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sync: fix deadlock in one shot event
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@@ -433,7 +433,7 @@ One_Shot_Event :: struct #no_copy {
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// Blocks the current thread until the event is made available with `one_shot_event_signal`.
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one_shot_event_wait :: proc "contextless" (e: ^One_Shot_Event) {
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for atomic_load_explicit(&e.state, .Acquire) == 0 {
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futex_wait(&e.state, 1)
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futex_wait(&e.state, 0)
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}
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}
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