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI1iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI2iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI2iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI3iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI3iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4iv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_VertexAttribI4iv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI1uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI1uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI2uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI2uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI3uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI3uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4uiv :: #force_inline proc "c" (index: u32, v: [^]u32, loc := #caller_location) { impl_VertexAttribI4uiv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4bv :: #force_inline proc "c" (index: u32, v: [^]i8, loc := #caller_location) { impl_VertexAttribI4bv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4sv :: #force_inline proc "c" (index: u32, v: [^]i16, loc := #caller_location) { impl_VertexAttribI4sv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4ubv :: #force_inline proc "c" (index: u32, v: [^]u8, loc := #caller_location) { impl_VertexAttribI4ubv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribI4usv :: #force_inline proc "c" (index: u32, v: [^]u16, loc := #caller_location) { impl_VertexAttribI4usv(index, v); debug_helper(loc, 0, index, v); }
|
||||
GetUniformuiv :: #force_inline proc "c" (program: u32, location: i32, params: [^]u32, loc := #caller_location) { impl_GetUniformuiv(program, location, params); debug_helper(loc, 0, program, location, params); }
|
||||
BindFragDataLocation :: #force_inline proc "c" (program: u32, color: u32, name: cstring, loc := #caller_location) { impl_BindFragDataLocation(program, color, name); debug_helper(loc, 0, program, color, name); }
|
||||
GetFragDataLocation :: #force_inline proc "c" (program: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetFragDataLocation(program, name); debug_helper(loc, 1, ret, program, name); return ret; }
|
||||
@@ -1321,18 +1321,18 @@ when !ODIN_DEBUG {
|
||||
VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
|
||||
VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
|
||||
VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
|
||||
VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: [^]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }
|
||||
VertexAttribLPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribLPointer(index, size, type, stride, pointer); debug_helper(loc, 0, index, size, type, stride, pointer); }
|
||||
GetVertexAttribLdv :: #force_inline proc "c" (index: u32, pname: u32, params: [^]f64, loc := #caller_location) { impl_GetVertexAttribLdv(index, pname, params); debug_helper(loc, 0, index, pname, params); }
|
||||
ViewportArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f32, loc := #caller_location) { impl_ViewportArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
|
||||
ViewportIndexedf :: #force_inline proc "c" (index: u32, x: f32, y: f32, w: f32, h: f32, loc := #caller_location) { impl_ViewportIndexedf(index, x, y, w, h); debug_helper(loc, 0, index, x, y, w, h); }
|
||||
ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
|
||||
ViewportIndexedfv :: #force_inline proc "c" (index: u32, v: [^]f32, loc := #caller_location) { impl_ViewportIndexedfv(index, v); debug_helper(loc, 0, index, v); }
|
||||
ScissorArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]i32, loc := #caller_location) { impl_ScissorArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
|
||||
ScissorIndexed :: #force_inline proc "c" (index: u32, left: i32, bottom: i32, width: i32, height: i32, loc := #caller_location) { impl_ScissorIndexed(index, left, bottom, width, height); debug_helper(loc, 0, index, left, bottom, width, height); }
|
||||
ScissorIndexedv :: #force_inline proc "c" (index: u32, v: ^i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
|
||||
ScissorIndexedv :: #force_inline proc "c" (index: u32, v: [^]i32, loc := #caller_location) { impl_ScissorIndexedv(index, v); debug_helper(loc, 0, index, v); }
|
||||
DepthRangeArrayv :: #force_inline proc "c" (first: u32, count: i32, v: [^]f64, loc := #caller_location) { impl_DepthRangeArrayv(first, count, v); debug_helper(loc, 0, first, count, v); }
|
||||
DepthRangeIndexed :: #force_inline proc "c" (index: u32, n: f64, f: f64, loc := #caller_location) { impl_DepthRangeIndexed(index, n, f); debug_helper(loc, 0, index, n, f); }
|
||||
GetFloati_v :: #force_inline proc "c" (target: u32, index: u32, data: ^f32, loc := #caller_location) { impl_GetFloati_v(target, index, data); debug_helper(loc, 0, target, index, data); }
|
||||
@@ -1518,13 +1518,13 @@ when !ODIN_DEBUG {
|
||||
GetnUniformiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]i32, loc := #caller_location) { impl_GetnUniformiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
|
||||
GetnUniformuiv :: #force_inline proc "c" (program: u32, location: i32, bufSize: i32, params: [^]u32, loc := #caller_location) { impl_GetnUniformuiv(program, location, bufSize, params); debug_helper(loc, 0, program, location, bufSize, params); }
|
||||
ReadnPixels :: #force_inline proc "c" (x: i32, y: i32, width: i32, height: i32, format: u32, type: u32, bufSize: i32, data: rawptr, loc := #caller_location) { impl_ReadnPixels(x, y, width, height, format, type, bufSize, data); debug_helper(loc, 0, x, y, width, height, format, type, bufSize, data); }
|
||||
GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f64, loc := #caller_location) { impl_GetnMapdv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^f32, loc := #caller_location) { impl_GetnMapfv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: ^i32, loc := #caller_location) { impl_GetnMapiv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnMapdv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f64, loc := #caller_location) { impl_GetnMapdv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnMapfv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]f32, loc := #caller_location) { impl_GetnMapfv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnMapiv :: #force_inline proc "c" (target: u32, query: u32, bufSize: i32, v: [^]i32, loc := #caller_location) { impl_GetnMapiv(target, query, bufSize, v); debug_helper(loc, 0, target, query, bufSize, v); }
|
||||
GetnPixelMapusv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u16, loc := #caller_location) { impl_GetnPixelMapusv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
|
||||
GetnPixelMapfv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]f32, loc := #caller_location) { impl_GetnPixelMapfv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
|
||||
GetnPixelMapuiv :: #force_inline proc "c" (map_: u32, bufSize: i32, values: [^]u32, loc := #caller_location) { impl_GetnPixelMapuiv(map_, bufSize, values); debug_helper(loc, 0, map_, bufSize, values); }
|
||||
GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: ^u8, loc := #caller_location) { impl_GetnPolygonStipple(bufSize, pattern); debug_helper(loc, 0, bufSize, pattern); }
|
||||
GetnPolygonStipple :: #force_inline proc "c" (bufSize: i32, pattern: [^]u8, loc := #caller_location) { impl_GetnPolygonStipple(bufSize, pattern); debug_helper(loc, 0, bufSize, pattern); }
|
||||
GetnColorTable :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, table: rawptr, loc := #caller_location) { impl_GetnColorTable(target, format, type, bufSize, table); debug_helper(loc, 0, target, format, type, bufSize, table); }
|
||||
GetnConvolutionFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, bufSize: i32, image: rawptr, loc := #caller_location) { impl_GetnConvolutionFilter(target, format, type, bufSize, image); debug_helper(loc, 0, target, format, type, bufSize, image); }
|
||||
GetnSeparableFilter :: #force_inline proc "c" (target: u32, format: u32, type: u32, rowBufSize: i32, row: rawptr, columnBufSize: i32, column: rawptr, span: rawptr, loc := #caller_location) { impl_GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); debug_helper(loc, 0, target, format, type, rowBufSize, row, columnBufSize, column, span); }
|
||||
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Reference in New Issue
Block a user