Update sync.Condition to require a ^sync.Mutex on init

This commit is contained in:
gingerBill
2020-06-22 13:24:51 +01:00
parent 0f711b8719
commit 9495e3d10c
2 changed files with 71 additions and 37 deletions

View File

@@ -12,6 +12,7 @@ Mutex :: struct {
// one thread.
Condition :: struct {
handle: unix.pthread_cond_t,
mutex: ^Mutex,
// NOTE(tetra, 2019-11-11): Used to mimic the more sane behavior of Windows' AutoResetEvent.
// This means that you may signal the condition before anyone is waiting to cause the
@@ -20,8 +21,6 @@ Condition :: struct {
// but not one that is about to wait, which can cause your program to become out of sync in
// ways that are hard to debug or fix.
flag: bool, // atomically mutated
mutex: Mutex,
}
@@ -54,46 +53,59 @@ mutex_unlock :: proc(m: ^Mutex) {
}
condition_init :: proc(c: ^Condition) {
condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
// NOTE(tetra, 2019-11-01): POSIX OOM if we cannot init the attrs or the condition.
attrs: unix.pthread_condattr_t;
assert(unix.pthread_condattr_init(&attrs) == 0);
if unix.pthread_condattr_init(&attrs) != 0 {
return false;
}
defer unix.pthread_condattr_destroy(&attrs); // ignores destruction error
assert(unix.pthread_cond_init(&c.handle, &attrs) == 0);
mutex_init(&c.mutex);
c.flag = false;
c.mutex = mutex;
return unix.pthread_cond_init(&c.handle, &attrs) == 0;
}
condition_destroy :: proc(c: ^Condition) {
assert(unix.pthread_cond_destroy(&c.handle) == 0);
mutex_destroy(&c.mutex);
c.handle = {};
}
// Awaken exactly one thread who is waiting on the condition.
condition_signal :: proc(c: ^Condition) {
mutex_lock(&c.mutex);
defer mutex_unlock(&c.mutex);
// Awaken exactly one thread who is waiting on the condition
condition_signal :: proc(c: ^Condition) -> bool {
mutex_lock(c.mutex);
defer mutex_unlock(c.mutex);
atomic_swap(&c.flag, true, .Sequentially_Consistent);
assert(unix.pthread_cond_signal(&c.handle) == 0);
return unix.pthread_cond_signal(&c.handle) == 0;
}
// Awaken all threads who are waiting on the condition
condition_broadcast :: proc(c: ^Condition) -> bool {
return pthread_cond_broadcast(&c.handle) == 0;
}
// Wait for the condition to be signalled.
// Does not block if the condition has been signalled and no one
// has waited on it yet.
condition_wait_for :: proc(c: ^Condition) {
mutex_lock(&c.mutex);
defer mutex_unlock(&c.mutex);
condition_wait_for :: proc(c: ^Condition) -> bool {
mutex_lock(c.mutex);
defer mutex_unlock(c.mutex);
// NOTE(tetra): If a thread comes by and steals the flag immediately after the signal occurs,
// the thread that gets signalled and wakes up, discovers that the flag was taken and goes
// back to sleep.
// Though this overall behavior is the most sane, there may be a better way to do this that means that
// the first thread to wait, gets the flag first.
if atomic_swap(&c.flag, false, .Sequentially_Consistent) do return;
for {
assert(unix.pthread_cond_wait(&c.handle, &c.mutex.handle) == 0);
if atomic_swap(&c.flag, false, .Sequentially_Consistent) do break;
if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
return true;
}
for {
if unix.pthread_cond_wait(&c.handle, &c.mutex.handle) != 0 {
return false;
}
if atomic_swap(&c.flag, false, .Sequentially_Consistent) {
return true;
}
}
return false;
}

View File

@@ -3,15 +3,20 @@ package sync
import "core:sys/win32"
foreign import kernel32 "system:kernel32.lib"
// A lock that can only be held by one thread at once.
Mutex :: struct {
_critical_section: win32.Critical_Section,
}
// Blocks until signalled.
// When signalled, awakens exactly one waiting thread.
Condition :: struct {
event: win32.Handle,
_handle: WIN32_CONDITION_VARIABLE,
mutex: ^Mutex,
}
// When waited upon, blocks until the internal count is greater than zero, then subtracts one.
@@ -60,27 +65,44 @@ mutex_unlock :: proc(m: ^Mutex) {
win32.leave_critical_section(&m._critical_section);
}
condition_init :: proc(using c: ^Condition) {
// create an auto-reset event.
// NOTE(tetra, 2019-10-30): this will, when signalled, signal exactly one waiting thread
// and then reset itself automatically.
event = win32.create_event_w(nil, false, false, nil);
assert(event != nil);
@private WIN32_CONDITION_VARIABLE :: distinct rawptr;
@private
foreign kernel32 {
InitializeConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
WakeConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
WakeAllConditionVariable :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE) ---
SleepConditionVariableCS :: proc(ConditionVariable: ^WIN32_CONDITION_VARIABLE, CriticalSection: ^win32.Critical_Section, dwMilliseconds: u32) -> b32 ---
}
condition_destroy :: proc(using c: ^Condition) {
if event != nil {
win32.close_handle(event);
condition_init :: proc(c: ^Condition, mutex: ^Mutex) -> bool {
assert(mutex != nil);
InitializeConditionVariable(&c._handle);
c.mutex = mutex;
return c._handle != nil;
}
condition_destroy :: proc(c: ^Condition) {
if c._handle != nil {
WakeAllConditionVariable(&c._handle);
}
}
condition_signal :: proc(using c: ^Condition) {
ok := win32.set_event(event);
assert(bool(ok));
condition_signal :: proc(c: ^Condition) -> bool {
if c._handle == nil {
return false;
}
WakeConditionVariable(&c._handle);
return true;
}
condition_wait_for :: proc(using c: ^Condition) {
result := win32.wait_for_single_object(event, win32.INFINITE);
assert(result != win32.WAIT_FAILED);
condition_broadcast :: proc(c: ^Condition) -> bool {
if c._handle == nil {
return false;
}
WakeAllConditionVariable(&c._handle);
return true;
}
condition_wait_for :: proc(c: ^Condition) -> bool {
return cast(bool)SleepConditionVariableCS(&c._handle, &c.mutex._critical_section, win32.INFINITE);
}