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https://github.com/odin-lang/Odin.git
synced 2026-03-02 14:48:20 +00:00
Add fallback build paths search using environment variables
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@@ -1186,7 +1186,201 @@ void init_build_context(TargetMetrics *cross_target) {
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// NOTE(IC): In order to find Visual C++ paths without relying on environment variables.
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// NOTE(Jeroen): No longer needed in `main.cpp -> linker_stage`. We now resolve those paths in `init_build_paths`.
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#include "microsoft_craziness.h"
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#endif
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// NOTE(WalterPlinge): Environment variables can help to find Visual C++ and WinSDK paths for both
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// official and portable installations (like mmozeiko's portable msvc script). This will only use
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// the first paths it finds, and won't overwrite any values that `result` already has.
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bool find_portable_msvc_installation(gbAllocator allocator, Find_Result_Utf8 *result) {
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if (build_context.metrics.arch != TargetArch_amd64 && build_context.metrics.arch != TargetArch_i386) {
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return false;
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}
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bool sdk_found = false;
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if(result->windows_sdk_root.len > 0
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&& result->windows_sdk_um_library_path.len > 0
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&& result->windows_sdk_ucrt_library_path.len > 0) {
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sdk_found = true;
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}
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// We can find windows sdk using the following combination of env vars:
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// (UniversalCRTSdkDir or WindowsSdkDir) and (WindowsSDKLibVersion or WindowsSDKVersion)
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if (!sdk_found) {
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// These appear to be suitable env vars used by Visual Studio
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char const *win_sdk_ver_env = gb_get_env("WindowsSDKVersion", allocator);
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char const *win_sdk_lib_env = gb_get_env("WindowsSDKLibVersion", allocator);
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char const *win_sdk_dir_env = gb_get_env("WindowsSdkDir", allocator);
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char const *crt_sdk_dir_env = gb_get_env("UniversalCRTSdkDir", allocator);
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defer (gb_free(allocator, (void*)win_sdk_ver_env));
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defer (gb_free(allocator, (void*)win_sdk_lib_env));
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defer (gb_free(allocator, (void*)win_sdk_dir_env));
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defer (gb_free(allocator, (void*)crt_sdk_dir_env));
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// NOTE(WalterPlinge): If any combination is found, let's just assume they are correct
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if ((win_sdk_ver_env || win_sdk_lib_env) && (win_sdk_dir_env || crt_sdk_dir_env)) {
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//? Maybe we need to handle missing '\' at end of strings, so far it doesn't seem an issue
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String dir = win_sdk_dir_env
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? make_string_c(win_sdk_dir_env)
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: make_string_c(crt_sdk_dir_env);
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String ver = win_sdk_ver_env
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? make_string_c(win_sdk_ver_env)
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: make_string_c(win_sdk_lib_env);
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// These have trailing '\' as we are just composing the path
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String um_dir = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("um\\x64\\")
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: make_string_c("um\\x86\\");
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String ucrt_dir = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("ucrt\\x64\\")
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: make_string_c("ucrt\\x86\\");
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result->windows_sdk_root = concatenate3_strings(allocator, dir, make_string_c("Lib\\"), ver);
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result->windows_sdk_um_library_path = concatenate_strings(allocator, result->windows_sdk_root, um_dir);
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result->windows_sdk_ucrt_library_path = concatenate_strings(allocator, result->windows_sdk_root, ucrt_dir);
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sdk_found = true;
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}
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}
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// If we haven't found it yet, we can loop through LIB for specific folders
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//? This may not be robust enough using `um\x64` and `ucrt\x64`
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if (!sdk_found) {
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char const *lib_env = gb_get_env("LIB", allocator);
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defer (gb_free(allocator, (void*)lib_env));
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if (lib_env) {
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String lib = make_string_c(lib_env);
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// NOTE(WalterPlinge): I don't know if there's a chance for the LIB variable
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// to be set without a trailing '\' (apart from manually), so we can just
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// check paths without it (see use of `String end` in the loop below)
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String um_dir = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("um\\x64")
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: make_string_c("um\\x86");
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String ucrt_dir = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("ucrt\\x64")
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: make_string_c("ucrt\\x86");
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isize lo = {0};
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isize hi = {0};
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for (isize c = 0; c <= lib.len; c += 1) {
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if (c != lib.len && lib[c] != ';') {
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continue;
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}
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hi = c;
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String dir = substring(lib, lo, hi);
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defer (lo = hi + 1);
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// Remove the last slash so we can match with the strings above
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String end = dir[dir.len - 1] == '\\'
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? substring(dir, 0, dir.len - 1)
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: substring(dir, 0, dir.len);
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// Find one and we can make the other
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if (string_ends_with(end, um_dir)) {
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result->windows_sdk_um_library_path = concatenate_strings(allocator, end, make_string_c("\\"));
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break;
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} else if (string_ends_with(end, ucrt_dir)) {
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result->windows_sdk_ucrt_library_path = concatenate_strings(allocator, end, make_string_c("\\"));
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break;
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}
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}
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// Get the root from the one we found, and make the other
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if (result->windows_sdk_um_library_path.len > 0) {
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result->windows_sdk_root = substring(result->windows_sdk_um_library_path, 0, result->windows_sdk_um_library_path.len - 1 - um_dir.len);
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result->windows_sdk_ucrt_library_path = concatenate3_strings(allocator, result->windows_sdk_root, ucrt_dir, make_string_c("\\"));
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} else if (result->windows_sdk_ucrt_library_path.len > 0) {
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result->windows_sdk_root = substring(result->windows_sdk_ucrt_library_path, 0, result->windows_sdk_ucrt_library_path.len - 1 - ucrt_dir.len);
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result->windows_sdk_um_library_path = concatenate3_strings(allocator, result->windows_sdk_root, um_dir, make_string_c("\\"));
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}
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if (result->windows_sdk_root.len > 0) {
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sdk_found = true;
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}
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}
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}
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// NOTE(WalterPlinge): So far this function assumes it will only be called if MSVC was
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// installed using mmozeiko's portable msvc script, which uses the windows 10 sdk.
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// This may need to be changed later if it ends up causing problems.
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if (sdk_found && result->windows_sdk_version == 0) {
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result->windows_sdk_version = 10;
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}
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bool vs_found = false;
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if (result->vs_exe_path.len > 0 && result->vs_library_path.len > 0) {
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vs_found = true;
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}
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// We can find visual studio using VCToolsInstallDir
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if (!vs_found) {
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char const *vctid_env = gb_get_env("VCToolsInstallDir", allocator);
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defer (gb_free(allocator, (void*)vctid_env));
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if (vctid_env) {
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String vctid = make_string_c(vctid_env);
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String exe = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("bin\\Hostx64\\x64\\")
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: make_string_c("bin\\Hostx86\\x86\\");
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String lib = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("lib\\x64\\")
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: make_string_c("lib\\x86\\");
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result->vs_exe_path = concatenate_strings(allocator, vctid, exe);
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result->vs_library_path = concatenate_strings(allocator, vctid, lib);
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vs_found = true;
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}
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}
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// If we haven't found it yet, we can loop through Path for specific folders
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if (!vs_found) {
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char const *path_env = gb_get_env("Path", allocator);
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defer (gb_free(allocator, (void*)path_env));
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if (path_env) {
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String path = make_string_c(path_env);
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String exe = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("bin\\Hostx64\\x64")
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: make_string_c("bin\\Hostx86\\x86");
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String lib = build_context.metrics.arch == TargetArch_amd64
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? make_string_c("lib\\x64")
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: make_string_c("lib\\x86");
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isize lo = {0};
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isize hi = {0};
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for (isize c = 0; c <= path.len; c += 1) {
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if (c != path.len && path[c] != ';') {
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continue;
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}
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hi = c;
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String dir = substring(path, lo, hi);
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defer (lo = hi + 1);
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String end = dir[dir.len - 1] == '\\'
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? substring(dir, 0, dir.len - 1)
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: substring(dir, 0, dir.len);
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// check if cl.exe and link.exe exist in this folder
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String cl = concatenate_strings(allocator, end, make_string_c("\\cl.exe"));
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String link = concatenate_strings(allocator, end, make_string_c("\\link.exe"));
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defer (gb_free(allocator, cl.text));
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defer (gb_free(allocator, link.text));
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if (!string_ends_with(end, exe) || !gb_file_exists((char *)cl.text) || !gb_file_exists((char *)link.text)) {
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continue;
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}
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String root = substring(end, 0, end.len - exe.len);
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result->vs_exe_path = concatenate_strings(allocator, end, make_string_c("\\"));
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result->vs_library_path = concatenate3_strings(allocator, root, lib, make_string_c("\\"));
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vs_found = true;
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}
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}
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}
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return sdk_found && vs_found;
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}
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#endif defined(GB_SYSTEM_WINDOWS)
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// NOTE(Jeroen): Set/create the output and other paths and report an error as appropriate.
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// We've previously called `parse_build_flags`, so `out_filepath` should be set.
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@@ -1227,11 +1421,28 @@ bool init_build_paths(String init_filename) {
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if ((bc->command_kind & Command__does_build) && (!bc->ignore_microsoft_magic)) {
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// NOTE(ic): It would be nice to extend this so that we could specify the Visual Studio version that we want instead of defaulting to the latest.
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Find_Result_Utf8 find_result = find_visual_studio_and_windows_sdk_utf8();
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bool all_found =
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find_result.windows_sdk_root.len > 0 &&
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find_result.windows_sdk_um_library_path.len > 0 &&
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find_result.windows_sdk_ucrt_library_path.len > 0 &&
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find_result.vs_exe_path.len > 0 &&
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find_result.vs_library_path.len > 0;
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if (find_result.windows_sdk_version == 0) {
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gb_printf_err("Windows SDK not found.\n");
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return false;
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if (find_result.windows_sdk_version == 0 || !all_found) {
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if (!find_portable_msvc_installation(ha, &find_result)) {
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gb_printf_err("Windows SDK not found.\n");
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return false;
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}
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}
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#if 0
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printf("windows_sdk_root: %.*s\n", LIT(find_result.windows_sdk_root));
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printf("windows_sdk_um_library_path: %.*s\n", LIT(find_result.windows_sdk_um_library_path));
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printf("windows_sdk_ucrt_library_path: %.*s\n", LIT(find_result.windows_sdk_ucrt_library_path));
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printf("vs_exe_path: %.*s\n", LIT(find_result.vs_exe_path));
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printf("vs_library_path: %.*s\n", LIT(find_result.vs_library_path));
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gb_exit(1);
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#endif
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if (find_result.windows_sdk_um_library_path.len > 0) {
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GB_ASSERT(find_result.windows_sdk_ucrt_library_path.len > 0);
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