mirror of
https://github.com/odin-lang/Odin.git
synced 2026-03-02 14:48:20 +00:00
Coalesce socket_windows
This commit is contained in:
@@ -1,7 +1,7 @@
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
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Copyright 2022-2023 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022-2023 Colin Davidson <colrdavidson@gmail.com>
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Copyright 2022-2023 Jeroen van Rijn <nom@duclavier.com>.
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Made available under Odin's BSD-3 license.
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List of contributors:
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@@ -16,12 +16,12 @@
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*/
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package net
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// TODO(tetra): Bluetooth, Raw
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any_socket_to_socket :: proc(any_socket: Any_Socket) -> Socket {
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switch s in any_socket {
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any_socket_to_socket :: proc(socket: Any_Socket) -> Socket {
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switch s in socket {
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case TCP_Socket: return Socket(s)
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case UDP_Socket: return Socket(s)
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case:
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// TODO(tetra): Bluetooth, Raw
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return Socket({})
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}
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}
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@@ -32,7 +32,7 @@ any_socket_to_socket :: proc(any_socket: Any_Socket) -> Socket {
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Calls `parse_hostname_or_endpoint` and `resolve`, then `dial_tcp_from_endpoint`.
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*/
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dial_tcp_from_hostname_and_port_string :: proc(hostname_and_port: string, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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dial_tcp_from_hostname_and_port_string :: proc(hostname_and_port: string, options := default_tcp_options) -> (socket: TCP_Socket, err: Network_Error) {
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target := parse_hostname_or_endpoint(hostname_and_port) or_return
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switch t in target {
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case Endpoint:
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@@ -55,7 +55,7 @@ dial_tcp_from_hostname_and_port_string :: proc(hostname_and_port: string, option
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If a `hostname` of form `a.host.name:9999` is given, the port will be ignored in favor of the explicit `port` param.
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*/
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dial_tcp_from_hostname_string_and_explicit_port :: proc(hostname: string, port: int, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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dial_tcp_from_hostname_with_port_override :: proc(hostname: string, port: int, options := default_tcp_options) -> (socket: TCP_Socket, err: Network_Error) {
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target := parse_hostname_or_endpoint(hostname) or_return
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switch t in target {
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case Endpoint:
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@@ -72,13 +72,103 @@ dial_tcp_from_hostname_string_and_explicit_port :: proc(hostname: string, port:
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unreachable()
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}
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dial_tcp_from_address_and_port :: proc(address: Address, port: int, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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// Dial from an Address
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dial_tcp_from_address_and_port :: proc(address: Address, port: int, options := default_tcp_options) -> (socket: TCP_Socket, err: Network_Error) {
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return dial_tcp_from_endpoint({address, port}, options)
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}
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dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (socket: TCP_Socket, err: Network_Error) {
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return _dial_tcp_from_endpoint(endpoint, options)
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}
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dial_tcp :: proc{
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dial_tcp_from_endpoint,
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dial_tcp_from_address_and_port,
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dial_tcp_from_hostname_and_port_string,
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dial_tcp_from_hostname_string_and_explicit_port,
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dial_tcp_from_hostname_with_port_override,
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}
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create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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return _create_socket(family, protocol)
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}
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bind :: proc(socket: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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return _bind(socket, ep)
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}
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/*
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This type of socket becomes bound when you try to send data.
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It is likely what you want if you want to send data unsolicited.
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This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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*/
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make_unbound_udp_socket :: proc(family: Address_Family) -> (socket: UDP_Socket, err: Network_Error) {
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sock := create_socket(family, .UDP) or_return
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socket = sock.(UDP_Socket)
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return
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}
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/*
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This type of socket is bound immediately, which enables it to receive data on the port.
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Since it's UDP, it's also able to send data without receiving any first.
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This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
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The `bound_address` is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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*/
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make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (socket: UDP_Socket, err: Network_Error) {
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socket = make_unbound_udp_socket(family_from_address(bound_address)) or_return
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bind(socket, {bound_address, port}) or_return
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return
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}
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listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (socket: TCP_Socket, err: Network_Error) {
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assert(backlog > 0 && backlog < int(max(i32)))
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return _listen_tcp(interface_endpoint, backlog)
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}
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accept_tcp :: proc(socket: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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return _accept_tcp(socket, options)
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}
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close :: proc(socket: Any_Socket) {
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_close(socket)
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}
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recv_tcp :: proc(socket: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
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return _recv_tcp(socket, buf)
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}
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recv_udp :: proc(socket: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
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return _recv_udp(socket, buf)
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}
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recv :: proc{recv_tcp, recv_udp}
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/*
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Repeatedly sends data until the entire buffer is sent.
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If a send fails before all data is sent, returns the amount sent up to that point.
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*/
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send_tcp :: proc(socket: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
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return _send_tcp(socket, buf)
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}
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/*
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Sends a single UDP datagram packet.
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Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error.
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UDP packets are not guarenteed to be received in order.
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*/
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send_udp :: proc(socket: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
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return _send_udp(socket, buf, to)
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}
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send :: proc{send_tcp, send_udp}
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shutdown :: proc(socket: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
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return _shutdown(socket, manner)
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}
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set_option :: proc(socket: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
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return _set_option(socket, option, value, loc)
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}
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@@ -89,28 +89,6 @@ bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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return
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}
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// This type of socket becomes bound when you try to send data.
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// This is likely what you want if you want to send data unsolicited.
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//
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// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
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sock := create_socket(family, .UDP) or_return
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skt = sock.(UDP_Socket)
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return
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}
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// This type of socket is bound immediately, which enables it to receive data on the port.
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// Since it's UDP, it's also able to send data without receiving any first.
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//
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// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
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//
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// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
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skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
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bind(skt, {bound_address, port}) or_return
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return
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}
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listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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assert(backlog > 0 && i32(backlog) < max(i32))
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@@ -94,30 +94,6 @@ bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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return
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}
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// This type of socket becomes bound when you try to send data.
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// This is likely what you want if you want to send data unsolicited.
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//
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// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
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sock := create_socket(family, .UDP) or_return
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skt = sock.(UDP_Socket)
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return
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}
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// This type of socket is bound immediately, which enables it to receive data on the port.
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// Since it's UDP, it's also able to send data without receiving any first.
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//
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// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
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//
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// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
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skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
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bind(skt, {bound_address, port}) or_return
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return
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}
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listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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assert(backlog > 0 && i32(backlog) < max(i32))
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@@ -1,4 +1,11 @@
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package net
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// +build windows
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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/*
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Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
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Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
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@@ -11,12 +18,6 @@
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Jeroen van Rijn: Cross platform unification, code style, documentation
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*/
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/*
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Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
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For other protocols and their features, see subdirectories of this package.
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*/
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package net
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import "core:c"
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import win "core:sys/windows"
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import "core:time"
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@@ -28,7 +29,8 @@ ensure_winsock_initialized :: proc() {
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win.ensure_winsock_initialized()
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}
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create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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@(private)
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_create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (socket: Any_Socket, err: Network_Error) {
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c_type, c_protocol, c_family: c.int
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switch family {
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@@ -59,7 +61,8 @@ create_socket :: proc(family: Address_Family, protocol: Socket_Protocol) -> (soc
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}
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}
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dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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@(private)
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_dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_options) -> (skt: TCP_Socket, err: Network_Error) {
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if endpoint.port == 0 {
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err = .Port_Required
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return
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@@ -88,7 +91,8 @@ dial_tcp_from_endpoint :: proc(endpoint: Endpoint, options := default_tcp_option
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return
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}
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bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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@(private)
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_bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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sockaddr := _endpoint_to_sockaddr(ep)
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s := any_socket_to_socket(skt)
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res := win.bind(Platform_Socket(s), &sockaddr, size_of(sockaddr))
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@@ -98,32 +102,8 @@ bind :: proc(skt: Any_Socket, ep: Endpoint) -> (err: Network_Error) {
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return
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}
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// This type of socket becomes bound when you try to send data.
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// This is likely what you want if you want to send data unsolicited.
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//
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// This is like a client TCP socket, except that it can send data to any remote endpoint without needing to establish a connection first.
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make_unbound_udp_socket :: proc(family: Address_Family) -> (skt: UDP_Socket, err: Network_Error) {
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sock := create_socket(family, .UDP) or_return
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skt = sock.(UDP_Socket)
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return
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}
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// This type of socket is bound immediately, which enables it to receive data on the port.
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// Since it's UDP, it's also able to send data without receiving any first.
|
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//
|
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// This is like a listening TCP socket, except that data packets can be sent and received without needing to establish a connection first.
|
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//
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// The bound_address is the address of the network interface that you want to use, or a loopback address if you don't care which to use.
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make_bound_udp_socket :: proc(bound_address: Address, port: int) -> (skt: UDP_Socket, err: Network_Error) {
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skt = make_unbound_udp_socket(family_from_address(bound_address)) or_return
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bind(skt, {bound_address, port}) or_return
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return
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}
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listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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assert(backlog > 0 && i32(backlog) < max(i32))
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@(private)
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_listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_Socket, err: Network_Error) {
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family := family_from_endpoint(interface_endpoint)
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sock := create_socket(family, .TCP) or_return
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skt = sock.(TCP_Socket)
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@@ -134,16 +114,14 @@ listen_tcp :: proc(interface_endpoint: Endpoint, backlog := 1000) -> (skt: TCP_S
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bind(sock, interface_endpoint) or_return
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res := win.listen(Platform_Socket(skt), i32(backlog))
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if res == win.SOCKET_ERROR {
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if res := win.listen(Platform_Socket(skt), i32(backlog)); res == win.SOCKET_ERROR {
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err = Listen_Error(win.WSAGetLastError())
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return
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}
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return
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}
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accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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@(private)
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_accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client: TCP_Socket, source: Endpoint, err: Network_Error) {
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for {
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sockaddr: win.SOCKADDR_STORAGE_LH
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sockaddrlen := c.int(size_of(sockaddr))
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@@ -169,13 +147,15 @@ accept_tcp :: proc(sock: TCP_Socket, options := default_tcp_options) -> (client:
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}
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}
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close :: proc(skt: Any_Socket) {
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@(private)
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_close :: proc(skt: Any_Socket) {
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if s := any_socket_to_socket(skt); s != {} {
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win.closesocket(Platform_Socket(s))
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}
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}
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recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
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@(private)
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_recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network_Error) {
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if len(buf) <= 0 {
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return
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}
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@@ -187,7 +167,8 @@ recv_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_read: int, err: Network
|
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return int(res), nil
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}
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recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
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@(private)
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_recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpoint: Endpoint, err: Network_Error) {
|
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if len(buf) <= 0 {
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return
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}
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@@ -205,12 +186,8 @@ recv_udp :: proc(skt: UDP_Socket, buf: []byte) -> (bytes_read: int, remote_endpo
|
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return
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}
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recv :: proc{recv_tcp, recv_udp}
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// Repeatedly sends data until the entire buffer is sent.
|
||||
// If a send fails before all data is sent, returns the amount
|
||||
// sent up to that point.
|
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send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
|
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@(private)
|
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_send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Network_Error) {
|
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for bytes_written < len(buf) {
|
||||
limit := min(int(max(i32)), len(buf) - bytes_written)
|
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remaining := buf[bytes_written:]
|
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@@ -224,12 +201,8 @@ send_tcp :: proc(skt: TCP_Socket, buf: []byte) -> (bytes_written: int, err: Netw
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
// Sends a single UDP datagram packet.
|
||||
//
|
||||
// Datagrams are limited in size; attempting to send more than this limit at once will result in a Message_Too_Long error.
|
||||
// UDP packets are not guarenteed to be received in order.
|
||||
send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
|
||||
@(private)
|
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_send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written: int, err: Network_Error) {
|
||||
if len(buf) > int(max(c.int)) {
|
||||
// NOTE(tetra): If we don't guard this, we'll return (0, nil) instead, which is misleading.
|
||||
err = .Message_Too_Long
|
||||
@@ -245,9 +218,8 @@ send_udp :: proc(skt: UDP_Socket, buf: []byte, to: Endpoint) -> (bytes_written:
|
||||
return
|
||||
}
|
||||
|
||||
send :: proc{send_tcp, send_udp}
|
||||
|
||||
shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
|
||||
@(private)
|
||||
_shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Error) {
|
||||
s := any_socket_to_socket(skt)
|
||||
res := win.shutdown(Platform_Socket(s), c.int(manner))
|
||||
if res < 0 {
|
||||
@@ -256,7 +228,8 @@ shutdown :: proc(skt: Any_Socket, manner: Shutdown_Manner) -> (err: Network_Erro
|
||||
return
|
||||
}
|
||||
|
||||
set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
|
||||
@(private)
|
||||
_set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #caller_location) -> Network_Error {
|
||||
level := win.SOL_SOCKET if option != .TCP_Nodelay else win.IPPROTO_TCP
|
||||
|
||||
bool_value: b32
|
||||
@@ -339,7 +312,6 @@ set_option :: proc(s: Any_Socket, option: Socket_Option, value: any, loc := #cal
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
@(private)
|
||||
_endpoint_to_sockaddr :: proc(ep: Endpoint) -> (sockaddr: win.SOCKADDR_STORAGE_LH) {
|
||||
switch a in ep.address {
|
||||
|
||||
Reference in New Issue
Block a user