Merge pull request #4589 from Pariatech/add-trunc-to-linalg-glsl

Add trunc to glsl linalg
This commit is contained in:
gingerBill
2024-12-18 21:20:17 +00:00
committed by GitHub
2 changed files with 18 additions and 0 deletions

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@@ -473,6 +473,22 @@ floor :: proc{
@(require_results) floor_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {floor(x.x), floor(x.y), floor(x.z)} }
@(require_results) floor_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {floor(x.x), floor(x.y), floor(x.z), floor(x.w)} }
trunc :: proc{
trunc_f32,
trunc_f64,
trunc_vec2,
trunc_vec3,
trunc_vec4,
trunc_dvec2,
trunc_dvec3,
trunc_dvec4,
}
@(require_results) trunc_vec2 :: proc "c" (x: vec2) -> vec2 { return {trunc(x.x), trunc(x.y)} }
@(require_results) trunc_vec3 :: proc "c" (x: vec3) -> vec3 { return {trunc(x.x), trunc(x.y), trunc(x.z)} }
@(require_results) trunc_vec4 :: proc "c" (x: vec4) -> vec4 { return {trunc(x.x), trunc(x.y), trunc(x.z), trunc(x.w)} }
@(require_results) trunc_dvec2 :: proc "c" (x: dvec2) -> dvec2 { return {trunc(x.x), trunc(x.y)} }
@(require_results) trunc_dvec3 :: proc "c" (x: dvec3) -> dvec3 { return {trunc(x.x), trunc(x.y), trunc(x.z)} }
@(require_results) trunc_dvec4 :: proc "c" (x: dvec4) -> dvec4 { return {trunc(x.x), trunc(x.y), trunc(x.z), trunc(x.w)} }
round :: proc{

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@@ -23,6 +23,7 @@ import "core:math"
@(require_results) exp2_f32 :: proc "c" (x: f32) -> f32 { return math.pow(f32(2), x) }
@(require_results) sign_f32 :: proc "c" (x: f32) -> f32 { return math.sign(x) }
@(require_results) floor_f32 :: proc "c" (x: f32) -> f32 { return math.floor(x) }
@(require_results) trunc_f32 :: proc "c" (x: f32) -> f32 { return math.trunc(x) }
@(require_results) round_f32 :: proc "c" (x: f32) -> f32 { return math.round(x) }
@(require_results) ceil_f32 :: proc "c" (x: f32) -> f32 { return math.ceil(x) }
@(require_results) mod_f32 :: proc "c" (x, y: f32) -> f32 { return math.mod(x, y) }
@@ -55,6 +56,7 @@ fract_f32 :: proc "c" (x: f32) -> f32 {
@(require_results) exp2_f64 :: proc "c" (x: f64) -> f64 { return math.pow(f64(2), x) }
@(require_results) sign_f64 :: proc "c" (x: f64) -> f64 { return math.sign(x) }
@(require_results) floor_f64 :: proc "c" (x: f64) -> f64 { return math.floor(x) }
@(require_results) trunc_f64 :: proc "c" (x: f64) -> f64 { return math.trunc(x) }
@(require_results) round_f64 :: proc "c" (x: f64) -> f64 { return math.round(x) }
@(require_results) ceil_f64 :: proc "c" (x: f64) -> f64 { return math.ceil(x) }
@(require_results) mod_f64 :: proc "c" (x, y: f64) -> f64 { return math.mod(x, y) }