mirror of
https://github.com/odin-lang/Odin.git
synced 2026-04-24 15:25:20 +00:00
Update WebGL procedures to contextless calling convention
This commit is contained in:
67
vendor/wasm/WebGL/webgl.odin
vendored
67
vendor/wasm/WebGL/webgl.odin
vendored
@@ -27,7 +27,7 @@ ContextAttributes :: distinct bit_set[ContextAttribute; u32]
|
||||
|
||||
DEFAULT_CONTEXT_ATTRIBUTES :: ContextAttributes{}
|
||||
|
||||
@(default_calling_convention="c")
|
||||
@(default_calling_convention="contextless")
|
||||
foreign webgl {
|
||||
// CreateCurrentContextById must be called before `GetCurrentContextAttributes` if the user wants to
|
||||
// set specific attributes, otherwise the default attributes will be set for the WebGL context
|
||||
@@ -168,61 +168,59 @@ foreign webgl {
|
||||
Viewport :: proc(x, y, w, h: i32) ---
|
||||
}
|
||||
|
||||
Uniform1fv :: proc "c" (location: i32, v: f32) { Uniform1f(location, v) }
|
||||
Uniform2fv :: proc "c" (location: i32, v: glm.vec2) { Uniform2f(location, v.x, v.y) }
|
||||
Uniform3fv :: proc "c" (location: i32, v: glm.vec3) { Uniform3f(location, v.x, v.y, v.z) }
|
||||
Uniform4fv :: proc "c" (location: i32, v: glm.vec4) { Uniform4f(location, v.x, v.y, v.z, v.w) }
|
||||
Uniform1iv :: proc "c" (location: i32, v: i32) { Uniform1i(location, v) }
|
||||
Uniform2iv :: proc "c" (location: i32, v: glm.ivec2) { Uniform2i(location, v.x, v.y) }
|
||||
Uniform3iv :: proc "c" (location: i32, v: glm.ivec3) { Uniform3i(location, v.x, v.y, v.z) }
|
||||
Uniform4iv :: proc "c" (location: i32, v: glm.ivec4) { Uniform4i(location, v.x, v.y, v.z, v.w) }
|
||||
Uniform1fv :: proc "contextless" (location: i32, v: f32) { Uniform1f(location, v) }
|
||||
Uniform2fv :: proc "contextless" (location: i32, v: glm.vec2) { Uniform2f(location, v.x, v.y) }
|
||||
Uniform3fv :: proc "contextless" (location: i32, v: glm.vec3) { Uniform3f(location, v.x, v.y, v.z) }
|
||||
Uniform4fv :: proc "contextless" (location: i32, v: glm.vec4) { Uniform4f(location, v.x, v.y, v.z, v.w) }
|
||||
Uniform1iv :: proc "contextless" (location: i32, v: i32) { Uniform1i(location, v) }
|
||||
Uniform2iv :: proc "contextless" (location: i32, v: glm.ivec2) { Uniform2i(location, v.x, v.y) }
|
||||
Uniform3iv :: proc "contextless" (location: i32, v: glm.ivec3) { Uniform3i(location, v.x, v.y, v.z) }
|
||||
Uniform4iv :: proc "contextless" (location: i32, v: glm.ivec4) { Uniform4i(location, v.x, v.y, v.z, v.w) }
|
||||
|
||||
VertexAttrib1fv :: proc "c" (index: i32, v: f32) { VertexAttrib1f(index, v) }
|
||||
VertexAttrib2fv :: proc "c" (index: i32, v: glm.vec2){ VertexAttrib2f(index, v.x, v.y) }
|
||||
VertexAttrib3fv :: proc "c" (index: i32, v: glm.vec3){ VertexAttrib3f(index, v.x, v.y, v.z) }
|
||||
VertexAttrib4fv :: proc "c" (index: i32, v: glm.vec4){ VertexAttrib4f(index, v.x, v.y, v.z, v.w) }
|
||||
VertexAttrib1fv :: proc "contextless" (index: i32, v: f32) { VertexAttrib1f(index, v) }
|
||||
VertexAttrib2fv :: proc "contextless" (index: i32, v: glm.vec2){ VertexAttrib2f(index, v.x, v.y) }
|
||||
VertexAttrib3fv :: proc "contextless" (index: i32, v: glm.vec3){ VertexAttrib3f(index, v.x, v.y, v.z) }
|
||||
VertexAttrib4fv :: proc "contextless" (index: i32, v: glm.vec4){ VertexAttrib4f(index, v.x, v.y, v.z, v.w) }
|
||||
|
||||
UniformMatrix2fv :: proc "c" (location: i32, m: glm.mat2) {
|
||||
UniformMatrix2fv :: proc "contextless" (location: i32, m: glm.mat2) {
|
||||
foreign webgl {
|
||||
@(link_name="UniformMatrix2fv")
|
||||
_UniformMatrix2fv :: proc "c" (location: i32, value: [^]f32) ---
|
||||
_UniformMatrix2fv :: proc "contextless" (location: i32, value: [^]f32) ---
|
||||
}
|
||||
value := transmute([2*2]f32)m
|
||||
_UniformMatrix2fv(location, &value[0])
|
||||
}
|
||||
UniformMatrix3fv :: proc "c" (location: i32, m: glm.mat3) {
|
||||
UniformMatrix3fv :: proc "contextless" (location: i32, m: glm.mat3) {
|
||||
foreign webgl {
|
||||
@(link_name="UniformMatrix3fv")
|
||||
_UniformMatrix3fv :: proc "c" (location: i32, value: [^]f32) ---
|
||||
_UniformMatrix3fv :: proc "contextless" (location: i32, value: [^]f32) ---
|
||||
}
|
||||
value := transmute([3*3]f32)m
|
||||
_UniformMatrix3fv(location, &value[0])
|
||||
}
|
||||
UniformMatrix4fv :: proc "c" (location: i32, m: glm.mat4) {
|
||||
UniformMatrix4fv :: proc "contextless" (location: i32, m: glm.mat4) {
|
||||
foreign webgl {
|
||||
@(link_name="UniformMatrix4fv")
|
||||
_UniformMatrix4fv :: proc "c" (location: i32, value: [^]f32) ---
|
||||
_UniformMatrix4fv :: proc "contextless" (location: i32, value: [^]f32) ---
|
||||
}
|
||||
value := transmute([4*4]f32)m
|
||||
_UniformMatrix4fv(location, &value[0])
|
||||
}
|
||||
|
||||
GetShaderiv :: proc "c" (shader: Shader, pname: Enum) -> (p: i32) {
|
||||
@(default_calling_convention="c")
|
||||
GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum) -> (p: i32) {
|
||||
foreign webgl {
|
||||
@(link_name="GetShaderiv")
|
||||
_GetShaderiv :: proc "c" (shader: Shader, pname: Enum, p: ^i32) ---
|
||||
_GetShaderiv :: proc "contextless" (shader: Shader, pname: Enum, p: ^i32) ---
|
||||
}
|
||||
_GetShaderiv(shader, pname, &p)
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
GetProgramInfoLog :: proc "c" (program: Program, buf: []byte) -> string {
|
||||
@(default_calling_convention="c")
|
||||
GetProgramInfoLog :: proc "contextless" (program: Program, buf: []byte) -> string {
|
||||
foreign webgl {
|
||||
@(link_name="GetProgramInfoLog")
|
||||
_GetProgramInfoLog :: proc "c" (program: Program, buf: []byte, length: ^int) ---
|
||||
_GetProgramInfoLog :: proc "contextless" (program: Program, buf: []byte, length: ^int) ---
|
||||
}
|
||||
|
||||
length: int
|
||||
@@ -230,11 +228,10 @@ GetProgramInfoLog :: proc "c" (program: Program, buf: []byte) -> string {
|
||||
return string(buf[:length])
|
||||
}
|
||||
|
||||
GetShaderInfoLog :: proc "c" (shader: Shader, buf: []byte) -> string {
|
||||
@(default_calling_convention="c")
|
||||
GetShaderInfoLog :: proc "contextless" (shader: Shader, buf: []byte) -> string {
|
||||
foreign webgl {
|
||||
@(link_name="GetShaderInfoLog")
|
||||
_GetShaderInfoLog :: proc "c" (shader: Shader, buf: []byte, length: ^int) ---
|
||||
_GetShaderInfoLog :: proc "contextless" (shader: Shader, buf: []byte, length: ^int) ---
|
||||
}
|
||||
|
||||
length: int
|
||||
@@ -244,27 +241,27 @@ GetShaderInfoLog :: proc "c" (shader: Shader, buf: []byte) -> string {
|
||||
|
||||
|
||||
|
||||
BufferDataSlice :: proc "c" (target: Enum, slice: $S/[]$E, usage: Enum) {
|
||||
BufferDataSlice :: proc "contextless" (target: Enum, slice: $S/[]$E, usage: Enum) {
|
||||
BufferData(target, len(slice)*size_of(E), raw_data(slice), usage)
|
||||
}
|
||||
BufferSubDataSlice :: proc "c" (target: Enum, offset: uintptr, slice: $S/[]$E) {
|
||||
BufferSubDataSlice :: proc "contextless" (target: Enum, offset: uintptr, slice: $S/[]$E) {
|
||||
BufferSubData(target, offset, len(slice)*size_of(E), raw_data(slice), usage)
|
||||
}
|
||||
|
||||
CompressedTexImage2DSlice :: proc "c" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, slice: $S/[]$E) {
|
||||
CompressedTexImage2DSlice :: proc "contextless" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, slice: $S/[]$E) {
|
||||
CompressedTexImage2DSlice(target, level, internalformat, width, height, border, len(slice)*size_of(E), raw_data(slice))
|
||||
}
|
||||
CompressedTexSubImage2DSlice :: proc "c" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format: Enum, slice: $S/[]$E) {
|
||||
CompressedTexSubImage2DSlice :: proc "contextless" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format: Enum, slice: $S/[]$E) {
|
||||
CompressedTexSubImage2DSlice(target, level, level, xoffset, yoffset, width, height, format, len(slice)*size_of(E), raw_data(slice))
|
||||
}
|
||||
|
||||
ReadPixelsSlice :: proc "c" (x, y, width, height: i32, format: Enum, type: Enum, slice: $S/[]$E) {
|
||||
ReadPixelsSlice :: proc "contextless" (x, y, width, height: i32, format: Enum, type: Enum, slice: $S/[]$E) {
|
||||
ReadnPixels(x, y, width, height, format, type, len(slice)*size_of(E), raw_data(slice))
|
||||
}
|
||||
|
||||
TexImage2DSlice :: proc "c" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, format, type: Enum, slice: $S/[]$E) {
|
||||
TexImage2DSlice :: proc "contextless" (target: Enum, level: i32, internalformat: Enum, width, height: i32, border: i32, format, type: Enum, slice: $S/[]$E) {
|
||||
TexImage2D(target, level, internalformat, width, height, border, format, type, len(slice)*size_of(E), raw_data(slice))
|
||||
}
|
||||
TexSubImage2DSlice :: proc "c" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format, type: Enum, slice: $S/[]$E) {
|
||||
TexSubImage2DSlice :: proc "contextless" (target: Enum, level: i32, xoffset, yoffset, width, height: i32, format, type: Enum, slice: $S/[]$E) {
|
||||
TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, len(slice)*size_of(E), raw_data(slice))
|
||||
}
|
||||
42
vendor/wasm/WebGL/webgl2.odin
vendored
42
vendor/wasm/WebGL/webgl2.odin
vendored
@@ -10,13 +10,13 @@ Sync :: distinct u32
|
||||
TransformFeedback :: distinct u32
|
||||
VertexArrayObject :: distinct u32
|
||||
|
||||
IsWebGL2Supported :: proc "c" () -> bool {
|
||||
IsWebGL2Supported :: proc "contextless" () -> bool {
|
||||
major, minor: i32
|
||||
GetWebGLVersion(&major, &minor)
|
||||
return major >= 2
|
||||
}
|
||||
|
||||
@(default_calling_convention="c")
|
||||
@(default_calling_convention="contextless")
|
||||
foreign webgl2 {
|
||||
/* Buffer objects */
|
||||
CopyBufferSubData :: proc(readTarget, writeTarget: Enum, readOffset, writeOffset: int, size: int) ---
|
||||
@@ -110,7 +110,7 @@ foreign webgl2 {
|
||||
|
||||
GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf: []byte) -> string {
|
||||
foreign webgl2 {
|
||||
_GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
|
||||
_GetActiveUniformBlockName :: proc "contextless" (program: Program, uniformBlockIndex: i32, buf: []byte, length: ^int) ---
|
||||
}
|
||||
n: int
|
||||
_GetActiveUniformBlockName(program, uniformBlockIndex, buf, &n)
|
||||
@@ -118,65 +118,65 @@ GetActiveUniformBlockName :: proc(program: Program, uniformBlockIndex: i32, buf:
|
||||
}
|
||||
|
||||
|
||||
Uniform1uiv :: proc "c" (location: i32, v: u32) {
|
||||
Uniform1uiv :: proc "contextless" (location: i32, v: u32) {
|
||||
Uniform1ui(location, v)
|
||||
}
|
||||
Uniform2uiv :: proc "c" (location: i32, v: glm.uvec2) {
|
||||
Uniform2uiv :: proc "contextless" (location: i32, v: glm.uvec2) {
|
||||
Uniform2ui(location, v.x, v.y)
|
||||
}
|
||||
Uniform3uiv :: proc "c" (location: i32, v: glm.uvec3) {
|
||||
Uniform3uiv :: proc "contextless" (location: i32, v: glm.uvec3) {
|
||||
Uniform3ui(location, v.x, v.y, v.z)
|
||||
}
|
||||
Uniform4uiv :: proc "c" (location: i32, v: glm.uvec4) {
|
||||
Uniform4uiv :: proc "contextless" (location: i32, v: glm.uvec4) {
|
||||
Uniform4ui(location, v.x, v.y, v.z, v.w)
|
||||
}
|
||||
|
||||
UniformMatrix3x2fv :: proc "c" (location: i32, m: glm.mat3x2) {
|
||||
UniformMatrix3x2fv :: proc "contextless" (location: i32, m: glm.mat3x2) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix3x2fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix3x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix3x2fv(location, &array[0])
|
||||
}
|
||||
UniformMatrix4x2fv :: proc "c" (location: i32, m: glm.mat4x2) {
|
||||
UniformMatrix4x2fv :: proc "contextless" (location: i32, m: glm.mat4x2) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix4x2fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix4x2fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix4x2fv(location, &array[0])
|
||||
}
|
||||
UniformMatrix2x3fv :: proc "c" (location: i32, m: glm.mat2x3) {
|
||||
UniformMatrix2x3fv :: proc "contextless" (location: i32, m: glm.mat2x3) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix2x3fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix2x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix2x3fv(location, &array[0])
|
||||
}
|
||||
UniformMatrix4x3fv :: proc "c" (location: i32, m: glm.mat4x3) {
|
||||
UniformMatrix4x3fv :: proc "contextless" (location: i32, m: glm.mat4x3) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix4x3fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix4x3fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix4x3fv(location, &array[0])
|
||||
}
|
||||
UniformMatrix2x4fv :: proc "c" (location: i32, m: glm.mat2x4) {
|
||||
UniformMatrix2x4fv :: proc "contextless" (location: i32, m: glm.mat2x4) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix2x4fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix2x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix2x4fv(location, &array[0])
|
||||
}
|
||||
UniformMatrix3x4fv :: proc "c" (location: i32, m: glm.mat3x4) {
|
||||
UniformMatrix3x4fv :: proc "contextless" (location: i32, m: glm.mat3x4) {
|
||||
foreign webgl2 {
|
||||
_UniformMatrix3x4fv :: proc "c" (location: i32, addr: [^]f32) ---
|
||||
_UniformMatrix3x4fv :: proc "contextless" (location: i32, addr: [^]f32) ---
|
||||
}
|
||||
array := matrix_flatten(m)
|
||||
_UniformMatrix3x4fv(location, &array[0])
|
||||
}
|
||||
|
||||
VertexAttribI4iv :: proc "c" (index: i32, v: glm.ivec4) {
|
||||
VertexAttribI4iv :: proc "contextless" (index: i32, v: glm.ivec4) {
|
||||
VertexAttribI4i(index, v.x, v.y, v.z, v.w)
|
||||
}
|
||||
VertexAttribI4uiv :: proc "c" (index: i32, v: glm.uvec4) {
|
||||
VertexAttribI4uiv :: proc "contextless" (index: i32, v: glm.uvec4) {
|
||||
VertexAttribI4ui(index, v.x, v.y, v.z, v.w)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user