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https://github.com/odin-lang/Odin.git
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Add gamepad events
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@@ -186,9 +186,18 @@ Key_Location :: enum u8 {
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Numpad = 3,
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}
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KEYBOARD_MAX_KEY_SIZE :: 16
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KEYBOARD_MAX_KEY_SIZE :: 16
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KEYBOARD_MAX_CODE_SIZE :: 16
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GAMEPAD_MAX_ID_SIZE :: 64
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GAMEPAD_MAX_MAPPING_SIZE :: 64
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Gamepad_Button :: struct {
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pressed: bool,
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touched: bool,
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value: f64,
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}
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Event_Target_Kind :: enum u32 {
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Element = 0,
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Document = 1,
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@@ -266,6 +275,21 @@ Event :: struct {
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button: i16,
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buttons: bit_set[0..<16; u16],
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},
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gamepad: struct {
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id: string,
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mapping: string,
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index: int,
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connected: bool,
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timestamp: f64,
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button_count: int,
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axes_count: int,
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_id_len: int `fmt:"-"`,
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_mapping_len: int `fmt:"-"`,
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_id_buf: [GAMEPAD_MAX_ID_SIZE]byte `fmt:"-"`,
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_mapping_buf: [GAMEPAD_MAX_MAPPING_SIZE]byte `fmt:"-"`,
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},
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},
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@@ -358,9 +382,13 @@ do_event_callback :: proc(user_data: rawptr, callback: proc(e: Event)) {
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init_event_raw(&event)
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if event.kind == .Key_Up || event.kind == .Key_Down || event.kind == .Key_Press {
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#partial switch event.kind {
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case .Key_Up, .Key_Down, .Key_Press:
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event.key.key = string(event.key._key_buf[:event.key._key_len])
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event.key.code = string(event.key._code_buf[:event.key._code_len])
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case .Gamepad_Connected, .Gamepad_Disconnected:
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event.gamepad.id = string(event.gamepad._id_buf[:event.gamepad._id_len])
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event.gamepad.mapping = string(event.gamepad._mapping_buf[:event.gamepad._mapping_len])
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}
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callback(event)
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@@ -1533,8 +1533,8 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory, ev
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wmi.storeU8(off(1), !!e.repeat);
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wmi.storeI32(off(W), e.key.length)
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wmi.storeI32(off(W), e.code.length)
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wmi.storeInt(off(W), e.key.length)
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wmi.storeInt(off(W), e.code.length)
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wmi.storeString(off(16, 1), e.key);
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wmi.storeString(off(16, 1), e.code);
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} else if (e.type === 'scroll') {
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@@ -1542,6 +1542,21 @@ function odinSetupDefaultImports(wasmMemoryInterface, consoleElement, memory, ev
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wmi.storeF64(off(8), window.scrollY);
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} else if (e.type === 'visibilitychange') {
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wmi.storeU8(off(1), !document.hidden);
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} else if (e instanceof GamepadEvent) {
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const idPtr = off(W*2, W);
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const mappingPtr = off(W*2, W);
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wmi.storeI32(off(W), e.gamepad.index);
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wmi.storeU8(off(1), !!e.gamepad.connected);
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wmi.storeF64(off(8), e.gamepad.timestamp);
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wmi.storeInt(off(W), e.gamepad.buttons.length);
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wmi.storeInt(off(W), e.gamepad.axes.length);
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wmi.storeInt(off(W), e.gamepad.id.length)
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wmi.storeInt(off(W), e.gamepad.mapping.length)
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wmi.storeString(off(64, 1), e.gamepad.id);
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wmi.storeString(off(64, 1), e.gamepad.mapping);
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}
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},
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