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Add bool return to dynlib.initialize_symbols.
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@@ -24,9 +24,9 @@ main :: proc() {
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// Load symbols from `lib.dll` into Symbols struct.
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// Each struct field is prefixed with `foo_` before lookup in the DLL's symbol table.
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// The library's Handle (to unload) will be stored in `sym._my_lib_handle`. This way you can load multiple DLLs in one struct.
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count := dynlib.initialize_symbols(&sym, "lib.dll", "foo_", "_my_lib_handle")
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count, ok := dynlib.initialize_symbols(&sym, "lib.dll", "foo_", "_my_lib_handle")
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defer dynlib.unload_library(sym._my_lib_handle)
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fmt.printf("%v symbols loaded from lib.dll (%p).\n", count, sym._my_lib_handle)
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fmt.printf("ok: %v. %v symbols loaded from lib.dll (%p).\n", ok, count, sym._my_lib_handle)
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if count > 0 {
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fmt.println("42 + 42 =", sym.add(42, 42))
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@@ -108,18 +108,17 @@ Optionally also takes the struct member to assign the library handle to, `__hand
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This allows using one struct to hold library handles and symbol pointers for more than 1 dynamic library.
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Returns:
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* -1 if the library could not be loaded.
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* The number of symbols assigned on success.
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* `-1, false` if the library could not be loaded.
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* The number of symbols assigned on success. `ok` = true if `count` > 0
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See doc.odin for an example.
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*/
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initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int) where intrinsics.type_is_struct(T) {
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initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefix := "", handle_field_name := "__handle") -> (count: int, ok: bool) where intrinsics.type_is_struct(T) {
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assert(symbol_table != nil)
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ok: bool
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handle: Library
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if handle, ok = load_library(library_name); !ok {
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return -1
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return -1, false
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}
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// `symbol_table` must be a struct because of the where clause, so this can't fail.
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@@ -166,5 +165,5 @@ initialize_symbols :: proc(symbol_table: ^$T, library_name: string, symbol_prefi
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count += 1
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}
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}
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return
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return count, count > 0
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}
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